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Evelyne KLINGER, Abdelmajid KADRI, Eric SORITA, Jean-Luc LE GUIET, Pauline COIGNARD, Philippe FUCHS, Laure LEROY, Nicolas DU LAC, Fabrice SERVANT, PierreAlain JOSEPH -AGATHE : A tool for personalized rehabilitation of cognitive functions based on simulated activities of daily living - IRBM - Vol. 34, n°2, p.113-118 - 2013
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AGATHE:
A
tool
for
personalized
rehabilitation
of
cognitive
functions
based
on
simulated
activities
of
daily
living
E.
Klinger
a,∗,
A.
Kadri
a,
E.
Sorita
b,
J.-L.
Le
Guiet
c,
P.
Coignard
c,
P.
Fuchs
d,
L.
Leroy
d,
N.
du
Lac
e,
F.
Servant
f,
P.-A.
Joseph
baLAMPA,EA1427,artsetmétiersParisTech,2,boulevardduRonceray,BP93525,49035Angerscedex01,France bEA4136,CHUdeBordeauxPellegrin,SMPRTastetGirard,placeAmélie-Raba-Léon,33076Bordeauxcedex,France
cCMRRFKerpape,BP78,56275Ploemeurcedex,France
dCentrederobotique,MinesParisTech,60,boulevardSaint-Michel,75272Pariscedex06,France eIntempora,2,placeJules-Gévelot,92130Issy-les-Moulineaux,France
fDassaultSystèmes,10,rueMarcelDassault,78946Vélizy-Villacoublaycedex,France
Received11January2013;receivedinrevisedform15January2013;accepted15January2013 Availableonline16March2013
Abstract
Everyyear,tensofthousandsofpeoplefallvictimtooneofinvalidatingneurologicalpathologies.Acquiredbraininjuryleadstocognitive impairmentandheavylossofautonomy.RehabilitationinterventionsareneededtoenablepeopletorecovercapacityandreturntoInstrumental ActivitiesofDailyLiving(iADL),suchasgroceryshopping.Unfortunately,theresourcesmadeavailableincognitiverehabilitationareinsufficient forthegrowingneedsofvictimsofbraindamage.ThegoaloftheAGATHEprojectistodevelopatoolthatwillprovidetherapistswithan innovativemeansofdealingwithcognitiverehabilitationandofferpatientscustomizedrehabilitationsessions,onthebasisofsimulatediADL. AGATHEfitsintoaccessibilityprospectsofthetool(foreveryone,everywhereandanywhere)andreductionofthecostofrehabilitation.AGATHE allowsthestrengtheninganddiversificationofskillsandexpertiseoftheproject’sclinicalandresearchpartnersaswellastheopeningofanew applicationfieldtothetechnologyoftheindustrialpartners.InitialtestsoftheAGATHEtoolhavebeenperformedamongtherapistsandpatients afterbraininjuryinordertovalidateusabilityissues.Perspectiveofefficacytrialshasbeenidentifiedanddevelopmentprojectsareexplored. ©2013PublishedbyElsevierMassonSAS.
1. Introduction
Cognitiveimpairmentsareamajorfactoroflossof auton-omyanddependence.InFrance,foranewgenerationofadults aged 20 to 60 years, nearly 13% of people willbe affected ofmentaland cognitive impairment beforethe ageof retire-mentfromprofessionalactivity[1].Theincidenceofcognitive deficitsincreasesbeyond60yearswiththeimpactof degenera-tive[2]andvascularbraindisorders.EachyearinFrance,despite theimpactofroadsafetyprograms,morethan25,000people, mostlyyoungadultsbetween15and25years,sufferfrom cog-nitiveimpairmentresultingfromTraumaticBrainInjury(TBI), especially aftera road accident [3]. Atthe sametime, more than130,000peoplesufferadisablingstroke[4].Rehabilitation
∗Corresponding author. Arts et Métiers ParisTech, LAMPA, 4, rue de
l’Ermitage,53000Laval,France.
E-mailaddress:evelyne.klinger@ensam.eu(E.Klinger).
interventionsareneededtoenablethesepeopletorecover capac-ityandreturntoinstrumentalActivitiesofDailyLiving(iADL), suchasgrocery shopping.Unfortunately, theyaredifficultto carryoutandoftenbelowtheexpectedefficacy.
