^ Studio II
Qp Home TV Programmer
c 18V100
ill
t
Owners
Manual
Installation
Operation
Page
Introduction 1
Connecting StudiolltoYour
TV
Set • 2GettingReadyto Play 4
Game1
- DOODLE
5Game2
-PATTERNS
6Game3
-BOWLING
7 Game4- FREEWAY
Game5
- ADDITION
9Important
This
RCA
StudiollHome TV
Programmeris designed,manufactured andtested tomeet FederalCommunications Commission Rules and Regulationsas ofdateofmanufacture.Inordertopreventpossible interferencewith neighboring
TV
sets, theFederalCommunica- tionsCommissionregulations require thatyou, as theownerof thisHome TV
Programmer:Donot connect the
RCA
Studiollwires directlytoanyTV
antennaorcableTV
outlet.Allconnectionsmust bemade through theSelectorSwitchboxas shown.
Donotuseanyadditionalantenna wire between switch box and
TV
setthanis suppliedwithRCA
Studioll.Donotattachany otherwires tothe antenna terminalsof the
TV
setwhen usingRCA
Studioll.Introduction to
RCA Studio II
RCA
Studiollbringstomorrow's worldof homevideo entertainmenttoyou today Withthe Studioll,you transformtheTV
setinyourhomeintoanelectronic entertainment and educational centerfor the entire family.
Theheart of the
RCA
Studiollisa100%solid-statemicro-miniature computer called
COSM
AC. Itissmallerthana fingernailand contains over 6,000 transistors.Othersolid-state devices provide over 20,000bitsofmemory whichareusedto storeprograms.Five different built-in creativeeduca- tionalandactionprogramsareincluded with theStudioll.Additional programs are availableinplug-intypecartridges.
Additionalnewanddifferentgames and educationalor creativeprogramswillbe madeavailableallowing youtoenhance yourStudiolllibraryofentertainment
POWER SUPPLY
UNIT 18FOOT
CONSOLECORD
PLUG-INCARTRIDGE SOCKET
— m
>India11
ON/OFF
/
STUDIOIICONSOLE CL^
ARINDICATOR LIGHT BUTTON
CHANNEL 2/CHANNEL3 SWITCH SOUND ON/OFF SWITCH (UNDER CONSOLE)
Connecting Studio 11
to your TV set
RCA
Studio1 1attaches easily to the300Ohm VHF
antennaterminalsoncolor or blackand whiteTV
sets.Packed with your Studio11isasmall unit calledtheSelectorSwitch.This switch willallowtheStudiolltobereceivedon Channel 2or3otyour
TV
set just asif itwere anotherTV
station.Moving the switchtothe" Studioll " position will turnonthepowertothegameand connectittoyour TV. With the switch atthe"TV"position, thegamewillbe turnedoffand yourTV
setreturnedto normaloperation.Selector switch connections
The methodofconnecting depends on theantenna system usedforyour
TV
Therearetwobasictypesofsystems 300Ohms"and "75Ohms".You cantellwhich typeofsystem you have bythetypeofconnectionto theTV
set.300
Ohm
systemsusescrew terminals forconnectionof a pair of wires,while75Ohm
systemsuse a singleconnectortoattach around cable directly to thebackof the set, as showninFigure1B.A.Selector Switch Connectionto Setswith 300-OhmSystems (Figure1A.) 1
.
Removeexistingantennawiresconnected to
VHF
terminals.Attachthesewiresto theterminalsmarked"ANTENNA"
onthe SelectorSwitchunit.(Seenotebelowfor portableTV
sets.)2.Connecttheshortlength ofantenna wire coming from theSelectorSwitchunit to the
VHF"
terminals of theTV
set.NOTE:
Most portable
TV
setswithbuilt-inantennas willhavetwowires coming frominsidethe setconnectedtotheVHF
terminals Disconnectthesetwowires and connect themtothe"ANTENNA"
terminalsonthe SelectorSwitchunit.Itmaybe necessaryto pullextrawire out frominsidecabinettomake thisconnection.Thenconnect switch antenna wireasdescribedinStep 2 aboveBackofTVSet BackofTVSet
UHF
fi 3s
Toantenna or UHF/VHF Splitter
UHF VHF Screw-OnConnector
/
Figure 1A.
Typical300 OhmConnection
Jp o /» J-*l-~ CableTo
UNUSED Antenna TERMINALS
Figure1B.
Typical Direct 75OhmConnection
*lfused
TO ANTENNA, UHF/VHF SPLITTEROR CABLE TRANSFORMER
Figure2.TypicalInstallation;300OhmSystem
«*.
Power connections
1.Plug thePower Supply cordintothe SelectorSwitchreceptaclemarked
"power".
