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Science Arts & Métiers (SAM)

is an open access repository that collects the work of Arts et Métiers Institute of

Technology researchers and makes it freely available over the web where possible.

This is an author-deposited version published in: https://sam.ensam.eu

Handle ID: .http://hdl.handle.net/10985/8465

To cite this version :

Evelyne KLINGER, Abdelmajid KADRI, Eric SORITA, Jean-Luc LE GUIET, Pauline COIGNARD, Philippe FUCHS, Laure LEROY, Nicolas DU LAC, Fabrice SERVANT, PierreAlain JOSEPH -AGATHE : A tool for personalized rehabilitation of cognitive functions based on simulated activities of daily living - IRBM - Vol. 34, n°2, p.113-118 - 2013

Any correspondence concerning this service should be sent to the repository

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AGATHE:

A

tool

for

personalized

rehabilitation

of

cognitive

functions

based

on

simulated

activities

of

daily

living

E.

Klinger

a,∗

,

A.

Kadri

a

,

E.

Sorita

b

,

J.-L.

Le

Guiet

c

,

P.

Coignard

c

,

P.

Fuchs

d

,

L.

Leroy

d

,

N.

du

Lac

e

,

F.

Servant

f

,

P.-A.

Joseph

b

aLAMPA,EA1427,artsetmétiersParisTech,2,boulevardduRonceray,BP93525,49035Angerscedex01,France bEA4136,CHUdeBordeauxPellegrin,SMPRTastetGirard,placeAmélie-Raba-Léon,33076Bordeauxcedex,France

cCMRRFKerpape,BP78,56275Ploemeurcedex,France

dCentrederobotique,MinesParisTech,60,boulevardSaint-Michel,75272Pariscedex06,France eIntempora,2,placeJules-Gévelot,92130Issy-les-Moulineaux,France

fDassaultSystèmes,10,rueMarcelDassault,78946Vélizy-Villacoublaycedex,France

Received11January2013;receivedinrevisedform15January2013;accepted15January2013 Availableonline16March2013

Abstract

Everyyear,tensofthousandsofpeoplefallvictimtooneofinvalidatingneurologicalpathologies.Acquiredbraininjuryleadstocognitive impairmentandheavylossofautonomy.RehabilitationinterventionsareneededtoenablepeopletorecovercapacityandreturntoInstrumental ActivitiesofDailyLiving(iADL),suchasgroceryshopping.Unfortunately,theresourcesmadeavailableincognitiverehabilitationareinsufficient forthegrowingneedsofvictimsofbraindamage.ThegoaloftheAGATHEprojectistodevelopatoolthatwillprovidetherapistswithan innovativemeansofdealingwithcognitiverehabilitationandofferpatientscustomizedrehabilitationsessions,onthebasisofsimulatediADL. AGATHEfitsintoaccessibilityprospectsofthetool(foreveryone,everywhereandanywhere)andreductionofthecostofrehabilitation.AGATHE allowsthestrengtheninganddiversificationofskillsandexpertiseoftheproject’sclinicalandresearchpartnersaswellastheopeningofanew applicationfieldtothetechnologyoftheindustrialpartners.InitialtestsoftheAGATHEtoolhavebeenperformedamongtherapistsandpatients afterbraininjuryinordertovalidateusabilityissues.Perspectiveofefficacytrialshasbeenidentifiedanddevelopmentprojectsareexplored. ©2013PublishedbyElsevierMassonSAS.

1. Introduction

Cognitiveimpairmentsareamajorfactoroflossof auton-omyanddependence.InFrance,foranewgenerationofadults aged 20 to 60 years, nearly 13% of people willbe affected ofmentaland cognitive impairment beforethe ageof retire-mentfromprofessionalactivity[1].Theincidenceofcognitive deficitsincreasesbeyond60yearswiththeimpactof degenera-tive[2]andvascularbraindisorders.EachyearinFrance,despite theimpactofroadsafetyprograms,morethan25,000people, mostlyyoungadultsbetween15and25years,sufferfrom cog-nitiveimpairmentresultingfromTraumaticBrainInjury(TBI), especially aftera road accident [3]. Atthe sametime, more than130,000peoplesufferadisablingstroke[4].Rehabilitation

Corresponding author. Arts et Métiers ParisTech, LAMPA, 4, rue de

l’Ermitage,53000Laval,France.

