How to bring immersion in Learning Games?
Texte intégral
Documents relatifs
Constructive objectivity was originally described by Brouwer in terms of the mental process dividing the present in two opposite parts, the before and the after,
Theorem 2.15. The proof of the first identity is obvious and follows directly from the definition of the norm k · k 1,λ.. We start with the first idendity, whose proof is similar to
Current metrics methods stay at a basic level by only considering quantitative information. Thus, they only reveal what learners are doing. We want to go beyond these results in
In non atomic anonymous games with (not necessarily strict) monotone costs, equilibrium uniqueness is a direct consequence of monotonicity and an additional assumption, called
3.2 Combining an Expert Petri Net and a Game Action and Domain Ontology As detailed in [10] [9], we use a Petri net to follow the progress of the learner step by step1. The idea
The foundations of the project lie in a consolidated theoretical framework encompassing the theories of Wise Humanising Creativity (WHC) [1,2,3] and Creative
Motivating learning in mobile and game-based environments - Ex- periences in everyday classroom work - The path to the School of the Future... Motivating learning in mobile
At the time when Receiver must decide whether to accept or not the allocation, he will know the amount left in his hands after the successive interventions of the computer and