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A proprioceptive model for inducing any virtual 2D movement by applying muscle tendon vibration

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HAL Id: hal-00331557

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Submitted on 17 Oct 2008

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A proprioceptive model for inducing any virtual 2D movement by applying muscle tendon vibration

Frederic Albert, Chloé Thyrion, Jean-Pierre Roll

To cite this version:

Frederic Albert, Chloé Thyrion, Jean-Pierre Roll. A proprioceptive model for inducing any virtual 2D movement by applying muscle tendon vibration. Deuxième conférence française de Neurosciences Computationnelles, ”Neurocomp08”, Oct 2008, Marseille, France. �hal-00331557�

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A PROPRIOCEPTIVE MODEL FOR INDUCING ANY VIRTUAL TWO-DIMENTSIONAL MOVEMENT IN HUMANS

BY APPLYING MUSCLE TENDON VIBRATION

Albert F, Thyrion C and Roll JP

Laboratoire de Neurobiologie Humaine – UMR 6149 Aix-Marseille, Université/CNRS - France

ABSTRACT

The aim of this study was to develop a model mimicking the muscle afferent patterns corresponding to any two- dimensional movement and check its validity by inducing illusory movements using vibrations. Three kinds of illusory movements were compared. One induced by patterns of vibration copying the afferent responses of previously recorded muscle spindle afferents during imposed ankle movements, and two others generated by the model. Different vibratory patterns were applied to 20 motionless volunteers in the absence of vision. After each vibration sequence, they were first asked to name the corresponding graphic symbol and after to copy the illusory movement perceived. The results showed that the afferent patterns generated by the model were very similar to those recorded during actual ankle movements. The model was also efficient to generate afferent response patterns at the wrist level. The recorded and modelled patterns evoked similar illusory movements when used to pilot sets of vibrators placed at ankle or wrist levels. Whatever the vibration pattern used, the subjects identified 75% of the graphic symbols described by the illusory trajectories they perceived. This proprioceptive model based on neurosensory data recorded in behaving humans should provide a useful tool for sensorimotor learning, rehabilitation and virtual reality.

KEYWORDS: Proprioception, Muscle vibration, Illusory movements, Model

INTRODUCTION

By now, it has been recognized that muscle proprioception contributes, along with vision and touch, to position sense and kinaesthesia and that the muscle spindles feed the central nervous system with signals about the changes in length of the bearing muscles for both sensorimotor and perceptual purposes. However, the question still remains to be answered as to how the central nervous system may collect the multiple and widespread proprioceptive feedback arising from all the muscles surrounding a particular joint and integrate this information to build up a single, conscious perceptual picture of the movement being performed.

A large body of neurosensory and psychophysical data have shed light on these complex proprioceptive codes and the associated perceptual events. First, microneurography has allowed the recordings of feedback messages triggered in populations of afferents from all the muscles surrounding a given joint, in response to two-dimensional movements performed under active and passive conditions [1, 2]. These studies clearly established that the complex multimuscle proprioceptive coding of the spatial and kinematic parameters of any movement trajectory can be described by the

“population vector model” under both passive and active conditions at both hand and foot levels. Interestingly, these data suggest that some general neuronal coding principles previously found to pertain at the motor cortical level [3] responsible for

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motor command in monkeys may also be relevant at sensory level. This principle states that at any point on a movement trajectory, a sum vector can be calculated which points in the same direction as the ongoing movement. Bergenheim et al.

(2000) showed that each muscle spindle responds to a specific range of movement directions (the Preferred Sensory Sector) and shows maximum sensitivity to a specific direction (the Preferred Sensory Direction).

It was possible to express the mean activity of a muscle spindle population throughout a movement trajectory by a “population vector”, the direction of which is the Preferred Sensory Direction of the muscle, while its module is proportional to the mean firing rate. By taking the sensory activity originating from all the muscles of a given joint, it is therefore possible to accurately express the instantaneous direction and velocity of the ongoing movement in terms of neurosensory sum vectors.

Moreover, muscle vibration almost selectively activates the Ia muscle spindle in a one-to-one ratio, and induces illusions of movements. Such a link between sensory and kinaesthetic events has been particulary attested by the recent observation that the Ia afferent feedback recorded during an ankle movement evoked the illusion of the same movement when re-applied to the subject via muscle vibration [4].

