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(1)

^ Studio II

Qp Home TV Programmer

c 18V100

ill

t

Owners

Manual

Installation

Operation

(2)

Page

Introduction 1

Connecting StudiolltoYour

TV

Set 2

GettingReadyto Play 4

Game1

- DOODLE

5

Game2

-PATTERNS

6

Game3

-BOWLING

7 Game

4- FREEWAY

Game5

- ADDITION

9

Important

This

RCA

Studioll

Home TV

Programmeris designed,manufactured andtested tomeet FederalCommunications Commission Rules and Regulationsas ofdateofmanufacture.

Inordertopreventpossible interferencewith neighboring

TV

sets, theFederalCommunica- tionsCommissionregulations require thatyou, as theownerof this

Home TV

Programmer:

Donot connect the

RCA

Studiollwires directlytoany

TV

antennaorcable

TV

outlet.Allconnectionsmust bemade through theSelectorSwitchboxas shown.

Donotuseanyadditionalantenna wire between switch box and

TV

setthanis suppliedwith

RCA

Studioll.

Donotattachany otherwires tothe antenna terminalsof the

TV

setwhen using

RCA

Studioll.

(3)

Introduction to

RCA Studio II

RCA

Studiollbringstomorrow's worldof homevideo entertainmenttoyou today Withthe Studioll,you transformthe

TV

setinyourhomeintoanelectronic entertainment and educational centerfor the entire family.

Theheart of the

RCA

Studiollisa100%

solid-statemicro-miniature computer called

COSM

AC. Itissmallerthana fingernailand contains over 6,000 transistors.Othersolid-state devices provide over 20,000bitsofmemory whichareusedto storeprograms.

Five different built-in creativeeduca- tionalandactionprogramsareincluded with theStudioll.Additional programs are availableinplug-intypecartridges.

Additionalnewanddifferentgames and educationalor creativeprogramswillbe madeavailableallowing youtoenhance yourStudiolllibraryofentertainment

POWER SUPPLY

UNIT 18FOOT

CONSOLECORD

PLUG-INCARTRIDGE SOCKET

— m

>India11

ON/OFF

/

STUDIOIICONSOLE CL

^

AR

INDICATOR LIGHT BUTTON

CHANNEL 2/CHANNEL3 SWITCH SOUND ON/OFF SWITCH (UNDER CONSOLE)

(4)

Connecting Studio 11

to your TV set

RCA

Studio1 1attaches easily to the300

Ohm VHF

antennaterminalsoncolor or blackand white

TV

sets.

Packed with your Studio11isasmall unit calledtheSelectorSwitch.This switch willallowtheStudiolltobereceivedon Channel 2or3otyour

TV

set just asif itwere another

TV

station.Moving the switchtothe" Studioll " position will turnonthepowertothegameand connectittoyour TV. With the switch atthe"TV"position, thegamewillbe turnedoffand your

TV

setreturnedto normaloperation.

Selector switch connections

The methodofconnecting depends on theantenna system usedforyour

TV

Therearetwobasictypesofsystems 300Ohms"and "75Ohms".You cantellwhich typeofsystem you have bythetypeofconnectionto the

TV

set.300

Ohm

systemsusescrew terminals forconnectionof a pair of wires,while75

Ohm

systemsuse a singleconnectortoattach around cable directly to thebackof the set, as showninFigure1B.

A.Selector Switch Connectionto Setswith 300-OhmSystems (Figure1A.) 1

.

Removeexistingantennawiresconnected to

VHF

terminals.Attachthesewiresto theterminalsmarked

"ANTENNA"

onthe SelectorSwitchunit.(Seenotebelowfor portable

TV

sets.)

2.Connecttheshortlength ofantenna wire coming from theSelectorSwitchunit to the

VHF"

terminals of the

TV

set.

