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Real enough: A virtual classroom can induce an increase in anxiety and speech disfluencies in adolescents

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(1)

Real enough:

A virtual classroom can induce an

increase in anxiety and speech

disfluencies in adolescents

Anne-Lise Leclercq1, Céline Duwernell1, Ophélie Delaite1 & Anne Moïse-Richard²

1Research Unit on Childhood, ULiège, Belgium

(2)

Virtual reality (VR)

• Computer-generated 3D world

• Immersive environment that enables to navigate and interact

with the virtual environment in real time

• Increasing number of studies showing the interest of using VR

in the treatment of anxiety disorders

(3)

VR and social anxiety

• Social anxiety disorder (SAD): fear of negative evaluation

• Virtual audiences can induce an increase in subjective anxiety

in people with SAD and controls (Parrish et al., 2016)

• Efficacy of the cognitive behavior therapy using VR for public

(4)

What about stuttering?

• Stuttering : childhood-onset fluency disorder (ASHA, 2017)

• Part- or whole-word repetitions, prolongations and blocks

produced with tension

• Frequency and severity fluctuate in relation to the speaking

situation

• Avoidance behaviors : approximately 50% of people who stutter

(PWS) may be suffering from social anxiety disorder (Menzies et al., 2009)

(5)

What about stuttering?

• Due to avoidance behaviors, current therapy approaches that target

speech fluency show a propensy for relapse

‘The most crucial component to any therapy is the transfer to and maintenance of treatment gains in the ‘real world’ ’ (Hearne et al., 2008,

p.92)

• A cognitive behavior therapy combined to the speech therapy is

associated with significant and sustained improvements in psychological functioning in PWS (Menzies et al., 2009)

• Assessment and treatment should include the exposure to a

(6)

VR and stuttering

• Feasibility of using VR with adults who stutter

• Subjective ratings of distress were significantly higher in a virtual audience condition compared to a virtual empty room (Brundage et al., 2016)

• Virtual audiences create similar anticipatory apprehension in

PWS that live audience do (Brundage & Hancock, 2015)

• PWS spoke less and stuttered more in a virtual challenging job

interview than in a virtual supportive job interview (Brundage et al., 2006)

(7)

The aim of the study

• Validate a virtual classroom to be used with adolescents who

stutter

• The first step: validating this environment with adolescents

who do not stutter

•  A virtual classroom should create higher levels of anxiety

(8)

Methods

• Participants

• 20 adolescents who do not stutter (9 boys, age range: 10 – 17

years) • Procedure

• Social anxiety scales

• Fear of Negative Evaluation

• Personal Report of Confidence as a Speaker • Liewobitz Social Anxiety Scale

• Speech disfluencies and subjective anxiety (0-10)

(9)

Results:

Speech disfluencies

0 2 4 6 8 10 12 14 16 18

Speech disfluencies (% disfluent words)

Examiner Supportive classroom Challenging classroom Empty apartment * *

(10)

Results:

Anxiety

0 0,5 1 1,5 2 2,5 3 3,5 4 4,5 5 Subjective anxiety Examiner Supportive classroom Challenging classroom Empty apartment *

(11)

Results:

Anxiety

• Subjective anxiety correlates with the performance - and

social anxiety scores in the Liewobitz social anxiety scale

Subjective anxiety in the supportive classroom

Subjective anxiety in the challenging classroom

Liebowitz Performance anxiety

rs = .48, p = .03 rs = .54, p = .02

(12)

Conclusions

The virtual classroom developed by InVirtuo, Inc. can induce

an incrase in speech disfluencies and anxiety in adolescents who do not stutter

• The subjective anxiety induced by the VR classrooms

(13)

Limits

• The order of the VR classrooms was not counterbalanced • Very low levels of self-rapported subjective anxiety

(adolescents without social anxiety disorder)

• Challenging classroom: sporadic reactions  not challenging

enough?

• To be validated in adolescents who stutter !

(14)

Thank you !

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