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Pour un domaine donné comme celui de l’interaction homme machine qu’est ce qui définit les limites de

l’espace problème ? Si la pensée divergente permet d’établir différents chemins, n’est-il pas possible pour

un domaine donné d’optimiser cette pluralité ? Si la pensée convergente nous fournit les leviers nécessaires

à l’exploration des possibles, quels sont ces leviers pour le domaine des IHM ?

Ces questions apparaissent particulièrement pertinentes pour un domaine où les solutions et leurs

alternatives possibles sont particulièrement nombreuses. C’est le cas des Systèmes Interactifs Mixtes, dont

l’espace de conception est constitué non seulement de celui du domaine de l’IHM mais aussi d’un grand

nombre de dimensions de variabilité additionnelles. Ce sera l’objectif du Chapitre 2.

De plus, nous pouvons nous interroger sur la capacité des ressources de conception actuelles à supporter

ces grands principes. Dans le Chapitre 3, nous allons tenter de répondre en partie à ces questions en

explorant l’ensemble des ressources dédiées à la conception des systèmes interactif mixtes. A l’issue de

cette revue nous tenterons d’identifier la ou les ressources de conception pouvant assister au mieux une

exploration collaborative de l’espace de conception et donc par voie de conséquence engendrer de

manière systématique une forme de créativité.

5

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