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Sea Grant College Program

Massachusetts Institute of Technology Cambridge, Massachusetts 02139 Project No. 2008-ESRDC-01-LEV

ARCHITECTURAL MODEL TO ENABLE POWER SYSTEM TRADEOFF STUDIES (PPT presentation)

C. Chryssostomidis, J. Chalfant, D. Hanthorn, et al.

(2)

A

rchitectural Model to

A

rchitectural Model to

Eb

l

P

S

Eb

l

P

S

E

na

bl

e

P

ower

System

E

na

bl

e

P

ower

System

Tradeoff

Studies

Tradeoff

Studies

Tradeoff

Studies

Tradeoff

Studies

Chrys ChryssostomidisChrys Chryssostomidis

Julie Chalfan

t

Julie Chalfan

t

JJ

(3)

GoalGoalGoalGoal



Overall architectural model for an

all

Overall architectural model for an

all--electric shi

p

electric shi

ppp



FullyFully--integrated physicsintegrated

physics--based simulation of electrical, based simulation of electrical,

hydrodynamic, thermal, and structural components of hydrodynamic, thermal, and structural components of ship

operating

in

seaway

ship

operating

in

seaway

ship

operating

in

seaway

.

ship

operating

in

seaway

.



An earlyAn

early--stage design tool capable of performing stage design tool capable of performing

tradeoff studies on concepts such as tradeoff studies on concepts such as



A

C vs.

DC distribution

A

C vs.

DC distribution



frequency and voltage levelfrequency and voltage level

dt

ti

dt

ti



energy an

d power managemen

t op

tions

energy an

d power managemen

t op

tions



effect of

arrangements and

topology

effect of

arrangements and

topology

(4)

MetricsMetricsMetricsMetrics



W

ei

gh

t

W

ei

gh

t

gg



VolumeVolume



Efficiency/Fuel

C

onsumption

Efficiency/Fuel

C

onsumption



Efficiency/Fuel

Consumption

Efficiency/Fuel

Consumption



CostCost



Reliability (Quality of Service)Reliability (Quality of Service)



Survivabilit

y

Survivabilit

y

(5)

Naval

Architecture

M

odel

Naval

Architecture

M

odel

Naval

Architecture

Model

Naval

Architecture

Model



Begin with balanced design of ship envelope, bulkheads, decksBegin with balanced design of ship envelope, bulkheads, decks



Zonal arrangement of major equipmentZonal arrangement of major equipment



Zonal distribution of systemsZonal distribution of systems



Tool used: ParamarineTool used: Paramarine



Very

high

level

model

but

can

m

onitor

usual

naval

architecture

Very

high

level

model

but

can

m

onitor

usual

naval

architecture



Very

high

level

model

but

can

monitor

usual

naval

architecture

Very

high

level

model

but

can

monitor

usual

naval

architecture

(6)

Distributed

System

Model

Distributed

System

Model

Distributed

System

Model

Distributed

System

Model

Pa

ramarine

(7)

Distributed

System

Model

Distributed

System

Model

Distributed

System

Model

Distributed

System

Model

Sim

ulink

(8)

Distributed

System

Model

Distributed

System

Model

Electrical LoadsElectrical Loads

Distributed

System

Model

Distributed

System

Model



PropulsionPropulsion



RadarRadar

Distribution Distribution



Pulsed WeaponPulsed Weapon



Load Centers in each zoneLoad Centers in each zone



Energy

Storage

Energy

Storage

SystemSystem



Zonal DistributionZonal Distribution



Energy

Storage

Energy

Storage



Ring Bus (initially)Ring Bus (initially)



Load Centers modeled as Load Centers modeled as lump

parameters

lump

parameters

lump

parameters

lump

parameters



(9)

Damage

Model

Damage

Model

Damage

Model

Damage

Model



Center

and

radius

Center

and

radius



Center

and

radius

Center

and

radius



Anything within radius

is

destroyed

Anything within radius

is

destroyed

Tb

k

fi

d

d

i

l

i

Tb

k

fi

d

d

i

l

i



T

race systems

bac

k to

first un

damage

d

iso

lat

ion

T

race systems

bac

k to

first un

damage

d

iso

lat

ion

pointpoint

(10)