NOTE:

Most portable

TV

setswithbuilt-inantennas willhavetwowires coming frominsidethe setconnectedtothe

VHF

terminals Disconnectthesetwowires and connect themtothe

"ANTENNA"

terminalsonthe SelectorSwitchunit.Itmaybe necessaryto pullextrawire out frominsidecabinettomake thisconnection.Thenconnect switch antenna wireasdescribedinStep 2 above

BackofTVSet BackofTVSet

UHF

fi 3s

Toantenna or UHF/VHF Splitter

UHF VHF Screw-OnConnector

/

Figure 1A.

Typical300 OhmConnection

Jp o /» J-*l-~ CableTo

UNUSED Antenna TERMINALS

Figure1B.

Typical Direct 75OhmConnection

*lfused

TO ANTENNA, UHF/VHF SPLITTEROR CABLE TRANSFORMER

Figure2.TypicalInstallation;300OhmSystem

(5)

«*.

Power connections

1.Plug thePower Supply cordintothe SelectorSwitchreceptaclemarked

"power".

2.PlugthePower Supplyinto a120 volt

AC

outlet.

3.Carefully unroll thecordfrom the Studiollconsole and plugintothe SelectorSwitchreceptaclemarked

console cord".

The

RCA

Studiollisnowcompletely installed.YoucanplacetheConsole atany convenientlocationwithin the limitofthe18 footcord.Onceinstalled the SelectorSwitch can belefton the

TV

set.Youcan unplug the console cord whenever you wishtoremovetheconsole

B.SelectorSwitch ConnectiontoSetswith Direct75-OhmSystems (Figure1B) NOTE:

Inthis installationitwillbe necessaryto obtainacoaxial75

Ohm

to300

Ohm

matching transformer(such as the

RCA

types10G215or10G228).

.^Bi^ g

75/300MATCHINGOHM

TRANSFORMER

75OHMTERMINAL UNUSED Figure3.75-Ohm AntennaConnection

1 Unscrewcoaxial cableconnector from socketon the backof the

TV

set,then connectitto similarsocketonthe matching transformer.Usecarenotto bend center wireincable.

2.Connect the twowiresfromthematching transformertotheterminalsmarked

ANTENNA"

onthe SelectorSwitch unit.

IMPORTANT:

Mostsets willhaveaswitch orjumper leads forchanging froma75

Ohm

system to a300

Ohm

system.Check the instructionsprovided with your

TV

set for theproperwaytodothis.

3.Connect theshort lengthc*antenna wire coming from theSelector ten unit to thepreviously unusedVI41 minals on the

TV

set.

C. SelectorSwitch Attachment Select locationontheback oftru tso thatthe switchisconvenientwithi iarea allowed by the wire connections Pet.off the protectivepaper andpressthe exposed adhe- sivesurfaceonto the backoftheset

AdditionalSelectorSwitches(stock#18V102) andPower Supply Units (18V101) can be purchasedfrom your

RCA

Dealer.

SELECTOR /SWITCH

TO ANTENNA

AC OUTLET-pr-

X

[l5JPOWER

y^

SUPPLY»Use 75ohm/300ohmmatching transformerifrequired.

Figure4.CompleteInstallation

(6)

Getting ready to play

1 .

Turn on your

TV

andsetthedialto channel3.(See"Channel Selection"

section.)

2.Turn

TV

setvolumeallthewaydown.

TheStudioIIConsole providesitsown sound.(See"Sound"note.) 3.Set SelectorSwitchto StudioII

position. Redindicator lighton StudioII-Consolewillglow.

4.PressStudioII Console "Clear" button, thenpresskey#3on Keyboard

A

to obtainapatternforadjustment purposes. Adjust

TV

setbrightness forthe best picture (clearwhite pattern onblackbackground).It

maybe necessarytoadjust fine tuning, especiallyifthegamechannelisunused inyourareaandthe set hasnot been previouslyadjusted.On somesets,it

mayalsobe necessarytoturnoff

"automaticfine tuningj' (usually marked"AFT"or"AFC")and any automatic colorcontrols toobtain properbrightnessandcontrast.