Rehabilitationisaglobalprocesswithsequencesof assess-ment and rehabilitation steps [5]. Traditional rehabilitation methodsleanonananalysisofthedeficitsand/oronaprolonged confrontation to daily living situations. If the individualized methodsarethemost appropriate[6,7],theyareexpensive to performandtimeconsuming.Toomanypatientsareexcluded fromtheaccesstocare.Itisthusnecessarytofindadaptedand configurabletoolsthatcanbeusedbyanyoneandmoreoften, indifferentplaces,suchasrehabilitationcenters,medical prac-ticesor at home.Theassets of virtualreality to addressthis bigproblemofpublichealtharetodayscientificallyrecognized [8].So, based onimmersion within virtual environmentsfor activitiesofdailyliving,our approachtakesplaceinthe per-spectiveoffunctionalcapacitiesrehabilitationanddependence reduction.
1959-0318/$–seefrontmatter©2013PublishedbyElsevierMassonSAS.
TheAGATHEproject(Adaptable,configurableand upgrad-able tool for the generation of individualized therapeutic applicationsincognitive rehabilitation,2009–2012)1was cre-atedin anattempttoaddresssomeoftheseissues.AGATHE ispositionedasanindustrialresearchprojectthatoffersanew fieldof applicationofthetechnologies of theindustrial part-ners.Itsfinalityistheintegrationofnewhabitsinthetherapeutic practicetodiversifythepropositionsofinterventionincognitive impairmentsrehabilitation.Therapistswillseetheirintervention facilitatedbythestrategiesproposedbyAGATHEforpatient’s progress,aidstosuccessinthetask,cooperationandtherapeutic intensification.
2. StateofArt
Virtual Reality (VR) offers human-computer interaction paradigminwhichusersarenolongersimplyexternalobservers ofimagesonacomputerscreenbutareactiveparticipantswithin a computer-generated virtual world. VR provides interactive functionalsimulationswithmultimodalfeedback,task gradua-tionandreviewofperformancethankstovariousrecordeddata. Overthepastdecade,therapiddevelopmentofVR-based tech-nologieshasbeenbothanassetandachallengeforassessment andrehabilitation[9–11].VRallowstheclinicianstoimmerse thepatientinaspatialandtemporalcontextdifficulttoprovide viaconventionaltherapy inordertocreateinnovative clinical paradigmsofrehabilitation.Moreover,VRincreasespatient’s motivationtotrainthankstogamingaspects.
Inneuropsychology,studieswerecarriedouttoexplorethe potentialofVRinvariouscasesofcognitiveimpairment: atten-tion[12],executivefunctions[8],memory[11],orvisuospatial abilities.Someapplications arealso dedicatedtoactivitiesof dailylivinginfamiliarplacesinordertotrainthepatientsbefore theycomebackhome.Studiesshowedthatvirtualtrainingwas foundtotransfertorealtaskperformance[13,14].
Activitiesofdailylife,whicharethecoreoftheAGATHE project,allowthetherapiststoassessthepatientaccordingto var-iouscognitivecomponents(e.g.,executivefunctions,memory, attention), aswell asin aglobal functionalapproach. Gener-ally,theVR-basedactivitiesaretakingplaceinvirtualkitchens [15–17],orinvirtualsupermarkets[18,19],thechoiceofthetask andthequalityofinteractionbetweenthesubjectandthe vir-tualworldbeingcrucial.InFrance,theVirtualActionPlanning Supermarket (VAP-S)was designedtoassessexecutive func-tionsandresultsamongvariouspopulations(ParkinsonDisease, stroke,ormildcognitiveimpairment)confirmeditsfeasibility anditsdiscriminativepotential[20–22].Studiesarecurrently carriedouttotesttherehabilitationassetsininstrumental activ-itiesofdailylivingduringagraduatedshoppingtaskwithinthe VAP-S.
Theobservationofpatientbehaviorandactivitythanksto var-iousrecordeddata(likethevariouspatient’sactionsintheVR scene,butalsovideoandaudio,eye-tracking,motioncapture, orphysiologicalmeasurements)andthecorrespondingplayback
1 www.agathe-rv.net.
capabilities,arenecessaryforperformancereviewand construc-tionof adapted interventions. In fact, the tasksin whichthe patientis involved allow clinicians to collect detailed infor-mation about the process of patientperformance rather than focusingprimarilyonafinalproduct,likeascore.Consequently, thereal-time acquisitionandanalysisofpatientdataare fun-damental.Allthepossibilitiesofphysiologicalandbehavioral measuresinavirtualenvironmentalsoprovidenew opportuni-tiesfortheinvestigationofhumanbehaviorandperformance [23].