Here we compared the illusory trajectories induced at ankle level by piloting the vibrators by means of pre-recorded Ia afferent patterns with those evoked using the proprioceptive model. Then, we investigated whether this model could also work at the hand level. Lastly, we determine whether the

“natural” feedback and the modelled one might make it possible for subjects to identify the symbolic illusory movements (Figure 1).

Figure 1: Main stages in the experimental procedure

Upper part, Experiment 1 (from Albert et al. 2006):

the averaged muscle spindle afferent responses previously recorded microneurographically in the main ankle muscle groups during a movement trajectory forming the letter “a” (TA tibialis anterior, EHL extensor hallucis longus, EDL extensor digitorum longus, PL peroneus lateralis, GS gastrocnemius soleus, TP tibialis posterior muscles).

Experiments 2 and 3: corresponding afferent patterns generated by the proprioceptive model at ankle (Experiment 2) and wrist level (Experiment 3). These patterns were used to pilot the vibrators applied to each corresponding muscle tendon. The subjects had to recognize, name, and copy on a digitizing tablet each trajectory they perceived (lower part, middle).

METHODS

Computing the vibration patterns

Experiment 1 using microneurographic recordings

The experimental procedures used to perform microneurographic recordings and to determine vibration patterns mimicking Ia afferent activities have been extensively described elsewhere [4, 5] and will therefore be only briefly outlined here. In the microneurographic experiments, subjects were seated in an armchair with their right foot placed on a stationary pedal and their left foot attached to a movable pedal connected to a computer-controlled machine. This machine imposed two- dimensional movements on the ankle joint, making the tip of the foot trace various graphic symbols mimicking the kinematic parameters of naturally performed

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movements which were previously actively written by the experimenter on a digitizing tablet. Their velocities were natural and corresponded to that of the writing of each sign by the experimenter on the digitizing tablet.

Experiments 2 and 3 using the proprioceptive model

To compute the multipopulation patterns evoked by a specific movement (previously actively written by the experimenter on a digitizing tablet like in Experiment 1), a set of mathematical transforms was applied to the two-dimensional trajectory of each movement. These transforms were drawn from the "population vector model" [1, 6, 7, 8, 9, 10]. First, to smooth out the signal, we applied a low-pass filter (a Hanning filter with a half-window of 0.05 seconds) to the limb trajectory recorded. Second, the instantaneous tangential vector components of the trajectory were determined every 200 ms using the formula xɺ(t)=[x(t+1)-x(t-1)]/2, and likewise for yɺ. This time window was identical to the one used by Roll et al.

(2004) to compute the afferent inputs recorded in microneurography. At each time point, the instantaneous velocity vector was orthogonally projected onto the previously determined Preferred Sensory Direction of each muscle using the formula:

“Vect

” is the tangential velocity vector,

“PSD”, the Preferred Sensory Direction of a given muscle and θ the angle between these two vectors. “Proj

” is the population vector representing the muscle spindle feedback from the muscle under consideration. This projection allowed us to simulate the cosine variations in the activity of the proprioceptive receptors of each muscle.

Based on microneurographic data, the Preferred Sensory Sector of each muscle was chosen to be symmetric around the muscle’s Preferred Sensory Direction and to cover 180°.

The final step for modeling was to normalize the proprioceptive input originating from each muscle in the same way as for the microneurographic recordings, that is, with respect to the maximum firing rate obtained in all the muscles tested. All the signals were then ranged between 0 and 100 Hz, and the differences between their amplitudes were accounted for. (Patent number: 0.8/02242) Thus, to generate vibratory patterns that effectively induce illusory movements, all one needs to include in the model is the preferred sensory directions of the main muscle groups. Since Bergenheim et al.

2000 showed that the direction of vibration- induced illusions did not differ significantly from the Preferred Sensory Direction of the vibrated muscle, determined microneurographically, we used the preferred sensory directions previously determined for the ankle in Bergenheim et al. (2000) and for the wrist in Roll and Gilhodes (1995) by measuring the direction of a 80-100 Hz vibration-induced illusory movement for each corresponding muscle group. In these studies after a vibration of 10 s, the subjects were asked to indicate the direction of the illusion they perceived on a report sheet, on which only the horizontal and vertical directions were given as indications. The variability presented in these studies is low so we decide not to take into account in our modeling procedure.