E-mailaddress:evelyne.klinger@ensam.eu(E.Klinger).

interventionsareneededtoenablethesepeopletorecover capac-ityandreturntoinstrumentalActivitiesofDailyLiving(iADL), suchasgrocery shopping.Unfortunately, theyaredifficultto carryoutandoftenbelowtheexpectedefficacy.

Rehabilitationisaglobalprocesswithsequencesof assess-ment and rehabilitation steps [5]. Traditional rehabilitation methodsleanonananalysisofthedeficitsand/oronaprolonged confrontation to daily living situations. If the individualized methodsarethemost appropriate[6,7],theyareexpensive to performandtimeconsuming.Toomanypatientsareexcluded fromtheaccesstocare.Itisthusnecessarytofindadaptedand configurabletoolsthatcanbeusedbyanyoneandmoreoften, indifferentplaces,suchasrehabilitationcenters,medical prac-ticesor at home.Theassets of virtualreality to addressthis bigproblemofpublichealtharetodayscientificallyrecognized [8].So, based onimmersion within virtual environmentsfor activitiesofdailyliving,our approachtakesplaceinthe per-spectiveoffunctionalcapacitiesrehabilitationanddependence reduction.

1959-0318/$–seefrontmatter©2013PublishedbyElsevierMassonSAS.

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TheAGATHEproject(Adaptable,configurableand upgrad-able tool for the generation of individualized therapeutic applicationsincognitive rehabilitation,2009–2012)1was cre-atedin anattempttoaddresssomeoftheseissues.AGATHE ispositionedasanindustrialresearchprojectthatoffersanew fieldof applicationofthetechnologies of theindustrial part-ners.Itsfinalityistheintegrationofnewhabitsinthetherapeutic practicetodiversifythepropositionsofinterventionincognitive impairmentsrehabilitation.Therapistswillseetheirintervention facilitatedbythestrategiesproposedbyAGATHEforpatient’s progress,aidstosuccessinthetask,cooperationandtherapeutic intensification.

2. StateofArt

Virtual Reality (VR) offers human-computer interaction paradigminwhichusersarenolongersimplyexternalobservers ofimagesonacomputerscreenbutareactiveparticipantswithin a computer-generated virtual world. VR provides interactive functionalsimulationswithmultimodalfeedback,task gradua-tionandreviewofperformancethankstovariousrecordeddata. Overthepastdecade,therapiddevelopmentofVR-based tech-nologieshasbeenbothanassetandachallengeforassessment andrehabilitation[9–11].VRallowstheclinicianstoimmerse thepatientinaspatialandtemporalcontextdifficulttoprovide viaconventionaltherapy inordertocreateinnovative clinical paradigmsofrehabilitation.Moreover,VRincreasespatient’s motivationtotrainthankstogamingaspects.

Inneuropsychology,studieswerecarriedouttoexplorethe potentialofVRinvariouscasesofcognitiveimpairment: atten-tion[12],executivefunctions[8],memory[11],orvisuospatial abilities.Someapplications arealso dedicatedtoactivitiesof dailylivinginfamiliarplacesinordertotrainthepatientsbefore theycomebackhome.Studiesshowedthatvirtualtrainingwas foundtotransfertorealtaskperformance[13,14].

Activitiesofdailylife,whicharethecoreoftheAGATHE project,allowthetherapiststoassessthepatientaccordingto var-iouscognitivecomponents(e.g.,executivefunctions,memory, attention), aswell asin aglobal functionalapproach. Gener-ally,theVR-basedactivitiesaretakingplaceinvirtualkitchens [15–17],orinvirtualsupermarkets[18,19],thechoiceofthetask andthequalityofinteractionbetweenthesubjectandthe vir-tualworldbeingcrucial.InFrance,theVirtualActionPlanning Supermarket (VAP-S)was designedtoassessexecutive func-tionsandresultsamongvariouspopulations(ParkinsonDisease, stroke,ormildcognitiveimpairment)confirmeditsfeasibility anditsdiscriminativepotential[20–22].Studiesarecurrently carriedouttotesttherehabilitationassetsininstrumental activ-itiesofdailylivingduringagraduatedshoppingtaskwithinthe VAP-S.

