RICHARD
RICHARD H.H. JOHNSON,JOHNSON,
Assistant
Assistant ProfessorProfessor ofof Counselor
Counselor Education,Education, University
University ofof Florida,Florida, Gainesville,
Gainesville, Florida.Florida.
THE
THE LIFE
LIFE CAREER
CAREER GAME
GAME AND
AND DECISION-MAKING
DECISION-MAKING
AMONG
AMONG NINTH
NINTH GRADERS
GRADERS
Training
Training inin decision-makingdecision-making hashas beenbeen recommendedrecommended asas anan appropriateappropriate strategystrategy for
for secondarysecondary schoolschool guidanceguidance programsprograms (Dilley,(Dilley, 1967;1967; Gelatt,Gelatt, 1962;1962; Lough Lough-ary,
ary, 1961;1961; Varenhorst,Varenhorst, 1966),1966), andand decision-makingdecision-making trainingtraining isis beingbeing triedtried inin several
several schoolschool systems,systems, particularlyparticularly inin PaloPalo Alto,Alto, CaliforniaCalifornia (Varenhorst,(Varenhorst, no
no date;date; Sherman,Sherman, 1967).1967). TheThe chiefchief purposepurpose ofof suchsuch trainingtraining isis toto increaseincrease students'
students' abilityability toto makemake wisewise decisionsdecisions regardingregarding allall aspectsaspects ofof theirtheir liveslives (Gelatt
(Gelatt && Varenhorst,Varenhorst, 1968).1968). Training
Training inin decision-makingdecision-making isis defensibledefensible becausebecause ofof thethe growinggrowing com com-plexity
plexity ofof ourour society.society. ForFor example,example, itit hashas beenbeen estimatedestimated thatthat 6060 millionmillion jobs
jobs willwill bebe affectedaffected byby automationautomation inin thethe nextnext generationgeneration (Wrenn,(Wrenn, 1964,1964, p.
p. 31).31). OccupationsOccupations chosenchosen byby highhigh schoolschool freshmenfreshmen maymay bebe substantiallysubstantially modified
modified byby thethe timetime studentsstudents areare readyready toto enterenter thatthat occupation.occupation. HelpingHelping students
students learnlearn howhow toto makemake decisionsdecisions isis justjust asas importantimportant asas helpinghelping themthem to
to makemake specificspecific decisions.decisions. Understanding
Understanding aa decision-makingdecision-making strategystrategy forfor guidanceguidance necessitatesnecessitates thethe clarification
clarification ofof thethe decision-makingdecision-making process.process. Decision-makingDecision-making maymay bebe viewedviewed as
as aa processprocess inin thatthat thethe outcomeoutcome ofof everyevery decisiondecision providesprovides thethe decision decision-maker
maker withwith informationinformation whichwhich cancan bebe usedused inin futurefuture decisions.decisions. SeveralSeveral investigators
investigators havehave offeredoffered modelsmodels whichwhich describedescribe thisthis processprocess (Bross,(Bross, 1953;1953; Clarke,
Clarke, Gelatt,Gelatt, && Levine,Levine, 1965;1965; CronbachCronbach && Gieser,Gieser, 1951;1951; Dilley,Dilley, 1965;1965; Gelatt,
Gelatt, 1962;1962; GelattGelatt && Clarke,Clarke, 1967;1967; KaldorKaldor && Zytowski,Zytowski, 1969;1969; Katz,Katz, 1966;1966; Krumboltz,
Krumboltz, 1966;1966; Wilson,Wilson, 1967;1967; Yabroff,Yabroff, 1964).1964). AlthoughAlthough thethe nomenclaturenomenclature used
used byby variousvarious investigatorsinvestigators isis diverse,diverse, thethe essentialessential ingredientsingredients ofof theirtheir m'odels
m'odels areare similar.similar. TheThe processprocess ofof decision-makingdecision-making appearsappears toto involveinvolve threethree systems:
systems: anan assessmentassessment system,system, anan evaluationevaluation system,system, andand anan integrationintegration system.
system. TheThe assesmentassesment systemsystem consistsconsists of:of: a)a) awarenessawareness ofof aa decisiondecision toto bebe made,
made, b)b) awarenessawareness ofof alternatives,alternatives, c)c) knowledgeknowledge ofof outcomesoutcomes associatedassociated with
with eacheach alternative,alternative, d)d) knowledgeknowledge ofof thethe probabilitiesprobabilities associatedassociated withwith eacheach outcome.
