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Attentional capture by spoken language: Effects on netballers’

1

visual task performance 2

January 16, 2020 3

Word count (not incl. abstract, references, tables, figures & captions): 5,507

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Abstract 1

In two experiments, participants performed visual detection, visual discrimination and 2

decision-making tasks in which a binary (left/right) response was required. In all experimental 3

conditions, a spoken word (“left”/“right”) was presented monaurally (left or right ear) at the 4

onset of the visual stimulus. In Experiment 1, 26 non-athletes located a target amongst an array 5

of distracters as quickly as possible, in both the presence and absence of spoken cues.

6

Participants performed superiorly in the presence of valid cues, relative to invalid-cue and 7

control conditions. In Experiment 2, 42 skilled netballers completed three tasks, in randomized 8

order: a visual detection task, a visual discrimination task and a netball decision-making task – 9

all in the presence of spoken cues. Our data showed that spoken auditory cues affected not only 10

target detection, but also performance on more complex decision-making tasks: cues that were 11

either spatially or semantically invalid slowed target detection time; spatially invalid cues 12

impaired discrimination task accuracy; and cues that were either spatially or semantically valid 13

improved accuracy and speeded decision time in the netball task. When studying visual 14

perception and attention in sport, the impact of concomitant auditory information should be taken 15

into account in order to achieve a more representative task design.

16

Keywords: auditory, crossmodal, decision-making, spatial attention, sport.

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1. Introduction 1

Athletes are able to allocate their visual attention highly effectively (Gegenfurtner, 2

Lehtinen, & Säljö, 2011; Mann, Williams, Ward, & Janelle, 2007); and evidence suggests that 3

this improves considerably with domain-specific practice (e.g., Castiello & Umiltà, 1992; Enns 4

& Richards, 1997; Lum, Enns, & Pratt, 2002; Nougier, Ripoll, & Stein, 1989; Nougier & Rossi, 5

1999). However, attention can easily be captured by an unanticipated event in all sensory 6

modalities, even when the event is not relevant to an ongoing primary task. Whether this is a 7

bang, a tap on the shoulder, or a flash of light, we reflexively orient our attention to the perceived 8

location of the event; this is referred to as exogenous orienting of attention (see Wright & Ward, 9

2008). Our attention can also be oriented voluntarily, or endogenously; for example, when an 10

external cue is deemed relevant to the task at hand.

11

In the visual domain, the capture of attention has historically been studied using Posner’s 12

cueing paradigm (see Posner, 1980; Posner, Snyder, & Davidson, 1980), in which a cue is either 13

predictive or non-predictive (i.e., occurring at chance probability) of a subsequent target’s 14

location. When presented with exogenous cues (e.g., a briefly presented object in the same 15

hemifield as the ensuing target), people consistently respond more quickly and accurately to 16

validly cued targets, even when the possible cue locations are equiprobable (Jonides, 1981;

17

Yantis & Jonides, 1990). Posner’s (1980) paradigm has been used to investigate the effect of 18

visual cueing in sport contexts. Nougier, Ripoll, and Stein (1989) examined expert and non- 19

expert athletes’ ability to respond to cued and uncued targets presented at varying degrees of 20

eccentricity from central fixation. Not only were the experts quicker to detect more distal targets, 21

but their performance was less dependent on the validity of the cues – which implies an 22

imperviousness to such exogenous attentional orienting. Cañal-Bruland and Hagemvann (2007)

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used a target detection task overlaid on static images of open play in soccer; participants’ aim 1

was to identify the side of the visual display in which a target black box was located. When a cue 2

(a red ellipse) was presented to the same side as the target with a 200 ms stimulus onset 3

synchrony (SOA), response times were significantly reduced when compared to those for invalid 4

contralateral cues.

5

There is also evidence to suggest that valid/predictive visual cues may actually disrupt 6

perceptual-cognitive performance. Using a 1-on-1 in soccer scenario, Cañal-Bruland (2009) 7

devised an anticipation task wherein participants’ attention was cued to regions of the opponent’s 8

body using red ellipses, immediately prior to presentation of still images. The participants’ task 9

was to decide whether the oncoming player was moving to the left or right. The cues failed to 10

direct participants’ attention successfully; in fact, response times in a no-cue control condition 11

were faster. In a second, more complex task (a 3-on-2 scenario), Cañal-Bruland noted that 12

peripheral cues speeded up response times relative to centrally-presented cues; this may reflect 13

the reflexive, automatic nature of exogenous attentional capture (Theeuwes, Kramer, Hahn, &

14

Irwin, 1998). In a third experiment, black boxes were superimposed on static images.