Theobservationofpatientbehaviorandactivitythanksto var-iousrecordeddata(likethevariouspatient’sactionsintheVR scene,butalsovideoandaudio,eye-tracking,motioncapture, orphysiologicalmeasurements)andthecorrespondingplayback

1 www.agathe-rv.net.

capabilities,arenecessaryforperformancereviewand construc-tionof adapted interventions. In fact, the tasksin whichthe patientis involved allow clinicians to collect detailed infor-mation about the process of patientperformance rather than focusingprimarilyonafinalproduct,likeascore.Consequently, thereal-time acquisitionandanalysisofpatientdataare fun-damental.Allthepossibilitiesofphysiologicalandbehavioral measuresinavirtualenvironmentalsoprovidenew opportuni-tiesfortheinvestigationofhumanbehaviorandperformance [23].

TheuseofVRforcognitiveinterventionisstillatthestage ofexploratoryresearchwithprototypesalthoughanumber of singlecasestudies, groupcomparisons and evenrandomized clinicaltrialsarenowunderway.ApplicationofVRfor health-careisexpectedtocontinuetogrowduetotheunanimousand urgentneed forimproved assessmentandrehabilitation tools [24].TheAGATHEprojectwascreatedtobringananswerto thisneed andtoprovidea widerangeofsimulated iADLfor cognitiverehabilitation.

3. AGATHEprojectoverview 3.1. Objectives

AGATHEobjectiveis,atfirst,toprovidetherapistswithan innovativemeansofdealingwithcognitiverehabilitationandto offerpatientscustomizedrehabilitationsessions,onthebasisof simulatedactivitiesofdailyliving.Thenitistofitinto acces-sibility prospects of the tool (for everyone, everywhere and anywhere)andreductionofthecostofrehabilitation.AGATHE aimsatthestrengtheninganddiversificationofskillsand exper-tiseof the project’s clinicaland research partners as well as theopeningofanewapplicationfieldtothetechnologyofthe industrialpartners.

3.2. Consortium

AGATHE project is an industrial project that was con-ceivedandcoordinatedbyArtsetMétiersParisTech,duetothe expertiseofthisprojectleaderinvirtualrealitytherapeutic appli-cations.So,sixpartnerswithcomplementarymultidisciplinary skills worked together to design and produce the AGATHE tool.TheResearchTeamincludedpartnersfromArtsetMétiers ParisTechand fromArmines, bothspecialists invirtual real-ityanditschallenges.TheHealthTeamincludedtheBordeaux EA4136and theKerpaperehabilitation center,featuring spe-cialistslikerehabilitationclinicians,occupationaltherapistsand neuropsychologists.TheIndustrialTeamincludedtwosoftware publishers;DassaultSystèmesandIntempora.

3.3. Participants

We choseto buildthe AGATHEproject in thecontext of acquired braininjury, especially in the contextof Traumatic BrainInjury(TBI)andstroke.Patientsandtherapistswho partic-ipatedinthepilottestswererecruitedintherehabilitationservice

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Fig.1.AGATHE(Adaptable,configurableandupgradabletoolforthegenerationofindividualizedtherapeuticapplicationsincognitiverehabilitation)functional approach.

of theUniversity Hospital of Bordeaux and that of Kerpape rehabilitationcenter.

3.4. Method

AGATHEtoolisasoftwarepackagededicatedtotwotypes ofusers (patientsand therapists)andbased ontworeal-time softwares3DVIAStudiofromDassaultSystemes(creationof real-timevirtual interactiveenvironments) andRTMapsfrom Intempora(monitoringandreal-timerecordingofpatient activ-ity through sensors). AGATHE tool isa Virtual Therapeutic Application(VTA)leaningonthedesignofVirtual Therapeu-ticScenarios(VTS)thatarecanvasofpredeterminedtasksfor therapeuticpurposes.

Thescientificandtechnicalworkwasbasedonthe arrange-ment of AGATHE tool in users views, corresponding to functionalblocksandtothefivestagesthroughwhichthepatient andthetherapistwillusethetool:

• welcomeandassessmentofthepatient; • designoftheVTSbythetherapist;

• therapeuticsessionwithintheVTSforthepatient;

• supervisionofthepatient’sactivityandmanagementofthe VTSbythetherapist;

• analysisofpatient’sactivitybythetherapist(Fig.1). Thisworkwascarriedoutaccordingtothestepsdescribed below.

