• Aucun résultat trouvé

Reexamining Human-centered Design Methods for Inclusive Technology

N/A
N/A
Protected

Academic year: 2022

Partager "Reexamining Human-centered Design Methods for Inclusive Technology"

Copied!
2
0
0

Texte intégral

(1)

Reexamining Human-centered Design Methods for Inclusive Technology

Lauren Pak, MSc.

Vanderbilt University Accenture Technology UKI lauren.s.pak@vanderbilt.edu

In today’s technology ecosystem, technology prod- ucts are informed by user research that involves quantitative and qualitative methods. AI products are no exception and require accurately and robustly collected human data.

Human-centered design, evangelized by design consultancies such as the Stanford Design School and IDEO, is an approach to problem-solving using empathy and creativity to co-create usable and useful solutions. Best practice in developing high-value prototypes includes an open-ended approach that is grounded in user perspectives in the problem identification and solution validation. Prob- lem identification includes identifying end-user, creating user personas, and conducting user interviews for under- standing the true challenge. Solution validation ranges from ethnographic observations or guided click-through environ- ments assessing product usage, satisfaction and feedback surveys, or interviews. Although user research has signifi- cant overlap with social science research techniques, the main difference is a lack of theory, methodological justifi- cation, and meticulous control in sampling procedures.

Due to the fail-fast, agile ways of working em- ployed in rapid prototyping builds, typically less time is in- vested upfront into user research. Prototyping processes ask to build with the end-user in mind, often creating target per- sonas to manage scope. A target demographic does not waive the need for user researchers to have a strong meth- odological justification and discussion on sample limitations or testing reliability and validity. However, user research be- comes a check-box exercise that is used to validate the en- visaged product with a few demographically representative end-users. Products are built with an evaluative rather than generative approach. Evaluative techniques such as inter- views, surveys, or ethnography do not allow for an analysis of problem root-causes nor the relationship between differ- ent stakeholders or levels in a given system. The product only addresses immediate needs of the identified user demo- graphic for the current problem instead of a future-proofing, systems thinking approach that maps the people and polices impacting a social problem.

Within the design community, this difference has begun to be critically discussed as what is a user-centered versus human-centered approach (Gasson 2003). Although both practices involve focusing on people in building tech- nology, one harbors the danger of exclusion or perpetuating inequality in society. Leader in user experience research and father of the Nielsen Norman Group, Donald Norman (2005), has argued that human-centered design can cause societal harm when designing with a focus on the individual.

Oftentimes, technology products have a specific target audi- ence. Building a successful product for that particular user group might in turn create technology that results in being harmful to a different social group. A prominent example is Google’s 2015 incident where image recognition incorrectly tagged Black people as gorillas. Algorithmic bias, where alt- hough AI is trained to properly recognize White people, falls short when identifying other groups and in turn perpetuates racism. Due to the algorithmic ‘black box’, it is even more essential for cognitive designers to document robust meth- odological decisions for AI explainability.

It is important to also recognize that technology is not always the right nor the only solution for a particular group or societal problem. Methodological choices must be selected with cultural understanding of end-users in mind.

Especially with technology being a recent phenomenon, at- titude might vary based on demographics, geography, or ability. For example, Pivotal Acts, the foundation arm of the big tech software company, using human-centered design principles investigated and found that public toilets were not being utilized by women in a refugee camp because men were congregating at night around the vicinity as the only source of light in the camp.

By using an interdisciplinary approach to the crea- tion of technology, products can ensure rigorous methodo- logical processes that accounts for a diversity of perspective or limitations thereof, and most importantly in the develop- ment of AI technologies, understanding of human behavior (Barker 1964). Undoubtedly, co-creating with end-users re- sults in more applicable products. This research pushes the

Copyright © 2021 for this paper by its authors. Use permitted under Creative Commons License Attribution 4.0 International (CC BY 4.0).

(2)

design community one step further. Rather than simply al- lowing the end-user to participate in technology design, it is essential that equality and human rights are at the heart of human-centered design to ensure that technology products result in an outcome inclusive of all (Buchanan 2001). With technology’s ultimate goal being increased efficiency, prod- ucts must responsibly consider ramifications on society and strive to improve quality of life of users without impinging on the rights of other groups (Norman 2005). Effectiveness cannot come at the cost of exclusion. This research is a meta-analysis of global AI start-ups that are headquartered the Western world, evaluating their design approach. Using the ecological levels of analysis and the emphasis on both applied and theory-based research from the field of commu- nity psychology (Kelly 2006), this study will assess whether a technology company’s product mission is framed as an in- dividual or community-level solution and subsequent socie- tal impact. This paper calls for a more holistic and action- oriented approach to product design in order to enable greater useability, accessibility, inclusion, and ultimately human dignity and flourishing.

Bibliography

Barker, R. G. 1964. Ecological psychology: Concepts and methods for studying the environment of human behavior. Stanford, Cali- fornia.: Stanford University Press.

Buchanan, R. 2001. Human Dignity and Human Rights; Thoughts on the Principles of Human-Centered Design. Design Issues 17(3):

35-39.

Gasson, S. 2003. Human-Centered vs. User-centered Approaches to Information System Design. Journal of Information Technology Theory and Application 5(2): 29-46.

Kelly, J. G. 2006. Becoming ecological: An expedition into com- munity psychology. New York, New York.: Oxford University Press.

Norman, D. A. 2005. Human-Centered Design Considered Harm- ful. Interactions :14-19.

Références

Documents relatifs

This paper proposes a method and an associated “Human cEntered Sustainable Additive Manufacturing” (HESAM) tool for early design stages, for sustainable AM (environmental

Abstract: This article presents the Cogni-CISMeF project, which aims at improving the health information search engine CISMeF, by including a conversational agent

[16] who identify two groups of stakeholders taking part in a UCD process: the development team (which encompass roles having responsibility with respect to

In this frame, it is needed to observe and to analyse driving behaviours and difficulties of older drivers in ecological driving conditions (i.e. on open road), with the aim

Enfin, les formateurs participant au groupe de recherche-action se trouvent eux-mêmes dans une situation qui entretient des liens de proximité avec celles qu’ils

I European Convention on Human Rights (Council of Europe, 1950).. I Charter of Fundamental Rights of the European Union

A human-centered approach to machine learning that rethinks algorithms and interfaces to algorithms in terms of human goals, contexts, and ways of working can make machine

In this paper, the lack of quality within today’s interactive systems due to insuf- ficient software engineering methods, which don’t consider end users in terms of active