15

Unsurprisingly, valid cues (i.e., those appearing at the target location) speeded target detection – 16

but this did not facilitate participants’ decision-making.

17

Although research on the exogenous capture of attention has typically focused on visual 18

cues, the attention-capturing properties of auditory stimuli have recently come to prominence 19

(e.g., Koelewijn, Bronkhorst, & Theeuwes, 2009a; Sosa, Clarke, & McCourt, 2011; Spence &

20

Santangelo, 2009). Spatially non-predictive auditory cues are able to exogenously capture a 21

person’s spatial attention equally effectively as visual cues; responses to cued targets are 22

typically faster than to those at uncued locations (Wright & Ward, 2008). However, the ability of

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any given cue, irrespective of modality, to capture an individual’s attention is partly determined 1

by the demands on attention required by competing stimuli. For example, Santangelo, Olivetti 2

Belardinelli, and Spence (2007) showed that, when participants were engaged in a perceptually 3

demanding dual-task condition that required endogenous control of attention (a rapid serial 4

visual presentation task and an orthogonal cueing task), reflexive orienting did not occur in 5

response to an extraneous auditory cue. This suggests that, when focusing one’s attention on a 6

perceptually demanding task, such as those encountered in many sporting contexts, the ability of 7

exogenous cues to distract is diminished (cf. Lavie, Hirst, de Fockert, & Viding, 2004). Visual 8

and auditory stimuli appear to compete directly with one another for our attention, in a bottom- 9

up fashion.

10

Soto and Humphreys (2007) conducted two experiments in which they examined the 11

impact of visual and verbal primes on participants’ visual attention. Participants were shown 12

shape primes 500 ms prior to conducting a visual search for a target, which was located in one of 13

four shapes within an array. The primed shape never contained the target and so visual search 14

was always impaired in the priming condition relative to a neutral one. The authors showed that 15

this effect could also be replicated with primes that comprised only a verbal description of a 16

shape; hence, they concluded that working memory (WM) of verbal information was able to bias 17

participants’ visual attention. Salverda and Altmann (2011) examined this notion further by 18

investigating the effects of spoken cues on target detection performance. In two experiments, 19

participants had to generate a saccade to the target, after hearing a word that referred to the target 20

object or to a distracter. Saccade latencies were longer when spoken cues referred to distracter 21

objects and shorter when they referred to the target, suggesting that auditory cues are also held in 22

WM during visual task performance. In a third experiment, the authors showed that participants

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were quicker at detecting a subtle change in a target stimulus when that target had been verbally 1

cued 400 ms beforehand. It is clear from these studies that both valid and invalid verbal cues 2

directly affect visual attention processes.

3

In recent years, there has been a call for more accurate representation of the real world in 4

sport-related experimental tasks (Dicks, Davids, & Button, 2009; Pinder, Davids, Renshaw, &

5

Araújo, 2011; Vilar, Araújo, Davids, & Renshaw, 2012). In netball (as in many team sports) 6

auditory demands on a player’s attentional resources are pervasive: players gesticulate for the 7

attention of the team mate in possession of the ball, while simultaneously calling out – amidst a 8

melange of shouts and gesticulations from other team mates and opponents – yet studies of 9

visual perception and attention in sport typically examine these phenomena in a wholly 10

unrepresentative ‘auditory vacuum’. So to address this, we sought to examine the impact of 11

spoken language on participants’ visual task performance. Accordingly, two experiments were 12

devised to assess the capacity of spoken cues that varied not only spatially (ear of presentation), 13

but also semantically (“left” vs. “right”), to orient participants’ attention and ultimately affect 14

their decision-making.

15

In a pilot experiment to test the efficacy of the protocol, a group of non-athletes 16

undertook a visual detection task, wherein a target was to be detected from an array of 17

distractors; spoken cues were presented in all experimental trials.We hypothesized that valid 18

cues would reduce detection times relative to control and invalid cue conditions, consistent with 19

findings from other studies in which auditory cues were used (e.g., Salverda & Altmann, 2011).