3.4.1. Co-Design

Weadoptedaco-designapproach,whichinvolvedthewhole partners. Thanks to the observation of cognitive rehabilita-tion sessions and to brain storming meetings, we collected andsynthesizedtheneedsandpracticesoftherapistsworking

inrehabilitation(physicians,neuropsychologists,occupational therapists).Thedesigners built smallVR experiences forthe therapistsinordertomakeconcretesomeproposals, commu-nicatewiththetherapists,andcollecttheirfeedback.Allthis approachallowedustodrawacommonthread,whichservedas basisforthedesignofAGATHEtool.Foreachusersviews,the collaborativeworkbetweencareexperts(researchersand thera-pists)andtechnicalexperts(researchersandindustrial)enabled to express thefunctionalrequirements, to establishthe inter-connectionsbetweenthefivemodulesandtorefinetheusage scenarios,whichensurethevalidityofthetool.

3.4.2. Researchactions

Thefirststepofthescientificandclinicalprogramwasthe definitionofsequencesoftherapeuticactivitiesbasedondata acquiredbyconventional programsandinitialexperiences of interventionssupported byvirtual reality.Appropriate means offacilitationandincreaseindifficultyofthetaskshadtobe established.

Oneofourmaintaskswastoprovideacleardescriptionofthe chosentasks(topographictasks,postmail,groceryshopping)in ordertomodelthemandtoimplementthem.Usingmindmaps wedescribedthetaskinagenericwayaccordingtothefollowing components:setting, instructionsandsteps.Weidentifiedthe criticalstepsintheVTSwithfactorsofsuccessorfailure,and weextractedvarioustherapeuticindicatorsfromthetasks.

WhenauserinteractswithaVRsystem,alotofinformation isdeliveredtotheuserwhosecharacteristicsmustbeadaptedin ordertobeusefultothepatient.Duringsmalltrialsweexplored someofthose characteristicslikethePhysical Fieldof View (PFOV:theanglesustendedbythedisplaydeviceandtheuser’s retina)andtheSoftwareFieldofView(SFOV:FieldofView of the virtual camera), that are two fundamental parameters inVR-basedexperiences[25].Someothertrialsallowedusto

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Fig.2.AGATHEneighborhoodandpatientpointofview.

testVRinterfaces(gamepad,Kinect)andtodefinenavigation parameters,likepointofview(firstorthirdperson).

3.4.3. Tooldevelopment

WefocusedoureffortsonthedevelopmentofAGATHEcore forfirstuseclosetothepatientsincarecenters.Thiscoreleanson avirtualneighbourhoodwherefunctionalplaceswerepositioned (town,studio,postoffice,supermarket)(Fig.2).Eachfunctional placeisconducivetofunctionaltasksorspecificiADL (topo-graphictasks,postmail,shopping...).DuringthevirtualiADL (vADL),theparticipant’sactivityismeasuredthrough indica-torsthatcanbeeithergenericandthereforecommontoalltasks, suchassessionlength,orspecifictothetask,asthetimeina crossroadsforatasktopographic.

Thiscorewasbuilttobescalableandaccepttheadditionof furthermodules:newvADLsinexistingplaces,newplaceswith functionaltasksandspecificindicators.Itcanrecordallpatient’s activityandreplayitinreal-timeordelayed.Itwasalsobuilt tofollowthepatient’sclinicalpathwaywhichincludesvarious phases:

• testofabilities(toassessthecapacitiesofthepatientto suc-cessinnavigatingandinteractingwithinvirtualworlds); • familiarization (toinformand trainthepatientabout basic

meansofinteractioninAGATHEtasks);

• evaluation (prototypical tasks to assess the status and the progressofthepatient)and;

• rehabilitationinterventions(customizedtasksadaptedtothe patient’scapacitiesandneeds,andtothetherapistobjective). AGATHEcorereliesonthreesoftware:3DVIAStudioforthe creationofthevirtualentities,theimplementationofthe behav-iors andtasks andtherenderingduring thepatient’s session, RTMapsforreal-timecaptureofpatient’sactivity,andAcapela fororalisationoftheinstructionsanddialogues.

GraphicalUserInterfaces(GUI)havebeendevelopedaround AGATHEcore.TherapistGUIincludesafirstGUIforsetting

Fig.3.TherapistGraphicalUserInterfaces(GUI)forsettingthetask.

thetasks,managing theinstructionsandtheaids thatwillbe deliveredtothepatientduringthesession,andasecondGUIfor real-timesupervisionofpatient’sactivity,or delayedanalysis andreplayofpatient’s activity(Fig.3). PatientGUIincludes twomainspaces: topscreen isdedicated to toolspotentially usefultocarryoutthetaskandlinkedtospecificinformation (pause,planoftheneighbourhood,instruction,help,dateand time)(Fig.2).