TheuseofVRforcognitiveinterventionisstillatthestage ofexploratoryresearchwithprototypesalthoughanumber of singlecasestudies, groupcomparisons and evenrandomized clinicaltrialsarenowunderway.ApplicationofVRfor health-careisexpectedtocontinuetogrowduetotheunanimousand urgentneed forimproved assessmentandrehabilitation tools [24].TheAGATHEprojectwascreatedtobringananswerto thisneed andtoprovidea widerangeofsimulated iADLfor cognitiverehabilitation.
3. AGATHEprojectoverview 3.1. Objectives
AGATHEobjectiveis,atfirst,toprovidetherapistswithan innovativemeansofdealingwithcognitiverehabilitationandto offerpatientscustomizedrehabilitationsessions,onthebasisof simulatedactivitiesofdailyliving.Thenitistofitinto acces-sibility prospects of the tool (for everyone, everywhere and anywhere)andreductionofthecostofrehabilitation.AGATHE aimsatthestrengtheninganddiversificationofskillsand exper-tiseof the project’s clinicaland research partners as well as theopeningofanewapplicationfieldtothetechnologyofthe industrialpartners.
3.2. Consortium
AGATHE project is an industrial project that was con-ceivedandcoordinatedbyArtsetMétiersParisTech,duetothe expertiseofthisprojectleaderinvirtualrealitytherapeutic appli-cations.So,sixpartnerswithcomplementarymultidisciplinary skills worked together to design and produce the AGATHE tool.TheResearchTeamincludedpartnersfromArtsetMétiers ParisTechand fromArmines, bothspecialists invirtual real-ityanditschallenges.TheHealthTeamincludedtheBordeaux EA4136and theKerpaperehabilitation center,featuring spe-cialistslikerehabilitationclinicians,occupationaltherapistsand neuropsychologists.TheIndustrialTeamincludedtwosoftware publishers;DassaultSystèmesandIntempora.
3.3. Participants
We choseto buildthe AGATHEproject in thecontext of acquired braininjury, especially in the contextof Traumatic BrainInjury(TBI)andstroke.Patientsandtherapistswho partic-ipatedinthepilottestswererecruitedintherehabilitationservice
Fig.1.AGATHE(Adaptable,configurableandupgradabletoolforthegenerationofindividualizedtherapeuticapplicationsincognitiverehabilitation)functional approach.
of theUniversity Hospital of Bordeaux and that of Kerpape rehabilitationcenter.
3.4. Method
AGATHEtoolisasoftwarepackagededicatedtotwotypes ofusers (patientsand therapists)andbased ontworeal-time softwares3DVIAStudiofromDassaultSystemes(creationof real-timevirtual interactiveenvironments) andRTMapsfrom Intempora(monitoringandreal-timerecordingofpatient activ-ity through sensors). AGATHE tool isa Virtual Therapeutic Application(VTA)leaningonthedesignofVirtual Therapeu-ticScenarios(VTS)thatarecanvasofpredeterminedtasksfor therapeuticpurposes.
Thescientificandtechnicalworkwasbasedonthe arrange-ment of AGATHE tool in users views, corresponding to functionalblocksandtothefivestagesthroughwhichthepatient andthetherapistwillusethetool:
• welcomeandassessmentofthepatient; • designoftheVTSbythetherapist;
• therapeuticsessionwithintheVTSforthepatient;
• supervisionofthepatient’sactivityandmanagementofthe VTSbythetherapist;
• analysisofpatient’sactivitybythetherapist(Fig.1). Thisworkwascarriedoutaccordingtothestepsdescribed below.
