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Archigram: Architecture Inside Out

By Crystal Ray

Submitted to the Department of Architecture in partial fulfillment of the requirements for the Degree of Bachelor of Science as recommended by the Department of Architecture at the Massachusetts Institute of Technology. June 2011.

©2011 Crystal Ray. All Rights Reserved.

The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic copies of this thesis document in whole or in part in any medium now known or hereafter created.

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Author Crystal Ray

Department of Architecture May 20, 2011

Certified by

/

/

F lo Lawrence Sass

Associate Professor of Computation Department of Architecture

Meejin Yoon Professor of Architecture Director o the Undergr duate Architecture Program

MAPW SSAC6HUS ETTS I N S T I TUT OF TECHN-OLOGY

JUN 10

2011

L RA R IE S

ARCHIVES

Accepted by

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Committee

THESIS ADVISOR: Lawrence Sass

Professor in Computation Department of Architecture

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Archigram: Architecture Inside Out

By Crystal Ray

Submitted to the Department of Architecture on May 20, 2011 in partial fulfillment of the requirements for the Degree of Bachelor of Science as recommended by the Department of Architecture at the Massachusetts

Institute of Technology.

Abstract

Plug-in city has been explored by others through 3d renditions, however, their 3D rendition are subject to interpretation as its design and development progressed through modeling and a series of drawings by Peter Cook. With the foundational skills gained from Professor Nagakura's courses, I worked over the semester to model and animate one of Archigram's most notable works, Plug-in City, with a focus on the city's dynamic transportation system for people and goods.

Thesis Supervisor: Lawrence Sass

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Acknowledgements

Thanks to my family for their continual support, humor and love.

Special thank to my advisor Professor Larry Sass for his patience, support and encouragement throughout this process.

Thanks to Professor Takehiko Nagakura and his work in computation as it provided the foundational skills necessary for this project.

Thanks to the members of the High-Power Electrodynamics group at Los Alamos National Laboratory for their support, encouragement, parties and giving me projects that gave me confidence to return to MIT to complete my degree.

Thanks to CRONMW-09203 for not logging me out for 5 consecutive days so I could render!

Thanks to the members of Archigram for their work that continues to intrigue me.

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Contents

Acknowledgem ents...7 Table of Figures ... 11 Introduction ... 13 Background ... 13 Problem ... 14 Outline ... 14 Literature Review...15

Leisure through Technology ... 15

Im agery ... 516 Plug-in City...17 Design concept... 17 Drawings ... 17 Structure Concept... 19 M ethodology ... 21 Rhinoscript ... 21

Structural Com ponents ... 22

Storyboard ... !23

Capsule ... ... 24

1st Tri alI... 24

2 nd Trial... ... 28

Capsule Tower...(30

"Tubular Plum bing ... 33

W alkways ... 935

Rendering...39

91

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T im e ... 3 9

Results and Discussion...(40

Previous W ork...(40

Capsule Interio ... 40

Capsule Exterior io... ... 42

S tru ctu re ... 4 3 Issu e s ... 4 4 Present Plug-in Architecture ... 44

Conclusion and Recommendations... 46

M o d el ... 4 6 R h in o scrip t ... 7~4 M A X 5 ... 4 8 W o rks C ited ... 4 9 A p p e n dix A ... 50 A p p e n dix B ... 5 1 10

I

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Table of Figures

Figure 1 City Interchange by W arren Chalk and Ron Herron (AAP)... 15

Figure 2 Plan drawing for City Center in Paris by Le Corbusier (Optimistic City Plans)... 16

Figure 3 Cushicle M ichael W ebb, 1966 (AAP)...17

Figure 4 3D Axonom etric view of Plug-in City (AAP)... 18

Figure 5 Elevation of Plug-in City by Peter Cook (AAP) ... 18

Figure 6 Plug-in City Details by Peter Cook, 1964 (AAP)... 20

Figure 7 Elevation of Plug-in City with sections m ade distinctive by color pencils ... 22

