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OBJECT-BASED VIDEO CODING USING A DYNAMIC CODING SCHEME

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OBJECT-BASED VIDEO CODING

USING A DYNAMIC CODING SCHEME

Marc CHAUMONT

1

, Stéphane PATEUX

2

, Henri NICOLAS

3

3

IRISA, 35042 Rennes, FRANCE

2

FT R&D, 35512 Cesson-Sévigné, FRANCE

1

LIUPPA, 64013 Pau, FRANCE

CONTEXT :

Video object coding

SOLUTION :

A Global scheme with 4 video object coders (Dynamic Coding) Definition of a common distortion metric

A rate distortion optimization OBJECTIVE :

Demonstrate the competitivity of

Object Coding versus Non Object coding

SLIDE 2 SLIDE 4 SLIDE 4

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OUR DYNAMIC CODING SCHEME

[ITU-T Rec. H.264 / ISO/IEC 11496-10, 02]

JM5

[Galpin et al. 01]

[Balter et al. 03]

[Cammas et al. 03]

[Marquant 00]

[Pateux et al. 01]

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STATE-OF-THE ART CODERS

a 3D mesh a texture

+ camera motions

a sprite image

+ parametric motions

a 2D mesh projected textures Bloc motion Bloc textures

3D model-based coder Sprite coder

t+2D wavelet coder

for GOP 0-8

H264/AVC object based coder

for GOP 108-119 for GOP 0-90

for image 3

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RESOLUTION BY LAGRANGIAN FORMULATION : OBJECTIVE :

A COMMON RATE-DISTORTION METRIC

A RATE-DISTORTION OPTIMIZATION

motion projected

texture

coded-decoded motion

projected texture

MSEtext

MSEtext

MSEtext

projected textures coded-decoded Sprite

WLT 3D

m3dcoder

objects

H264/AVC MSEtext MSE

coders

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13

80 147

109

RESULTS foreman CIF 15Hz

dynamic coding

rate = 99 Kb/s*

PSNRtext = 33.4 dB

H264/AVC coding rate = 100 Kb/s

PSNRtext = 32.9 dB

dynamic coding

rate = 262 Kb/s*

PSNRtext = 36.2 dB

H264/AVC coding rate = 268 Kb/s

PSNRtext = 37.6 dB

R

constraint

= 93Kb/s

R

constraint

= 256Kb/s

* lossy shape coding : 6 kb/s [chaumont et al. 03]

Background wlt3D

FaceH264/AVC 109 Kb/s

147 Kb/s Background sprite

FaceH264/AVC 13 Kb/s

80 Kb/s

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RESULTS & CONCLUSION

H264/AVC coding rate = 105 Kb/s

PSNRtext = 26.7 dB dynamic coding

rate = 100 Kb/s*

PSNRtext = 27.2 dB

player : 70 Kb/s (H264/AVC)

background : 25 Kb/s (sprite+affine motion) shape : 5 kb/s

*

CONCLUSION :

A clever rate repartition

A clever coding of each object

Better than H264/AVC at low bit-rate (<256Kb/s, CIF 15Hz) A positive item for object coding approaches

PERSPECTIVES :

Replace time computational consuming step (curves’ extraction & RD optimization) by a simple prediction step.

Use other metrics close to Human Visual System

m3dcoder coding rate = 100 Kb/s

PSNRtext = 31.3 dB

H264/AVC coding rate= 113 Kb/s

PSNRtext = 28.3 dB

Stefan 352x240 15Hz Thabor Stairs CIF 25 Hz

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