• Aucun résultat trouvé

Preface

N/A
N/A
Protected

Academic year: 2022

Partager "Preface"

Copied!
3
0
0

Texte intégral

(1)

Joint Proceedings of the AIIDE 2018 Workshops

Jichen Zhu

AIIDE 2018 Workshop Chair Drexel University Philadelphia, PA, USA

Abstract

This volume contains the papers from the following workshops, held on November 13 - 14, 2018 and co-located with the 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE’18) in Edmonton, AB, Canada: 1) the 2018 Workshop on Artificial Intelligence for Strategy Games, 2) the 5th Experimental AI in Games Workshop (EXAG), and 3) the Multi-Agent Reinforcement Learning in Malm ¨O Workshop (MARL ¨O).

The 2018 Workshop on Artificial Intelligence for Strategy Games

The 2018 Workshop on Artificial Intelligence for Strategy Games follows a successful series of AIIDE workshops that were held in response to the considerable interest in the subject and the limited time for reporting on the annual StarCraft competition in the main AIIDE conference. The goal of the workshop is to bring together AI researchers and game AI programmers from industry, who are interested in strategic game AI, to present and exchange ideas on the subject, and to discuss how academia and game companies can work together to improve the state-of-the-art in AI for games.

The 5th Experimental AI in Games Workshop (EXAG)

The Experimental AI in Games (EXAG) workshop aims to foster experimentation in game AI research and all forms of game development. In addition to presenting traditional academic talks and live demos of AI technology, EXAG welcomes a diverse community of researchers and practitioners with activities including a show-and-tell demo and gameplay session.

The Multi-Agent Reinforcement Learning in Malm ¨ O Workshop (MARL ¨ O)

This AIIDE workshop is centered on the MARL ¨O competition on Multi-Agent Reinforcement Learning in Malm ¨O. The aim of the competition is to foster research in

agents that can learn to play a range of multi-agent games.

This workshop is a key opportunity to raise awareness of the competition and associated research challenges within the AIIDE community, to brainstorm and discuss research directions in multi-task, multi-agent learning in modern video games, and to create a fertile ground for novel collaborations.

Acknowledgement

We would like to thank all authors who submitted their work to the workshops. We thank the program committee members for their insightful reviews and comments. We thank Chelsea Myers (Drexel University) for her help to organize the proceedings for CEUR-WS. Finally, we thank the AIIDE 2018 organizing committee, especially the AIIDE 2018 General Chair Jonathan Rowe (NC State), for their help and support.

(2)

Workshop Organization

The 2018 Workshop on Artificial Intelligence for Strategy Games

Workshop Chairs

• Michael Buro, University of Alberta

• Santiago Onta˜n´on, Drexel University Program Committee

• Michael Buro, University. of Alberta

• Santiago Onta˜n´on, Drexel University

• David Churchill, Memorial University

• Nathan Sturtevant, University of Alberta

• Florian Richoux, University de Nantes

• Mike Preuss, University M¨unster

• Nicolas Barriga, University de Talca

• Kevin Dill, Lockheed Martin

• Levi Lelis, University. Federal de Viosa

• Julian Mari˜no, University de S˜ao Paulo

• Alberto Uriarte, Drexel University

• Gabriel Synnaeve, Facebook

• Zeming Lin, Facebook

• Julian Togelius, NYU

• Yaser Norouzzadeh, Tilburg University

• Hector Munoz-Avila, Lehigh University

• Graham Kendall, University of Nottingham

• Simon Lucas, Queen Mary University

The 5th Experimental AI in Games Workshop (EXAG)

Workshop Chairs

• Jo Mazeika, University of California, Santa Cruz

• Ethan Robison, Northwestern University

• Alex Zook, Blizzard Entertainment Program Committee

• Joe Mazeika, University of California, Santa Cruz

• Ethan Robison, Northwestern University

• Alexander Zook, Blizzard Entertainment

• Kate Compton, UCSC

• Matthew Guzdial, Georgia Institute of Technology

• Justus Robertson, North Carolina State University

• Boyang Li, Liulishuo Silicon Valley AI Lab

• Joseph Osborn, Pomona College

• Monique Abed, AAAI-18

• Max Kreminski, UC Santa Cruz

• Jeremy Gow, Queen Mary University of London

• Amy K. Hoover, New Jersey Institute of Technology

• Squirrel Eiserloh, SMU Guildhall

• Allison Parrish, New York University

• Christoffer Holmg˚ard, Northeastern University

• Peter A. Mawhorter, Massachusetts Institute of Technoloy

• Jonathan Tremblay, McGill University

• Andrew Stockdale, University of Kent

• Melanie Dickinson, University of California, Santa Cruz

• Nathan Sturtevant, University of Alberta

• Chong-U Lim, Improbable

• Kristin Siu, Georgia Institute of Technology

• Eric Butler, University of Washington

• Michael Cook, Goldsmiths College, University of London

• Sarah Harmon, UCSC

• Johnathan Pagnutti, University of California, Santa Cruz

• Sam Devlin, Microsoft

• Kazjon Grace, UNC Charlotte

• Martin Modr´ak, Institute of Microbiology of the Czech Academy of Sciences

The Multi-Agent Reinforcement Learning in Malm ¨ O Workshop (MARL ¨ O)

Workshop Organizing Committee

• Diego Perez-Liebana, Queen Mary University of London

• Raluca D. Gaina, Queen Mary University of London

• Daniel Ionita, Queen Mary University of London

• Sharada P. Mohanty, ´Ecole polytechnique fdrale de Lausanne

• Sam Devlin, Microsoft Research

• Andre Kramer, Microsoft Research

• Noburu (Sean) Kuno, Microsoft Research

• Katja Hofmann, Microsoft Research

Organizing Committee

Program Committee

• Hendrik Baier, Centrum Wiskunde & Informatica

• Tim Brys, Vrije Universiteit Brussel

• Jose Hernandez-Orallo, TU Valencia

• Wojciech Jaskowsky, Poznan University of Technology

• Michal Kempka, Poznan University of Technology

• Jialin Liu, SUST

• Simon M. Lucas, QMUL

• Ann Now´e, VUB

(3)

• Julien P´erolat, Google Deepmind

• Edward Powley, Falmouth University

• Marcel Salath´e, EPFL

• Spyridon Samothrakis, University of Essex

• Harm van Sejien, Microsoft Research Montreal

• Marius Stanescu, University of Alberta

• Vanessa Volz, TU Dortmund

• Peter Vrancx, Prowler.io

Références

Documents relatifs

Research corresponding to an enactive approach to artificial intelligence logically developed in the domain of artificial life alongside the study of the principles of

But this is true at thermal equilibrium, whereas in out-of-equilibrium phonon condensation, the energy content of all the normal modes is strongly depleted, with the exception of

It is our pleasure to welcome you to the first edition of the International Workshop on Requirements Engineering for Artificial Intelligence (RE4AI’20), held in conjunction with

The current reality of the Artificial Intelligence and Machine Learning hype penetrating from research into all industry sectors and all phases of sys- tem design and development is

This paper briefly introduces the workshops that have been co-located with the 27th ACM International Conference on Information and Knowledge Manage- ment (CIKM 2018), held

This volume contains the papers presented at AI^3 2018 : the 2nd Workshop on Advances 1 In Argumentation In Artificial Intelligence, co-located with the XVII

In this mode, AI is intelligent only insofar as it is in continuity with nature through culture: because AI research has not concerned itself with the implication of a simulated

This volume contains the papers presented at AI*CH 2017 1 , the 11th Workshop on Artificial Intelligence for Cultural Heritage co-located with 16th International Conference of