Figure 8 Sam ple Stor y Board ... 23

Figure 9 Plan view of capsule as rendered in 3ds M ax ... 24

Figure 10 Capsule by W arren Chalk (AAP)...24

Figure 11 Exterior view of Capsule... ... . ... 25

Figure 12 Exterior view of Capsule...26

Figure 13 Capsule Interior...27

Figure 14 Capsule Interior... 27

Figure 15 Capsule tower (AAP) ... 28

Figure 16 Capsule by W arren Chalk (AAP)...28

Figure 17 Capsule designs...29

Figure 18 Street view of plug-in city 3D rendition by ULDV students, 2007 ... 30

Figure 19 Plug-in city 3D rendition by ULDV students, 2007 ... ... ... 30

Figure 20 Plug-in city tower by Peter Cook, 1964 (AAP)... 31

Figure 21 Capsule Tower by W arren Chalk, 1964 (AAP)... 31

Figure 22 Plug-in city tower as rendered in 3ds M ax... 32

Figure 23 Tubular plum bing highlighted in red ... ... 33

Figure 24 Plug-in City elevation as rendered in 3ds M ax... 34

Figure 25 W alkways highlighted in red ... 35

Figure 26 W alkways as rendered in 3ds M ax ... 36

Figure 27 Pompidou Walkway (Centre Pompidou Paris by Renzo Piano and Richard Rogers)...36

Figure 28 Perspective plan view of chutes and walkways ... 37

Figure 29 Scene from Robocop (Rab)...37

Figure 30 Street view of chutes and walkways ... 38

Figure 31 Capsule interior by ULDV students, 2007... 41

Figure 32 Capsule interior by ULDV students, 2007... ... ... ... 41

Figure 33 Capsule interior as rendered in 3ds M ax ... 41

Figure 34 Floor plan tracing from W arren Chalk drawing ... 41

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Figure 35 Capsule exterior by ULDV students, 2007 ... 42

Figure 36 Initial (left) and final (right) capsule designs ... 42

Figure 37 Structure and capsule design by UXBOO 01 ... 42

Figure 38 Elevation capsule tracing from W arren Chalk drawing ... 42

Figure 39 Chute structure by UXBOO01 ... 43

Figure 40 Perspective of plug-in city...43

Figure 41 M onorail ... 44

Figure 42 Naka gin Capsule Tower ... 45

Figure 43 Results of param etric m odel of Pom pidou Center facade ... 47

Figure 44 Screen shot of M AX 5 script ... 48

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Introduction

Background

Archigram formed in the early 1960's and consisted of young architecture graduates Peter Cook, Ron Herron, Warren Chalk, Michael Webb, Dennis Crompton and David Greene. They published an annual pamphlet entitled "Archigram", a word formed by combing "ARCHigram" and "TELEgram" - the

latter was intended to convey a sense of urgency of the message contained in the pamphlet. The first issue of Archigram was published in 1961 and was in

rebellion to "...the attitude of a continuing European tradition of well-mannered but gutless architecture that had absorbed the label 'Modern', but had betrayed most philosophies of the earliest 'Modern' [architecture]" (Lachmayer, Shoenig and Crompton 25). They believed that architecture had become "reactive rather than active" (Sadler 13). Their objection to Modernism resulted not in a

reinvention but rather an "[update in] modern architecture" (Schrijver 98). Through their annual Archigram pamphlets, they explored theoretical concepts in architecture that utilized modularity and expendability in addition to

questioning the architecture environment and technology's role in architecture.

Archigram's work has influenced a wide array of architecture, art and media. In Architecture, the Pompidou Center by Renzo Piano and Richard Rogers

(Archinform), for example, used Archigram as an inspirational source. In film, a version of Peter Cook's Info Gonk was utilized by actor Tom Cruise to

investigate crimes before they happen.

Archigram's drawings and work have been archived by the architectural research group, EXP, of the University of Westminster. It is available online and managed by Archigram member Dennis Crompton. The documentation consists of scans from Archigram's drawings. In the time since the original production of Archigram's drawings, rendition technology has advanced such that unbuilt

structures can be realized in virtual 3D form.

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3d virtual renditions of unbuilt structures have been performed by Professor Takehiko Nagakura of Computation in the Department of Architecture at the

Massachusetts Institute of Technology. Professor Nagakura's work has been widely credited on The UnBuilt Monuments, a Virtual Architecture Film Series whose features include Tatlin's Tower and Dante's Inferno.

Problem

In the realm of 3d rendition or animation, Archigram's work has been largely untapped, with the exception of plug-in city. Plug-in city has been explored by others through 3d renditions, however, their 3D rendition are subject to interpretation as the city's design and development progressed through modeling and a series of drawings by Peter Cook (Cook 20-21).