20

Despite skilled team sport players’ ability to allocate visual attention highly effectively (Enns &

21

Richards, 1997; Nougier, et al., 1989), we predicted that skilled netballers would be prone to 22

auditory attentional capture effects – consistent with the notion that skilled team sport athletes do

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not differ from non-athletes on fundamental measures of perception and attention (Abernethy, 1

Neal, & Koning, 1994; Hughes, Blundell, & Walters, 1993; Ward, Williams, & Loran, 2000;

2

Williams & Grant, 1999).

3

For a perceptually demanding visual discrimination task, in which judgments of 4

horizontal separation were required, we hypothesized that the task demands would attenuate 5

auditory cueing effects (cf. Koelewijn, et al., 2009b; Santangelo, et al., 2007). However, because 6

decision uncertainty was also likely to be high for this task (see Methods), we hypothesized that 7

participants would be less accurate when a semantically invalid cue was presented, because the 8

word (e.g., “left”) would increase attention to the cued side (cf. Soto & Humphreys, 2007).

9

Finally, skilled netballers undertook a netball decision-making task comprising still images taken 10

from scenarios during a competitive netball training session. We predicted that both spatially 11

invalid and semantically invalid cues would increase decision-making times, but that this effect 12

would be greatest for spatial cues, whose effects unfold rapidly (Berger, Henik, & Rafal, 2005;

13

Theeuwes, et al., 1998).

14

2. Ethics Statement 15

Prior to their participation, participants were informed, in writing and verbally, as to what was 16

required of them; they then gave their informed consent. All experimental procedures were 17

conducted pursuant to institutional ethics committee approval.

18

3.Experiment 1: Pilot Study 19

3.1. Methods 20

This pilot study was run to establish whether monaurally-presented valid and invalid 21

spoken cues had an effect on visual task performance, relative to a control condition in which 22

auditory cues were absent.

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3.1.1. Participants.

1

Twenty-six non-netballers aged 24 to 47 years (M = 37.5 yrs; SD = 5.4 yrs) were invited 2

to take part in this pilot study. All participants had normal or corrected-to-normal vision and 3

normal hearing. All but three of the participants were right-handed.

4

3.1.2. Materials.

5

The experiment was administered on a Windows laptop computer running the E-Prime 6

software program (Psychology Software Tools, Sharpsburg, PA). The images were displayed on 7

a 15-in. display (60 Hz refresh rate). Screen resolution was set to 1024 x 768 pixels, such that the 8

images filled the screen. Participants were seated approximately 0.3 m from the laptop screen;

9

the laptop was elevated such that the centre of the screen was in line with the participant’s eye 10

level. Responses were made via two keys (numbers 3 [left] and 6 [right]) on a standard USB 11

numeric keypad, using the index and middle fingers of the right hand, respectively. The keypad 12

was positioned such that the two keys retained their original orientation - aligned in the sagittal 13

plane – to mitigate stimulus response compatibility effects (i.e., the Simon Effect; Simon &

14

Rudell, 1967; Simon & Wolf, 1963); in other words, the responses were neither left- nor right- 15

located, and so could not be described as being compatible or incompatible with the target.

16 17

3.1.2.1. Visual stimuli.

18

Participants’ aim was to identify the hemifield location of a target amongst an array of 19

distracters; Figure 1 shows a typical array (target in right hemifield; row 3, column 5). There 20

were 216 stimuli in total. All displays contained vertical black bars (no pixels lit) presented on a 21

medium grey background (one out of two pixels lit) presented on a 22

medium grey background (one out of two pixels lit). For each trial, the target item was located in 23

each of 24 possible array positions for 3 trials, totalling 72 trials in each block. The distance

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between items was approximately 6.8° of visual angle. For every display type, the target item 1

was a vertical black bar spanning approximately 0.6° x 4.4°. The characteristic that differentiated 2

the target from the distracter items was its length: distracters were two-thirds of the length of the 3

target (2.93° approx.). Target and distracter items were jittered (deliberately misaligned) across 4

rows and columns so that the larger target did not ‘pop out’ of the array.

5

3.1.2.2. Auditory stimuli.

6

In the two experimental conditions, participants heard a brief abrupt-onset auditory cue – 7

a call of either “left” or “right” – that was presented in the corresponding ear at approximately 85 8

dBA in synchrony with the onset of the visual stimulus (Stimulus Onset Asynchrony [SOA] of 0 9

ms). For all experimental trials, there was an equal number of trials (n = 72) for which (a) both 10

the semantic and spatial components of the cues were valid (i.e., both aimed at orienting 11

attention to the half of the display containing the target; valid–valid) and (b) both components 12

were invalid (invalid-invalid); in this regard, they were non-predictive (NB: participants were 13

unaware of the predictive validity of the cues). Control trials (n = 72) were not accompanied by 14

an auditory cue.