Overall

Architectural

Model

Overall

Architectural

Model

Overall

Architectural

Model

Overall

Architectural

Model



Notional

Ship

Notional

Ship



Notional

Ship

Notional

Ship



(11)

Paramarine

Design

Paramarine

Design

Paramarine

Design

Paramarine

Design



Began

w

ith

a

balanced

low

Began

w

ith

a

balanced

low

--level

F

rigate

design

level

F

rigate

design



Began

with

a

balanced

low

Began

with

a

balanced

low

level

Frigate

design

level

Frigate

design



Initial power requirementsInitial power requirements

80MW

P

l

i

80MW

P

l

i



80MW

P

ropu

ls

ion

80MW

P

ropu

ls

ion



37MW Estimated future electric

loading

37MW Estimated future electric

loading



6 vertical

zones

6 vertical

zones



At least

1 PGM per zone

(except

1

At least

1 PGM per zone

(except

1 –

–E

SM

?)

ESM?)

(12)

Zonal

and

Machinery

L

ayout

Zonal

and

Machinery

L

ayout

Zonal

and

Machinery

Layout

Zonal

and

Machinery

Layout

(13)

Design Challenges/Possible Design Challenges/Possible

SolutionsSolutions



Gas

turbine

exhaust

fore

and

aft

Gas

turbine

exhaust

fore

and

aft



Gas

turbine

exhaust

, fore

and

aft

Gas

turbine

exhaust

, fore

and

aft



Diesels would give more flexibilityDiesels would give more flexibility



Moving

the

bridge

location

Moving

the

bridge

location



Moving

the

bridge

location

Moving

the

bridge

location



Restricting Helo operationsRestricting Helo operations

PMM

l

PMM

l



PMM

p

lacemen

t

PMM

p

lacemen

t



(14)

Survivability

M

etric

Survivability

M

etric

Survivability

Metric

Survivability

Metric



Mana

geable sco

pe

Mana

geable sco

pe

-useful in earl

y sta

ge desi

gn

useful in earl

y sta

ge desi

gn

gpgp

yg

g

yg

g



Prioritizing loads:Prioritizing loads:



Survive the

damage

Survive the

damage



Ct

i

t

t

Ct

i

t

t



C

on

tinue

to opera

te

C

on

tinue

to opera

te



Perform its

mission

Perform its

mission



Can be applied to:Can be applied to:



Electrical PowerElectrical Power



Chill waterChill water



SeawaterSeawater

Vi

l

i

Vi

l

i



V

ent

ilat

ion

V

ent

ilat

ion



Changes in fidelity of analysis by altering

level of system

Changes in fidelity of analysis by altering

level of system

(15)

Electric Load Priorit

y

Electric Load Priorit

yyy

1. Power

Generation

1. Power

Generation



PGMs and required

auxiliaries

PGMs and required

auxiliaries

9. Full

Flight

Operations

9. Full

Flight

Operations



All flight

equipment incl. refueling

All flight

equipment incl. refueling

2. Damage Control2. Damage Control



Fire fighting,

dewatering, IC

Fire fighting,

dewatering, IC

3. Basic Mobility3. Basic Mobility



4kt

l

i

d

t

i

t

4kt

l

i

d

t

i

t

10. Increased

Offense

10. Increased

Offense



Medium Radar,

addl weapons

Medium Radar,

addl weapons

11.

Increase Speed to 20

knots

11.

Increase Speed to 20

knots

12

Mi

ll

M

h

i

l

12

Mi

ll

M

h

i

l



4kt

propu

ls

ion an

d s

teer

ing sys

tem

4kt

propu

ls

ion an

d s

teer

ing sys

tem

4. Self

Defense

4. Self

Defense



Sufficient sensors

and

weapons

Sufficient sensors

and

weapons

5.