Channel selection

StudioIIwhenshippedissettooperate on Channel3. Itmaybechangedto Channel 2ifthereisastrongChannel 3

TV

stationinyourareawhich causes interferencewiththegame. (Lines running throughthegamepicture display.) Todothis,turn the StudioIIConsole upsidedownandlocate theopeninqin thebottom marked "CH.SEL" By insertingthe tip of a ballpointpenor smallscrewdriverdowninto thisopening, the blackswitchslidercan bepushed from the"3"tothe"2"position.

Sound

Ifdesired,sound from theStudioIIcan be turnedoff.Theopeninginthebottom of theconsolemarked

"SOUND"

contains aswitchwhich operatesinthesamemanner asthechannelselectswitch explained above.

Now-

Have fun with StudioII

When play

is finished.

Whenyouarethroughplaying,alwaysset the

TV

7StudioIISelectorSwitchto"TV"

This removes power fromthe StudioII unitand permits normal

TV

viewing.

(7)

I

Doodle

1 player- Keyboard B

DOODLE

transforms your

TV

settoan electronicblackboard.Have hours of fun drawingpictures,words, orjust

doodling".

KEY#1

DDD ODD Hi

Studio1

4

noffflWR

DDD

KEY #5 TE

KEY #0 ERASE &

NOTRACE 1.Press"clear" key.

Presskey #1 on Keyboard A.

A

white dotwillappearinthelowerleftcorner of the

TV

screen.

2.Startmovingthedotbypressinqany ofkeys1,2, 3,4 and6, 7, 8,9on KeyboardB.Tracewillmovein directionshownbysmallarrows nexttoeachkey.(Key2, up;

key6, right, etc.) ifyou hold the key down,the trace willcontinueintheselected direction.

3.Presskey#5onKeyboardB,and you're readyto write.

To erase or move spot without leaving traces

Erasingiseasy.Justpresskey#0on Keyboard B thenmovemarker back over the trace. Afterkey#0ispressed,you canalsomovespotanywhere you wish onthe screenwithoutleaving amark.

Presskey#5toresume doodling.

Note: Ifspot ortracemovesoffdoodle area,itwillreappear onthe oppositeside.

For added fun

Bycombiningthefunctionsof

DOODLE

and

PATTERN,

you canreversetheimage, making your Doodleturnfromawhite drawing onablackbackgroundto ablack drawing onawhite background.Or,make justpart of the screen white.Youcan evenstartanotherpatternand havethe Studio 11 printover your Doodle.Here's how.

Afteryoufinishyour Doodle,press key#2on Keyboard A.

Toreversethe image,firstpresskey

#6on KeyboardB.Thenpresskey

#0on Keyboard B andthe screen will startto"paint"itselfwhite,making the Doodleblack.Ifallowedtocontinue, thescreen willbecomeblackagain.

Youcan "freeze"the pictureany timebypressingkey#5onKeyboard B andstartitagainwith key #0, Studiollwillform otherpatterns over your Doodle by following Pattern instructionson next page

-

Butstartbypressinqonlykey #2.

Donotpress "clear orthedoodle wiilbeerased.

(8)

Patterns

1 player- Keyboard B

TheStudiollcomputer can help you design millions of interestingandattrac- tivepatterns. Itsnot onlycreative,but funandrelaxing.

KEYBOARD A KEY#2

KEYBOARDB

D

DD DD

a

B

>-„„/,

/ an ODD

-KEY#5

"FREEZES"

PATTERN

KEY#0 STARTS COMPUTER PATTERN

1.Press"clear" key.

Presskey#2onKeyboard A.

Note: Nospotwillappearuntilan entry ismadeonKeyboardB.