With the foundational skills gained from Professor Nagakura's courses, I worked over the semester to model and animate one of Archigram's most notable works, Plug-in City, with a focus on the city's dynamic transportation system for people.

Outline

This paper begins with a literature review that delves into the processes that helped defined plug-in city. It then continues into the methodologies used in designing and defining plug-in city for this project. This paper finishes with a discussion of what I've learned and a list a couple of recommendations for further work.

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Literature Review

Leisure through Technology

Unlike Le Corbusier, a modernist who utilized technology in architecture as an "aesthetic [expression] of technological, functional and [rationality] of

humanity..." (Schrijver 96), Archigram explored potential leisure scenarios of technology in addition to the influence of standardization and mass society

where every one's creativity was harnessed. They believed that one day, just as the consumer's "frozen lunch [had become] more important than Palladio" (95), architecture environments would become obsolete, subject to disposal,

replacement and update (97). Consequently, through "the wonders of modern technology" (99), more leisure time would be available and create a type of Utopia where "people [could] control and transform their environment or live in the environment of their choice"(99). Architecture was not considered static. Just as a society grows and changes, Archigram applied this same organic

dynamism to its architecture by applying technology in extreme forms (100). In City Interchange, they "designed a complex interchange between monorails and self-guided transport systems" (99). In Walking City, they created a " visually 'organic' [machine that reconfigured] the typical understanding of what a machine should both look like and do" (103).

Figure 1 City Interchange by Warren Chalk and Ron Herron (AAP)

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Coalescing architecture with technology did not originate with Archigram. Modernists, such as Le Corbusier and Ludwig Mies van der Rohe, included the presence of modern technology within their designs and used it a tool to "[transform] our relation with the world" (100). In essence, through

technology, control over nature was obtained and could bend according to our will. This control, however, was not entirely absolute as "[the] choice is limited at the outset by parameters of, for example, consumerism and maximum profit"

(101). Additionally, man's control over nature did not exempt him from

becoming inferior to technology. And, despite the prospect of gaining more leisure time through technology, the "'work shifted elsewhere rather than disappearing entirely'" (101).

Imagery

In Modernism, the imagery of the machine technology (silos, factories, automobiles) conveyed almost a limitless sense of command, control and progress (105) where as in Archigram, the invisible extension of technology through circuitry was expressed in their imagery as being "playful" (102). Their imagery encouraged that technology meet "...the needs and desires of the human body rather than encouraging people to become more...efficient and... rational..." (103).

Figure 2 Plan drawing for City Center in Paris by Le Corbusier (Optimistic City Plans)

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Figure 3 Cushicle Michael Webb, 1966 (AAP)

Plug-in City

Design concept

Plug-in city is a "...highly technological environment" (107) where there is "...the communal structure and the connections are standardized, yet each dwelling is completely different" (108) and subject to change and individualization. As a expressed by modernist Le Corbusier where "space, light, and air" are

transcendent, plug-in city offers a reinvention of modern architecture through "flexibility, mobility, and expressive identity" (108).

Drawings

Plug-In City was designed by Peter Cook and appeared in Archigram issue no.4. It was developed through an accumulation of work that occurred between 1962 and 1964. Its precursors were the Nottingham Shopping Viaduct and Montreal Tower. As previously mentioned, plug-in city developed through modeling with cocktail sticks and drawings of systematic features. Through these drawings,

Cook was able to conjure the 3D axonometric drawing (figure 5), of plug-in city which "...[established] the proposition..." (Cook 21) of plug-in city. Through

another drawing done a year later (figure 4), contained more architectural details and decision points.

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Figure 5 Elevation of Plug-in City by Peter Cook (AAP)

Figure 4 3D Axonometric view of Plug-in City (AAP)

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Despite Archigram's attempt to eschew modernist practices, a style distinctive of modernism appeared in plug-in city in the form of a megastructure in which interchangeable and inflatable structures are attached (Sadler 14). And, similarly to the metabollists who utilized a system of longer-term support structures for short-term modules, plug-in city featured components that had certain

lifespans: the tubular structure had an estimated lifespan of 40 years, the hotel "1core" a lifespan of 20 years, hotel rooms had a lifespan of 3 years (Sadler 16). The "tubular plumbing", a main feature of plug-in city visually depicts the dynamics of movement within a city not only laterally, but also diagonally

between structures. This diagonal movement allowed additional opportunity for growth with in a city, especially for "smaller functioning parts" (Lachmayer, Shoenig and Crompton 122). Through this diagonal mechanism, Archigram also imagined the notion of level cities, as an expansion to the notion of

multi-level buildings and transports systems.