These directions for the ankle are TA+EHL:

96°, EDL: 65°, PL: 316°, GS: 274°, and TP:

217°; for the wrist they are Extensors: 90°, Flexors: 270°, Abductors: 0°, and Adductors: 180°. The origin, zero degre, is set at fifteen minutes on a clock representation.

Muscle tendon vibration

The optimum position of each vibrator head was carefully determined by asking the subjects to keep their eyes closed and to give the direction of the perceived illusory movement during 10 sec of 80 Hz muscle tendon vibration. We checked whether this

Proj =Vect.DSP.cosθ

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direction matched the known preferred sensory direction.

The subjects were asked to relax, keep their eyes closed, and to focus on the illusory movement trajectory that the tip of the left foot (Experiments 1 and 2) or the right hand (Experiment 3) was experiencing. Prior to the vibration, they were informed about the category of movement liable to be recognized, i.e., letters, numbers or geometrical shapes. Experimental vibratory patterns (Experiment 1) or modeled ones (Experiment 2) inducing illusory movements forming four letters (a, b, e, n) and four numbers (1, 2, 3, 8) were applied randomly to the corresponding ankle muscle tendons of each subject. In Experiment 3, modeled vibratory patterns evoking six letters (a, b, e, n, u, v), six numbers (1, 2, 3, 6, 8, 9), and four geometric shapes (circle, rectangle, square, triangle) were applied randomly to the corresponding wrist muscle tendons of each subject. Each vibration sequence was repeated three times. After the three vibratory sequences, the subjects were asked to name the movement just perceived, and immediately afterwards, to copy this movement by drawing it by hand on a digitizing tablet, paying special attention to the shape, velocity, and size of the illusory trajectory perceived. The movement trajectory drawn by each subject was then sampled at 200 Hz and stored for further analysis.

Data analysis

To validate our modeling procedure, we compared in the case of the ankle joint the vectors describing the “initial trajectories”

(i.e. the movement trajectories imposed during microneurographic recordings and used to compute the patterns) to those describing the “modeled trajectories”, built up from the muscle spindle feedback generated by the model. The effectiveness of our model was also tested by cross-

correlations performed between the average patterns resulting from microneurographic recordings of Ia activities and the patterns generated by the proprioceptive model at ankle level.

RESULTS

The recorded and modelled afferent patterns resembled each other and evoked similar illusory movements when used to pilot sets of vibrators

When the recorded and modelled afferent patterns were used to pilot a set of vibrators applied to the main ankle muscle groups of motionless subjects, all the subjects clearly perceived illusory foot-tip movements in both cases. The shapes of the illusory trajectories subsequently copied by the subject’s hand on a digitizing tablet, clearly resembled the outlines of various letters and numbers (Figure 2).

Figure 2: Mean vibration-induced illusory movements.

In A: black lines give the trajectories imposed to the subject’s foot during the microneurographic recording of the muscle spindle activity and the trajectories used to generate vibration patterns with the proprioceptive model at ankle and wrist level in the case of four numbers (1, 2, 3 and 8) and four letters (a, b, e and n). Grey lines give the average trajectories drawn by all the subjects under each experimental condition (from top to bottom: Experiment 1, 2, 3). In B: as in A, but with trajectories of other shapes, which were studied only at wrist level (square, circle, triangle, rectangle, u, v, 6 and 9).

All in all, these results show that the proprioceptive model efficiently generates

the “afferent patterns” of any two- dimensional movement trajectory. These

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patterns can therefore be used in turn to pilot sets of vibrators eliciting the corresponding virtual ankle movements.

The proprioceptive model can be applied to different joints and to any virtual two- dimensional movements

To check whether the proprioceptive model works efficiently with other joints, it was tested at wrist level. Once the values of the preferred directions had been included in the model, it generated afferent patterns corresponding to similar trajectories to those previously imposed on the foot. Simulated vibratory patterns also evoked highly correlated illusory movement trajectories at foot and hand level.

