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High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds

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HAL Id: hal-01692177

https://hal-mines-paristech.archives-ouvertes.fr/hal-01692177

Submitted on 19 Feb 2018

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High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds

Hassan Bouchiba, Raphaël Groscot, Jean-Emmanuel Deschaud, François Goulette

To cite this version:

Hassan Bouchiba, Raphaël Groscot, Jean-Emmanuel Deschaud, François Goulette. High Quality and Efficient Direct Rendering of Massive Real-world Point Clouds. EUROGRAPHICS 2017, Apr 2017, Lyon, France. �hal-01692177�

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High quality and efficient direct rendering of massive real-world point clouds

H. Bouchiba, R. Groscot, J-E. Deschaud, F. Goulette

Contribution

New real-time screen-space rendering algo- rithm for real-world raw 3D scanned datasets

• Scenes with high depth differences

• Datasets with linear patches

• Higher efficiency

Linear Patches Segmentation

• Optional pass [RDG16]

• Does not add topological information

• Separate the linear parts from the rest

• 143.5s for 35 M points

Adaptive visibility operator

Screen-space adaptive Hidden Point Removal (HPR) operator.

We use an adaptive size of the kernel computed from the coarse depth buffer:

s(z ) = clamp (K/z, r

min

, r

max

)

The algorithm labels the holes for the subse- quent filling pass:

In red: the points that are not visible

Pyramidal operators

• Down-sampling: push phase (we only keep the closest pixel to the camera)

• Filling: pull phase [MKC08]

Rendering pipeline

Results

We illustrate our work on two real-world laser scanned datasets:

• Railway MLS dataset: 600m long railway, 35 million points.

• School of Mines TLS dataset: 14 rooms, 9 facades, 2.1 billion points

All the images have been rendered at 1248 x 768 on a 3.4 Ghz Intel Core i7 with an Nvidia GT 640.

Adaptive HPR reduces the mean computational cost of the algorithm:

HPR kernel size (px) [PGA11]

our method

9 × 9 17.4 27.4

15 × 15 9.1 25.6

25 × 25 4.2 24.4

∗ frame rates in FPS

Railway dataset: (a) One pixel per point. (b) [PGA11] algorithm. (c) Our method.

Railway dataset: (a) One pixel per point. (b) [PGA11] algorithm. (c) our method.

Our adaptive visibility HPR does not over-detect holes in the model: the gap between the ground and the bridge is detected as a hole with [PGA11] whereas it is not with ours.

Railway dataset: Recovering a filled surface in low density regions.

School dataset: (a) One pixel per point. (b) [PGA11] algorithm. (c) our method.

The part of the building seen by transparency on the left is well filled by both algorithms. Our algorithm gives better results on tree edges.

References

[MKC08] MARROQUIM R., KRAUS M., CAVALCANTI P. R.: Ef- ficient image reconstruction for point-based and line- based rendering.

[PGA11] PINTUS R., GOBBETTI E., AGUS M.: Real-time rendering of massive unstructured raw point clouds using screen- space operators.

[RDG16] ROYNARD X., DESCHAUD J. E., GOULETTE F.: Fast and Robust Segmentation and Classification for Change De- tection in Urban Point Clouds.

Références

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