Plug-in city was designed for the white collar person as the "repetitive physical labor [performed by the blue collar person has been] ended by automation" (Sadler 20). The white collar person's workplace is adjacent to shop,

entertainment centers and "colorful leisure spaces".

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20 | P a g e

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Methodology

Deciphering Plug-in City was a challenge. My initial resources consisted of two notable drawings of Plug-in City by Peter Cook. One drawing is an elevation that labels apartments, car silos, offices, and recreational areas (figure 4) . An additional drawing is an axonometric drawing of the city where the most distinct features are cylindrical, plug-in capsules (figure 5) that obscure the diagonal tubular chutes which are more distinct in the previous elevation drawing. Despite the brilliance of these drawings, some structures were difficult to decipher. For example, the elevation drawing (figure 5) contains additional layers of other undefined structures behind the tubular chutes and plug-in capsule towers. These layers were ambiguous, difficult to give purpose and structure, and were largely disregarded in my renderings. Other structures, however, whose descriptions have been given definition and elaboration by Archigram members themselves or others who have also studied plug-in city, have been included in my renderings. These structures include capsules, the diagonal tubular chutes, walkways, stopover apartments and plug-in towers.

Rhinoscript

My initial attempt to model plug-in city consisted of utilizing Rhinoscript to

generate the city. The script began by producing diagonal chutes. I stopped working with this script however when I realized that it was difficult to write a script to generate a structure that I didn't quite understand. I had several questions as to whether the chutes in the elevation drawing were 2D or 3D. If they were 2D, would they be structurally sound? Would the additional

structures embedded within also be structurally sound if these chutes aligned along a plane? If these same diagonal chutes were 3D, what kind of 3D structure would they form to support the embedded structures such as recreational areas and capsules? So, similarly to the process of an artist that learns about their subjects by spending extended amounts of time drawing their subject's features, I decided to model the city bit by bit by hand.

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l X7 I X X71 I X80 I X91 1 X8 1 X93 I X. i X 8 6 1 X87 8 i)

Figure 7 Elevation of Plug-in City with sections made distinctive by color pencils

To further aid my understanding of plug-in city, I used a technique shown to me

by a previous TA in my Introduction to History and Theory of Architecture

(4.605) class. As a researcher, he used color pencils to determine the pattern of structures from drawings. In the exercise above (and the one in Appendix A), I colored in structures which I felt I understood well enough to model. This exercise was very helpful in that it also helped me distinguish additional structures within plug-in city such as the walkways and leisure areas which include the exhibition area, drama theatre and music theatre.

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T oo o1oo

Figure 8 l

aiur dissectionofoth plgiBow radcasl.Anadtonlsoybadi

provided in Appendix B.

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Capsule

1st Trial

The capsule design underwent two modeling trials. The initial design was based from a drawing by Warren Chalk that accompanied the article "Housing as a Consumer Product" in Archigram Issue No.3. In this issue, the emerging lifestyle of the throwaway consumer is considered. This capsule design, which similarly to "..cars and refrigerators.." is manufactured in an assembly-line fashion and has "...interchangeable [parts].." Considering the contents of this article

alongside the perspective drawing of the capsule design (figure 10), I imagined a capsule containing several chutes for sending and receiving goods. These chutes are more visible in figures 11-12. Interchangeable parts are the rug and bed which I imagined as being available in various styles and sizes consistent with this capsule design.

Figure 10 Capsule by Warren Chalk (AAP) Figure 9 Plan view of capsule as rendered in 3ds Max

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Figure 11 Exterior view of Capsule

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Figure 13 Capsule Interior

Figure 14 Capsule Interior

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2nd Trial

After spring break, I encountered an article on Archigram's plug-in city that further clarified the structural and assembly details of the capsule design and it's relation to the plug-in tower (Plug-in Architecture Loses an Icon). The rear side of the capsule design is tapered, allowing it to more easily conform into a circle pattern when adjacent to other capsules. And, a chute that I previously imagined as just being a chute was actually a restroom facilities area. In

adherence to authenticity, I traced these drawings in Adobe Illustrator and used the tracing to create the 3-dimensional model in Rhinoceros 4.0.