3.4.1. Co-Design
Weadoptedaco-designapproach,whichinvolvedthewhole partners. Thanks to the observation of cognitive rehabilita-tion sessions and to brain storming meetings, we collected andsynthesizedtheneedsandpracticesoftherapistsworking
inrehabilitation(physicians,neuropsychologists,occupational therapists).Thedesigners built smallVR experiences forthe therapistsinordertomakeconcretesomeproposals, commu-nicatewiththetherapists,andcollecttheirfeedback.Allthis approachallowedustodrawacommonthread,whichservedas basisforthedesignofAGATHEtool.Foreachusersviews,the collaborativeworkbetweencareexperts(researchersand thera-pists)andtechnicalexperts(researchersandindustrial)enabled to express thefunctionalrequirements, to establishthe inter-connectionsbetweenthefivemodulesandtorefinetheusage scenarios,whichensurethevalidityofthetool.
3.4.2. Researchactions
Thefirststepofthescientificandclinicalprogramwasthe definitionofsequencesoftherapeuticactivitiesbasedondata acquiredbyconventional programsandinitialexperiences of interventionssupported byvirtual reality.Appropriate means offacilitationandincreaseindifficultyofthetaskshadtobe established.
Oneofourmaintaskswastoprovideacleardescriptionofthe chosentasks(topographictasks,postmail,groceryshopping)in ordertomodelthemandtoimplementthem.Usingmindmaps wedescribedthetaskinagenericwayaccordingtothefollowing components:setting, instructionsandsteps.Weidentifiedthe criticalstepsintheVTSwithfactorsofsuccessorfailure,and weextractedvarioustherapeuticindicatorsfromthetasks.
WhenauserinteractswithaVRsystem,alotofinformation isdeliveredtotheuserwhosecharacteristicsmustbeadaptedin ordertobeusefultothepatient.Duringsmalltrialsweexplored someofthose characteristicslikethePhysical Fieldof View (PFOV:theanglesustendedbythedisplaydeviceandtheuser’s retina)andtheSoftwareFieldofView(SFOV:FieldofView of the virtual camera), that are two fundamental parameters inVR-basedexperiences[25].Someothertrialsallowedusto
Fig.2.AGATHEneighborhoodandpatientpointofview.
testVRinterfaces(gamepad,Kinect)andtodefinenavigation parameters,likepointofview(firstorthirdperson).
3.4.3. Tooldevelopment
WefocusedoureffortsonthedevelopmentofAGATHEcore forfirstuseclosetothepatientsincarecenters.Thiscoreleanson avirtualneighbourhoodwherefunctionalplaceswerepositioned (town,studio,postoffice,supermarket)(Fig.2).Eachfunctional placeisconducivetofunctionaltasksorspecificiADL (topo-graphictasks,postmail,shopping...).DuringthevirtualiADL (vADL),theparticipant’sactivityismeasuredthrough indica-torsthatcanbeeithergenericandthereforecommontoalltasks, suchassessionlength,orspecifictothetask,asthetimeina crossroadsforatasktopographic.
Thiscorewasbuilttobescalableandaccepttheadditionof furthermodules:newvADLsinexistingplaces,newplaceswith functionaltasksandspecificindicators.Itcanrecordallpatient’s activityandreplayitinreal-timeordelayed.Itwasalsobuilt tofollowthepatient’sclinicalpathwaywhichincludesvarious phases:
• testofabilities(toassessthecapacitiesofthepatientto suc-cessinnavigatingandinteractingwithinvirtualworlds); • familiarization (toinformand trainthepatientabout basic
meansofinteractioninAGATHEtasks);
• evaluation (prototypical tasks to assess the status and the progressofthepatient)and;
• rehabilitationinterventions(customizedtasksadaptedtothe patient’scapacitiesandneeds,andtothetherapistobjective). AGATHEcorereliesonthreesoftware:3DVIAStudioforthe creationofthevirtualentities,theimplementationofthe behav-iors andtasks andtherenderingduring thepatient’s session, RTMapsforreal-timecaptureofpatient’sactivity,andAcapela fororalisationoftheinstructionsanddialogues.
GraphicalUserInterfaces(GUI)havebeendevelopedaround AGATHEcore.TherapistGUIincludesafirstGUIforsetting
Fig.3.TherapistGraphicalUserInterfaces(GUI)forsettingthetask.
thetasks,managing theinstructionsandtheaids thatwillbe deliveredtothepatientduringthesession,andasecondGUIfor real-timesupervisionofpatient’sactivity,or delayedanalysis andreplayofpatient’s activity(Fig.3). PatientGUIincludes twomainspaces: topscreen isdedicated to toolspotentially usefultocarryoutthetaskandlinkedtospecificinformation (pause,planoftheneighbourhood,instruction,help,dateand time)(Fig.2).
