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Individualized Visits to Foster the Engagement and the re-visit in Museums

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HAL Id: hal-01767939

https://hal.archives-ouvertes.fr/hal-01767939

Submitted on 26 Nov 2018

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Individualized Visits to Foster the Engagement and the re-visit in Museums

Stéphanie Rey, Anke Brock, Célia Picard, Christophe Bortolaso, Mustapha Derras, Nadine Couture

To cite this version:

Stéphanie Rey, Anke Brock, Célia Picard, Christophe Bortolaso, Mustapha Derras, et al.. Individu- alized Visits to Foster the Engagement and the re-visit in Museums. ESOF 2018, EuroScience Open Forum, Jul 2018, Toulouse, France. 2018. �hal-01767939�

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Design of authoring tools to:

Individualized Visits to Foster

Engagement and Revisit in Museums

1 Definition extracted from ICOM, International Council of Museums at http://icom.museum/la-vision/definition-du-musee/L/2/ accessed the 13/02/2018

2 Stéphanie Rey. 2017. Museomix: Lessons learned from an open creative hackathon in museums. In CEUR Workshop Proceedings - Proceedings of the 3rd European Tangible Interaction Studio (ETIS 2017), 1861, pp.5.

Stéphanie REY1,2,3, Anke Brock4, Celia Picard4, Christophe Bortolaso1, Mustapha Derras1, Nadine Couture2,3

1Berger-Levrault, Toulouse, France 2LaBRI, Univ. Bordeaux, Bordeaux, France 3ESTIA, Bidart, France 4ENAC, Toulouse, France

Context

« A museum is a non-profit, permanent institution [...]

which acquires, conserves, researches [...] and exhibits the tangible and intangible heritage of

humanity [...] for the purposes of education, study and enjoyment. »1

Museums want to foster the participation of their

visitors. The Museomix cultural hackathon is part of this new ambition. During this three days event, the

« visitor-actors » create new museum exhibits and invent new ways of sharing knowledge2.

Cité du Vin (Bordeaux), Musée Saint-Raymond (Toulouse),

Musée de minéralogie des Mines Paris Tech (Paris), Cité de l’Océan (Biarritz), Musée des Beaux Arts, Cap Science (Bordeaux).

To understand the needs of museum staff, we adopted a Human-Computer Interaction (HCI) participative and iterative design process.

We conducted, with museum professionals:

 meetings,

 semi-directive interviews studies,

 experimental observations

Diversify the visits depending on the visitor, multiply the points of view on the collection, adapt the content to the public

 Collect and analyse data on the visitors

 Be autonomous to create, evolve and maintain the solution

Visitors service professionals are almost never involved before the end of exhibition design process. Thus, they have no mean to shape the scenography in order to adapt it to visitors.

But they have the skills for selecting the most appropriate information, using storytelling to

improve the learning of the visitors and adapting dynamically to their audience in guided visits.

Method: end-user observation and analysis

Main results of the analysis

Tangible interfaces for the personalisation of the visits

Thus, they are in competition with the entertainment industry to attract and expand their audience.

But museums lack adequate budget, skills and IT infrastructure to support this approach and solutions over time.

7 4 2

Museums have a strong need for encouraging local visitors’ engagement and revisit in their permanent collections.

Diversifying the visits is a solution considered by

museums, but relying on temporary exhibits is too costly for small museums and creating thematic visits is not participatory enough.

Museums, have long been part of Berger-

Levrault's clients. Today, Berger-Levrault is willing to reconquer the museum market and the

e-tourism market by providing innovative

software and services dedicated to tourists, visitors and public services. This PhD Thesis is a first step in this direction, in addition to the

marketing team working on the subject.

12

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