Figure 15 Capsule tower (AAP)

I

Figure 16 Capsule by Warren Chalk (AAP)

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Figure 17 Capsule designs

During the course of modeling this latter capsule design, I encountered a great deal of difficulty in Rhino while lofting the top and bottom surfaces to the sides. Some of the resulting surfaces resulted in minor surface oddities that weren't visible on the outside and which consequently impeded additional modeling details such as the exterior-belts, which have been omitted, and final rendering method. The resulting model had several, in fact too many, meshes for

rendering by radiosity in 3ds Max. Even after being able to calculate the radiosity solution file successfully, without the software crashing, the computer would run out of memory while rendering.

This second and final capsule model, however, was much more visually appealing and authentic than the previous capsule design.

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Capsule Tower

After spring break, I came across an animation of plug-in city made by students of the Universits luav di Venezia (ULDV). The animation shows capsules

mounted and plugged into towers by cranes and goods being rapidly transported between towers through horizontal glass chutes. Rapid camera movements are used to depict the scenes, a technique that though jading, adds to the dynamical flux of this city. This animation was a wonderful aid for my understanding of the environment and construction of plug-in city. It provided a plug-in tower precedence structure though contrary to the drawings provided

by Peter Cook (figure 20) of plug-in city, was more structurally understandable

and replicable.

In Archigram Issue No. 4, there is a tower drawing by Warren Chalk (figure 21) with a similar construction to the tower made by the ULDV students. This tower was a considered a precursor to plug-in city and "... was organized to allow the larger elements to be replaced by crane and the smaller elements exchanged from within" (Lachmayer, Shoenig and Crompton 154). Its capsule units could be interchanged and were composed of various sizes. The capsules were inspired

by "efficient space design" of the space age. According to this issue of

Archigram, this module design was revolutionary as it surpassed the ideas of traditional architecture.

Figure 19 Plug-in city 3D rendition by ULDV students, 2007 Figure 18 Street view of plug-in city 3D rendition by ULDV students, 2007

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Figure 20 Plug-in city tower by Peter Cook, 1964 (AAP)

31 | P a g e Figure 21 Capsule Tower by Warren Chalk, 1964 (AAP)

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Figure 22 Plug-in city tower as rendered in 3ds Max

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K3

Figure 23 Tubular plumbing highlighted in red

"Tubular Plumbing"

For me, the most distinguishing part of the elevation drawing (figure 5 & 23) of plug-in city by Peter Cook are the "tubular plumbing" structures that run throughout the city. These tubes compose the "basic network" of the city, "...half [are] lifts, [and] half are for [goods]". Figure 6 indicates that this "tubular plumbing" is utilized for transportation of goods and materials for shops and houses.

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Figure 24 Plug-in City elevation as rendered in 3ds Max

These tubular lifts and transports comprised the main fagade of this 3D rendition of the city. Through 3D modeling, I hoped to gain a deeper

understanding of their construction in 3D form; this was not the case however.

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Figure 25 Walkways highlighted in red

Walkways

Further inspection of the elevation drawing indicates that there are other diagonal tubular chutes. These were intended to be "...weather proof [for] people [to] walk through..." (Sadler 20).Considering that the Pompidou structure was partly inspired from Plug-in City, my renderings includes walkways that share a similarity with the walkway structures of Pompidou.

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Figure 26 Walkways as rendered in 3ds Max

Figure 27 Pompidou Walkway (Centre Pompidou Paris by Renzo Piano and Richard Rogers)

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Figure 28 Perspective plan view of chutes and walkways

In adherence with advice trom my advisor, I kept note of scenes from movies that depicted architecture in a prominent manner. One such scene

unexpectedly came from the science fiction action film RoboCop. The scene occurs prior to the unveiling of the 209 series, a severe glitch-driven-murderous robot acting in the capacity of a police officer and a precursor to the moral-driven -human-robot police officer known as RoboCop. Despite this scene from RoboCop conveying the discrete, clean, lines of modernism, it also shows an almost infinite sense structure. In accordance with Plug-in City's capacity for continuous "change and growth" (Plug-in Architecture Loses an Icon), I attempted to recreate this layering effect in a few scenes, including the one above and to the right.

