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An asymmetric 2D Pointer / 3D Ray for 3D Interaction within Collaborative Virtual Environments

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Academic year: 2021

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Figure

Figure 1: Asymmetric use of the 2D Pointer / 3D Ray within a Collaborative Virtual Environment
Figure 2: Projection of the 3D Ray as a small spot on the screen.
Figure 3: User 1 moves a 3D slider with her red 2D pointer and she sees the green 3D virtual ray of user 2 ready to select another slider.
Figure 5: Big objects at the same distance from the user.
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