2.PlugthePower Supplyinto a120 volt
AC
outlet.3.Carefully unroll thecordfrom the Studiollconsole and plugintothe SelectorSwitchreceptaclemarked
console cord".
The
RCA
Studiollisnowcompletely installed.YoucanplacetheConsole atany convenientlocationwithin the limitofthe18 footcord.Onceinstalled the SelectorSwitch can belefton theTV
set.Youcan unplug the console cord whenever you wishtoremovetheconsole
B.SelectorSwitch ConnectiontoSetswith Direct75-OhmSystems (Figure1B) NOTE:
Inthis installationitwillbe necessaryto obtainacoaxial75
Ohm
to300Ohm
matching transformer(such as theRCA
types10G215or10G228)..^Bi^ g
75/300MATCHINGOHMTRANSFORMER
75OHMTERMINAL UNUSED Figure3.75-Ohm AntennaConnection
1 Unscrewcoaxial cableconnector from socketon the backof the
TV
set,then connectitto similarsocketonthe matching transformer.Usecarenotto bend center wireincable.2.Connect the twowiresfromthematching transformertotheterminalsmarked
ANTENNA"
onthe SelectorSwitch unit.IMPORTANT:
Mostsets willhaveaswitch orjumper leads forchanging froma75
Ohm
system to a300Ohm
system.Check the instructionsprovided with yourTV
set for theproperwaytodothis.3.Connect theshort lengthc*antenna wire coming from theSelector ten unit to thepreviously unusedVI41 minals on the
TV
set.C. SelectorSwitch Attachment Select locationontheback oftru tso thatthe switchisconvenientwithi iarea allowed by the wire connections Pet.off the protectivepaper andpressthe exposed adhe- sivesurfaceonto the backoftheset
AdditionalSelectorSwitches(stock#18V102) andPower Supply Units (18V101) can be purchasedfrom your
RCA
Dealer.SELECTOR /SWITCH
TO ANTENNA
AC OUTLET-pr-
X
[l5JPOWER
y^
SUPPLY»Use 75ohm/300ohmmatching transformerifrequired.Figure4.CompleteInstallation
Getting ready to play
1 .
Turn on your
TV
andsetthedialto channel3.(See"Channel Selection"section.)
2.Turn
TV
setvolumeallthewaydown.TheStudioIIConsole providesitsown sound.(See"Sound"note.) 3.Set SelectorSwitchto StudioII
position. Redindicator lighton StudioII-Consolewillglow.
4.PressStudioII Console "Clear" button, thenpresskey#3on Keyboard
A
to obtainapatternforadjustment purposes. AdjustTV
setbrightness forthe best picture (clearwhite pattern onblackbackground).Itmaybe necessarytoadjust fine tuning, especiallyifthegamechannelisunused inyourareaandthe set hasnot been previouslyadjusted.On somesets,it
mayalsobe necessarytoturnoff
"automaticfine tuningj' (usually marked"AFT"or"AFC")and any automatic colorcontrols toobtain properbrightnessandcontrast.
Channel selection
StudioIIwhenshippedissettooperate on Channel3. Itmaybechangedto Channel 2ifthereisastrongChannel 3
TV
stationinyourareawhich causes interferencewiththegame. (Lines running throughthegamepicture display.) Todothis,turn the StudioIIConsole upsidedownandlocate theopeninqin thebottom marked "CH.SEL" By insertingthe tip of a ballpointpenor smallscrewdriverdowninto thisopening, the blackswitchslidercan bepushed from the"3"tothe"2"position.Sound
Ifdesired,sound from theStudioIIcan be turnedoff.Theopeninginthebottom of theconsolemarked
"SOUND"
contains aswitchwhich operatesinthesamemanner asthechannelselectswitch explained above.Now-
Have fun with StudioII
When play
is finished.
Whenyouarethroughplaying,alwaysset the
TV
7StudioIISelectorSwitchto"TV"This removes power fromthe StudioII unitand permits normal
TV
viewing.I
Doodle
1 player- Keyboard B
DOODLE
transforms yourTV
settoan electronicblackboard.Have hours of fun drawingpictures,words, orjustdoodling".
KEY#1
DDD ODD Hi
Studio14
noffflWR
DDD
KEY #5 TE
KEY #0 ERASE &
NOTRACE 1.Press"clear" key.
Presskey #1 on Keyboard A.
A
white dotwillappearinthelowerleftcorner of theTV
screen.2.Startmovingthedotbypressinqany ofkeys1,2, 3,4 and6, 7, 8,9on KeyboardB.Tracewillmovein directionshownbysmallarrows nexttoeachkey.(Key2, up;
key6, right, etc.) ifyou hold the key down,the trace willcontinueintheselected direction.
3.Presskey#5onKeyboardB,and you're readyto write.
