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3D Reconstruction of Archaeological Sites Using

Photogrammetry

Bruno Dutailly, Pascal Mora, Robert Vergnieux

To cite this version:

Bruno Dutailly, Pascal Mora, Robert Vergnieux. 3D Reconstruction of Archaeological Sites Using Photogrammetry. VAST: International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritage, Sep 2010, Paris, France. �10.2312/PE/VAST/VAST10S/045-048�. �hal-01900488�

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VAST 2010

The 11

th

In

t

erna

t

ional Symposium on Vir

t

ual Reality, Archaeology, and

Cul

t

ural Heri

t

age

The

e

t

h EUROGRAPHICS Works

h

op

on Grap

h

ics and Cul

t

ural Heritage

-

Short and Project Papers

-Paris, France September 21 - 24, 2010

Program-Chairs

Alessandro Anusi

The Cyprus Institute, C ASTORC, Cyprus

Morwena Joly

Centre de Recherche et de Restauration des Musees de France, France

Genevieve Lucet

UNAM, Mexico

Denis Pitzalis

The Cyprus Institute, STARC, Cyprus

Alejandro Ribes

Electricite de France R&D, France

Proceedings Production Editor

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The 11th fnn:-matmnal Symp,,,ium (•ll VirtHa! Reality. Af\'ba<o<)l{igyand CulHJral H!c'ri!l'lgJc VAST r:,'JJO) A Anusi, �t k>lv-Parvex,

c_

Luce! A RHies. mt..i D. Pll.w!i. (Editm�)

3D reconstruction of archaL�logical sites using

photogrammetry

1 PFfJU Aasn'liu�, UMR '>61}7, Bnn;k;nn, l'r;uv;,: 1LAPP- {'ACEA, lJMRS 199. B11rtlea11\ Fninc.•

'· Arc hemran �fen ··· Hordt'llux, Fran�e

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Tlte JD re(.·otutn.c;i.t;,11 of an .:1rch,1rnk1gical :dtt is a diffic1.dt task, taking inw an·ouitJ !lit' aniilable docwrk·mation. O,,r tl!am, :s1q,ported by the TGE Adn11is, ir sp,,,;iafi:ed in 3D recr>n,,tTTKtio'I ,md nmsi�r,•,11/on of JD dat11. W:(, already usl' nurru·rous J01tn"es. like L'JCC/J\'atim1 docwnentation. t1t1cic111 texts, any kl,u;/ of repri>sentati:m, fond .JUtW'YS, t'n;situ picmres, lnser or time offfi,r;ht scunf'JographJ, anti etpuiment:1 of on:haeologi.rs, amhropofo;giltS and an:hiti'r'ts. Sinn' thf' 80's, eadt model w·e pr11du<-c are bC/entifkafly dw:ked by speci.olirts, and re,vuforly

updated to follow ne,,,• k.nowkdges cmd investlgatkm,r.

In this pape,; we pre,�ent the use of_r,hoto)?rammetry ra rpconstructo JD model of an arclw.eologicaf sire, a.i; a new snurceof dalil, less e.J.1J£1tsiveand m,.1reaccel'l'ible than S('anners.

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pre,1en1 concl"ete casn: o cha(1Cl ( 11 cemury p.C, Moinac. France), cmacombs of St Piem' el Maret·llin (250 p C, Romf?, /rail) and a rom,111 com (5 a.C, lonm. CroiiJial The queslion of Seate amt texwre mapping is explrm,·d through /he Sf'.{fwarr fike phowmodder andPMVS,

finaiy, we discus.1 tiu• m·curacy of phutograrnmeit)' in com[.;,uiron tu scannerf, tl1£ acc.,ssibiiity ,.,f1hit rcc·htuy-ue to arcr.atofogisti', ,md the: inlere:t;tfor.frogile arufa.:rs in muYell.'1'1S,