Exterior

Communications

5.

Exterior

Communications

12

. Mi

sce

llaneous

M

ec

han

ica

l systems

12

. Mi

sce

llaneous

M

ec

han

ica

l systems



Compressors, RO units,

etc.

Compressors, RO units,

etc.

13. Full

Offense

13. Full

Offense



Full

Radar,

hi

Full

Radar,

hi

--energy

weapon

energy

weapon

5.

Exterior

Communications

5.

Exterior

Communications



All excommsAll excomms

6. Helo

and Boat Recovery

6. Helo

and Boat Recovery



Lights, RAST,

boat davits

Lights, RAST,

boat davits

Full

Radar,

hi

Full

Radar,

hi

energy

weapon

energy

weapon

14.

Increase Speed to 25

knots

14.

Increase Speed to 25

knots

15. All non15. All

non--vital loadsvital loads



Laundry, Galley,

heat,

etc.

Laundry, Galley,

heat,

etc.

7.

Increase Speed to 10 knots

7.

Increase Speed to 10 knots

8. Basic Offense8. Basic Offense



Min Radar,

weapon, ship control

Min Radar,

weapon, ship control

syssys

16. Increase

to

Maximum

Speed

16. Increase

to

Maximum

Speed

syssys

(16)

Proposed Survivability

Tiers

Proposed Survivability

Tiers

A

Ship

lik

ely

to

be

lost

w

ith

the

loss

of

ov

er

25%

embark

ed

personnel

A

Ship

lik

ely

to

be

lost

with

the

loss

of

ov

er

25%

embark

ed

personnel

B

Ship

lik

ely to be lost

with the loss

25% or under embark

ed

personnel

C

Does not

meet P

ow

er Generation

and Damag

e

Control

-S

hip's status

is

lik

ely to

contin

ue

to

deg

rade

contin

ue

to

deg

rade

D

Meets P

ow

er

Generation

and Damag

e

Control-Ship

is able to

combat existing

damag

e but is

vulnerable to fur

ther threats

.

E

M

B

i

M

bili

d

S

lf

D

f

Ib

l

i

i

lf

i

h

E

M

eets

B

as

ic

M

obili

ty an

d

Se

lf

D

ef

ense

-Is a

bl

e to susta

in

itse

lf

ag

ai

nst t

he enem

y.

F

Meets Exterior Comm

unications

and Helicopter

and Boat

R

eco

ve

ry

-B

asic

functionality without

offense

.

G

Meets

Increased

Speed, Basic

Offense

-C

an perfor

m

at

least

one primar

y mission

H

Meets Full Flight

Operations

and Increased Offense

-C

an

perfor

m

most or all

primar

y missions

I

Meets Increased

Speed, Mec

hanical Ser

vices and Full Offense

-A

s

far as

a militar

y

asset, unaffected

J

Com

plete

functionality

-all loads are filled

(17)

Survivability

C

alculation

Survivability

C

alculation

––

First

M

etric

First

M

etric

Survivability

Calculation

Survivability

Calculation

First

Metric

First

Metric



Highest

tier

achieved

w

hile

also

meeting

lower

Highest

tier

achieved

w

hile

also

meeting

lower



Highest

tier

achieved

while

also

meeting

lower

Highest

tier

achieved

while

also

meeting

lower

tier requirementstier requirements



To

meet

the

tier

requirements

the

B

oolean

To

meet

the

tier

requirements

the

B

oolean



To

meet

the

tier

requirements

the

Boolean

To

meet

the

tier

requirements

the

Boolean

statement must

be

satisfied

statement must

be

satisfied



Ep

l

t

tS

lf

D

f

Ep

l

t

tS

lf

D

f



E

xam

pl

e

to mee

t S

elf

D

ef

ense:

E

xam

pl

e

to mee

t S

elf

D

ef

ense:



SeaRAM

OR sensor AND

decoy system

SeaRAM

OR sensor AND

decoy system



Exam

ple to meet Tier E:

Exam

ple to meet Tier E:pp



Self Defense AND

Basic

Mobility AND

Tier

D

Self Defense AND

Basic

Mobility AND

Tier

D

--i

mplies implies

(18)

Survivability

C

alculation

Survivability

C

alculation

––

Second

Metric

Second

Metric

Survivability

Calculation

Survivability

Calculation

Second

Metric

Second

Metric



Total

load

value

of

all

system

loads

that

can

be

Total

load

value

of

all

system

loads

that

can

be



Total

load

value

of

all

system

loads

that

can

be

Total

load

value

of

all

system

loads

that

can

be

servicedserviced



Uses

surviving

G

enerators

and

loads

along

with

Uses

surviving

G

enerators

and

loads

along

with



Uses

surviving

Generators

and

loads

along

with

Uses

surviving

Generators

and

loads

along

with

surviving connectivity

to return a weighted

score

surviving connectivity

to return a weighted

score

(19)

Survivability

M

etric

C

alculation

Survivability

M

etric

C

alculation

Survivability

Metric

Calculation

Survivability

Metric

Calculation



Calculation

process

Calculation

process



Calculation

process

Calculation

process



Dijkstra’s algorithmDijkstra’s algorithm



linear

programming

linear

programming



linear

programming

linear

programming



Four examplesFour examples



full operationfull operation



large PGMs

isolated

large PGMs

isolated



zones isolatedzones isolated



zone 4

damaged

zone 4

(20)

Dijkstra

’s

A

lgorithm

Dijkstra

’s

A

lgorithm

Dijkstra

s

Algorithm

Dijkstra

s

Algorithm



calculates the lowest wei

ght

path

calculates the lowest wei

ght

path

gpgp



from

a

single node to each other node

from

a

single node to each other node



in

a

directed

weighted

graph

in

a

directed

weighted

graph



in

a

directed

, weighted

graph

in

a

directed

, weighted

graph

(21)

Linear

Programming

Linear

Programming

Linear

Programming

Linear

Programming



find the maximum

of

find the maximum

of

f * xf * x



hh

ff

i

th

i

ht/p

i

it

f

filli

l

d

i

th

i

ht/p

i

it

f

filli

l

d



w

here

w

here

ff

ii

is

th

e we

ig

ht/p

ri

or

ity o

f

filli

ng

loa

d

is

th

e we

ig

ht/p

ri

or

ity o

f

filli

ng

loa

d

xx

ii



subject to linear constraints such that subject to linear constraints such that

ll

i

d

b

ll

i

d

b

≤≤

hi

f

hi

f



tota

l power supp

lie

d

by a generator

tota

l power supp

lie

d

by a generator

≤≤

th

e capac

ity o

f

th

e capac

ity o

f

the generator, the generator,



the

total

power

supplied

to

a

load

the

total

power

supplied

to

a

load

≤≤

the

size

of

the

the

size

of

the



the

total

power

supplied

to

a

load

the

total

power

supplied

to

a

load

≤≤

the

size

of

the

the

size

of

the

load, load,



a

generator onl

y su

pp

lies

power to a

load for which

a

generator onl

y su

pp

lies

power to a

load for which

gy

pp

p

gy

pp

p

connectivity exists

between the

generator and

the

connectivity exists

between the

generator and

the

load. load.

(22)

Ring Bus with ZEDSRing Bus with ZEDS

Zl

L

d

Zl

L

d



Z

ona

l L

oa

d

Z

ona

l L

oa

d

Centers Centers



Pro

pulsion

Pro

pulsionpp



RadarRadar



(23)
(24)

Full

Operation

Full

Operation

Full

Operation

Full

Operation



Sur

vi

vability

T

ier

J:

C

omplete

functionality

Sur

vi

vability

T

ier

J:

C

omplete

functionality

--allall



Sur

vi

vability

Tier

J:

Complete

functionality

Sur

vi

vability

Tier

J:

Complete

functionality

--all

all

loads are filledloads are filled



S

i

bilit

S

=

100%

S

i

bilit

S

=

100%



Sur

vi

va

bilit

y

Score

=

100%

Sur

vi

va

bilit

y

Score

=

100%

(25)

