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From computational neuroscience to computational learning science: modeling the brain of the learner and the context of the learning activity

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HAL Id: hal-03018617

https://hal.inria.fr/hal-03018617

Submitted on 23 Nov 2020

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From computational neuroscience to computational learning science: modeling the brain of the learner and

the context of the learning activity

Margarida Romero, Frédéric Alexandre, Lisa Roux, Gérard Giraudon, Thierry Viéville

To cite this version:

Margarida Romero, Frédéric Alexandre, Lisa Roux, Gérard Giraudon, Thierry Viéville. From com-putational neuroscience to comcom-putational learning science: modeling the brain of the learner and the context of the learning activity. SophIA-summit 2020, Nov 2020, Sophia-Antipolis / Virtual, France. 2020. �hal-03018617�

(2)

From computational neuroscience to computational learning science:

modeling the brain of the learner and the context of the learning activity.

Margarida Romero1, Frédéric Alexandre2, Lisa Roux1, Gérard Giraudon3, Thierry Viéville2,1

1. LINE research lab, Université Côte d’Azur, France 2. Mnemosyne Inria Team, France

3. EducAzur & Inria, France

LINE research lab has

developed a methodology for the analysis of

human creative

problem-solving

through a digital manipulative

task-oriented approach.

Ill-defined problem

engaging the participants in a task which goal requires to explore the four

unknown cubes placed in front of the participant. The affordances are important in the process of

understanding the material and its features to

configure it in a way to solve the problem (goal state)

Goal :

“build a

vehicle moving from a red point to a

black point” In

Computational neuroscience

and bioinspired artificial

intelligence (AI)

, different studies aim at understanding the mechanisms of

perception such as shape recognition and sensori-motor coordination such as

grasping or pinching. A step further, as in the Mnemosyne research program, cognitive mechanisms are analyzed to better

understand brain circuits responsible for reasoning and problem-solving, by a

biological or algorithmic agent.

even on simple tasks of problem-solving, we do not yet have a model that encounters the underlying

cognitive processes of the learner's brain

, in link with the dynamic state of the activity system

assessment that takes place at the task level. ⇒ the AIDE research program aims to build such models to

better understand the

interaction between brain processes and problem-solving activity from a

behavioral perspective

analysed based on learning analytics generated automatically, also through the

human analysis of this activity based on coding schemes.

T1

T2

T3 T4

T5

MEASURING LEARNING ANALYTICS during unplugged or tangible playful activities with low-cost devices in order to use them in concrete learning environment:

Here computational thinking competences related to algorithm, data representation and information coding is targeted, in an autonomous learning setup.

Monitoring such activity influences the learning paradigm, involving the learner in a learning to learn process.

The French National Direction of Digital Education (DNE) at the Ministry Of Education (MENJS) has selected the LINE research team for being responsible of one of the 9 thematic workforces. The GTnum 9 is devoted to the advancement of Artificial

Intelligence in Education.

COGNITIVE NEUROSCIENCE MODELING of executive functions allows to model the learner involved in a precise learning task. For instance, the prefrontal cortex encodes the

outcome, or value, of an action (orbitofrontal), while action decision making and working memory is located in the dorsolateral part, in link with the basal ganglia for action

selection and action reward processing and other brain Structures.

Considering this effective functional model of brain functions allows us to provide an operational model of the learner behavior, in link with machine learning algorithms, such as reinforcement learning.

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