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---I. Introduction

Tht PP'TJD (PlaleForme Tethno!ogique '.\D) is II teiim of Ausonius, a research unit frorn CNRS and Bordeaux'.{ Uni• vt'JSity. We experfonccd frorn I.he !W'i; new 1ecl1noh1gies f,.;;r arcnaeological JD recons!mclmm,, swrtin:g from FDMS. a ,.ofiware. for making otLhore otl platfom1 or rm.:!ear po..,,er plant. k, photogramrneuy, through modefaatfon and la:.er t,;:anner. Tnday, W(' ll!,t' Autr ... lesk 3DSMax for model/,;.a. lilln, laser �canner. time of flight s,;.,anner, and plwrogrnm­ metr::-,· for the acq uisltion. Each project is assodat,�d with a research group composed of specialist� wt.ere the 3 D modeJ is a comm.Jo way of mmmunicalion betweert them. They bring k.nowledgc and soun::es like excavation docume.nla­ tiun, anckn! texts, any k.lnd of reprcs1�ntatior1, land surveys, and in-situ pictures. All input and pmduced data are ,.aved ill a national :JD con..ervatol)' fur an;:haeologx:al projects: Archeogrid. Thl5 storage is supported by the TGE Adonk Pho10gr21mmetry begins to be very popular and it ls useless to p.rovi: its int;.�re;;ts, fn this paper, we presern how and why· we choose this te�,hniquc w help in n:com1nx:1ing JD

ttK,,J-els d achaeologkal slit,'> ur objec+,. Heyr>nd s.impl� leHs, W(' present feed hack al:>out the use of diffrrent softwares, ,1nd trouhles on scaling and mappin-g tetture. The fln;t location h a chapel from the 12 century p.C. in Mois;.ac (Frnocc) The inside and particulary ihe p«inted vttull a.re studied. The second are the catacon1bs of Saint Pierre et Marcc!lin in Rome (25() p.Cl. 11w inkrest it lhe oncommon shape M each ro,;)trl, Lh(: e;�iguity, and the Yulnerability of the gr01m<l full of ske!et{ms. The fasi e11ample is an ancient rum:m coin from 5 a,C. Tl1e stooy of r,ne ob.reel using a virtual tl'li)del i� much difficult when tlle objeu is small. ln fact. the :\D nmdcl, georrKtry am.t tc:-.tures, must be very accurate to k correctly er..amirn:d.

Tho.�e prrdi:cls are proces�ed using PMVS {FPL\9) and fo1 M)me D f them, phot(1rnD<l<:ler

m,,,

!OJ e. Fach sofiw-,lre ha� its

advantage,, and inconwnienc;:•, but buth n:qum: a lot of cDm• puWJion power.

l1imi ly, we di�cus·, the accuracy of phQ1;pgr;; mmeiiy in com­ parison to lb,ser (lf time of fbgftt sc,mners, The vant.age of ph,,togrammcLry is not obvious for all cases,

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46 B. Du ta illy. P. Mvra & R. Vugnieiu I JD reconstruction of ardweologica/ site.< u.1ing phMogrammetry

2. The complete uisk of a 3D reconstruction

The reconstruction needs several sources, and specialist. to read and interprete them. The lirst step is to build a team in wich each specialist can supply help and documentation. Here. photogrammetry already raises lhe problem of who is the pecialist. A Photograph knows how to take a picture, an archaeologist knows what is impo11a.n1 to reconstruct, and a computer cientist specialised in photogrnmmetry is the only on.e who really knows how pictures must he taken for a ;ID reconstruction. Ideally, the archaeologist shows to the com­ puter scientist what is i mpo11ant, and the computer scientists explains to the photograph how lo rotate around the object, how many picture he needs, and what arc the best settings

for the camera.

The first model is establi, hed from a set of in-situ state­ ments including picture. for photogrammetry. The model can evolve with lhc emergence uf new technologies, or new photogrammctry software. So. it is crucial to save original pictures to a!Jow a new reconstruction of a model.

