... our approach can support such a traceability and consistency checking, Figure 66 presents the successive mapping of a less refined Balsamiq prototype, a PANDA prototype, and ...
... Model for testable requirements ...Multi-Artifact Testing Fig. 3. gives a general view of how testing integration can occur in multiple artifacts, given an example of ...
... side, User Stories are typ- ically used to describe requirementsin agile ...[9] and provides in the same artifact a Narrative, briefly describing a feature in the ...
... ONCLUSION AND F UTURE W ORKS This paper summarizes the new results we got by applying our approachforspecifyingand checking the consistency of userrequirements on core ...
... The user-centered development process of interactivesystems is iter- ative and, during multiple iterations, users have the opportunity to bring new requirements that are very likely to ...
... as a form of interaction made of protocols and ...game, and, fora given protocol, a participant (human or software) uses a strategy ...(i.e., a plan of action) to ...
... therefore a reactive system, interacting with the out- side environment (the musicians) under strong timing constraints: the output (generally messages passed to an external audio application such as MAX [32]) ...
... 3.1. Requirementsforauser interface generation and distribution process for dynamic partly automated system As presented in Section 2 , in the area of complex ...
... system in terms of tasks that may be accomplished. This is particularly true in early phases of the development process when the Prototypes are rudimentary samples of interactive ...systems. ...
... implement Behavior-Driven Development (BDD) as a mean of automating the test of interactivesystems under ...Automated testing helps to simulate user’s actions on the User ...
... Post-WIMP interactivesystems do not consider widgets as first-class components but pre- fer the use of concepts that reduce the gap between the userand the ...system. For instance, ...
... ONCLUSION In this paper we have presented abehavior-based ontology aiming at test automation that can help to validate functional requirements when building interactive ...as a ...
... CONCLUSION In this paper we have presented abehavior-based ontology aiming at test automation that can help to validate functional requirements when building interactive ...as a ...
... involved in the development of web applications where we have observed certain patterns of low level behaviors that are recurrent when writing BDD Scenarios fortesting functional requirements ...
... define a simulation as a sequence of scenarios where a scenario is the definition of a partial mapping of the model’s context variables to corresponding ...running a simulation means to ...
... is a summary of the basic concepts to explain how the approach ...2.1 User Stories and Scenarios A large set of requirements can be expressed as stories told by the ...term ...
... flow fora given type of input ...requires a separate “Input Device ...the user (e.g. a mouse or a finger on a ...which, in turn, makes this information available to ...
... Conclusion and Future Works In this paper we have presented an approach aiming test automation that can help to validate functional requirements through multiple artifacts used to build ...
... domains. For example, high level Steps like ``When I search for °ights to ``Destination"" encapsulate all low level behaviors referring to individual clicks, selections, ...(i.e. behavior ...