ligne à cette adresse :
http://mulce.univ-bpclermont.fr/mulcepf/MulceArchives/Slic/Corpus_objets/mce_slic_letec_all/content/documen
tation/index.xml
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LETEC (Learning and Teaching Corpus) SLIC
Overview
Learning Design
Research Protocol
Structured Interaction Data
Rights and Informed Content
Ressources associated to corpus
References
How to cite this resource
Bayle, A., Youngs, B. Foucher, A.-L.(2013). Learning and Teaching Corpus (LETEC) of (Second Life InterCulturel) SLIC. Mulce.org : Clermont Université. [oai : mulce.org:mce_slic_letec_all ; http://repository.mulce.org]
Overview of the corpus
SLIC Corpus is a LETEC corpus organized as an IMS-CP archive. We define a Learning & Teaching Corpus as a structured entity containing all the elements resulting from a content and language integrated learning situation, whose context is described by an educational scenario and a research protocol. The core data collection includes all the interaction data, the productions of the course participants, and the tracks, resulting from the participants’ actions in the learning environment and stored according to the research protocol. More details about a LETEC corpus an its structure at : http://lrl-diffusion.univ-bpclermont.fr/mulce/metadata/mce_LETECorpus-en.pdf
The corpus includes the pedagogical scenario, described in several formats, the research protocol, participants’ online interactions, the list of participants and licences of use. The metadata file of the learning of the teaching and learning corpus SLIC (idMulce : mce_slic_letec_all) is in line with the OLAC and Dublin Core standards. The corpus itself (mce_slic_letec_all_CP.zip) is organized as an archive in an IMS-CP format. The videos of the sessions completed in the Second Life environment and the archive of the Moodle course are made available in the SID as well as all the students' productions..
The SLIC project (Second Life InterCulturel) is a telecollaborative project. The course took place between September and December 2011. It was designed as a collaborative project between Université Blaise Pascal, Clermont-Ferrand, France and Carnegie Mellon University, Pittsburgh, United States.
The SLIC project was divided into 5 thematical steps linked to the content of the course in which the learners of French were enrolled : “Introduction to French Culture”, taught by Bonnie Youngs at Carnegie Mellon University. Beforehand, all students participated in an introductory session to the synthetic world of Second Life in order to become familiar with the main functionalities and tools available. The students were divided into 7 workgroups of 4 to 6 students (of which 2 were from Université Blaise Pascal). The Moodle platform was used for resources and asynschronous interactions between students. Each group met up in Second Life in order to complete collaborative tasks linked to the theme of the step. One Master’s student from UBP was “discussion leader”, hence responsible for leading the step. Each student had some individual work to do before the collaborative work in Second Life.
SLIC involved twenty-one female and fourteen male students, aged between 18 and 38. Students ranged from first year undergraduates to second year Masters’ students. French was the mother tongue of eleven of the thirty-five students. English was the mother tongue of eighteen of the thirty-five students.
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The mother tongues of the remaining six were: Mandarin, Korean, Polish and Arabic. French was the language used because of the students’objectivessynthetic environments; Second Life ; Moodle ; CMC ; multimodal transcription ; collaborative learning ; engagement
Languages
fra : Date:
created: 2013-07-29 Coverage:
extent: 699 212 ko (+ 9,2 Go external resources) Identifier(s):
mce_slic_letec_all ConformsTo:
IMS-LD for learning design and research protocol ; IMS-CP for packaging ; Mulce-struct for the SID subpart
http://lrl-diffusion.univ-bpclermont.fr/mulce/metadata/mce_LETECorpus-en.pdf Corresponding to the course / experiment:
name=SLIC course ; start=2011-09-14; end=2011-12-18 Location:
FRANCE
7008202
UNITED STATES
7013927
Contributors (following OLAC's terminology on roles) :
: Bayle, Aurélie
author : Bayle, Aurélie ; Youngs, Bonnie ; Foucher, Anne-Laure
depositor : Bayle, Aurélie
compiler : Bayle, Aurélie
editor : Chanier, Thierry
researcher : Bayle, Aurélie ; Foucher, Anne-Laure ; Youngs, Bonnie
recorder : Bayle, Aurélie
transcriber : Bayle, Aurélie ; Ségur, Laurine Subpart:
mce_slic_letec_sid
mce_slic-letec_ld
mce_slic-letec_rp
mce_slic-letec_ric
References
Bayle, A., & Youngs, B. (2013). Patterns of Interaction between Moderators and Learners during Synchronous Oral Discussions Online in Second Life, in P. Hubbard, M. Schulz, & B. Smith (dir.). Learner-Computer Interaction in Language Education : A Festschrift in Honor of Robert Fischer. San Marcos : Computer Assisted Language Learning Instruction Contorsium (CALICO). pp. 66-91.
