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Touching Sounds
Eric O Boyer, L Vandervoorde, F Bevilacqua, S Hanneton
To cite this version:
Eric O Boyer, L Vandervoorde, F Bevilacqua, S Hanneton. Touching Sounds: Perception of the
curvature of Audio Virtual Surfaces. VR2015 IEEE Virtual Reality Conference, Mar 2015, Arles,
France. �hal-01265593�
Randomized adaptive staircase procedure on curvature radius R
Q: is the plate concave or convex ?
-> correct 3 in a row: R increased
-> non correct in 10: threshold is reached
Experiment: determination of the curvature perception threshold of a 8 cm thick plate AVS
Touching Sounds
Perception of the curvature of Audio Virtual Surfaces
Cited literature
[1]
J.
F.
Norman,
A.
M.
L.
Kappers,
J.
R.
Cheeseman,
C.
Ronning,
K.
E.
Thomason,
M.
W.
Baxter,
A.
B.
Calloway,
and
D.
N.
Lamirande,
“Aging
and
curvature
discriminaJon
from
staJc
and
dynamic
touch.,”
PLoS
One,
vol.
8,
no.
7,
p.
e68577,
Jan.
2013.
The concept of Audio Virtual Surfaces (AVS)
E. O. Boyer
1,2
, L. Vandervoorde
2
, F. Bevilacqua
1
, S. Hanneton
2
1
{Sound Music Motion} Interaction - STMS – Ircam – CNRS UPMC, Paris, France
2
Psychology of Perception Lab – UMR CNRS 8242, Paris Descartes University, France
Conclusions
•
Users are able to perceive properties of an object with auditory feedback only.
•
Auditory-motor representations emerge from the interaction and shape exploratory gestures.
•
The setup offers a tactile to auditory sensory substitution paradigm.
•
Syneathesia and tactile sensations need to be further studied in interactive scenarios.
We define an Audio Virtual Surface
as a responsive region in space
the user can interact with, through
interactive sonification.
The sound is produced in
response to the presence of the
user and/or physical properties.
Goals
Acknowledgements
This work was supported in part by the ANR
(French National Research Agency)
Legos project (11 BS02 012)
0
10
20
30
40
50
400
500
600
700
800
900
1000
Trial number
Curvature radius
(mm)
R50
R100
∆ = 100mm
∆ = 50mm
The G2 reached a higher level of perception, and
the variance was reduced. 75% of them declared
feeling tactile-like sensations.
G1
G2
0
0.5
1
1.5
2
2.5
*
Curvature threshold
(m
−
1
)
G1
G2
0
10
20
30
40
*
Correct answers
G1
G2
0
20
40
60
80
p=0.15
Percentage of time of contact
x 10
−3
Tangible
object
exploraJon
with
fingers
[1]
G1
G2
0
0.5
1
1.5
2
2.5
*
Curvature threshold
(m
−
1
)
G1
G2
0
10
20
30
40
*
Correct answers
G1
G2
0
20
40
60
80
p=0.15
Percentage of time of contact
x 10
−3
Interactive gesture-sound scenario
Audio samples
+ Descriptors
Gestural features
Concatenative
synthesis
Features matching
AVS
properties
Audio output
e.g. water
•
Explore sensory substitution of touch by sound for interaction with virtual objects
•
Evaluate perceptual abilities in gestural interactions
•
Develop interactive scenarios offering richer perceptual experience
Poster 5
400
500
600
700
800
900
1000
0 10 20 30 40 50
−1000
−900
−800
−700
−600
−500
−400
Trial number
Curvature radius (mm)
Auditory feedback
G1- Static: presence in/out of the plate
G2- Satic + dynamic feedback (Vt)
% of participants
Static
Static+dynamic
Bothered by the blindness
87 %
25 %
Feeling tactile sensations
50 %
75 %
N=18
VAS
+ LeapMotion
+ Max.
2 groups
Speakers
Data:
Hand position
+ response time
+ questionnaire.
Vt
Gestural strategies
5
10
15
20
25
30
35
40
45
10
20
30
40
50
60
70
80
90
100
(s)
Trial
Learning
Check out our virtual
bath tub demo !