Full

Operation

Full

Operation

Full

Operation

Full

Operation

STBD PORTSTBD PORT 1 2 3 4 5 6 PULSE RADAR PMM PMM 1 2 3 4 5 6 PULSE RADAR PMM PMM POWER GENE 100 100 100 100 100 100 POWER GENE 100 100 100 100 100 100 -POWER GENE 100 100 100 100 100 100 POWER GENE 100 100 100 100 100 100 DC 100 100 100 100 100 100 DC 100 100 100 100 100 100 --

BASIC MOBILITY BASIC MOBILITY

-- 100 100 -- 100 100 -- ----100 ----100----100 ----100 SELF DEFENSE 100 100 100 100 SELF DEFENSE 100 100 100 100 100 100 -- ----EXCOMMEXCOMM ----100 100 100 100 -EXCOMM EXCOMM 100 100 100 100 HELO/BOAT HELO/BOAT -- 100 100 -- 10 KTS 10 KTS -- 100 100 --BASIC OFFENSE 100 100 100 100 100 100 BASIC OFFENSE 100 100 100 100 100 100 100 100 -- ----FULL F LIGHT OPS FULL F LIGHT OPS -100100 -FULL FLIGHT OPS FULL FLIGHT OPS 100 100

INCR OFFENCE 100 INCR OFFENCE 100

100 100 100 100 -- 100 100 -- 20 KTS 20 KTS -- 100 100 -- ----100 ----100----100 ----100 MISC MECH 100 100 100 100 100 100 MISC MECH 100 100 100 100 100 100 -- ----FULL O FFENSE FULL O FFENSE -100 100 100 100 100 100 100 100 -FULL OFFENSE FULL OFFENSE 100 100 100 100 100 100 100 100 25 KTS 25 KTS -- ----100 ----100----100 ----100 NONNON--VITAL 100 100 100 100 100 100 VITAL 100 100 100 100 100 100 --

MAX SPEED MAX SPEED

-- ----100 ----100----100 ----100

(26)

Large

P

GMs

Isolated

Large

P

GMs

Isolated

Large

PGMs

Isolated

Large

PGMs

Isolated



Survivability

T

ier

I:

M

eets

Increased

Speed

Survivability

T

ier

I:

M

eets

Increased

Speed



Survivability

Tier

I:

Meets

Increased

Speed

,

Survivability

Tier

I:

Meets

Increased

Speed

,

Mechanical Services and

Full

Offense

Mechanical Services and

Full

Offense

--A

s f

ar

a

s

As far as

a

m

ilitary

asset

unaffected

a

m

ilitary

asset

unaffected

a

military

asset

, unaffected

a

military

asset

, unaffected



Survivability Score =

92%

Survivability Score =

92%

(27)

Large

P

GMs

Isolated

Large

P

GMs

Isolated

Large

PGMs

Isolated

Large

PGMs

Isolated

STBD PORTSTBD PORT 1 2 3 4 5 6 PULSE RADAR PMM PMM 1 2 3 4 5 6 PULSE RADAR PMM PMM POWER GENE 100 100 100 100 100 100 POWER GENE 100 100 100 100 100 100 -POWER GENE 100 100 100 100 100 100 POWER GENE 100 100 100 100 100 100 DC 100 100 100 100 100 100 DC 100 100 100 100 100 100 --

BASIC MOBILITY BASIC MOBILITY

-- 100 100 -- 100 100 -- ----100 ----100----100 ----100 SELF DEFENSE 100 100 100 100 SELF DEFENSE 100 100 100 100 100 100 -- ----EXCOMMEXCOMM ----100 100 100 100 -EXCOMM EXCOMM 100 100 100 100 HELO/BOAT HELO/BOAT -- 100 100 -- 10 KTS 10 KTS -- 100 100 --BASIC OFFENSE 100 100 100 100 100 100 BASIC OFFENSE 100 100 100 100 100 100 100 100 -- ----FULL F LIGHT OPS FULL F LIGHT OPS -100100 -FULL FLIGHT OPS FULL FLIGHT OPS 100 100