Allthesesoftwaremodulesweredeliveredtothepartnersin successivebetaversionsthathavebeensetupinthe rehabilita-tionservicesofBordeauxandKerpape.

3.4.4. Pilottrials

Duringthedevelopmentofthetool,preliminarytestswere conductedusingthe navigationexercise,thatisa component

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Fig.4.Patientinteractingduringatherapeuticsession.

oftheaptitudetests. Theobjectivewas todefinetheoptimal settingsfortheuserpointofview,theSFOV,thelocomotionand rotationspeedsduringvisualscanning,andtounderstandhow theuserestimates thedistanceswithsuchparametersvalues. Thesesettingsarefundamentaltothesuccessfulcompletionof tasksthatareavailabletopatients.

Two protocols (P1:therapists andP2: patients) havebeen establishedtocarryoutpilotteststoevaluatethefeasibilityand usabilityofthetoolAGATHEwithtwotypesofendusers. Pro-tocolP1 was conductedwith participantsplayingtherole of therapistandProtocolP2wasconductedwithhealthysubjects playingtheroleofpatientsandthenwithstrokepatients. Dur-ingprotocol P2,participants hadto achievetheaptitudetest, thefamiliarization taskandtwofurtherclinicaltasks,a topo-graphicalorientationtaskinthevirtualdistrictandanexecutive task,namelythemailingtask.Questionnairesspecifictoeach protocolwerecreatedtoanswerquestionsforthevalidationof thetool. P1-Questionnairescollectqualitativefeedbackabout theusabilityofthetherapistGUI(e.g.launchingthesoftware, choiceandsettingofthetask).P2-Questionnairescollect qual-itativeand quantitativefeedbacks about usability ofpatient’s GUI,VR contents,orVR interfaces.Anadditional question-naireallowedustocollectthefeedbackofthetherapistsabout theclinicaloutcomesextractedfromthedatarecordedalongthe session.

4. AGATHEprojectresults

Allthecomponents andfunctionalities weretested during the pilot trials and we collected the feedback of about 15 therapists (physicians, occupational therapists, speech thera-pists,neuropsychologists) and13patients afterstroke.These feedbackscontributedtotheiterativeprocessoftestsand devel-opment.Therapistssucceededincustomizingtheexperienceto matchpatientfunctioningandneeds,andtograduallystimulate recoveryofabilities.Patientswillinglyinvestedintheattractive andrewardingrehabilitationtasks.

Finally, the first AGATHE prototype operates on a PC equippedwith agood graphiccard,twoscreens(one forthe patient and one for the therapist), a webcam, and the three

necessary softwares: 3DVIA Studio, RTMaps and Acapela. NavigationandinteractionduringthevADLarepossiblewith variousinterfaces(e.g.,mouse,keyboard,gamepad)(Fig.4).

Inordertoguaranteeonthesuccessandonthewide distribu-tionofAGATHE,acompanyisbeingsetuptocommercialize AGATHE tool. Synergies between the partners will be sus-tainedthroughclinicalresearch(efficacytrials)anddevelopment projectsofnewfeatures.

5. Conclusion

WithAGATHE,virtualrealityservescognitivetherapies,by offeringpatientscustomizedrehabilitationsessions,onthebasis ofsimulatedactivitiesofdailyliving,andbyallowingtherapists tomeasurepatientactivityandtofollow-uphisprogress.With AGATHE,patientsbecomeactorsoftheirtherapy.

AGATHEtoolisnowexisting;preliminarydatahavebeen obtained during the pilot studies. Next steps will consist in consolidatingthecurrentprototypeandincreasingits function-alities, as well as assessing the efficacy of AGATHE-based rehabilitationamongvariouspopulationsofpatients.

Acknowledgement

ThisworkwassupportedbytheFrenchNationalResearch Agency(ANR)throughTheTecSanprogram(projectAGATHE ANR-09-TECS-002).TheAGATHEprojectwascertifiedbythe ImagesetRéseauxclusterin2009.WethankLavalauthorities (LavalAgglomérationandConseilGénéraldelaMayenne)for theirfinancial supportto the Arts et Métiers ParisTech team duringtheAGATHEproject.

