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KidsETransplant: a platform for liver-transplanted children

MCLIN, Valérie Anne, et al.

Abstract

Since 1989, all pediatric liver transplants in Switzerland are centralized at the University Hospitals of Geneva (HUG). Approximately 125 children have received transplants since then, and their survival rate is greater than 90% - one of the highest in Europe. Maximizing the chances of success requires that patients understand and comply with follow-up treatment.

The KidsETransplant project aims at helping the child - and his family - to better understand his health situation, to have access to shared resources and to be able to better communicate with healthcare professionals and other patients.

MCLIN, Valérie Anne, et al . KidsETransplant: a platform for liver-transplanted children. Studies in Health Technology and Informatics , 2013, vol. 192, p. 1226

PMID : 23921000

DOI : 10.3233/978-1-61499-289-9-1226

Available at:

http://archive-ouverte.unige.ch/unige:33809

Disclaimer: layout of this document may differ from the published version.

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KidsETransplant: A Platform for Liver-Transplanted Children

Valérie McLin

a

, Stéphane Spahni

b

, Thomas Boggini

b

, Alberto Guardia

b

, Barbara E. Wildhaber

a

, Antoine Geissbuhler

b

aPediatrics Department, University Hospitals of Geneva (HUG), Geneva, Switzerland

aeHealth and Telemedicine division, University Hospitals of Geneva (HUG), Geneva, Switzerland

Abstract

Since 1989, all pediatric liver transplants in Switzerland are centralized at the University Hospitals of Geneva (HUG). Ap- proximately 125 children have received transplants since then, and their survival rate is greater than 90% - one of the highest in Europe. Maximizing the chances of success requires that patients understand and comply with follow-up treatment. The KidsETransplant project aims at helping the child - and his family - to better understand his health situation, to have ac- cess to shared resources and to be able to better communicate with healthcare professionals and other patients.

Keywords:

Child, Liver transplant, Compliance, Web, Serious games

Introduction

Understanding of the disease and compliance with follow-up treatment are especially important in order to maximize out- comes after liver transplantation. In order to avoid complica- tions, such as graft rejection, patients must take medications regularly and lifelong. However, children, especially around 10 to 15 years-old, are less likely to follow the heavy constraints of the treatment. Tools for enabling them to better understand the issues related to treatment are, therefore, welcome, and serious games have been shown to increase understanding of diseases and treatments in various situations [1].

Methods

A multidisciplinary working group composed of clinicians closely implicated in the care of these patients, computer scien- tists and media experts designed and implemented the Kid- sETransplant platform [2]. Patients and their parents were also invited to give their comments as they will be the principal users of the platform.

The platform has 3 components:

1. A website providing reliable medical and practical infor- mation. It contains general information about liver diseases, treatments, care process, and healing, among other topics.

2. An interactive discussion forum for the patients and fami- lies followed at HUG. It will permit exchanges and dia- logue among the children and their parents.

3. A mobile application to access electronic medical records.

The mobile application aims to be thepersonal interface for the child and his family. The main target group is the children themselves so it must be attractive, resembling the media and toys they like to use. It is on this platform that the child will find information on his health status, his medications, and fu- ture appointments. In order to appeal to the kids and maximize

utilization, a classical web-based application was abandoned in favor of a “serious games” approach close to what children are using on various game consoles. This makes development of convivial and attractive user interfaces possible.

The basic idea of the interface is that the child navigates in his own virtual room. Objects are placed in natural locations:

clicking on the objects triggers actions like “open the diary”,

“look at lab results”, etc.

The interface displays information from the child’s own medi- cal record, such as laboratory results, exact medication plan, or date of next visit. In the medication summary page, the child can add reminders to take his drugs, and be notified by SMS if he wishes. Such a facility will be very useful as the medication plan is quite complex and varies according to treatment plan.

Access to the room is of course protected by strong authentica- tion. The same mechanism is used as for the Web platform.

Results

Preliminary feed-back on the mobile platform has been enthu- siastic with the children willing to use it as soon as possible.

Planned improvements to the platform will include the addition of pop-up text boxes associated with particular objects in the child’s virtual room, and quizzes to add another level of chal- lenge to the patient’s gaming experience while helping the clin- ical team track patient understanding of his therapy.

Acknowledgements

This work has been made possible thanks to the financial sup- port of the Artères Foundation, the Association Lynx-for-Hope and the Prim’Enfance Foundation. We also thank Mr Peter Carson for copyediting.

References

[1] Gaudet-Blavignac C, Geissbuhler A. Serious games in health care: a survey. Yearb Med Inform. 2012;7(1):30-3.

[2] Centre suisse des maladies du foie de l’enfant.

https://ekids.hcuge.ch/wordpress/csmfd/informations/, ac- cessed on December 10, 2012.

Address for correspondence Stéphane Spahni, PhD

eHealth and Telemedicine division University Hospitals of Geneva 4 rue Gabrielle-Perret-Gentil 1211 Geneva 4, Switzerland Email : stephane.spahni@hcuge.ch

MEDINFO 2013 C.U. Lehmann et al. (Eds.)

© 2013 IMIA and IOS Press.

This article is published online with Open Access by IOS Press and distributed under the terms of the Creative Commons Attribution Non-Commercial License.

doi:10.3233/978-1-61499-289-9-1226 1226

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