• Aucun résultat trouvé

Graph-based Recommendation in the Museum

N/A
N/A
Protected

Academic year: 2022

Partager "Graph-based Recommendation in the Museum"

Copied!
3
0
0
En savoir plus ( Page)

Texte intégral

(1)

Graph-based Recommendation in the Museum

Tsvi Kuflik, Einat Minkov and Keren Kahanov The University of Haifa

tsvikak@is.haifa.ac.il, einatm@is.haifa.ac.il, kahanovk@gmail.com Keywords. Museum Visitors’ Guide, Recommender System, Cultural Heritage

Abstract. Mobile Cultural Heritage (CH) is a challenging area for recommen- dation. On the one hand visitors to CH sites have their own identity and prefer- ences and on the other hand they may be open for new experiences. Still, in a mobile setting, successful recommendations are those that appear at the top 1 or top 3 results, given the small size of the mobile device screen and the limited at- tention of the users. We present how graph based techniques may enable com- bining visitors preferences and contextual aspects for recommendations in CH.

1 Introduction

Museums are a particular subset of the cultural heritage institutions. They are usually indoors and consist of series of exhibits that can be spread over several rooms, several floors and even several buildings. Even small museums, the number of exhibits is large enough to make it impossible to view all exhibits in one visit (an average visit to a museum is usually 30 minutes of focused attention at the beginning of the visit, and as the visit progresses the visitor interest decreases [Davey 2005]). "Once inside a museum, many choices of where to go and what to see present themselves" [Falk and Dierking 1992]. It seems that questions like where to go next, what exhibit to see next and how to find quickly an interesting exhibit are not easy to answer when visitors are facing information overload introduced by the richness of the museum content. This task becomes more complicated the bigger the museum gets. Moreover, the museum visit is a leisure activity, where visitors follow their own paths at their own pace. Falk [2009] identifies five main types of museum visitors' identities: explorer, facilitator, experience seeker, professional/hobbyist and recharger, where each type may have different needs and as result may need different support. Since different visitors have different preferences and needs during the visit, it is important to build up knowledge and to understand their needs, interests and preferences in order to accommodate them. This challenge is addressed by CH recommender systems that take into account user needs and preferences and recommend relevant information out of a much larger body of information that may be available as surveyed by Ardissono et al. [2012].

This research aims to explore the potential contribution of graph-based recom- mender system to the museum visit experience. It seems natural to implement a graph-based recommendation algorithm in the museum environment since parts of the

(2)

underlying data can be represented naturally by a graph that consists of typed entities and relations. In particular, nodes in the graph may denote exhibits, and the graph edges may denote semantic relatedness, as well as physical proximity relations. Given the graph, various metrics can be used to evaluate the similarity between nodes, which are not directly linked in the graph. We apply graph-walk based metrics to rank exhib- its by their similarity to other items that are known to be of interest to a user, thus perform graph-based recommendation in a graph that represents multiple aspects of the museum environment. To this end, the following questions are explored:

1. How can a museum visit be represented using a heterogeneous entity-relation graph, taking into account physical, thematic and other relations between exhibits?

2. Is the application of graph walk techniques advantageous, compared with classical vector-based approaches, in creating a personalized tour for the museum visitor?

2 Initial results and discussion

We used a data set of real museum visit, recorded over a period of 3 years at the Hecht museum [Kuflik et al. 2011]. The dataset includes feedback scores collected from visitors with respect to offered presentations, which are available to them on a personal mobile device, near each exhibit. We experimented with classical content based (CB) and collaborative filtering (CF), matrix factorization (MF) as well as with three graph variants, performing 10-fold cross validation experiments:

─ Museum structure graph (G-S): including presentation, position and theme nodes.

─ Visitors graph (G-V): including presentation and visitors nodes, having presenta- tion nodes linked to visitors who assigned them high feedback scores.

─ Combined graph (G-C) of visitors and museum information

As in a mobile setting, a visitor may not be willing to scroll down a list of results, especially when using a mobile device with a small screen, we evaluated the results using the top 1 and top 3 measurements – top 1 may represent a proactive situation where the system proactively presents information to the visitor while top 3 represents a situation where the visitor remains in control, but chooses from a small list using her/her mobile device. The results (see by table 1) show that using the graph for rec- ommendation provides the best results. The graph that describes the museum structur- al information is competitive with content-based recommendation. The visitors and combined graph variants outperform collaborative filtering and matrix factorization.