outcome. TheThe evaluationevaluation systemsystem involvesinvolves thethe personalpersonal desirabilitydesirability ofof thethe various
various outcomesoutcomes andand isis aa reflectionreflection ofof thethe individual'sindividual's values.values. TheThe inte inte-gration
gration systemsystem involvesinvolves thethe selectionselection ofof aa coursecourse ofof actionaction thatthat hashas thethe great great-est
est probabilityprobability ofof producingproducing aa desireddesired outcome.outcome. The
The LifeLife CareerCareer GameGame isis aa simulationsimulation gamegame thatthat waswas constructedconstructed toto give
give studentsstudents familiarityfamiliarity withwith thethe kindskinds ofof decisionsdecisions thatthat mustmust bebe mademade about
about jobs,jobs, furtherfurther educationeducation oror training,training, familyfamily life,life, andand thethe useuse ofof leisureleisure (Boocock,
(Boocock, 1968,1968, p.p. 107).107). StudentsStudents dividedivide intointo teamsteams ofof threethree oror fourfour and
and planplan upup toto eighteight yearsyears inin thethe lifelife ofof aa hypotheticalhypothetical person.person. TheThe teamsteams make
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CANADIANCANADIAN COUNSELLOR,COUNSELLOR, VOL.VOL. 5,5, No.4,No.4, OCTOBER,OCTOBER, 19711971experiences
experiences hehe willwill have,have, whetherwhether oror notnot hehe willwill work,work, andand howhow hehe willwill spendspend his
his leisureleisure time.time. OneOne roundround ofof thethe GameGame representsrepresents oneone yearyear ofof thethe hypo hypo-thetical
thetical person'sperson's life.life. EachEach teamteam receivesreceives aa scorescore afterafter everyevery roundround toto helphelp players
players evaluateevaluate thethe decisionsdecisions theythey havehave made.made. TheThe GameGame appearsappears toto bebe aa promising
promising techniquetechnique forfor aa decision-makingdecision-making approachapproach toto guidanceguidance sincesince itit cancan be
be playedplayed withwith aa groupgroup asas largelarge asas 30,30, itit adaptsadapts toto nearlynearly anyany timetime scheduleschedule (i.e.,
(i.e., oneone hourhour aa day,day, oneone hourhour aa week,week, aa halfhalf hourhour aa day,day, etc.),etc.), andand itit cancan be
be workedworked intointo thethe contentcontent ofof nearlynearly anyany coursecourse taughttaught atat thethe secondarysecondary level.
level.
PURPOSE PURPOSE The
The purposepurpose ofof thisthis studystudy waswas toto investigateinvestigate thethe effecteffect ofof thethe LifeLife Career
Career GameGame onon fourfour decision-makingdecision-making variablesvariables atat thethe ninth-gradeninth-grade level.level. These
These variablesvariables were:were: a)a) awarenessawareness ofof thethe importanceimportance ofof lifelife decisions,decisions, b)
b) exploratoryexploratory activity,activity, c)c) conceptconcept ofof self,self, d)d) conceptconcept ofof others.others. TheThe firstfirst two
two variablesvariables areare elementselements ofof thethe assessmentassessment systemsystem ofof thethe synthesizedsynthesized modelmodel of
of decision-makingdecision-making previouslypreviously discussed.discussed. TheseThese variablesvariables werewere chosenchosen be be-cause
cause theythey areare thethe firstfirst twotwo stepssteps inin decision-making.decision-making. AA personperson isis firstfirst awareaware of
of thethe needneed forfor aa givengiven decisiondecision andand hehe thenthen exploresexplores toto learnlearn ofof alternativesalternatives and
and thethe outcomesoutcomes ofof thethe alternatives.alternatives. ConceptConcept ofof selfself andand ofof othersothers areare ele ele-ments
ments ofof thethe evaluationevaluation systemsystem andand werewere selectedselected becausebecause theythey reflectreflect aa person's
person's valuevalue system.system. HowHow aa personperson viewsviews himselfhimself andand othersothers predeterminespredetermines which
which alternativesalternatives hehe seessees asas desirable.desirable. TheThe followingfollowing questionsquestions werewere thethe focus
focus ofof thisthis investigation:investigation: 1.