15

3.1.3. Procedure.

16

Participants performed ten familiarisation trials; all participants reported that they 17

understood the requirements of the task. They subsequently performed a total of 216 randomized 18

experimental trials, in two blocks (n trials = 72). Participants were required to wear earphones 19

throughout the entire protocol. They were verbally informed that each trial would commence as 20

soon as the stimulus appeared and that the auditory cue may or may not relate to the correct 21

response; on-screen instructions reaffirmed this. Each trial was preceded by a fixation cross in

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the centre of the screen for 500 ms. Displays remained visible until participants made a key press 1

response. No feedback was given in between trials. All trials were randomized.

2

3.1.4. Data analysis.

3

All data were analysed using PASW Statistics (v 18.0, SPSS Inc., Chicago, IL). A one- 4

way MANOVA (Conditions: invalid, valid, control) was performed; the dependent measures 5

were accuracy and response time.

6

3.2. Results 7

There was a main effect of Condition, F(3,23) = 11.16, P < 0.001, Pillai’s Trace = 0.59, η2p = 8

0.59. Univariate tests revealed that task accuracy was unaffected (P > 0.05), but there was an 9

effect on response time, F(2,50) = 24.12, P < 0.001, η2p = 0.49. Bonferroni-corrected pairwise 10

comparisons showed that the valid cue combination ( x = 902.79 ms, s = 299.70 ms) elicited 11

faster response times than did both invalid cues ( x = 949.40 ms, s = 307.05 ms), P < 0.001, 95%

12

CI of the difference = 22.64–70.60 ms, and the control condition ( x = 927.62 ms, s = 302.32 13

ms), P = 0.001, 95% CI of the difference = 13.02–36.66 ms. Invalid cues also elicited slower 14

response times than did the control condition, P = 0.001, 95% CI of the difference = 8.51–35.05 15

ms.

16

4. Experiment 2 17

4.1. Methods 18

4.1.1. Participants.

19

Forty-two female netball players aged 18 to 29 years (M = 21.2 yrs; SD = 3.2 yrs) were 20

recruited to take part. Their competitive experience ranged from 4 to 15 years (M = 10.5 yrs; SD 21

= 3.2 yrs); competitive standard ranged from university to international level. Participants were 22

recruited from UK university netball teams and an international netball squad. All participants

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had normal or corrected-to-normal vision and normal hearing. All but one of the participants 1

were right-handed.

2

4.1.2. Materials.

3

All tasks were administered on a Windows computer running the E-Prime software 4

program (Psychology Software Tools, Sharpsburg, PA). The images were displayed on a 21-in.

5

display CRT monitor (75 Hz). Screen resolution was set to 1024 x 768 pixels, such that the 6

images filled the screen. Viewing distance was approximately 0.5 m. Responses were made via 7

two keys (numbers 3 and 6) on the numeric keypad of a standard keyboard, using the index and 8

middle fingers of the right hand respectively, such that the two keys were aligned in the sagittal 9

plane.

10

4.1.2.1. Visual detection task stimuli. Participants completed a visual task identical to 11

that undertaken in Experiment 1.

12

4.1.2.2. Visual discrimination task stimuli. The main aim of netball is to score more 13

goals than one’s opponents. This is typically achieved by passing the ball between team mates, 14

finally passing to a designated shooter whose aim it is to land the ball in the opponent’s hoop.

15

The outcome of any given pass may be determined, in part, by the proximity of an opponent to 16

one’s teammates, because closeness increases the likelihood that the opponent will make a 17

successful interception; hence, the perceived distance between team mates and opponents is a 18

consideration for the passer – be it an implicit or explicit one. Accordingly, in an artificial and 19

simplified version of this real-world perceptual requirement, participants were required to judge 20

the best passing option of two ‘teammates’ (light grey tunics in Figure 2) according to their 21

lateral distance from the vertical meridian – and therefore perceived distance from the 22

passer/participant; one of the two ‘team mates’ was always nearer to the vertical meridian than