2.Formasimplebasicdesignwith the keys1,2,3,4and6, 7,8,9 on Key- boardB.Smallarrows nexttokeys indicatetrace direction(key2, up;

key6, right, etc.)

3.Presskey#0on Keyboard B and watch the computerformthe patternbyre- peatingyourdesignoverandover.

To"freeze"pattern.Thepatternscan be stoppedatany time bypressingkey#5 on KeyboardB.Startpatternagainby pressingkey #0.

Pattern tips

It'snot necessaryto startwithacom- plex pattern.Tryasimplepattern,and thecomputerwilldotheworkforyou.

Ifyoumake morethan130 keyentries, thecomputerwill starttoform the patternevenifyoudonotstartitwith the#0key.

Ifyoumovethespotoffthe pattern area,itwillreappearontheopposite side.

Toerase partofyourbasicdesign, just traceback overitinthereverse direc- tion.

Trythesesamplepatterns:

Presskeys 3-0 and watch thescreenbe paintedwhite.

Presskeys6-6-6-2-2-0,thensitbackand watch.

Presskeys3-3-3-6-6-0.

Presskey#2fifteen times,then6-0.

Presskey#6seventimes,then2-2-0.

Presskey#6fifteen times,#2four times,then0.

DesignyourownIndian Blanket; press#2 fourteentimes,#6fourteentimes,#8 thirteen times,#4twelvetimes,#2eleven times,#6ten times,#8ninetimes,#4 eight times,and#2five times.Thenpress key#0to startthepattern.

'

(9)

Bowling

2 players- Both Keyboards

StudioIIcomputer bowling provides hours of challenging fun.Youcanmakespares, strikes(andmisses) just likeinrealbowling, 1.Press "clear" key. Presskey#3on Key- board A.Player's scoreand framenum- ber willappearbrieflyonPlayerA's sideofthescreen.Thebowlingalley with"ball"moving up anddownat leftwillappearonthe screen.

2.Playeron Keyboard

A

goesfirstand getstwotries(ifplayerbowlsa strike, thereisno secondtry). Ballisreleased bypressing eitherkey#2(hookup- ward),#5(straight)or#8(hookdown- ward).

FRAME NUMBER

KEY #2 HOOKUP

KEY #8 HOOKDOWN

KEY #8 HOOKDOWN

3.PlayerA'sscore appears,and frame numberisshownonPlayer B's sideof thescreen.

4.Secondplayernowbowls on Keyboard B.

5.Aftertenframesareplayed,player's totalscores aredisplayed,andword

"END"

appears.

HOOK i

DOWN 1

KEY #8 ~M

PMLJH

.::1

HOOKUP,

Ml HfeuH H

PINS

KEYt2 1

ALLEY

Note:

Ballcontinuestomoveup anddown until a#2,#5or#8keyispressedoh the player'skeyboard.

Theword"MISS"willappearifnopins arehit.Ifyou bowla spare,youscore 15points,and "SP-15'appearson the screen.Ifyou bowlastrike,youscore 20points,and"ST-20" appears on the screen.200isaperfectgame score.

You'llimprove with experience. Decide thetype shotyou want,pickyourspot, and concentrate on yourtiming.

Good Bowling

(10)

Freeway

1 or more players-

one at a time. Keyboard B

Youreracinginatimed 2-minute run It syouagainsttheclock. But,youmust steeryourcar toavoidcollisionswith an opposingcar controlledby the computer Accidents slow youdownand lower your score.It'sa fast, thrilling test ofyour reactiontimeand coordination.

-KEY #8 RETURNTO NORMALSPEED

KEY #0 ALTERNATE START

KEY #4 STEER LEFT

KEY b6 STEER RIGHT

'KEY #0 STARTS CARS

1.Press "clear" key.

Presskey#4on Keyboard A.

2.Presskey#0on Keyboard Bto start cars.

3.Thecar thatappearsatthetop ofthe screeniscontrolledby the computer.

