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A human-like learning control for digital human models in a physics-based virtual environment

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Academic year: 2021

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Figure

Fig. 1: Adaptive and Learning controller
Fig. 2: DHM with skinning and collision geometry (left). Right hand model with skinning and collision geometry (right)
Fig. 3: w, h and d measurements for the 3D Fitt’s law
Fig. 4: Block diagram of the cartesian control framework
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