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the other. The relations between the team mates and the marking opponents (darker tunics) did 1

not vary from one stimulus to the next and so the best passing option could only be distinguished 2

by lateral distance alone. Distance from the vertical meridian was manipulated pre- 3

experimentally such that participants would typically be able to identify the best passing option 4

at above-chance levels, but without high levels of confidence in their decision: These distances 5

were derived according to the ratios used by Masters, van der Kamp, and Jackson (2007) in their 6

examination of judgments in soccer penalty-taking, so as to maximise the perceptual challenge of 7

the task. Figure 2 shows two stimuli (vertical meridian is drawn only for reference purposes):

8

image A depicts a scenario in which the best (closest) passing option is the team mate on the left 9

of the meridian; image B depicts the reverse. There were 48 images in total, each presented once;

10

presentation of stimuli was balanced such that the best passing option was equally represented in 11

both left and right hemifields.

12

4.1.2.3. Netball decision-making task stimuli. Thirty-two still images, which had been 13

taken from a pool of 60 first-person perspective shots of competitive netball scenarios, were 14

used; Figure 3 shows one of the images. It was explained to participants that the players in dark 15

grey tops (no bibs) were team mates and that the aim of the task was to identify the best passing 16

option – as previously judged by two international netball coaches and an international netball 17

performance analyst ( x international experience = 15.3 yrs; SD = 4.8 yrs). All images were 18

flipped to form an equivalent set of mirror images, such that each scenario was associated with 19

both a left-located and a right-located best passing option, yielding a total of 64 experimental 20

trials.

21

4.1.2.4. Auditory stimuli. As for Experiment 1, participants heard an auditory cue varying both 22

semantically and spatially, at an SOA of 0 ms. For each task, there was an equal number of trials

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for which (a) both spatial and semantic components of the cue were valid (i.e., both were 1

designed to orient attention to the correct side; valid-valid

;

e.g., a call of “right” in the right ear, 2

when the target was located in the right side of the display); (b) only the spatial component was 3

valid (valid–invalid; e.g., a call of “right” in the left ear, when the target was located in the left 4

side of the display); (c) only the semantic component was valid (invalid–valid; e.g., a call of 5

“right” in the left ear, when the target was located on the right side of the display); and (d) both 6

components were invalid (invalid–invalid; e.g., a call of “right” in the right ear, when the target 7

was located on the left side of the display); hence, the cues were entirely non-predictive, 8

occurring congruently with the target at chance frequency (NB: participants were unaware of the 9

predictive validity of the cues).

10

4.1.3. Procedure.

11

Participants were required to wear earphones throughout the entire protocol. They were 12

verbally informed that each trial would commence as soon as the stimulus appeared and that the 13

auditory cue may or may not relate to the correct response; on-screen instructions reaffirmed 14

this. Each trial was preceded by a fixation cross in the centre of the screen for 500 ms. Displays 15

remained visible until participants made a key press response. No feedback was given in between 16

trials. The order of all trials was randomized. In each experiment, participants performed ten 17

familiarisation trials. They proceeded to the experimental trials after reporting that they 18

understood the task requirements.

19

4.1.4. Data analysis – all tasks.

20

All data were analysed using PASW Statistics (v 18.0, SPSS Inc., Chicago, IL). A two- 21

way MANOVA (semantic component validity x spatial component validity) was conducted; the 22

dependent measures were accuracy and response time.

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4.2. Results 1

4.2.1. Visual detection task.

2

There was no significant interaction effect. There were main effects of both the semantic 3

component, F (2,40) = 3.99, p = .030, Pillai’s Trace = .17, 

p2

= .17, and of the spatial 4

component, F (2,40) = 8.62, p = .001, Pillai’s Trace = .30, 

p2

= .30,. Univariate tests revealed 5

that semantically invalid cues ( x = 894.83 ms; SD = 302.71 ms) elicited slower responses than 6

did valid ones, ( x = 874.18 ms; SD = 278.54 ms), F(1,41) = 6.98, p = .010, 

p2

= .15, 95% CI = 7

4.86–36.43 ms; as did spatially invalid cues ( x = 898.13 ms; SD = 296.42 ms) relative to valid 8

ones ( x = 870.89 ms; SD = 284.83 ms), F(1,41) = 17.07, p < .001, 

p2

= .29, 95% CI = 13.92–

9

40.55 ms (see Fig. 4(A)).