1. WillWill playingplaying thethe LifeLife CareerCareer GameGame affectaffect ninthninth gradegrade boys'boys' andand girls'girls' awareness
awareness ofof thethe importanceimportance ofof futurefuture lifelife decisions?decisions? 2.
2. WillWill playingplaying thethe LifeLife CareerCareer GameGame affectaffect thethe exploratoryexploratory activityactivity ofof ninth
ninth gradegrade boysboys andand girls?girls? 3.
3. WillWill playingplaying thethe LifeLife CareerCareer GameGame affectaffect ninthninth gradegrade boys'boys' andand girls'girls' concept
concept ofof selfself andand conceptconcept ofof others?others?
INSTRUMENTS INSTRUMENTS The
The ConcernsConcerns ofof YouthYouth InventoryInventory (COY)(COY) waswas usedused toto measuremeasure aware aware-ness
ness ofof thethe importanceimportance ofof lifelife dicisions.dicisions. TheThe COYCOY isis aa ratingrating scalescale thatthat asks
asks studentsstudents toto checkcheck thethe degreedegree toto whichwhich theythey seesee lifelife decisionsdecisions asas importantimportant to
to ninthninth graders.graders. TheThe instrumentinstrument beganbegan asas anan open-endedopen-ended questionnairequestionnaire inin which
which studentsstudents werewere askedasked toto listlist thethe decisionsdecisions theythey sawsaw asas importantimportant toto ninth
ninth graders.graders. FromFrom thisthis questionnairequestionnaire 4040 statementsstatements werewere chosenchosen andand de de-veloped
veloped intointo aa ratingrating scale.scale. AA split-halfsplit-half reliabilityreliability waswas computedcomputed onon thethe students'
students' COYCOY scoresscores forfor thisthis studystudy andand thethe reliabilityreliability coefficientcoefficient usingusing Spearman-Brown
Spearman-Brown correctioncorrection formulaformula waswas .90..90. The
The ChecklistChecklist ofof ExploratoryExploratory ActivitiesActivities (CEA)(CEA) waswas usedused toto measuremeasure exploratory
exploratory activity.activity. TheThe instrumentinstrument asksasks studentsstudents toto checkcheck anyany exploratoryexploratory activities
activities thatthat theythey havehave engagedengaged inin onon theirtheir ownown initiative.initiative. ToTo encourageencourage honesty
honesty thethe studentsstudents areare askedasked toto writewrite thethe namename ofof thethe personperson fromfrom whomwhom they
they soughtsought help.help. The
The BillsBills IndexIndex ofof AdjustmentAdjustment andand ValuesValues (IAV)(IAV) isis anan unpublishedunpublished adjective
adjective checklistchecklist developeddeveloped byby RobertRobert E.E. Bills.Bills. TheThe adjectivesadjectives areare ratedrated twice-as
twice-as thethe subjectsubject seessees himselfhimself andand asas hehe seessees others.others. TheThe instrumentinstrument yields
yields aa scorescore forfor conceptconcept ofof selfself andand aa scorescore forfor conceptconcept ofof others.others. TheThe IAIAVV manual
Spear-man-Brown
man-Brown prophecyprophecy formula)formula) ofof .53.53 forfor thethe SelfSelf andand .92.92 forfor thethe OthersOthers measures.
measures.
PROCEDURES PROCEDURES The
The subjectssubjects werewere 3939 ninth-gradeninth-grade studentsstudents enrolledenrolled inin aa citizenshipcitizenship classclass at
at thethe UniversityUniversity ofof MissouriMissouri LaboratoryLaboratory School,School, Columbia,Columbia, Missouri.Missouri. AtAt thethe beginning
beginning ofof thethe secondsecond semestersemester theythey hadhad beenbeen divideddivided randomlyrandomly intointo twotwo groups.
