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Glossy Probe Reprojection for Interactive Global Illumination

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Academic year: 2021

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Figure

Fig. 2. For a given synthetic scene, both diffuse (a) and specular illumination are computed
Fig. 3. Per-probe data: (a) glossy color, (b) reflector geometry information (triangle IDs and barycentric coordinates), (c) reflected positions (and  re-flected material ID in the alpha channel)
Fig. 4. Overview of our probe parameterization pipeline. Conventional content-agnostic spherical parameterizations ( a ) of a glossy rendering allocate resolution budget suboptimally
Fig. 6. Rendering of diffuse (left) and view-dependent (right) components occurs separately
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