Artificial Intelligence An introduction
Alain Mille
LIRIS CNRS UMR 5205
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Summary
• Part I – AI short history
• Part II – AI basics > formal systems
• Part III – Knowledge Based Systems
• Part IV – Knowledge Engineering
• Part V - Ontologies
• Part VI – Case-Based Reasoning
• Part VII – AI challenges and AI for robotics
Part I
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Artificial intelligence
…born only few years after computers…
• https://www.aaai.org/AITopics/html/history.html
• Official birth date : 1956, Darmouth College (New Hampshire, USA)
– John McCarthy (logics supporter)
– Marvin Minsky (dynamic schemes supporter)
• Computer « thinking machines »
– Computer Brain
Pioneers
• [1936] Turing : Universal Turing Machine
• [1945]
Von Neumann : computer architecture
• [1948] Wiener : cybernetics
• [1948] Shannon : information theory
• [1949] Mc Culloch and Pitts :
neural networks (physiological approach)
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First AI programs
• Newell, Simon and Shaw write a program in logics for theorem proof [1956!]
• They generalize the process through what they call a GENERAL PROBLEM SOLVER (GPS). A GPS solves a problem by exploring possible
ways to go from an initial state to a state
satisfying the goal to reach. A set of operators allows to move from one state to one another. A path going from the starting state to a state
satisfying the goal is a solution (the optimal
solution is the shortest path).
First challenges…
• Computers playing chess -> first win in 1997 Deep Blue wins Kasparov
• IQ Test (Evans 1963) : finding “logical”
mapping between series of pictures.
• Constraint Solving Approach (Waltz 1975)
• “Natural language” processing (Eliza,
Weizenbaum 1965) (SHRDLU, Winograd
1971)
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Expert Systems
• [seventies, eighties, until now…] a dream…or a nightmare?
– DENDRAL (Chemical application)
– MYCIN (Medical application -> THE model) – Hersay II (Speech understanding)
– Prospector (Geology)
• Expert Systems Generators
– GURU
– CLIPS
Part II
AI Basics
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Formal systems for inference processes
• How to build systems able to infer true things from other true things…(of the world!)
– Symbolic approaches – Formal descriptions
– Syntactic reformulations
– Semantic declarations
Formal system
For building a formal system, we need :
1. An alphabet, i.e. a set of symbols (not necessary characters)
2. A process to build expressions (not necessary
concatenation) => Expression Building Process (EBP) 3. A set of axioms , i.e. expressions written according to 1 and 2. These expressions belongs (arbitrarily) to the
“system” (are “true”)
4. Derivation rules which, starting from existing axioms, are able to produce theorems (expressions belonging now to the system) and which can be applied (to
produced theorems) in order to produce new ones.
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Example of a formal system !
• PEO System
– alphabet = set of 3 symbols "p" , "e" , and “o"
– EBP = concatenation – axiom = opoeoo
– Derivation rules :
• R1 : if an expression AeB is a theorem (where "A" and “B” stand for any suite of "o", "p", or "e"), then expression oAeBo is also a
theorem.
• R2 : if an expression AeB is a theorem , then expression AoeoB is also a theorem.
• Questions
– Q1 = oopooeoooo is a theorem?
– Q2 = opooeoooo ?
– Q3 = opopoeooo ? .
Theorem demonstration
• This system is semi-decidable because we have a provable process to decide that an expression is a theorem, but we do not have a provable process to decide that an
expression is not a theorem.
opoeoo
oopoeooo opooeooo
R1 R2
ooopoeoooo oopooeoooo
R1 R2
As you are humans (having learned mathematical addition) it should be helpful to read « p » as « plus », o as « one » and « e »
as « equals » (opoeo one plus one equals one one)
Part III
Knowledge Based Systems
=> Knowledge Based System
Domain knowledge
(Rules, constraints, cases, …) [Axioms]
Facts Fi
[Axioms and Theorems]
Inference Engine
Kinds of possible requests :
- Is F12 inferable from F6 and F14?
- What is inferable from F2 or F7?
- How F13 could be inferred (which Fi could lead to F13)?
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A (simple) KBS
• Alphabet (symbols)
– Distance_<_2km distance_<_300km walking
travelling_by_train travelling_by_plane having_a_phone
going_to_the_agency calling_the_agency buying_a_ticket
trip_duration_>_2_days being_a_civil_servant ( )
not /*(negation)
^ /*(and, conjunction)
-> /*(implies)
Expression Building Process
• expression := symbol
• expression := ( expression )
• expression := not expression
• expression := expression1 ^ expression2
• expression := expression1 -> expression2
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Axioms
• Rules
– R1 : distance_<_2km -> walking
– R2 : ((not distance_<_2km) ^ distance_<_300km) ->
travelling_by_train
– R3 : (not distance_<_300km) -> travelling_by_plane – R4 : (buying_a_ticket ^ having_a_phone) ->
calling_the_agency
– R5 : (buying_a_ticket ^ (not having_a_phone)) ->
going_to_the_agency
– R6 : travelling_by_plane -> buying_a_ticket
– R7 : (trip_duration.>.2_days ^ being_a_civil_servant) ->
(not travelling_by_plane)
• Facts
– F1 : (not distance_<_300km) – F2 : having_a_phone
Inference Engine
• It works
• While it works
– It does’nt work – Loop on Ri
• Loop on not tagged Fj
– if Ri fits the pattern "Fj -> Fk"
» add Fk to Facts
» tagg Fj
» It works – else
» loop on Fl
if Ri fits the pattern "Fj ^ Fl ->..."
add Fm = (Fj ^ Fl) to the Facts tagg Fj
it works endif
» endloop /* FI – endif
• Endloop /*Fj – Endloop /Ri
• endwhile
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How things are called…
• R axioms are called RULES
– Left part (of ->) : premises (conjunction of)
– Right part (of ->) : Consequents (conjunction of)
• F axioms are called FACTS
A kind of Rule which doesn't need premises to be true.