INCR OFFENCE 100 INCR OFFENCE 100

100 100 100 100 -- 100 100 -- 20 KTS 20 KTS -- 100 100 -- ----100 ----100----100 ----100 MISC MECH 100 100 100 100 100 100 MISC MECH 100 100 100 100 100 100 -- ----FULL O FFENSE FULL O FFENSE -75 75 93 72 75 75 93 72 -FULL OFFENSE FULL OFFENSE 75 75 93 72 75 75 93 72 25 KTS 25 KTS -- ----0 ----0----0 ----0 NONNON--VITAL 0 0 0 0 0 0 VITAL 0 0 0 0 0 0 --

MAX SPEED MAX SPEED

-- ----0 ----0----0 ----0

(28)

Zones

Isolated

Zones

Isolated

Zones

Isolated

Zones

Isolated



Sur

vi

vability

Tier H: Meets Full Flight

Sur

vi

vability

Tier H: Meets Full Flight

Operations and

Increased Offense

Operations and

Increased Offense

--C

an

Can

perfor

m most or all primar

y missions

perfor

m most or all primar

y missions



Sur

vi

vabilit

y Score =

73%

Sur

vi

vabilit

y Score =

73%

yy

(29)

Zones

Isolated

Zones

Isolated

Zones

Isolated

Zones

Isolated

STBD PORTSTBD PORT 1 2 3 4 5 6 PULSE RADAR PMM PMM 1 2 3 4 5 6 PULSE RADAR PMM PMM POWER GENE 0 100 100 100 100 100 POWER GENE 0 100 100 100 100 100 -DC 0 100 100 100 100 100 DC 0 100 100 100 100 100 --

BASIC MOBILITY BASIC MOBILITY

-- 100 100 -- 100 100 -- ----100 ----100 ----100 ----100 SELF DEFENSE 0 100 100 100 SELF DEFENSE 0 1 00 100 100 100 100 -- EXCOMM EXCOMM --100 --100 --100 --100 - - -HELO/BOAT -HELO/BOAT -- 100 100 -- 10 KTS 10 KTS -- 100 100 --BASIC OFFENSE 0 100 100 100 100 100 BASIC OFFENSE 0 100 1 00 100 100 100 100 100 --

FULL FLIGHT OPS FULL FLIGHT OPS

-1 00 100

-INCR OFFENCE 0 -INCR OFFENCE 0

100 100 100 100 -- 100 100 -- 20 KTS 20 KTS -- 100 100 -- ----100 ----100 ----100 ----100 MISC MECH 0 100 100 100 100 100 MISC MECH 0 100 100 100 100 100 --

FULL OFFENSE FULL OFFENSE

-1 00 100 0 100 1 00 100 0 100 -25 KTS -25 KTS -- ----100 ----100 ----100 ----100 NONNON--VITAL 0 100 100 100 100 100 VITAL 0 100 1 00 100 100 100 --

MAX SPEED MAX SPEED

-- ----35 81 ----35 81

(30)

Zone

4

D

amaged

Zone

4

D

amaged

Zone

4

Damaged

Zone

4

Damaged



Sur

vi

vability

Tier I: Meets

Increased

Speed,

Sur

vi

vability

Tier I: Meets

Increased

Speed,

Mec

hanical Ser

vices and

Full Offense

Mec

hanical Ser

vices and

Full Offense

--A

s f

ar

a

s

As far as

a militar

y

asset, unaffected

a militar

y

asset, unaffected



Sur

vi

vabilit

y Score =

94%

Sur

vi

vabilit

y Score =

94%

yy

(31)