groups. TheThe groupgroup containingcontaining 1919 studentsstudents (9(9 boysboys andand 1010 girls)girls) waswas selectedselected as
as thethe experimentalexperimental groupgroup whilewhile thethe otherother group,group, containingcontaining 1010 boysboys andand 10
10 girls,girls, waswas usedused asas aa controlcontrol andand diddid notnot playplay thethe Game.Game. Both
Both groupsgroups werewere administeredadministered thethe threethree instrumentsinstruments usedused inin thethe studystudy one
one weekweek beforebefore thethe experimentalexperimental groupgroup beganbegan playingplaying thethe Game.Game. AtAt thethe time,
time, thethe COYCOY waswas anan open-endedopen-ended questionnairequestionnaire andand waswas notnot scored.scored. Inde Inde-pendent
pendent tt teststests ofof meansmeans andand F F teststests ofof variancesvariances werewere computedcomputed toto deter deter-mine
mine ifif therethere werewere differencesdifferences betweenbetween thethe controlcontrol andand experimentalexperimental groupsgroups on
on thethe otherother twotwo instruments.instruments. ThereThere werewere nono significantsignificant differencesdifferences atat thethe .05
.05 levellevel ofof confidenceconfidence betweenbetween thethe twotwo groupsgroups onon eithereither ofof thethe instruments.instruments. These
These datadata indicatedindicated thatthat priorprior toto thethe studystudy therethere waswas nono differencedifference be be-tween
tween thethe experimentalexperimental andand controlcontrol groupsgroups withwith regardregard toto thethe variablesvariables beingbeing investigated.
investigated. Before
Before thethe GameGame waswas introducedintroduced toto thethe experimentalexperimental group,group, thethe teacher
teacher ofof thatthat groupgroup andand aa couselor-in-trainingcouselor-in-training metmet forfor threethree one-hourone-hour training
training sessionssessions withwith thethe researcher.researcher. BeforeBefore startingstarting thethe Game,Game, thethe teacherteacher divided
divided thethe classclass intointo fivefive groupsgroups ofof threethree studentsstudents eacheach andand oneone groupgroup ofof four
four students.students. TheThe teacherteacher groupedgrouped thethe studentsstudents onon thethe basisbasis ofof whichwhich onesones she
she feltfelt wouldwould workwork bestbest together.together. TheThe teacherteacher introducedintroduced andand conductedconducted the
the GameGame andand thethe counselor-in-trainingcounselor-in-training helpedhelped byby goinggoing fromfrom teamteam toto teamteam to
to answeranswer questionsquestions onceonce thethe studentsstudents beganbegan playing.playing. All
All sixsix teamsteams usedused thethe profileprofile ofof MaryMary (one(one ofof thethe hypotheticalhypothetical personspersons in
in thethe Game),Game), anan above-averageabove-average abilityability studentstudent whowho hadhad failedfailed allall ofof herher courses
courses butbut oneone duringduring herher sophomoresophomore yearyear inin highhigh school.school. TheThe GameGame waswas played
played eacheach FridayFriday forfor 5050 minutes.minutes. SixSix sessionssessions werewere conductedconducted coveringcovering aa time
time spanspan ofof sevenseven weeksweeks andand fourfour roundsrounds ofof thethe GameGame werewere completed.completed. One
One weekweek afterafter thethe completioncompletion oror roundround four,four, bothboth thth experimentalexperimental and
and controlcontrol groupsgroups werewere administeredadministered posttests.posttests. TheThe CEA,CEA, lAY-Self,lAY-Self, andand lAY-Others
lAY-Others werewere thethe samesame instrumentsinstruments usedused inin thethe pretest.pretest. TheThe COYCOY byby this
this timetime hadhad beenbeen developeddeveloped intointo aa checklistchecklist andand waswas administeredadministered inin thisthis form.
form. TheThe differencedifference scoresscores fromfrom pretestpretest toto posttestposttest forfor thethe CEA,CEA, lAY-Self,lAY-Self, and
and lAY-OtherslAY-Others werewere analyzedanalyzed statistically.statistically. TheThe posttestposttest scoresscores ofof thethe COYCOY were
were alsoalso analyzed.analyzed. AA two-factor,two-factor, unequalunequal n,n, analysisanalysis ofof variousvarious (ANOY(ANOYA)A) design
design waswas usedused withwith thethe scoresscores ofof eacheach instrumentinstrument toto testtest thethe effectseffects ofof treatment,
treatment, sexsex andand thethe interactioninteraction ofof treatmenttreatment andand sex.sex.
