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A Controlled Interface for Interactive Drama

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Proceedings Chapter

Reference

PastMaster@storytelling: A Controlled Interface for Interactive Drama

SZILAS, Nicolas, KAVAKLI, Manolya

Abstract

In this paper, we describe a controlled interface for Interactive Drama, PastMaster@Storytelling. PastMaster is used for interacting with an Interactive Drama engine.

The paper discusses the test results regarding the usability of the interface.

SZILAS, Nicolas, KAVAKLI, Manolya. PastMaster@storytelling: A Controlled Interface for Interactive Drama. In: E. Edmonds, D. Riecken, C.L. Paris & C.L. Sidner. IUI '06 Proceedings of the 11th international conference on Intelligent user interfaces. New York, NY : ACM Press, 2006. p. 288-290

DOI : 10.1145/1111449.1111513

Available at:

http://archive-ouverte.unige.ch/unige:55163

Disclaimer: layout of this document may differ from the published version.

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PastMaster@Storytelling

A Controlled Interface for Interactive Drama

Nicolas Szilas, Manolya kavakli

Computing Department

Macquarie University, Australia {nicolas,manolya}@ics.mq.edu.au

GUIs for Interactive Drama

Definition: Interactive Drama is an experience, where the audience acts as a character by making decisions on each character's actions in a story

NEW:

PastMaster

Free interfaces

text-based speech-based list sentence-based object-based history-based

Controlled interfaces

Façade Beyond Good and Evil Sentient The Sims

Mateas & Stern, 2004 Ubisoft Psygnosis Maxis

PastMaster

History (the past)

Stage (the present)

Potential actions (the future)

Selected element

Addressee selection

An adaptive Interface

First level – The list of events in the history is

always growing. This offers more and more selectable

texts to the user.

Second level – Following a given piece of text selected by the user, the list of

proposed actions depends on the context.

Evaluation

Protocol: 4 subjects interacting 10 minutes with the story, followed by a questionnaire.

The principle is understood and accepted

Difficult to access elements into the history

Users do not think beforehand of the action to play

Future work

Improve the interface – Structure the history – Search the history

Other applications

– Information search

– Personal e-mail management

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