References

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[2]GoillotC,MormicheP.«EnquêteHIDeninstitutionsde1998.Résultats détaillés»,INSEE-Résultats,sériedémographieetsociété.INSEE;2001 [no83–4].

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[4] ANAES.Priseenchargeinitialedespatientsadultesatteintsd’accident vas-culairecérébral–Aspectsparamédicaux–Argumentaire.Paris:ANAES; 2002[118].

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[6]CiceroneKD,DahlbergC,MalecJF,LangenbahnDM,FelicettiT,Kneipp S,etal.Evidence-basedcognitiverehabilitation:updatedreviewofthe liter-aturefrom1998through2002.ArchPhysMedRehabil2005;86:1681–92. [7]LeggL,DrummondA,Leonardi-BeeJ,GladmanJR,CorrS,Donkervoort M,etal.Occupationaltherapyforpatientswithproblemsinpersonal activi-tiesofdailylivingafterstroke:systematicreviewofrandomisedtrials.BMJ 2007;335:922.

[8]KlingerE.VirtualRealityanditscontributiontotheassessmentand treat-mentofcognitiveandbehavioraldisorders.In:Computerscience.ENST: Paris;2006[228].

[9]RizzoA,KimGJ.ASWOTanalysisofthefieldofvirtualreality rehabili-tationandtherapy.Presence:TeleoperVirtualEnviron2005;14:119–46. [10] KlingerE,JosephPA.Rééducationinstrumentaliséeaprèscérébrolésion

vasculaire.In:FrogerJ,PélissierJ, editors.Problèmesenmédecineet rééducation.Paris:Masson;2008.p.149–65.

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[11]RoseFD,BrooksBM,RizzoAA.Virtualrealityinbraindamage rehabili-tation:review.CyberpsycholBehav2005;8:241–62[discussion63–71]. [12]RizzoAA,BowerlyT,BuckwalterJG,SchultheisMT,MatheisR,Shahabi

C,etal.Virtualenvironmentsfortheassessmentofattentionandmemory processes:thevirtualclassroomandoffice.In:SharkeyP,etal,editors. Proceedingsofthe4thInternationalConferenceondisability,virtualreality andassociatedtechniques.ReadingUK:UniversityofReading;2002.p. 3–12.

[13] BrooksBM,McNeilJE,RoseFD,GreenwoodR,AttreeEA, Leadbet-terA.Routelearninginacaseofamnesia:apreliminaryinvestigation intotheefficacyoftraininginavirtualenvironment.NeuropsycholRehab 1999;9:63–76.

[14]DedeC. Immersive interfaces for engagement and learning. Science 2009;323:66–9.

[15]CaoX,DouguetAS,FuchsP,KlingerE.Designinganecologicaland adaptablevirtualtaskinthecontextofexecutivefunctions:Preliminary study.In:SharkeyPM,SanchezJ,editors.Proceedings8thInternational ConferenceDisability,VirtualRealityandAssociatedTechnologies.Chile: Vi˜nadelMar/Valparaiso;2010.

[16]ChristiansenC,AbreuB,OttenbacherK,HuffmanK,MaselB,Culpepper R.Taskperformanceinvirtualenvironmentsusedforcognitive rehabilita-tionaftertraumaticbraininjury.ArchPhysMedRehabil1998;79:888–92. [17]ZhangL,AbreuBC,SealeGS,MaselB,ChristiansenCH,Ottenbacher KJ.Avirtualrealityenvironmentforevaluationofadailylivingskillin braininjuryrehabilitation:reliabilityandvalidity.ArchPhysMedRehabil 2003;84:1118–24.

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[19]RandD,KatzN,WeissPL.EvaluationofvirtualshoppingintheVMall: comparisonofpost-strokeparticipantstohealthycontrolgroups.Disabil Rehabi2007;l:1–10.

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[21] JosmanN,HofE,KlingerE,MarieRM,GoldenbergK,WeissPL,etal. Performancewithinavirtualsupermarketanditsrelationshiptoexecutive functionsinpost-strokepatients.In:ProceedingsofInternationalWorkshop onVirtualRehabilitation;2006[106–9].

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Figure

Fig. 1. AGATHE (Adaptable, configurable and upgradable tool for the generation of individualized therapeutic applications in cognitive rehabilitation) functional approach.
Fig. 2. AGATHE neighborhood and patient point of view.
Fig. 4. Patient interacting during a therapeutic session.

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