RESULTS
RESULTS ANDAND CONCLUSIONSCONCLUSIONS The
The ANOYANOYAA overover thethe COYCOY scoresscores showedshowed nono significantsignificant differencesdifferences forfor treatment,
treatment, sex,sex, oror interaction.interaction. ItIt cancan bebe concludedconcluded thatthat playingplaying thethe LifeLife Career
Career GameGame hadhad nono effecteffect onon ninth-gradeninth-grade boys'boys' andand girls'girls' awarenessawareness ofof future
future lifelife decisions.decisions. The
The ANOYANOYAA overover thethe CEACEA scoresscores showedshowed nono significancesignificance forfor treat treat-ment
ment oror sex,sex, butbut therethere waswas significancesignificance atat thethe .05.05 levellevel ofof confidenceconfidence forfor interaction
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CANADIANCANADIAN COUNSELLOR,COUNSELLOR, VOL.VOL. 5,5, No.4,No.4, OCTOBER,OCTOBER, 19711971Table
Table 1)1) werewere examinedexamined toto determinedetermine thethe sourcesource ofof thethe interaction,interaction, itit waswas found
found thatthat controlcontrol groupgroup boysboys hadhad higherhigher meanmean differencesdifferences thanthan controlcontrol group
group girls.girls. InIn thethe experimentalexperimental group,group, however,however, girlsgirls hadhad higherhigher meanmean differences
differences thanthan boys,boys, thethe boysboys showingshowing aa largelarge decreasedecrease inin exploratoryexploratory activity.
activity. TheThe effecteffect ofof playingplaying thethe LifeLife CareerCareer Game,Game, comparedcompared toto nono treat treat-ment,
ment, waswas toto decreasedecrease boys'boys' exploratoryexploratory activityactivity andand toto increaseincrease thethe explora explora-tory
tory activityactivity ofof girls.girls.
TABLE TABLE 11 Mean
Mean differencedifference scoresscores byby sexsex andand treatmenttreatment CEA
CEA IAV-OTHERSIAV-OTHERS Control
Control ExperimentalExperimental ControlControl ExperimentalExperimental BOYS
BOYS
+
+
.90.90 -2.90-2.90 -20.67-20.67+
+
13.5713.57 GIRLSGIRLS -1.90-1.90 -- .40.40 +12.44+12.44 -14.44-14.44
The
The analysisanalysis ofof thethe IAV-SelfIAV-Self scoresscores showedshowed nono significantsignificant differencesdifferences forfor treatment,
treatment, sex,sex, oror interaction.interaction. TheThe LifeLife CareerCareer GameGame hadhad nono effecteffect onon boys'boys' and
and girls'girls' conceptconcept ofof selfself inin thisthis study.study. The
The ANOVANOVAA overover thethe IAIAVV-Others-Others scoresscores showedshowed nono significantsignificant differ differ-ences
ences forfor treatmenttreatment oror sex.sex. ThereThere was,was, however,however, significantsignificant interactioninteraction atat thethe
.01
.01 levellevel ofof confidence.confidence. AnAn examinationexamination ofof thethe meanmean differencedifference scoresscores (see(see Table
Table 1)1) showedshowed thatthat inin thethe controlcontrol group,group, girls'girls' scoresscores increasedincreased whilewhile boys'
boys' scoresscores decreased.decreased. TheThe experimentalexperimental groupgroup showedshowed aa reversereverse effect.effect. Boys
Boys increasedincreased theirtheir scoresscores whilewhile girlsgirls decreased.decreased. ItIt appearsappears thatthat thethe effecteffect of
of thethe LifeLife CareerCareer GameGame waswas toto increaseincrease boys'boys' positivepositive conceptconcept ofof othersothers and
and toto decreasedecrease girls'girls' positivepositive conceptconcept ofof others.others. SUMMARY
SUMMARY ANDAND DISCUSSIONDISCUSSION Since
Since thisthis studystudy mademade useuse ofof aa ratherrather specificspecific population,population, thethe resultsresults should
should bebe viewedviewed cautiously.cautiously. TheThe datadata ofof thisthis study,study, however,however, dodo supportsupport the
the hypothesishypothesis thatthat thethe LifeLife CareerCareer GameGame affectsaffects decision-makingdecision-making variablesvariables at
at thethe ninthninth gradegrade level.level.