Figure 29 Scene from Robocop (Rob)

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Figure 30 Street view of chutes and walkways

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Rendering

3ds max offers various rendering methods, including radiosity and mental ray. In Professor Takehiko's Advanced Visualization (4.503) class, settings for radiosity were introduced which made it a considerably faster renderer than mental ray and v-ray. In radiosity, a solution mesh file is generated using the geometries of a scene. I initially began rendering my scenes using radiosity, however, because of the difficulties encountered while modeling the plug-in capsule and the resulting oddities in the surfaces, 3ds max would generate mesh solution files of approximately ~2 million meshes and would crash either while generating the mesh solution file or while rendering using the mesh solution file. Due to these difficulties, mental ray was primarily used to generate the renderings which unfortunately, are considerably slower to generate than radiosity renderings.

Time

The resulting 3ds Max file size is 1.4 GB. The file consists of my own modeling in Rhinoceros 4.0 and a model of Boston as provided from the Boston

Redevelopment Authority website.

The minimal amount of time used to model and render scenes to date are 206 hours or 13.3 hrs per week if averaged over 15 weeks.

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Results and Discussion

in summary, by referencing available literature of plug-in city; Chalk's and Cook's drawings; and a previous 3d rendition of plug-in city by ULDV students, I composed another 3D rendition of plug-in city that offers additional insight and details to this city. The resulting 3d rendition does not fully depict plug-in city, but concentrates on the transportation options available both for goods and people. The plug-in capsule towers show the plug-in capability, and with additional work, additional renderings can show the growth of these capsule-towers throughout the city as it was designed to build and grow as society

progresses.

Previous Work

Previous renditions of plug-in city include work by ULDV students and by YouTube user UXBOOO1 whose 3D rendition versions of plug-in city varied significantly. In the work by the ULDV students, plug-in capsule towers and transport chutes are the main feature whereas structural components are the main focus of UXBOO01's work. In the following sections, I'll compare the results of my work with theirs.

Capsule Interior

The 3D rendition of plug-in city by ULDV students begins with a quick tour of the capsule's interior. Their renditions shows partitions between different living spaces that contain standard furnishings where as my rendition shows one space with stylized furnishings. In my 3D rendition, my aim was to show

distinctive style through materials, a style which could be individualized for each person living in the capsule as this city was an opportunity for "expressive Identity" (Schrijver 108) and was a place for people to "...transform their environment... [to one] of their choice"(99).

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Figure 32 Capsule interior by ULDV

students, 2007

Figure 31 Capsule interior by ULDV students, 2007

Figure 33 Capsule interior as rendered in 3ds Max

Figure 34 Floor plan tracing from Warren Chalk drawing

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I

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Capsule Exterior

The 3D renditions of the capsule varied significantly amongst our works. As the main feature of the work by ULDV students includes the capsule plug-in tower, their capsule contains additional detail such as the black belt-like-features enclosing the capsule (figure 35). In the 3D rendition by UXBOO01 where structure and placement take priority, the capsule is plainly featured by soft, white, rectangular shapes (figure 37). My renditions of the capsule had two trials due to my interpretation of Cook's and Chalk's drawings. The latter rendition (figure 6 right) is my own personal preference because it presents an imagery that is fun, playful and authentic.

Figure 35 Capsule exterior by

ULDV students, 2007

Figure 37 Structure and capsule design by UXBOOO1

Figure 36 Initial (left) and final (right) capsule designs

Figure 38 Elevation capsule tracing from Warren Chalk drawing

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Structure

Work by the ULDV students mainly shows the plug-in capsule tower that are laterally connected with chutes (figure 18). The work by UXBOO01, however, strategically indicates structural placement of various components through animations and sections. Interestingly, UXBOOO1's work also used a chute structure (figure 39) similar to mine (figure 40) but laterally connected.

My structural decisions, unfortunately, affected additional structures that Cook

imagined placed within these chutes such as leisure spaces. These leisure spaces are significant because in Cook's vision of plug-in city, the blue collar work is obsolete as "...repetitive labor [has been] ended by automation" and, therefore, has leisure time. Additionally, in a latter drawing by Cook (figure 5), refined architectural detail indicates the placement of these leisure spaces.

Figure 39 Chute structure by UXBOO01

Figure 40 Perspective of plug-in city

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Issues

Due to software and hardware contingencies, I not able to render all the scenes

I deemed necessary to convey my understanding of Plug-in City.