After, other sources are incorporated into the vinual model to complete the representation uf in-situ vestiges. and op­ tionnaly. the-model is cmbcded by hypothesis of reconstruc­ tions.

3. Concrete cases

3.1. Chapel, l\.foissac, France.(12 century p.C.)

• 5 8 pie tu res: figure I • 1 000 000 points

• computation time: PMVS 16 hours at halfresolutioo: fig­ ures 2 and 3

• interest: architecture and painting.

• choice of photogrammetry: the texture mapping is as im­ portant as geometry, and techniques of mapping pictures on 3 D point c I oud from laser scanner are not enough effi­ cient and sterling.

• device: nikon D700 12 M px, optic 24-70 F/2.8

l'igure 1: Moissac chapel.

3.2. Catacombs, Rome, Italy (250 p.C.) • 17 pictures each room: figure 4

Figure 2: Moissac chapel: part of lhe mesh without texture.

Figure ): Moissac chapel: part of 1/ie te:ttured mesh.

• 500 000 points each room

• computation time: PMVS 5 hours each room: fig­ ures 5 and 6

• interest: understand how human. were slacked and buried

• choice of photogrammetry: exiguity and access of each room aml bones lying on lhe ground allows onJy introdu­ tion of small devices.

• device: nikon D700 12 Mpx, optic 12-24 sigma

Figure 4: St Pierre et Marcel/in catacombs.

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IJ. Durailly, P. Moru & R. \trgni<"u.:c I 3D ncon.,truetirm of un::hd<"o/ngical sites u.fing ph.ntogralffffl<"lry 47

FiKure 5: Catacomhs: par/ of the meJh wi1ho111 texture.

Figure 6: Caracombs: part of the le.ttui?d mesh.

J.3. A roman coin (5 a.C.J

• 5 pictures: figure 7 • 4(M) 000 points

• wmputation time: 2 hours: figures Rand 'I

• intereM: rnanipulaic a vinual copy of a fragile anefact for studies.

• choice of photogramrnctry: precision of texture mapping, and tests of macro optic.

• device: nikon D700 12 Mpx, optic micro nikkor 60mm

Figure 7: Romun coin.

Figurr 8: Roman coin: purl of the mesh wilhow re.rwre.

4. Su{h\are used: Photomodeler and P ·IVS 4. l. Spt'dfil-atiuns

Photomodeler runs on windows opertaing system. The tin;t step is ln gcnerale a calibrat.ion file of the camera hy laking a picture of spedal te�l card. Photomodeler uses couples of pictures with a smull displacement of the camera tn compute the point clouil. 2 !ypc� ()f reeons1ru.:1ion ,tr' pos. ihle:

Figure 9: Roman. coin: purt of the textured mesh with edge enhancement.

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48 B. Dutui/ly, P Mora & R. Vef"Rnieiu I 3D reconstruction of archaeological Ii/es w;inl{ photogrammetry

• manual: the operator have to pick reference points on each

couple of pictures. and photomodeler will check when the

reconstruction is possihle;

• automatic: the operator have to place tests cards around

the obj et or on the site, Photomodelerreconize tests cards.

computes the camera position and scale the model to re­ ality;

Photomodeler is also able to compute a texture for a classi­ cal mapping on a mesh.

PMVS [FP l OJ is supposed lo run on windows operating sys­

tem, but batch script is provided only for linux, or eventually,

for cygwin. For each picture. it uses a text file containing a

matrix for 30 computations. Thoses matrices can be com­

puted by bundler fSna I 0,NS06,NS07] and it seems to be the only way. Bundler uses sit\ [Low04] algorithm that runs only on a 32 bits system. So. matrices computations are made on linux 32 bits. and PMVS computations on a linux 64 bits. PMVS don·t use tests cards, so the final scaling is up to the operator. Thats why we recommend to make some measure­ ments on the site or the object to get the 3D model correctly scaled. Pictures must be taken from diITerents point of view without any kind of constraint.

