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AURALIAS: an audio-immersive system for auralizing room acoustics projects

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Academic year: 2021

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AURALIAS:

An audio-immersive system

for auralizing room acoustics projects

J.J. Embrechts

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1. The « AURALIAS » research project

« Audio-visual immersion for Room Acoustics applications Linked with an Interactive Auralization System »

Partners:

• Intelsig group & Acoustics laboratory,university of Liege

(acoustics, signal and image processing)

• LISA research unit, university of Brussels

(computer science, image processing)

• LUCID group, university of Liege

(architecture, human-machine interaction)

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1. AURALIAS: what is Auralization ?

« The technique of creating audible sound files from simulated data »

Auralization

module

anechoic signals

directional

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2. The acoustical model of the room

• Geometrical model

• Acoustical properties of surfaces and medium

• Source(s) • Receptors

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2. The acoustical model:

ray tracing and image sources

source listener 67°5 22°5 0° -67°5 -22°5. Y Z X ϕ θ Ω d

Computation of directional echograms at each « virtual » listener’s position.

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2. The acoustical model: directional

echograms

Directional echograms show the distribution of sound energy

(dB) reaching the receptor as a function of time delay (s)

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2. The acoustical model: summary

• Geometrical model + acoustical properties of surfaces

and medium + source(s) and receptors

• Image sources (up to a pre-defined order, including the

real source)

• Sound ray-tracing

• Results are directional echograms

• for each pair of source-receptor positions • in each frequency band (8 octave bands)

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3. AURALIAS: objectives

• develop an auralization system for room acoustics projects,

• for a small number of users, sharing the same experience, • auralization by loudspeakers

in a listening studio,

• provide a 2D view of the virtual room in front of the users,

• allow real-time interaction with the system.

Listening Studio Real-time Auralizer

Synthetic view of the virtual space

Tracking

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4. View of the immersive studio (1)

Screen with 2D view of

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4. View of the immersive studio (2)

Loudspeakers: Vector-Based

Amplitude Panning

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4. View of the immersive studio (3)

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5. Signal processing and sound

reproduction

• Image sources are computed in real-time and their

corresponding impulse responses are accurately located

in the VBAP reproduction system.

• Directional echograms are computed « off-line » (not in

real-time), for each source, at some pre-defined receptor positions.

• From each directional echogram a directional room

impulse response (DRIR) is derived.

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6. Hardware

CPU (X2) : Intel Xeon E5520 – 2,26 GHz

• GPU : Leadtek PX9600GT – nVidia 9600GT

Ram : 12Go

• 6 (8) FAR « XMD range », Digital active 3-way loudspeakers • sound card : EDIROL AudioCapture FA – 101

• SHURE PG30 wireless headsets microphone: to listen to his

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7. Further works in AURALIAS

• testing the « fidelity » of auralizations

• in-situ measurements of directional (spatial) room impulse

responses

• improving the spatial sound reproduction (Ambisonics ?) • applying to real room acoustics projects

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