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HAL Id: hal-01265593

https://hal.sorbonne-universite.fr/hal-01265593

Submitted on 25 Feb 2016

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Touching Sounds

Eric O Boyer, L Vandervoorde, F Bevilacqua, S Hanneton

To cite this version:

Eric O Boyer, L Vandervoorde, F Bevilacqua, S Hanneton. Touching Sounds: Perception of the curvature of Audio Virtual Surfaces. VR2015 IEEE Virtual Reality Conference, Mar 2015, Arles, France. �hal-01265593�

(2)

Randomized adaptive staircase procedure on curvature radius R

Q: is the plate concave or convex ?

-> correct 3 in a row: R increased

-> non correct in 10: threshold is reached

Experiment: determination of the curvature perception threshold of a 8 cm thick plate AVS

Touching Sounds

Perception of the curvature of Audio Virtual Surfaces

Cited literature

[1]  J.  F.  Norman,  A.  M.  L.  Kappers,  J.  R.  Cheeseman,  C.  Ronning,  K.  E.  Thomason,  M.  W.  Baxter,  A.  B.  Calloway,  and  D.  N.  Lamirande,  “Aging  and  

curvature  discriminaJon  from  staJc  and  dynamic  touch.,”  PLoS  One,  vol.  8,  no.  7,  p.  e68577,  Jan.  2013.

The concept of Audio Virtual Surfaces (AVS)

E. O. Boyer

1,2

, L. Vandervoorde

2

, F. Bevilacqua

1

, S. Hanneton

2

1

{Sound Music Motion} Interaction - STMS – Ircam – CNRS UPMC, Paris, France

2

Psychology of Perception Lab – UMR CNRS 8242, Paris Descartes University, France

Conclusions

• 

Users are able to perceive properties of an object with auditory feedback only.

• 

Auditory-motor representations emerge from the interaction and shape exploratory gestures.

• 

The setup offers a tactile to auditory sensory substitution paradigm.

• 

Syneathesia and tactile sensations need to be further studied in interactive scenarios.

We define an Audio Virtual Surface

as a responsive region in space

the user can interact with, through

interactive sonification.

The sound is produced in

response to the presence of the

user and/or physical properties.

Goals

Acknowledgements

This work was supported in part by the ANR

(French National Research Agency)

Legos project (11 BS02 012)

0

10

20

30

40

50

400

500

600

700

800

900

1000

Trial number

Curvature radius

(mm)

R50

R100

∆ = 100mm

∆ = 50mm

The G2 reached a higher level of perception, and

the variance was reduced. 75% of them declared

feeling tactile-like sensations.

G1

G2

0

0.5

1

1.5

2

2.5

*

Curvature threshold

(m

1

)

G1

G2

0

10

20

30

40

*

Correct answers

G1

G2

0

20

40

60

80

p=0.15

Percentage of time of contact

x 10

−3

Tangible  object  

exploraJon  with  

fingers  [1]  

G1

G2

0

0.5

1

1.5

2

2.5

*

Curvature threshold

(m

1

)

G1

G2

0

10

20

30

40

*

Correct answers

G1

G2

0

20

40

60

80

p=0.15

Percentage of time of contact

x 10

−3

Interactive gesture-sound scenario

Audio samples

+ Descriptors

Gestural features

Concatenative

synthesis

Features matching

AVS

properties

Audio output

e.g. water

• 

Explore sensory substitution of touch by sound for interaction with virtual objects

• 

Evaluate perceptual abilities in gestural interactions

• 

Develop interactive scenarios offering richer perceptual experience

Poster 5

400 500 600 700 800 900 1000 0 10 20 30 40 50 −1000 −900 −800 −700 −600 −500 −400

Trial number

Curvature radius (mm)

Auditory feedback

G1- Static: presence in/out of the plate

G2- Satic + dynamic feedback (Vt)

% of participants

Static

Static+dynamic

Bothered by the blindness

87 %

25 %

Feeling tactile sensations

50 %

75 %

N=18

VAS

+ LeapMotion

+ Max.

2 groups

Speakers

Data:

Hand position

+ response time

+ questionnaire.

Vt

Gestural strategies

5

10

15

20

25

30

35

40

45

10

20

30

40

50

60

70

80

90

100

(s)

Trial

Learning

Check out our virtual

bath tub demo !

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