[http://edutice.archives-ouvertes.fr/edutice-00726762]
http://edutice.archives-ouvertes.fr/edutice-00726762
Bayle, A. (2013). Favoriser l'engagement des étudiants participant à un dispositif de télécollaboration dans un monde synthétique. Echanger pour apprendre en ligne (EPAL), 4-6 juin 2013, Grenoble.
Bayle, A., Foucher, A.-L. & Youngs, B. (2012). SLIC: Second Life as A Collaborative Tool For Graduate Teacher Training and Developing Intercultural Communicative Competences. Calico 2012, University of Notre Dame, Indiana, 12-16 juin 2012. [http://hal.archives-ouvertes.fr/hal-00688378]
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http://hal.archives-ouvertes.fr/hal-00688378
SID (structured interaction data) of LETEC, Learning and Teaching Corpus SLIC
SID includes all the participants' interactions and productions. Learners were organzed in seven groups. For each group, data collected relate to text messages and documents posted in the asynchronous platform Moodle and to video screenshots of sessions in the synthetic / virtual world Second Life. All these data are listed in this corpus. Most of them are not included in it because of their large size. However they can be downloaded from Mulce repository (see explanations in the resources section). Transcriptions of synthetic world sessions will be included in seperate distinguisable corpora.
The XML part of the SID describes the technological environement (platforms), data on participants (memberlist, lists with codes of learners, tutors, researchers, groups), list of contributors (researchers, etc.).
Date:
created: 2013-07-29 Identifier(s):
mce_slic_letec_sid ConformsTo:
http://lrl-diffusion.univ-bpclermont.fr/mulce/metadata/mce_sid.xsd Contributors (following OLAC's terminology on roles) :
compiler : Bayle, Aurélie
: mce_slic_letec_contributors
: Role of each person following OLAC recommandations can be found in the SID
: Bayle, Aurélie ; Foucher, Anne-Laure ; Youngs, Bonnie Subpart:
mce_slic_letec_platforms
mce_slic_letec_members
mce_slic_letec_contributors
Rights and Informed Consent for SLIC
Every participant signed a Rights and Informed Consent (RIC) form. All personal data have been removed.
The text of the form can be retrieved in one of the CP resource (research protocol).
Identifier(s):
mce_slic_letec_ric
SLIC pedagogical scenario
The scenario has been described in format MOTPLUS (and HTML version). All guidelines and resources are included.
[French] Le projet SLIC est structuré en 5 étapes précédées d’une étape 0. Les étudiants étaient répartis en petits groupes (4-6). Chaque étape avait la même structure en trois phases. La première phase était asynchrone et consistait en un travail de préparation individuelle. La deuxième phase se déroulait de façon synchrone dans l’environnement Second Life où chaque groupe se retrouvait pour réaliser les tâches collaboratives. La troisième phase était à nouveau asynchrone et individuelle. Il s’agissait de donner son ressenti sur la séance synchrone. Pour chaque étape, un des étudiants de l'UBP avait le rôle d'animateur. Ce rôle consistait à gérer la prise de rendez-vous et le travail préparatoire. Pour la phase synchrone, il devait importer les documents préparatoires dans Second Life, gérer le déroulement de la séance et enfin, exporter le produit final dans Moodle
[French] L’étape 0 consistait à familiariser les étudiants avec les fonctionnalités basiques de Second Life, particulièrement les outils de communication, le déplacement, la manipulation d’objets. L’objectif était