Allthesesoftwaremodulesweredeliveredtothepartnersin successivebetaversionsthathavebeensetupinthe rehabilita-tionservicesofBordeauxandKerpape.
3.4.4. Pilottrials
Duringthedevelopmentofthetool,preliminarytestswere conductedusingthe navigationexercise,thatisa component
Fig.4.Patientinteractingduringatherapeuticsession.
oftheaptitudetests. Theobjectivewas todefinetheoptimal settingsfortheuserpointofview,theSFOV,thelocomotionand rotationspeedsduringvisualscanning,andtounderstandhow theuserestimates thedistanceswithsuchparametersvalues. Thesesettingsarefundamentaltothesuccessfulcompletionof tasksthatareavailabletopatients.
Two protocols (P1:therapists andP2: patients) havebeen establishedtocarryoutpilotteststoevaluatethefeasibilityand usabilityofthetoolAGATHEwithtwotypesofendusers. Pro-tocolP1 was conductedwith participantsplayingtherole of therapistandProtocolP2wasconductedwithhealthysubjects playingtheroleofpatientsandthenwithstrokepatients. Dur-ingprotocol P2,participants hadto achievetheaptitudetest, thefamiliarization taskandtwofurtherclinicaltasks,a topo-graphicalorientationtaskinthevirtualdistrictandanexecutive task,namelythemailingtask.Questionnairesspecifictoeach protocolwerecreatedtoanswerquestionsforthevalidationof thetool. P1-Questionnairescollectqualitativefeedbackabout theusabilityofthetherapistGUI(e.g.launchingthesoftware, choiceandsettingofthetask).P2-Questionnairescollect qual-itativeand quantitativefeedbacks about usability ofpatient’s GUI,VR contents,orVR interfaces.Anadditional question-naireallowedustocollectthefeedbackofthetherapistsabout theclinicaloutcomesextractedfromthedatarecordedalongthe session.
4. AGATHEprojectresults
Allthecomponents andfunctionalities weretested during the pilot trials and we collected the feedback of about 15 therapists (physicians, occupational therapists, speech thera-pists,neuropsychologists) and13patients afterstroke.These feedbackscontributedtotheiterativeprocessoftestsand devel-opment.Therapistssucceededincustomizingtheexperienceto matchpatientfunctioningandneeds,andtograduallystimulate recoveryofabilities.Patientswillinglyinvestedintheattractive andrewardingrehabilitationtasks.
Finally, the first AGATHE prototype operates on a PC equippedwith agood graphiccard,twoscreens(one forthe patient and one for the therapist), a webcam, and the three
necessary softwares: 3DVIA Studio, RTMaps and Acapela. NavigationandinteractionduringthevADLarepossiblewith variousinterfaces(e.g.,mouse,keyboard,gamepad)(Fig.4).
Inordertoguaranteeonthesuccessandonthewide distribu-tionofAGATHE,acompanyisbeingsetuptocommercialize AGATHE tool. Synergies between the partners will be sus-tainedthroughclinicalresearch(efficacytrials)anddevelopment projectsofnewfeatures.
5. Conclusion
WithAGATHE,virtualrealityservescognitivetherapies,by offeringpatientscustomizedrehabilitationsessions,onthebasis ofsimulatedactivitiesofdailyliving,andbyallowingtherapists tomeasurepatientactivityandtofollow-uphisprogress.With AGATHE,patientsbecomeactorsoftheirtherapy.
AGATHEtoolisnowexisting;preliminarydatahavebeen obtained during the pilot studies. Next steps will consist in consolidatingthecurrentprototypeandincreasingits function-alities, as well as assessing the efficacy of AGATHE-based rehabilitationamongvariouspopulationsofpatients.
Acknowledgement
ThisworkwassupportedbytheFrenchNationalResearch Agency(ANR)throughTheTecSanprogram(projectAGATHE ANR-09-TECS-002).TheAGATHEprojectwascertifiedbythe ImagesetRéseauxclusterin2009.WethankLavalauthorities (LavalAgglomérationandConseilGénéraldelaMayenne)for theirfinancial supportto the Arts et Métiers ParisTech team duringtheAGATHEproject.
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