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Human Intelligence in Search and Retrieval

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Human Intelligence in Search and Retrieval

Carsten Eickhoff

Department of Computer Science ETH Zurich, Switzerland

ecarsten@inf.ethz.ch

Crowdsourcing has developed to become a magic bullet for the data and annotation needs of modern day IR researchers. The number of academic studies as well as industrial applications that employ the crowd for creating, curating, annotating or aggregating doc- uments is growing steadily. Aside from the multitude of scientific papers relying on crowd labour for system evaluation, there has been a strong interdisciplinary line of work dedicated to finding effective and efficient forms of using this emerging labour market. Central research questions include (1) Estimating and opti- mizing the reliability and accuracy of often untrained workers in comparison with highly trained profession- als [1];(2)How to identify or prevent noise and spam in the submissions [4]; and (3) How to most cost- efficiently distribute tasks and remunerations across workers [2]. The vast majority of studies understands crowdsourcing as the act of making micro payments to individuals in return for compartmentalized units of creative or intelligent labour.

Gamification proposes an alternative incentive model in which entertainment replaces money as the motivating force drawing the workers [3]. Under this alternative paradigm, tasks are embedded in game en- vironments in order to increase the attractiveness and immersion of the work interface. While gamification rightfully points out that paid crowdsourcing is not the only viable option for harnessing crowd labour, it is still merely another concrete instantiation of the community’s actual need: A formal worker incentive model for crowdsourcing. Only by understanding in- dividual motivations can we deliver truly adequate re- ward schemes that ensure faithful contributions and long-term worker engagement. It is unreasonable to assume that the binary money vs. entertainment de-

Copyrightc 2015 for the individual papers by the paper’s au- thors. Copying permitted for private and academic purposes.

This volume is published and copyrighted by its editors.

In: F. Hopfgartner, G. Kazai, U. Kruschwitz, and M. Meder (eds.): Proceedings of the GamifIR’15 Workshop, Vienna, Aus- tria, 29-March-2015, published at http://ceur-ws.org

cision reflects the full complexity of the worker moti- vation spectrum. What about education, socializing, vanity, or charity? All of these are valid examples of factors that compel people to lend us their work force.

This is not to say that we necessarily have to pro- mote edufication and all its possible siblings as new paradigms, they should merely start to take their well deserved space on our mental map of crowdsourcing incentives.

In this talk, we will cover a range of interesting sce- narios in which different incentive models may funda- mentally change the way in which we can tap the con- siderable potential of crowd labour. We will discuss cases in which standard crowdsourcing and gamifica- tion schemes reach the limits of their capabilities, forc- ing us to rely on alternative strategies. Finally, we will investigate whether crowdsourcing indeed even has to be an active occupation or whether it can happen as a by-product of more organic human behaviour.

References

[1] Omar Alonso and Stefano Mizzaro. Can we get rid of trec assessors? using mechanical turk for relevance as- sessment. InProceedings of the SIGIR 2009 Workshop on the Future of IR Evaluation.

[2] Ruggiero Cavallo and Shaili Jain. Efficient crowdsourc- ing contests. InProceedings of the International Con- ference on Autonomous Agents and Multiagent Sys- tems. International Foundation for Autonomous Agents and Multiagent Systems, 2012.

[3] Sebastian Deterding, Dan Dixon, Rilla Khaled, and Lennart Nacke. From game design elements to gameful- ness: defining gamification. InProceedings of the Inter- national Academic MindTrek Conference: Envisioning Future Media Environments. ACM, 2011.

[4] Pei-Yun Hsueh, Prem Melville, and Vikas Sindhwani.

Data quality from crowdsourcing: a study of annota- tion selection criteria. In Proceedings of the NAACL HLT 2009 workshop on active learning for natural lan- guage processing. Association for Computational Lin- guistics, 2009.

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