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Les limites présentent aussi l'avantage d'être directement et objectivement mesurables Par exemple, l'usage de cartes à puce semble une manière d'enregistrer

automatiquement l'information concernant les montants limites et les montants dépensés au

jeu (Schellink & Schrans, 2002). Ainsi, ces mesures objectives pourraient s'ajouter aux

perceptions des joueurs de leur contrôle au jeu afin de nous fournir un portrait plus complet

du contrôle déficitaire au jeu d'ALV. Ainsi, une conceptualisation du contrôle

opérationnalisée en termes du respect de limites pour le jeu pourrait s'avérer utile dans le

domaine de la prévention des problèmes de jeu.

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