To erase or move spot without leaving traces
Erasingiseasy.Justpresskey#0on Keyboard B thenmovemarker back over the trace. Afterkey#0ispressed,you canalsomovespotanywhere you wish onthe screenwithoutleaving amark.
Presskey#5toresume doodling.
Note: Ifspot ortracemovesoffdoodle area,itwillreappear onthe oppositeside.
For added fun
Bycombiningthefunctionsof
DOODLE
andPATTERN,
you canreversetheimage, making your Doodleturnfromawhite drawing onablackbackgroundto ablack drawing onawhite background.Or,make justpart of the screen white.Youcan evenstartanotherpatternand havethe Studio 11 printover your Doodle.Here's how.Afteryoufinishyour Doodle,press key#2on Keyboard A.
Toreversethe image,firstpresskey
#6on KeyboardB.Thenpresskey
#0on Keyboard B andthe screen will startto"paint"itselfwhite,making the Doodleblack.Ifallowedtocontinue, thescreen willbecomeblackagain.
Youcan "freeze"the pictureany timebypressingkey#5onKeyboard B andstartitagainwith key #0, Studiollwillform otherpatterns over your Doodle by following Pattern instructionson next page
-
Butstartbypressinqonlykey #2.Donotpress "clear orthedoodle wiilbeerased.
Patterns
1 player- Keyboard B
TheStudiollcomputer can help you design millions of interestingandattrac- tivepatterns. Itsnot onlycreative,but funandrelaxing.
KEYBOARD A KEY#2
KEYBOARDB
D
DD DD
aB
>-„„/,/ an ODD
-KEY#5
"FREEZES"
PATTERN
KEY#0 STARTS COMPUTER PATTERN
1.Press"clear" key.
Presskey#2onKeyboard A.
Note: Nospotwillappearuntilan entry ismadeonKeyboardB.
2.Formasimplebasicdesignwith the keys1,2,3,4and6, 7,8,9 on Key- boardB.Smallarrows nexttokeys indicatetrace direction(key2, up;
key6, right, etc.)
3.Presskey#0on Keyboard B and watch the computerformthe patternbyre- peatingyourdesignoverandover.
To"freeze"pattern.Thepatternscan be stoppedatany time bypressingkey#5 on KeyboardB.Startpatternagainby pressingkey #0.
Pattern tips
It'snot necessaryto startwithacom- plex pattern.Tryasimplepattern,and thecomputerwilldotheworkforyou.
Ifyoumake morethan130 keyentries, thecomputerwill starttoform the patternevenifyoudonotstartitwith the#0key.
Ifyoumovethespotoffthe pattern area,itwillreappearontheopposite side.
Toerase partofyourbasicdesign, just traceback overitinthereverse direc- tion.
Trythesesamplepatterns:
Presskeys 3-0 and watch thescreenbe paintedwhite.
Presskeys6-6-6-2-2-0,thensitbackand watch.
Presskeys3-3-3-6-6-0.
Presskey#2fifteen times,then6-0.
Presskey#6seventimes,then2-2-0.
Presskey#6fifteen times,#2four times,then0.
DesignyourownIndian Blanket; press#2 fourteentimes,#6fourteentimes,#8 thirteen times,#4twelvetimes,#2eleven times,#6ten times,#8ninetimes,#4 eight times,and#2five times.Thenpress key#0to startthepattern.
'
Bowling
2 players- Both Keyboards
StudioIIcomputer bowling provides hours of challenging fun.Youcanmakespares, strikes(andmisses) just likeinrealbowling, 1.Press "clear" key. Presskey#3on Key- board A.Player's scoreand framenum- ber willappearbrieflyonPlayerA's sideofthescreen.Thebowlingalley with"ball"moving up anddownat leftwillappearonthe screen.
2.Playeron Keyboard
A
goesfirstand getstwotries(ifplayerbowlsa strike, thereisno secondtry). Ballisreleased bypressing eitherkey#2(hookup- ward),#5(straight)or#8(hookdown- ward).FRAME NUMBER
KEY #2 HOOKUP
KEY #8 HOOKDOWN
KEY #8 HOOKDOWN
3.PlayerA'sscore appears,and frame numberisshownonPlayer B's sideof thescreen.
4.Secondplayernowbowls on Keyboard B.
5.Aftertenframesareplayed,player's totalscores aredisplayed,andword
"END"
appears.HOOK i
DOWN 1
KEY #8 ~M
PMLJH
.::1HOOKUP,
Ml HfeuH H
PINSKEYt2 1
ALLEY
Note:
Ballcontinuestomoveup anddown until a#2,#5or#8keyispressedoh the player'skeyboard.
Theword"MISS"willappearifnopins arehit.Ifyou bowla spare,youscore 15points,and "SP-15'appearson the screen.Ifyou bowlastrike,youscore 20points,and"ST-20" appears on the screen.200isaperfectgame score.