Figure 41 Monorail

An important component of Plug-in City is its management of flux of movement of people and merchandise. People do not only traverse within plug-in city, but also into and out of plug-in city itself via a monorail. This scene was ready to animate, but once again, due to limited hardware access at this time of the semester, I was unable to complete rendering this scene.

In hindsight, scenes that didn't depict the plug-in tower should have been rendered using radiosity, while other scenes that showed the plug-in tower used mental ray rendering.

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Present Plug-in Architecture

As this work contains plug-in architecture, I thought it might interesting to research a bit on plug-in architecture that has actually been built as it is has frequently been conceptualized through renditions and modeling. The Nakagin Capsule Tower in Tokyko Japan is an example of Japanese Metabolism and plug-in architecture. It consists of two concrete towers with 140 modules that can be used as living/office space and connect to create larger spaces for its occupants. As of 2010, the office tower was still in use, but by vote of the occupants with concern for asbestos, the modules will be updated and replaced.

Figure 42 Nakagin Capsule Tower

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Conclusion and Recommendations

Plug-in City has been a source of inspiration for architecture structure since its inception. Despite being a difficult city for me to construct with structural integrity, it is a very interesting city that can be further explored in some additional methods proposed below which can aid in exploring additional structural details and contribute to the city's ever-changing atmosphere.

Model

In hindsight and in supplement to rendering some scenes using radiosity, I think it would also be conducive to build tangible 3D models of the city and receive feedback on the model as the project progressed. This similar to the method employed by Cook as he initially used models to conceive the city which was later followed by the axonometric drawing (figure 4) that was key for

establishing the city's scheme. A model would also initially circumvent software knowledge limitations and not inhibit the design process.

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Figure 43 Results of parametric model of Pompidou Center facade

Rhinoscript

Through this project and through precedence of others' work, I am perhaps now well enough prepared to break down the city into structural components such that the city can be generated through plug-in city shape grammar rules. Some initial ideas include that the number of chutes will be evenly divided between lift and transportation chutes; walkways will dynamically and diagonally connect buildings; and work places will be adjacent to leisure spaces.

My previous experience in modeling includes a parametric model of the

Pompidou Center which was generated with random building heights and widths; quantity of floors and rooms on a floor; and placement of the structure at different locations and rotations. Similarly to this project, the locations of some foundation structures will be random, while others, such as chutes, will randomly connect these structures.

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MAX 5

Through an electronic music course, I was introduce to MAX 5, a visual

programming language that allows user to programmatically create music. For one of my assignments, I wrote a MAX program that randomly depicted scenes from an animation I previously made of Walking City. The program played 8 different tones every 600 milliseconds. During certain frames, a scrubbing effect occurred both in the sound and video. Tiny musical ideas were also played during certain scenes - similarly to a film. The final product was a new way of looking at an animation. Using MAX to compose the music presents and control frames presented is a new way of viewing the plug-in city if integrated with concepts from Archigram's Living City project . This is something that I would like to explore as a future project.

Figure 44 Screen shot of MAX 5 script

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-17-Works Cited

Robocop. DVD. Directed byPaul Verhoeven.Dallas, Texas; Pittsburgh, Pennsylvania: Orion Pictures Corporation,1987.

AAP, EXP University of Westmister. The Archigram Archival Project. 2010. January - May 2011 <http://archigram.westminster.ac.uk/>.

Archinform. n.d. 1 May 2011 <http://eng.archinform.net/arch/1402.htm>.

Centre Pompidou Paris by Renzo Piano and Richard Rogers. 20 May 2006. 20 April 2011 <http://www.galinsky.com/buildings/pompidou/index.htm>.

Cook, Peter. Drawing: the motive force of architecture. Chichester: John Wiley & Sons Ltd, 2008.

Lachmayer, Herbert, Pasqual Shoenig and Dennis Crompton. A Guide to Archigram 1961 - 74. London: Academy Group, Archigram Archives and Kunsthalle wien, 1994.

Optimistic City Plans. 14 December 2005. 20 May 2011 <http://dot-alt.blogspot.com/2005/12/optimistic-city-plans.html>.

Plug-in Architecture Loses an Icon. 30 July 2009. 2 April 2011 <http://www.architakes.com/?p=1441>.

Sadler, Simon. Archigram Architecture without Architecture. Cambridge: The MIT Press, 2005.

Schrijver, Lara. Radical Games Popping the Bubble of 1960's Architecture. Belgium: NAi Publishers, 2009.

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Appendix A

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Appendix B

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