10

4.2.2. Visual discrimination task.

11

There was a significant interaction effect of the two cue components, F(2,40) = 5.33, p = 12

.009, Pillai’s Trace = .21. Univariate tests showed that there was an effect on accuracy, F(1,41) = 13

6.40, p = .015, 

p2

= .14; follow-up tests showed that doubly valid cues ( x = 76.63%; SD = 14

16.19%) elicited more accurate responses than did a cue that was spatially invalid but 15

semantically valid ( x =71.33%; SD = 20.53%), p = .002. This disordinal interaction is depicted 16

in Figure 5(A).

17

There was a main effect of the spatial component, F (2,40) = 5.29, p = .009, Pillai’s Trace 18

= .21, 

p2

= .21. Univariate tests revealed that spatially valid cues ( x = 74.73%, SD = 17.16%) 19

led to greater accuracy than did those that were invalid ( x = 71.85%, SD = 20.83%), F (1,41) = 20

5.60, p = .023, 

p2

= .12, 95% CI = 0.40–5.30% (see Fig. 4B). There was no effect of the 21

semantic component.

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4.2.3. Netball task.

1

There was a significant interaction effect of cue components, F(2,40) = 3.67, p = .034, 2

Pillai’s Trace = .16, 

p2

= .16. Univariate tests showed that there was an effect on accuracy, 3

F(1,41) = 6.88, p = .012, 

p2

= .15; follow-up tests revealed that doubly valid cues (M = 75.21%;

4

SD = 13.84%) elicited more accurate responses than did both conditions in which the cue was 5

spatially invalid (semantically invalid cue, x = 63.69%; SD = 12.86%; semantically valid cue, 6

x = 69.79%; SD = 12.73%), p < .002. This ordinal interaction is depicted in Figure 5(B).

7

There were main effects of both the semantic component, F(2,40) = 14.27, p < .001, 8

Pillai’s Trace = .16, 

p2

= .16, and the spatial component, F(2,40) = 25.66, p < .001, Pillai’s 9

Trace = .56, 

p2

= .56,. Univariate tests revealed that semantically invalid cues reduced accuracy 10

( x = 69.25%; SD = 12.22%) relative to valid ones ( x = 72.50%; SD = 13.28%), F(1,41) = 5.04, 11

p = .030, 

p2

= .11, 95% CI = 0.30%–6.20%; they also increased response times ( x = 1544.92 12

ms; SD = 593.07 ms vs. x = 1437.04 ms; SD = 489.30 ms, respectively), F(1,41) = 16.58, p <

13

.001, 

p2

= .29. Spatially invalid cues (M = 66.74%; SD = 12.80%) also decreased accuracy, 14

F(1,41) = 37.12, p < .001, 

p2

= .48, 95% CI = 5.50–11.0%; and increased response times (M = 15

1532.79 ms; SD = 560.57 ms vs. x = 1449.17 ms; SD = 521.79 ms), F(1,41) = 12.93, p = .001, 16

p2

= .24, 95% CI = 36.35–136.59 ms (see Figs. 4(C) & 4(D)).

17

5. Discussion 18

We conducted two experiments designed to illustrate the impact of spoken cues on 19

participants’ visual attention and decision-making. The findings provide considerable support for 20

our hypotheses, together with some unexpected findings. In Experiment 1, the experimental 21

manipulation was effective and mirrors Salverda and Altmann’s (2011) findings: valid and

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invalid auditory spoken cues speeded and slowed detection time relative to a control condition, 1

through a shifting of attention. In Experiment 2 we sought to explore this orienting effect in a 2

group of skilled netballers and to examine the effect of its interaction with task demands on 3

decision-making. In a visual detection task, cues that were both semantically and spatially valid 4

speeded target detection – consistent with our predictions and the extant literature (see Wright &

5

Ward, 2008). A wholly unexpected finding was that spatial cues affected participants’ accuracy 6

in the visual discrimination task; and doubly valid cues appeared to be particularly effective in 7

improving performance on this task. In the netball-specific task, both cue types improved the 8

accuracy of decisions made and reduced the time taken to make them, relative to invalid cues;

9

again, whilst the effect on response times was predicted, the effect on accuracy was not. These 10

findings are discussed in more detail below.

