Twitch Plays Pokémon: Remix as a Fictional and Playful Matrix
Fanny Barnabé – Marie-Curie COFUND postdoctoral fellow, co-funded by the European Union Liège Game Lab – University of Liège – Belgium – fanny.barnabe@ulg.ac.be
1. Twitch Plays Pokémon: The Phenomenon
In 2014, Twitch Plays Pokémon (TPP) gathered: - 121,000 simultaneous viewers at the most
1. Twitch Plays Pokémon: The Phenomenon
Sharing the
control
of a
single avatar…
…between tens of thousands of
players
1.
Twitch
Plays Pokémon: The Phenomenon
Turning insignificant passages
into impassable obstacles
The case of
“The Ledge”
• Players finished the game after 16d7h45m30s of consecutive play
• The phenomenon led to the production of many media
1. Twitch Plays Pokémon: The Phenomenon
Narrativization
of a
game-related coincidence
=> The production of a narrative allowed players
to
make sense
of a chaotic playing experience
and of a complex community phenomenon
2. Deconstruction and Codification: Some Figures of Remix
deconstruction
of the original game’s codes
V
S
codification
of new conventions
• = Process of “lexicalization”: how a figure
enters the gaming vocabulary
2.1. Deconstruction of the Interface
The chat < a game
control mechanism
(Pruijt, 2014: 3)
2.1.1. Hyperflat World
Þ // “Hyperflat World” (Azuma, 2009: 102):
A single plane features at the same time the fictional
content of Pokémon Red, the playful experience and the community dialogues
2.1. Deconstruction of the Interface
TPP = a communication mode marked by saturation, a “silent din”, a “textual cacophony” (Derine, 2016: 64)
2.1.2. Cacophony
Using references and memes =
the only way to
create enough redundancy to
share meaning in the middle of this
2.2. Deconstruction of Gameplay
Ex.: “The Ledge”
2.2.1. Unplayability/Stumblecore2.2. Deconstruction of Gameplay
“Games such as QWOP (Foddy.net), Surgeon Simulator (Bossa Studios, 2013), and Octodad (Young Horses, 2014) use difficult controls to create new, and often comedic, gaming experiences.
[…] [I]n stumblecore […] part of the fun is overcoming the terrible controls to accomplish otherwise mundane tasks”
(Ramirez, Saucerman and Dietmeier, 2014: 9)
2.2. Deconstruction of Gameplay
« At times what was happening in the game itself was just outright boring. Being stuck at a very simple ledge in the game for more than ten hours might be an interesting challenge, but is also very tedious to watch »
(Pruijt, 2014: 3)
2.3. Deconstruction through Narrativization
Narrativization
proceeds:
- by extracting a moment of play from its gaming context
- by concealing the gameplay rules in favor of another logic
= Adding a
motivation
where there was only a playful or technical
coincidence
2.3. Deconstruction through Narrativization
Þ Narrative interpretations deconstruct the coherence of the original universe + the boundaries of the game device
Þ Narrativization also has codifying functions in the communication:
“According to Nitsche, narrative ‘...can create a supportive context for the necessary interpretation and
prevent a chaotic and meaningless explosion of possibilities’ (p.43)” (Ramirez, Saucerman and Dietmeier,
3. Conclusion
TPP
breaks
Pokémon Red’s original structure
The remix codifies a new
frame
of conventions, a new
gameplay and a renewed fictional universe
• Azuma Hiroki (2009), Otaku: Japan’s database animals, Minneapolis, University of Minnesota Press
• Chase (2014), « TPP Victory! The Thundershock Heard Around the World », on Twitch Blog.
URL :
https://blog.twitch.tv/tpp-victory-the-thundershock-heard-around-the-world-3128a5b1cdf 5
• Derine Julien (2016), TWITCH TV: Analyse socio-technique de la plateforme de streaming et
de son impact sur le monde vidéoludique, Master’s thesis in Information and Communication, University of Liège
• Pruijt Daan (2014), “The game about the game: Metagaming in Twitchplayspokémon”,
Master’s thesis in Sciences, University of Amsterdam. URL : http:// dare.uva.nl/cgi/arno/show.cgi?fid=550381
• Ramirez Dennis, Saucerman Jenny and Dietmeier Jeremy (2014), “Twitch Plays Pokemon: A
Case Study in Big G Games”, in Proceedings of DiGRA 2014: <Verb that ends in ‘ing’> the <noun> of Game <plural noun>, Snowbird. URL:
http://library.med.utah.edu/e-channel/wp-content/uploads/2016/04/digra2014_submissi on_127.pdf