Zone

4

D

amaged

Zone

4

D

amaged

Zone

4

Damaged

Zone

4

Damaged

STBD PORTSTBD PORT 1 2 3 4 5 6 PULSE RADAR PMM PMM 1 2 3 4 5 6 PULSE RADAR PMM PMM POWER GENE 100 100 100 0 100 100 POWER GENE 100 100 100 0 100 100 POWER GENE 100 100 100 0 100 100 POWER GENE 100 100 100 0 100 100 -DC 100 100 100 0 100 100 DC 100 100 100 0 100 100 --

BASIC MOBILITY BASIC MOBILITY

-- 100 100 -- 100 100 -- ----1 00 100 1 00 100 SELF DEFENSE 100 100 100 0 SELF DEFENSE 100 100 100 0 100 100 -- ----EXCOMMEXCOMM 100 100 100 100 EXCOMM EXCOMM --100 100 100 100 -HELO/BOAT -HELO/BOAT -- 100 100 -- 10 KTS 10 KTS -- 100 100 --BASIC OFFENSE 100 100 100 0 100 100 BASIC OFFENSE 100 100 100 0 100 100 100 100 -- ----FULL F LIGHT OPS FULL F LIGHT OPS 100100 FULL FLIGHT OPS FULL FLIGHT OPS -100 100

-INCR OFFENCE 100 -INCR OFFENCE 100

100 0 100 0 -- 100 100 -- 20 KTS 20 KTS -- 100 100 -- ----1 00 100 1 00 100 MISC MECH 100 100 100 0 100 100 MISC MECH 100 100 100 0 100 100 -- ----FULL O FFENSE FULL O FFENSE 100 100 100 100 100 100 100 100 FULL OFFENSE FULL OFFENSE -100 100 100 100 100 100 100 100 -25 KTS -25 KTS -- ----1 00 100 1 00 100 NONNON--VITAL 100 100 100 0 100 100 VITAL 100 100 100 0 100 100 --

MAX SPEED MAX SPEED

-- ----28 100----28 100

(32)

SummarySummarySummarySummary



Overall

A

rchitectural

Model

Overall

A

rchitectural

Model

Overall

Architectural

Model

Overall

Architectural

Model



Notional ShipNotional Ship



Distribution S

ystem

Distribution S

ystemyy



Damage ModelDamage Model



MetricsMetrics



TwoTwo--fold Survivability

Metric

fold Survivability

Metric



Survivabilit

y Tiers

Survivabilit

y Tiersyy



(33)

Backup

Slide

Backup

Slide

Backup

Slide

Backup

Slide

(34)

Proposed Survivability

Tiers

Proposed Survivability

Tiers

A S

hip likely to be lost with the

loss of over 25% embarked

personnel

B

S

hip likely to be lost with the

loss 25% or under embarked personnel C Does not meet Power G eneration and Damage Control -Ship 's s tatus is likely to c ontinue to degrade C Does not meet Power Generation and Damage Control Ship s status is likely to continue to degrade D

Meets Power Generation and Dama

ge Control-Ship is able to combat exis ting damage but is vulnerable to

further threats. Minimum requirements:

one oper

ational generator with

associat

ed auxiliaries, two

firepumps.

Meets Basic

Mobility and Self

Defense

-Is

able to

sustai

n itself against the enemy

. E M inimum requireme nts: achieve 4 knots

with steering, one se

lf-defense system (either a CIWS/SeaRAM or a sensor and associated missile decoy system). F Meets Exterior Communications and Helicopter

and Boat Recovery

-B

as

ic functionality

without of

fense.

Minimum requirements: one operational

mo de of exterior communications, close-in radar , able to recover helicopter and boat. G

Meets Increased Speed and Basic

Of

fense

-C

an perform at

least one primary mission

Minimum requirements:

operate at

10 knots, perform

one primary mission.

H

Meets

Full Flight Operations

and Increased

Of

fense

-C

an perform mo

st or all primary missions

Minimum requirements:

flight

operations,

two primary missions

I

Meets Increased

Speed, Mechanical

Services and Full

Of fense -A s far as a military asset, unaf fected Minimum requirements: power to all loads at this level and below J Complete functionality -a

ll loads are fulfilled

Minimum requirements:

fulfill

all loads, including

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