Table 1. Precision at top-K per exhibit

CB CF MF G-S G-V G-C

Top-1 0.34 0.40 0.46 0.41 0.64 0.64

Top-3 0.80 0.83 0.83 0.82 0.93 0.94

We believe that the graph representation is advantageous especially with respect to the data sparcity and the contextual aspects it encapsulates with respect to classical recommendation approaches

(3)

3 References

1. Ardissono, L., Kuflik, T. and Petrelli, D., 2012. Personalization in cultural heritage: the road travelled and the one ahead, User Modeling and User-Adapted Interaction, 22(1–2), pp. 73–99.

2. Davey,G., 2005. What is museum fatigue? Visitor Studies Today, 8(3), pp. 17–21.

3. Falk, J.H. and Dierking, L.D., 1992. The museum experience, Washington, D.C., Whales- back.

4. Falk, J.H., 2009. Identity and the Museum Visit Experience, Walnut Creek, CA, Left Coast.

5. Kuflik, T., Stock, O., Zancanaro, M., Gorfinkel, A., Jbara, S., Kats, S., Sheidin, J. and Kashtan, N., 2011. A visitor's guide in an active museum: Presentations, communications, and reflection, ACM, J. Comput. Cult. Herit., 3(3), pp. 11:1–11:25.

Références

Documents relatifs

For the Trans WC/H motif, we choose a threshold of 0.46 because all the pairs of contracted k-extensions with a contextual similarity value above this threshold, correspond to

• The project has facilitated the establishment of 31 Local Multi-stakeholder Councils (LMCs) consisting of local governments, large and small- scale mining representatives,

This paper proposed a new framework for assessing the similarity between aligned graphs (i.e. with node correspon- dence) based on the concept of graph spectral transfromation of

Abstract. This paper proposes a novel graph based learning approach to classify agricultural datasets, in which both labeled and unlabelled data are applied to

In each departure of a customer, when his treatment is completed, a new customer will then randomly taken -strategy SIRO- in the queue to go to the ticket counter.. This is

Also, when semantic relations are involved allow- ing multiple alignments increases the overall results (which is in line with the relatively high number of 1:n alignments in the

Building on established techniques from data mining and machine learning, we present a methodology to learn models to predict train wheel failures from readily available operational

Treatment of H9C2 cells with 100 µM NE did not impair cell viability but increased levels of oxidative stress, which was prevented by clorg, siRNA ‐me- diated MAO ‐A knockdown

In a special case where each source refers to a single information item, set-valued belief functions decompose with respect to intersection and are thus multiple source

After this transformation, NµSMV verifies the correctness of the model written in NµSMV language with temporal logic in order to verify the consistency of the

Then, the three main steps of the method are de- scribed: the skeleton extraction and pruning algorithm, the definition and computation of a travel cost between all pairs of

It aims at the “destruction of power of all colors” through the creation of minimal structures that “turn the organizational question upside down.” (Bonanno 1974-.. 1984, 3) The

In this instance, the purpose of user recommendation is to identify relevant people to follow among millions of users that interact in the social network.. Previous attempts in-

L'objectif principal de la recherche consistait à expérimenter le programme In vivo auprès de quatre jeunes âgés de 9 à 12 ans présentant une vulnérabilité

We construst a graph between images and concepts using the deep representations given by ImageCLEF and WordNet database, and we exploit the idea that two connected nodes will tend

In this paper, we propose a graph-based approach to multi-document summarization that integrates machine translation quality scores in the sentence extraction process.. We evaluate

In a CLD there are positive (feedback) and negative (balancing) loops. The first type is in charge of feeding the system, while the latter stabilize it. Some works use SD to model

For defining a cost over functions f ∈ F, the proposed method relies on regularization by graph: the learning process aims at finding a labelling function that is both consistent

Thus, by modelling the root node or each of the blank node as an object, which contains three primitive value lists, storing subnode URIs, literal values, and blank

Since all the tags, users and resources in the test data are also in the training file, we can make use of the history of users’ tag, also called personomy[3] and tags

The aim of our article is to overcome this deciency by the suggestion of lightweight formal method for the design of user interface by the GUI modelling based on the

We developed a method called noc-order (pronounced as knock-order, based on NOde Centrality Ordering) to rank nodes in an RDF data set by treating the information in the data set as

Unit´e de recherche INRIA Rennes, Irisa, Campus universitaire de Beaulieu, 35042 RENNES Cedex Unit´e de recherche INRIA Rhˆone-Alpes, 655, avenue de l’Europe, 38330 MONTBONNOT ST