Such Rules and Facts are called “Propositions”
and the paradigm is called
“Proposition logics” or “Order 0 logics”
From propositions to predicates From 0 to first order logics
Introduction of VARIABLES with Existential Quantifier Universal Quantifier
) n destinatio (
walking 2
) estination distance(d
n destinatio
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Programming languages for AI?
• LISP (American: Mac Carthy)
• PROLOG (France ! Colmerauer)
• SmallTalk (Object Language)
• Frame Languages
– YAFOOL (Yet Another Frame based Object Oriented Language)
– KL-ONE (Knowledge Language)
• Description logics
Knowledge Based Systems?
• Rules based KBS
– Rules and facts + inference engine – LOGICAL approach
– Expert Systems for
• Diagnosis
• Planning
• Decision Helping
=> Challenge: how the set of rules and facts can be acquired and maintained -> Knowledge
Engineering
Part IV
Knowledge Engineering
?
Knowledge Engineering: Why?
The « world » to model Knowledge Base
« representing » the world Symbolic level
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Alan Newell idea [1982]: modeling the world at a “KNOWLEDGE LEVEL”
Intermediate knowledge representation
« understandable » by both humans and computers?
(Knowledge Level)
?
The « world » to model? Knowledge Base
« representing » the world (Symbolic Level)
Knowledge Level?
• Domain abstraction for conceptualizing it (concepts and relationships + interactions)
– A logical semantic will be described in order to allow computer calculations on the Domain
• => Domain Theory
– Intermediate language
– Able to represent efficiently concepts, relations and interactions for human interpretation…
– … an able to specify a corresponding logical semantic
for computers calculations
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Model Driven Knowledge Acquisition
Experts / data
Conceptual Model description
Conceptual Model Instantiation
KBS design
Unstructured Expertise
KBS Conceptual Model Schema
Completed
Conceptual Model Knowledge
Level
Symbol Level
Conceptual Model
• Expressing Domain Knowledge
manipulated concepts + relationships / considering some tasks
• Expressing how a task has to be realized
on the base of Domain Knowledge.
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Knowledge Analysis and Design System (KADS)
Problem solving
behaviours Conceptual Models
Transformation
Design Model Knowledge Based
System Interpretation framework
= vocabulary, generic components
AI Techniques, Methods and representations
KADS : Knowledge Engineering
Part V
Ontologies
Domain theory as an ontology
• Knowledge Based Systems remain difficult to build and maintain, but
– For knowledge management, – For knowledge sharing,
– and, in the general scope of the Semantic Web
• Ontologies took a big place in AI research and
applications
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ONTOLOGY?
• A specific ARTIFACT designed for
expressing the intended meaning of a shared vocabulary
– A shared vocabulary + a specification of its intended meaning
• « An ontology is a specification of a conceptualization » [Gruber 95]
• => an ontology accounts for the
commitment of a language to a certain
conceptualization!
Ontology Example
Anything
Person Organization
Worker
Student Faculty Assistant AdministrativeStaff
Professor
Lecturer
Lecturer ISA relation
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Different classes of ontologies
[from http://www.loa-cnr.it ]
More about ontologies…
• A site with links for anything you need for going further and mastering ontologies technologies
– http://www.cs.utexas.edu/users/mfkb/related.html
• THE french web site about Knowledge Engineering
– http://www.irit.fr/GRACQ/index-bib.html
• A nice tutorial about ontologies (in french)
– http://
www.irit.fr/GRACQ/COURS/CoursFabienGandon.htm
• An other tutorial about ontologies (in english)
– (http://www.loa-cnr.it/odcm.html )
Part VI
Analogical Reasoning
=>
Case Based Reasoning
Beyond « logical » systems, the analogical approach: Case Based-Reasoning
• First ideas
– Marvin Minsky (a frame based model for memory) [1975]
– Roger Schank (scripts for understanding natural language) [1982]
– Janet Kolodner (Case-Based Reasoning as a
central research object)[1993]
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Case-Based Reasoning Cycle
CBR: the reasoning kernel (1)
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CBR: the reasoning kernel (2)
CBR: simple example (1)
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CBR example (2)
CBR useful pointers
• Orenge Tool (http://www.empolis.com/)
• Kaidara (http://www.kaidara.com/)
• CaseBank
• Jcolibri Environment
• CBR community website (no more maintained
)
• David Aha web site
Part VII
AI new challenges
AI and Robotics
AI Challenges
• Dynamic and situated knowledge and reasoning (Robotics, help desk, semantic web, …)
• Human learning / Machine Learning
• Heterogeneous agents interactions
• Cognition as knowledge emergence
– > Biologically inspired systems
– > Continuous learning man-machine systems
– > Situated Cognition, Distributed Cognition, Multi-
agent paradigm, Dynamic neural networks …
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AI and Robotics
http://www.faculty.ucr.edu/~currie/roboadam.htm
•
Definition of a Robot
– According to The Robot Institute of America (1979) :
"A reprogrammable, multifunctional manipulator designed to move materials, parts, tools, or
specialized devices through various programmed motions for the performance of a variety of tasks."
– According to the Webster dictionary:
"An automatic device that performs functions normally ascribed to humans or a machine in the form of a
human (Webster, 1993)."
AI Robotics…
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AI and Robotics
AI and Robotics
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AI and Robotics
Sony AIBO … http://www.eu.aibo.com/5_1_casestudies.asp sonydog1.mov
Reacting to face to face interaction : kismet.mov Biorobobics -> a cricket…
New ways of moving…
Thinking Machines Corporation
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