It
It shouldshould bebe notednoted thatthat eveneven thoughthough experimentalexperimental girls'girls' CEACEA scoresscores were
were higherhigher thanthan thethe controlcontrol girls'girls' scores,scores, thethe experimentalexperimental girlsgirls stillstill hadhad aa slight
slight decreasedecrease inin exploratoryexploratory activityactivity fromfrom pretestpretest toto posttestposttest (see(see TableTable 1).1). In
In fact,fact, threethree ofof thethe fourfour treatmenttreatment combinationscombinations showedshowed aa decreasedecrease inin ex ex-ploratory
ploratory activityactivity fromfrom pretestpretest toto posttest.posttest. OnlyOnly boysboys inin thethe controlcontrol groupgroup showed
showed aa slightslight increase.increase. FurtherFurther investigationinvestigation shouldshould bebe conductedconducted toto deter deter-mine
mine ifif studentsstudents tendtend toto reducereduce exploratoryexploratory activityactivity thethe secondsecond semestersemester ofof their
their ninth-gradeninth-grade year.year. The
The GameGame appearsappears toto havehave hadhad thethe greatestgreatest effecteffect onon students'students' conceptconcept of
of others.others. TheThe controlcontrol group,group, withoutwithout treatment,treatment, showedshowed aa decreasedecrease inin boys'boys' positive
positive conceptconcept ofof othersothers fromfrom pretestpretest toto posttestposttest andand anan increaseincrease forfor girls.girls. Whether
Whether oror notnot thisthis isis aa typicaltypical occurrenceoccurrence atat thethe ninth-gradeninth-grade levellevel wouldwould have
have toto bebe determineddetermined byby furtherfurther research.research. Nevertheless,Nevertheless, thethe LifeLife CareerCareer Game
Game hadhad aa powerfulpowerful enoughenough effecteffect toto reversereverse thethe directionsdirections forfor bothboth boysboys and
and girls.girls. There
There maymay bebe somesome counselorscounselors whowho areare interestedinterested inin usingusing thethe LifeLife Career
Career Game.Game. ThroughoutThroughout thethe studystudy observationsobservations werewere mademade andand studentstudent re re-actions
below
below alongalong withwith suggestionssuggestions forfor improvingimproving thethe useuse ofof thethe GameGame withwith ninthninth graders.
graders. 1.
1. ThereThere hashas beenbeen somesome questionquestion asas toto whetherwhether oror notnot ninth-gradeninth-grade studentsstudents could
could mastermaster thethe complicatedcomplicated rulesrules andand proceduresprocedures ofof thethe Game.Game. ItIt waswas ob ob-served
served thatthat theythey learnedlearned quicklyquickly andand easily,easily, includingincluding thosethose studentsstudents whowho ordinarily
ordinarily performperform poorlypoorly inin aa classroom.classroom. 2.
2. ItIt waswas observed,observed, also,also, thatthat students'students' enthusiasmenthusiasm forfor thethe GameGame seemedseemed toto go
go throughthrough cycles.cycles. TheThe studentsstudents tendedtended toto bebe boredbored whilewhile thethe rulesrules andand pro pro-cedures
cedures werewere beingbeing presented.presented. WhenWhen theythey actuallyactually startedstarted playingplaying thethe firstfirst round,
round, theirtheir enthusiasmenthusiasm waswas obvious.obvious. PlayersPlayers eager!eager!y.y. discusseddiscussed andand debateddebated within
within theirtheir teamsteams whilewhile tryingtrying toto makemake plansplans forfor theirtheir hypotheticalhypothetical person.person. Since
Since thethe nextnext twotwo roundsrounds werewere veryvery similarsimilar toto thethe firstfirst inin thatthat thethe hypo hypo-thetical
thetical personperson waswas stillstill inin highhigh school,school, thethe students'students' enthusiasmenthusiasm decreased.decreased. They
They appearedappeared boredbored withwith makingmaking thethe samesame kindskinds ofof decisions.decisions. InIn thethe fourthfourth round,
round, whenwhen decisionsdecisions hadhad toto bebe mademade aboutabout wherewhere toto gogo afterafter highhigh school,school, enthusiasm
enthusiasm increasedincreased onceonce again.again. ItIt mightmight bebe possiblepossible toto sustainsustain enthusiasmenthusiasm for
for ninthninth gradersgraders byby beginningbeginning thethe GameGame atat thethe pointpoint wherewhere thethe hypotheticalhypothetical person
person isis inin herher seniorsenior yearyear inin highhigh schoolschool ratherrather thanthan herher sophomoresophomore year.year. 3.
