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8 | GAMIFICATION & PATIENTS’ RIGHTS: A SERIOUS GAME FOR STUDENTS IN HEALTHCARE

Correia Dominique1, Jaccard Dominique2, Songuel Yavavli1, Bonnard Delphine1, Bielser Félicia1, Monaco Pierre-Benjamin2, Monn ier Sandra2, Audrey Huguenin2 1: HESAV, Scholl of Health Sciences Vaud, Lausanne, Switzerland

2: HEIG-VD, School of Management and Engineering Vaud, Yverdon-les-Bains, Switzerland Contact: [email protected]

ABSTRACT

Digitalisation leads to new caring modes but as well as teaching and learning ones. The “Patient's Rights &

Innovative Teaching Strategy” (PRITS) project aims at developing a Serious Game to support students in learning about patient rights. Thus, the law must be more accessible for those future healthcare professionals who will apply legal rules in their daily lives. This serious game should raise awareness, increase student moti- vation, facilitate the capacity development to apply knowledge as well as broaden the pedagogical options for patient rights education. This project is taking shape through a multidisciplinary design and development team bringing together health, law, pedagogy and engineering. From a methodological point of view, an authoring system allows the whole team to develop the serious game simultaneously, thus facilitating co-creation.

Patient rights issues are implemented in the game as scenarios and are illustrated by dialogues between a health professional and a patient. By offering possibilities such as interactive narrations and direct feedback, the simulation allows students to be immersed in professional situations that are relevant to patients' rights.

KEYWORDS

Healthcare; Law; Serious Games; Gamification; Pedagogy.

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