11

The pilot study data clearly show that spoken cues affected non-athletes’ target detection 12

speed; notably it deteriorated in the presence of invalid cues and improved in the presence of 13

valid ones. Hence, our chosen manipulation was effective. Given the superior ability of skilled 14

performers to selectively attend to pertinent visual information (Gegenfurtner, et al., 2011;

15

Mann, et al., 2007), the extent to which spoken cues would affect their performance was deemed 16

worthy of examination, to address an existing gap in the sport literature (e.g., Canal-Bruland &

17

Hagemann, 2007; Castiello & Umiltà, 1992; Enns & Richards, 1997; Hagemann, Strauss, &

18

Cañal-Bruland, 2006). The present findings suggest that, contrary to Nougier et al.’s (1989) 19

findings with visual stimuli, the skilled netballers were equally affected by auditory cues in the 20

visual detection task: the effect sizes of the differences in response times between the doubly 21

valid and doubly invalid conditions, for both the non-netballers (Experiment 1) and the skilled

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netballers (Experiment 2), were identical (Cohen’s d = 0.16). Eye movement data would 1

establish whether this orienting of attention was overt or covert.

2

The high perceptual demands of the visual discrimination task (cf. Santangelo, et al., 3

2007) appeared to compete effectively with the semantic component for participants’ attention, 4

such that this component did not affect task performance; but the fact that visual detection task 5

performance was affected suggests that they were not simply being ignored. So, whilst the word 6

itself might have increased attention to the cued side, it did not affect the decisions made, nor the 7

time taken to make them. The same cannot be said for the spatial component: when this was 8

valid, participants made more accurate judgements than when they were invalid, which was an 9

entirely unpredicted – and serendipitous – finding. Although we might expect that exogenous 10

cues exert more potent effects on attention (Berger, et al., 2005; Jonides, 1981; Yantis & Jonides, 11

1990), the notion that they might affect subsequent decision-making is very novel – even though 12

comparable effects of auditory cues on visual discrimination judgements have been demonstrated 13

for a line bisection task (Sosa, Clarke, & McCourt, 2011). However, it is noteworthy that, even 14

though participants reported that they had guessed much of the time (cf. Masters, et al., 2007), 15

the percentage of correct responses across all trials ( x = 73.29%) was considerably above the 16

chance level. Therefore, it seems as though the perceptual demands of the task might have 17

interacted with the spatial cues in such a way that the effects of invalid, not valid, cues were 18

typically attenuated; this suggests that bottom-up capture by auditory cues can be suppressed by 19

top-down attentional control – but in a way that is explicitly dependent on the perceived veracity 20

of the visual information (cf. Koelewijn, Bronkhorst, & Theeuwes, 2009).

21

In the netball task, a semantically valid cue (e.g., a call of “left” when the correct passing 22

option was located on the left) improved participants’ accuracy and response times relative to an

23

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invalid one (see Figures 4(C) & (D)), consistent with Hagemann et al’s (2006) findings, but in 1

contrast to those of Cañal-Bruland (2009). This may be attributed to the ‘priming’ effect (Soto &

2

Humphreys, 2007) of the words: they were readily accessible at the point of making the decision 3

(cf. Tversky & Kahneman, 1973). Nonetheless, it is important to note that this is still a surprising 4

finding, when considering that the cues were entirely non-predictive – i.e., they were valid for 5

only 50% of trials. The link between exogenous orienting of attention and netball task decision 6

accuracy is not only highly novel, but also challenging to explain. However, a comparable effect 7

was observed by Shimojo, Simion, Shimojo, & Scheier (2003), who exogenously manipulated 8

the duration of participants’ gaze at on-screen faces by increasing the duration for which the 9

faces were presented. Longer durations promoted greater overt attention – and ultimately 10

preferences. Hence, it is possible that, in the present data, the reflexive cueing effect of the 11

exogenous cues promoted an increased gaze duration for the cued side, which engendered a 12

preference for one team mate/passing option over another. Again, eye movement data collection 13

would enable us to determine this unequivocally.

14

The varied effects across the discrimination and netball tasks may be interpreted in light 15

of Lavie et al.’s (2004) Load Theory, which was put forward to resolve the early-versus-late 16

selection debate in attention research. Using a series of experiments, Lavie et al. proposed a 17

hybrid of the two approaches, for which two discrete mechanisms exist: when an ongoing task is 18

perceptually demanding, a passive selection mechanism operates to exclude distracters from 19

perceptual processing; and when cognitive load is high (e.g., when WM is under great demand), 20

a more active system seeks to minimise disruptive intrusions, so as to maintain ongoing task 21

performance. However, the ‘monitoring function’ of this system ironically renders it vulnerable 22

to irrelevant distracters. This seems to have occurred in the present study: although the netball

23

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task was arguably more cognitively demanding than the discrimination task – participants were 1

required to anticipate, inter alia, implied player movements, potential interceptions, etc. – it did 2

not present the same perceptual challenge and so performance on this task was more prone to 3

auditory cueing effects. Although Load Theory was developed using visual stimuli, it has since 4

been successfully used as a framework for examining the effects of verbal auditory load on 5

selective attention (Dittrich & Stahl, 2012), and so may provide a useful scaffold for further 6

investigations of crossmodal cueing effects in sport.