4,2, Troubles

The manual option for photomodeler is time consuming, but gives good results, unlike automatic option is faster but tests cards are very binding. Texture generation gives hazardous results with bad projections and long computation time. For PMVS, the sift program included in bundler have limita­ tions and throws exceptions on too heavy pictures. We were obliged to resize picture to 75% or 50%.

Texturing is color per vertex. The definition of pictures is lost because there are less vertices than texels.

The use of 2 different operating systems for PMV S is bind­ ing but necessary because it uses a very hig memory amount. PMVS have an option to reduce pictures that barely reduce computation time and memory needs.

S. Discussion

5.1. Comparison to laser or time of flight scanners

On small objects. with macro optics, the resolution is greater and noise is smaller with photogrammetry than with laser scanner. The precision is difficult to evaluate because laser scanneni are references in those cases, but we measure a meaning of differences between two meshes inferior to 0.1

mm.

Acquisition is more rapid taking into account the same setup time. But the software used does not allow a real time 3D vi­ sualization of acquired paru unlike laser scanner. Some new scanners hased on photogrammetry and pattern projection are able to reconstruct 3D meshes in real time, but they use special devices and not classical cameras.

5.2. Texture mapping

The photogrammetry uses pictures to generate a mesh, that's why each texture is necessarily well localed. That is also the case for picture taken by some classical scanner, hut those texture are always of poor quality and replaced by camera­ taken pictures, mapped hy some obscur algorithms. Actually, none of photomodeler or PMVS gives a correct texture extrac1ed from pictures, and mapped on a mesh, but it is obvious that it will come soon.

5.3. Accessibility and cost

The acquisition protocol is software dependent. Photomod­ eler works with couples of picture, while PMVS works with single but numerous pictures. Conditions of lightning and background, and the quality of the oplic and the picture are important to ohtain the best results. Nevertheless, pictures are taken from reflex camera, and archaeologists are able to take pictures for photogrammetry purposes themselves. T he cost is determined by the camera, and eventually a soft­ ware. In fact, despite its weaknesses for textures and the dif­ ficulty to make it runs, PMVS is free and gives very good results.

SA. Custom developements

Numerous algorithms are free and it is up to any one to con­ tribute to the improvement of existing softwares. Thanks to the support of TGE Adonis, the PFT3D has access to a com­ puting cluster, and plan to develop, in collaboration with the LaBRI (Lahoratoire Bordelais de Recherche en Informa­ tique), a distributed software for photogrammetry computa­ tion. Once developed. the sofiware will be free and available on Internet for the archaeological community.

References

[E.osl0] Eos S : Photomodeler. measuring and modeling the real world. (Web site:) http: I lwww.photomodeler.com/.

[FP09] FURUKAWA Y., PONCE J .. Accurale, dense, and robust multi-view stereopsis. IEEE Tra"s. on Pattern AMly.1i.1 and Ma­ chine fn1el/ige11ce (2009).

[fPI0] FUII.UKAWA Y., PONCE J.: Patch-based multi-vie"' stereo software. (Web sile:) http://grail.cs.washington.edu/ software/pmvs/.

[Low04] LOWE D. G .. Distinctive image features from scale­ invilliantkeypoints. 91-110.

[NS06] NOAH SNAVEI.V STEVEN M. SEITZ R. S.: Photo tourism: fa:ploring image collections in 3d. acm transactions on graphics (proceedings of siggraph 2006).

[NS07] NOAH SNAVH.Y STEVEN M. SEITZ R. S .. Modelingtbe world from internet photo collections. lntemational Jo11mal of Computer Vision (2007).

[Snal0J SNAVELY N.: Bundler (structure-from-motion soft­ ware}. (Web site:} http:/ /phototour. cs. washington. edu/ bundler/.

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