You'llimprove with experience. Decide thetype shotyou want,pickyourspot, and concentrate on yourtiming.
Good Bowling
Freeway
1 or more players-
one at a time. Keyboard B
Youreracinginatimed 2-minute run It syouagainsttheclock. But,youmust steeryourcar toavoidcollisionswith an opposingcar controlledby the computer Accidents slow youdownand lower your score.It'sa fast, thrilling test ofyour reactiontimeand coordination.
-KEY #8 RETURNTO NORMALSPEED
KEY #0 ALTERNATE START
KEY #4 STEER LEFT
KEY b6 STEER RIGHT
'KEY #0 STARTS CARS
1.Press "clear" key.
Presskey#4on Keyboard A.
2.Presskey#0on Keyboard Bto start cars.
3.Thecar thatappearsatthetop ofthe screeniscontrolledby the computer.
YoucansteeryourcarwithKeyboard Bbypressingkey#6tomoverightand key#4tomoveleft.Youcanspeedup bypressingkey#2on Keyboard A, and resume normal speed bypressingkey
#8on Keyboard A.
4.After 2 minutes,the race willend and thecomputerwillscoreyou based on your average speed andtotalmileage.
OPPOSINGCAR CONTROLLED BY THE COMPUTER
PLAYER'SCAR
Now
letyourchallengers try for a better score.Racing tips
Fora fasterraceandtotry for a higher score,speed up bypressingkey#2on Keyboard
A
after race has started.Accidentswillslowyou down.Youwill getthebest scoreby maneuveringto avoidasmanycollisions as possible.
Don'tsteermorethanyou haveto;the straighteryoudrive,thefasteryougo.
Foramoredifficult race,inStep 2 startracewith key#0on Keyboard
A
instead ofKeyboardB.
I
!
Scoring
Under 40 LicenseRevoked 40-50 StudentDriver 51—79 Freeway Expert 80-95 ProfessionalRacer 96— Up Championship Driver
Addition
1or 2 players-
use either or both Keyboards
an ana
KEY #5 START
Youhavetobesmartandfasttoscore high.Itsanexcitingand competitivegame that willstimulateyourmindandreflexes.
! PLAYERA
SCORE PLAYERB
SCORE
L T 1
THREE NUMBERSTO BEADDED
PLAYERA ENTERS|)
SUM ana abnODD D
B
StudioII nan ana ana aPLAYERB ENTERS SUM
Press "clear" key.
Presskey#5on Keyboard A. Each player'sscore willappearonhisside at thetop of thescreen.
2.
Oneplayer usesKeyboard
A
and the otherusesKeyboardB.Afterafew secondsa 3-digitnumberwillappearon thebottomofthescreen.Eachplayer must quickly addthe threenumbers, then enter thetotalonthekeyboard.For example:Ifthenumbers 3-0-2 appearat thebottomofthe screen,the totalis5, sothefirstplayer to press key
#5
gets scored.With1Player
A
singleplayermayuse eitherkeyboard and competes with the computer,try- ingfor highest score.Remember
Only thefirstplayer to enterthecor- rect total increases his score.
Thefaster aplayer enters the total,the higherthe score.11pointsisthemaxi-
mum
possible foranyoneentry.* Ifyoupressthewrongkey,your key- boardislocked outandyouloseyour turn.
"ADDITION"
isautomatically timed.Each groupofnumberstobeaddedis
shownforonlyafew seconds, thena newgroupappears.
Aftertwenty numbers, thegameisover.
No more numbersappear,and each player's totalscoreisshown.
Score
Score mental quickness andreaction time.
220-
Perfect-
You'rea genius!200
-
Super Fast180-
Excellent 150-
Average-
Tryharder.Under 150
-
Usea calculator.No limit to your fun and action when you add more
cartridges to your Studio 11 library of programs.
Here's what's currently available:
TV Arcade Series Space War — two
exciting"shoot 'em down" games- Fun
withNumbers — puzzles
thattest
your sharpness.
TV School House Series
Test your
level ofknowledge
inmath,
socialsciences,
literatureand other areas
ofinterest. Handy
instruction
manuals
included....
and more on the way!
Additional
Selector Switches
(stock#18V102) and Power Supply
Units(18V101) can be purchased from your RCA
Dealer.These
additional items,when
installed,permit quick and convenient movement
ofStu- dioIIconsole
toother TV
sets.See your RCA Studio 1 1 dealer.
RCA
Distributorand Special Products
DivisionjDeptford,
N.J.08096
Programscopyrighted©
RCACorporation1976 Tmk(s)®
Marca(s)Registrada(s) MadeinU.S.A.SPS-3013(REV)