7

In contradiction to Load Theory (Lavie, et al., 2004), combined visual and auditory cues 8

successfully capture attention under high perceptual loads (Spence & Santangelo, 2009); hence, a 9

fruitful line of enquiry would be to examine the effects of multimodal cueing (i.e., doubly valid 10

visual and auditory cues in combination) on attention and consequent decision-making. To use 11

such cues would more closely replicate the actuality – the bombardment of the senses that occurs 12

in many sporting contexts; investigations in cognitive psychology have largely been confined to 13

examining the impact of cues in one modality on performance in another, most notably the 14

impact of auditory cues on visual task performance (e.g., Koelewijn, et al., 2009). If an arm- 15

waving, hollering team mate was also the ‘best’ passing option, then such a combination of 16

visual and auditory cues would be doubly valid. Research suggests that effects are most 17

pronounced when the two types are matched along one or more dimensions (e.g., low spatial 18

position and low pitch; Ben-Artzi & Marks, 1995) and so the use of auditory tones played at 19

pitches that correspond to visual cue locations should accelerate attention to, and consequently 20

learning from, previously-identified information-rich regions of the visual display (e.g., 21

Hagemann, et al., 2006). The paradigms employed by Hagemann et al. (2006) and Cañal- 22

Bruland (2009) could easily be adapted to comprise multimodal cues.

23

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5.1. Conclusions 1

Our data show that not only did auditory capture of attention occur when performing 2

visual detection tasks, but that decision-making in more complex visual tasks was also affected – 3

often to the extent that decision accuracy improved with cue validity. The most notable and 4

novel finding from the present study was the power of spatial cues to exert this effect; to our 5

knowledge, this has not hitherto been demonstrated in a sport setting. In accordance with 6

previous findings and extant theory (Lavie, et al., 2004), it is apparent that a visual task with high 7

perceptual demands may attenuate the effects of spoken cues – a notion which warrants further 8

consideration, given the inherently multimodal and perceptually demanding nature of many team 9

sports.

10

We have established a profound effect of concurrently presented auditory information on 11

visual detection, visual discrimination and decision-making task performance. Given the 12

evidence for the sharing of neural pathways by both visual and auditory attention (Brown, 13

Clarke, & Barry, 2007; Donohue, Roberts, Grent-'t-Jong, & Woldorff, 2011), this is a necessary 14

and timely consideration. Recent discussion of representative task design has centred on the 15

extent to which perception and action are coupled (Dicks, et al., 2009; Kingsley, Russell, &

16

Benton, 2012; Pinder, et al., 2011; Vilar, et al., 2012). However, auditory information is 17

undeniably a ubiquitous environmental constraint in many sporting contexts – moreover, a 18

demonstrably impactful one – and so warrants greater consideration in future investigations of 19

visual perception and attention in sport, in order to strive for greater task representativeness.

20

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12

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7. Figures 1

2

Figure 1. Visual detection task – sample stimulus

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1

Figure 2. Visual discrimination task – two sample stimuli

2

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1

Figure 3. Netball task – sample stimulus 2

3

4

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*** * *

A Visual Detection Task B Visual Discrimination Task

C Netball Task - Accuracy D Netball Task – Response Time

*** * ** ***

Spatial component

Invalid Valid

Spatial component

Invalid Valid Invalid Valid Semantic component

Spatial component

Invalid Valid Invalid Valid

Semantic component Spatial component

Invalid Valid Invalid Valid Semantic component

1

Figure 4. Experiment 2: Main effects – all tasks 2

Note. *** p < .001; ** p < .005; * p < .05; (A): visual detection task – main effects of spatial and 3

semantic components on response time; (B): visual discrimination task – main effect of the 4

spatial component on accuracy; (C) and (D): Netball Task – main effects of spatial and semantic 5

components on accuracy (C) and response time (D).

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A B

1

Figure 5. Significant interactions – visual discrimination (A) and netball (B) tasks

2

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