3. StudentsStudents tendedtended toto bebe frustratedfrustrated becausebecause thethe profileprofile ofof thethe hypotheticalhypothetical person
person whosewhose lifelife theythey werewere planningplanning diddid notnot provideprovide enoughenough information.information. They
They feltfelt asas ifif theythey didn'tdidn't knowknow thethe personperson wellwell enoughenough toto makemake decisionsdecisions for
for her.her. StudentsStudents mademade commentscomments suchsuch asas "I"I can'tcan't telltell whatwhat she'dshe'd bebe mostmost satisfied
satisfied with!"with!" PerhapsPerhaps thethe profileprofile couldcould bebe expandedexpanded withwith thethe useuse ofof pic pic-tures
tures andand addedadded bitsbits ofof informationinformation aboutabout thethe interestsinterests andand activitiesactivities ofof thethe hypothetical
hypothetical person.person. TheThe students,students, themselves,themselves, couldcould expandexpand thethe profileprofile before
before startingstarting thethe Game.Game. ThisThis wouldwould givegive themthem aa betterbetter understandingunderstanding ofof the
the hypotheticalhypothetical person.person. 4.
4. SeveralSeveral studentsstudents feltfelt restrictedrestricted byby thethe limitslimits ofof thethe Game.Game. ForFor example,example, they
they feltfelt thethe bookletsbooklets listinglisting educationaleducational opportunitiesopportunities werewere tootoo limited.limited. Information
Information aboutabout locallocal universities,universities, colleges,colleges, andand juniorjunior collegescolleges couldcould bebe added
added toto thethe choiceschoices inin thethe GameGame bookletsbooklets toto givegive thethe studentsstudents aa chancechance toto learn
learn moremore aboutabout schoolsschools theythey mightmight wantwant toto attendattend inin theirtheir locality.locality. Also,Also, information
information aboutabout locallocal jobjob opportunitiesopportunities couldcould bebe addedadded toto informinform studentsstudents of
of possiblepossible jobsjobs inin theirtheir community.community. In
In summary,summary, thethe LifeLife CareerCareer GameGame maymay aa usefuluseful technique.technique. IfIf used,used, it
it wouldwould bebe aa goodgood ideaidea toto expandexpand thethe profilesprofiles inin anan efforteffort toto makemake thethe hypo hypo-thetical
thetical personperson moremore real.real. SinceSince thethe GameGame isis highlyhighly adaptable,adaptable, thethe useuse ofof local
local educationaleducational andand occupationaloccupational informationinformation willwill provideprovide moremore choiceschoices ofof aa realisticrealistic naturenature forfor thethe students.students.
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RICHARDRICHARD H.H. JOHNSONJOHNSON L'objectif
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Carriere" sursur quatrequatre variablesvariables relieesreliees
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d'exploration; c)c) IeIe conceptconcept dede soi;soi; d)d) IeIe conceptconcept desdes autres.autres. Trente-neuf
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des effetseffets significatifssignificatifs sursur deuxdeux desdes quatrequatre variables;variables; I'activiteI'activite d'explorationd'exploration et
et IeIe conceptconcept desdes autres.autres. L'A.
L'A. observa,observa, chezchez lesles etudiants,etudiants, uneune diminutiondiminution dede I'activiteI'activite d'explora d'explora-tion
tion etet uneune augmentationaugmentation dudu conceptconcept positifpositif desdes autres,autres, tandistandis queque chezchez lesles etudiantes,
etudiantes, II 'A.'A. notanota uneune augmentationaugmentation dede I'activiteI'activite d'explorationd'exploration (par(par rap rap-port
port auxaux etudiantesetudiantes composantcomposant IeIe groupe-temoin)groupe-temoin) etet uneune diminutiondiminution dudu concept
concept positifpositif desdes autres.autres. Au
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participants furentfurent incitesincites
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formulerformuler leursleurs reactions.reactions. DeDe cesces observationsobservations etet reactions,reactions, 11'A,'A, presentepresente unun ensembleensemble dede suggestionssuggestions visantvisant