All in all, the proprioceptive model can therefore be said to provide a highly efficient tool for inducing illusory two- dimensional joint movements at both the ankle and wrist level.

The illusory symbolic movements induced by both recorded and modelled muscle spindle afferent patterns are equally recognized by the subjects

The subjects identified the symbols correctly in 75 % of the trials, and there were no very striking differences between foot and hand level or between the illusory movements induced by recorded afferent patterns and those generated by the proprioceptive model.

CONCLUSION

The proprioceptive model presented here was directly based on neurosensory data recorded in humans performing actual movements. It generates complex vibratory patterns, the frequencies of which mimic almost exactly those of the muscle spindle feedback evoked by actual movements.

These vibratory patterns can be applied to sets of muscles in order to induce virtual two-dimensional movements. In addition, since this model was based on the functional

properties of afferent populations obeying the population vector model principle, it can be adapted to other joints and other movement trajectories by simply determining, for a given posture, the preferred sensory direction of each muscle acting at a joint.

This model constitutes a real methodological breakthrough, since it gives access to the proprioceptive feedback evoked in humans by the execution of any two-dimensional movement. The only method available so far for this purpose was the microneurographic method, a rather demanding and invasive procedure.

Lastly, the muscle spindle afferent patterns recorded and the modelled patterns applied via vibration gave rise to illusory trajectories forming symbols which were in both cases equally well recognized by the subjects. The fact that no significant differences were observed between the recognition rates obtained by the subjects when natural versus modelled afferent patterns were used confirms the validity of the present method of inducing symbolic illusory movements which can be recognized on the sole basis of proprioceptive afferent inputs, even if other sensory modalities certainly contribute to the recognition process in natural behaviour.

To conclude, the present proprioceptive model, which was directly based on neurosensory data recorded in behaving humans, can be used to generate the complex proprioceptive feedback patterns associated with the execution of any two- dimensional movement. Its simplicity and its accuracy as a means of inducing virtual two- dimensional movements in motionless subjects make it a potentially valuable tool for use in fields of research such as sensorimotor learning, patient rehabilitation and virtual reality.

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REFERENCES

[1] Bergenheim M, Ribot-Ciscar E, Roll JP (2000) Proprioceptive population coding of two-dimensional limb movements in humans: I. Muscle spindle feedback during spatially oriented movements. Exp Brain Res 134:301-310.

[2] Jones KE, Wessberg J, Vallbo AB (2001) Directional tuning of human forearm muscle afferents during voluntary wrist movements. J Physiol 536:635-647.

[3] Schwartz AB, Moran DW (1999) Motor cortical activity during drawing movements: population representation during lemniscate tracing. J Neurophysiol 82:2705-2718.

[4] Albert F, Bergenheim M, Ribot-Ciscar E, Roll JP (2006) The Ia afferent feedback of a given movement evokes the illusion of the same movement when returned to the subject via muscle tendon vibration. Exp Brain Res 19:1-12.

[5] Roll JP, Albert F, Ribot-Ciscar E, and Bergenheim M. "Proprioceptive signature"

of cursive writing in humans: a multi- population coding. Exp Brain Res 157:

359-368, 2004.

[6] Georgopoulos AP, Kalaska JF, Caminiti R, and Massey JT. On the relations between the direction of two-dimensional arm movements and cell discharge in primate motor cortex. J Neurosci 2: 1527-1537, 1982.

[7] Georgopoulos AP, Kettner RE, and Schwartz AB. Primate motor cortex and free arm movements to visual targets in three- dimensional space. II. Coding of the direction of movement by a neuronal population. J Neurosci 8: 2928-2937, 1988.

[8] Schwartz AB. Motor cortical activity during drawing movements: population representation during sinusoid tracing. J Neurophysiol 70: 28-36, 1993.

[9] Schwartz AB. Motor cortical activity during drawing movements: single-unit activity during sinusoid tracing. J Neurophysiol 68:

528-541, 1992.

[10] Roll JP, Bergenheim M, and Ribot-Ciscar E. Proprioceptive population coding of two- dimensional limb movements in humans: II.

Muscle-spindle feedback during "drawing- like" movements. Exp Brain Res 134: 311- 321, 2000.

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