YoucansteeryourcarwithKeyboard Bbypressingkey#6tomoverightand key#4tomoveleft.Youcanspeedup bypressingkey#2on Keyboard A, and resume normal speed bypressingkey

#8on Keyboard A.

4.After 2 minutes,the race willend and thecomputerwillscoreyou based on your average speed andtotalmileage.

OPPOSINGCAR CONTROLLED BY THE COMPUTER

PLAYER'SCAR

Now

letyourchallengers try for a better score.

Racing tips

Fora fasterraceandtotry for a higher score,speed up bypressingkey#2on Keyboard

A

after race has started.

Accidentswillslowyou down.Youwill getthebest scoreby maneuveringto avoidasmanycollisions as possible.

Don'tsteermorethanyou haveto;the straighteryoudrive,thefasteryougo.

Foramoredifficult race,inStep 2 startracewith key#0on Keyboard

A

instead ofKeyboardB.

I

!

Scoring

Under 40 LicenseRevoked 40-50 StudentDriver 51—79 Freeway Expert 80-95 ProfessionalRacer 96— Up Championship Driver

(11)

Addition

1or 2 players-

use either or both Keyboards

an ana

KEY #5 START

Youhavetobesmartandfasttoscore high.Itsanexcitingand competitivegame that willstimulateyourmindandreflexes.

! PLAYERA

SCORE PLAYERB

SCORE

L T 1

THREE NUMBERSTO BEADDED

PLAYERA ENTERS|)

SUM ana abnODD D

B

StudioII nan ana ana a

PLAYERB ENTERS SUM

Press "clear" key.

Presskey#5on Keyboard A. Each player'sscore willappearonhisside at thetop of thescreen.

2.

Oneplayer usesKeyboard

A

and the otherusesKeyboardB.Afterafew secondsa 3-digitnumberwillappearon thebottomofthescreen.Eachplayer must quickly addthe threenumbers, then enter thetotalonthekeyboard.

For example:Ifthenumbers 3-0-2 appearat thebottomofthe screen,the totalis5, sothefirstplayer to press key

#5

gets scored.

With1Player

A

singleplayermayuse eitherkeyboard and competes with the computer,try- ingfor highest score.

Remember

Only thefirstplayer to enterthecor- rect total increases his score.

Thefaster aplayer enters the total,the higherthe score.11pointsisthemaxi-

mum

possible foranyoneentry.

* Ifyoupressthewrongkey,your key- boardislocked outandyouloseyour turn.

"ADDITION"

isautomatically timed.

Each groupofnumberstobeaddedis

shownforonlyafew seconds, thena newgroupappears.

Aftertwenty numbers, thegameisover.

No more numbersappear,and each player's totalscoreisshown.

Score

Score mental quickness andreaction time.

220-

Perfect

-

You'rea genius!

200

-

Super Fast

180-

Excellent 150

-

Average

-

Tryharder.

Under 150

-

Usea calculator.

(12)

No limit to your fun and action when you add more

cartridges to your Studio 11 library of programs.

Here's what's currently available:

TV Arcade Series Space War — two

exciting

"shoot 'em down" games- Fun

with

Numbers — puzzles

that

test

your sharpness.

TV School House Series

Test your

level of

knowledge

in

math,

social

sciences,

literature

and other areas

of

interest. Handy

instruction

manuals

included.

...

and more on the way!

Additional

Selector Switches

(stock

#18V102) and Power Supply

Units

(18V101) can be purchased from your RCA

Dealer.

These

additional items,

when

installed,

permit quick and convenient movement

ofStu- dioII

console

to

other TV

sets.

See your RCA Studio 1 1 dealer.

RCA

Distributor

and Special Products

Divisionj

Deptford,

N.J.

08096

Programscopyrighted

©

RCACorporation1976 Tmk(s)

®

Marca(s)Registrada(s) MadeinU.S.A.

SPS-3013(REV)

ItCJl

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