Motivation for Learning: Adaptive Gamification for Web-based Learning Environments
Texte intégral
Documents relatifs
In this paper, we propose the dynamic adaptation of a component based Islamic application according to the user context (expert/novice), using orthogonal
The Adaptation Engine, in order to decide the most appropriate adaptation that should be applied in each specific context, needs to process adaptation rules expressed
Adaptation rules can be categorized into two main groups, (1) Preventive interven- tions that discourage bad behavior as detected by the rules for LLG cluster, e.g.: IF user
With respect to the η-updating rules, the only differ- ence between their strategy and our strategy locates at the situation when both player cooperate in the last round, namely (C,
We show a demo of adaptive user experience based on semantic data and reaction rules aiming to enable social rules designed and shared by web users... Five years ago, in a blog
This paper presents the initial design of an Open Learner Model for an Adaptive Virtual Learning Environment (SAVEMA, The Spanish acronyms of Adaptive Educational
The approach relies on special rules that allows us to specify, in a declarative way, how to generate, in an automatic way, the adaptation specifications that satisfy the
In e-learning the activities typically executed are: (1) elaboration of instructional contents, including conception, search, development, assembly, revision, approval, registry