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Neuroticism in the digital age: A meta-analysis

Laura Marciano

*

, Anne-Linda Camerini , Peter J. Schulz

Institute of Communication and Health, Faculty of Communication Sciences, Universita Della Svizzera Italiana, Via Giuseppe Buffi 13, 6900, Lugano, Switzerland

A R T I C L E I N F O

Keywords: Internet activities

Problematic internet activities Personality

Neuroticism Meta-analysis Internet addiction Social media addiction

A B S T R A C T

The pervasiveness of the Internet has raised concern about its (problematic) use and the potentially negative impact on people's health. Neuroticism has been identified as one potential risk factor of Internet and other online addictions. To obtain a comprehensive quantitative synthesis of the association of neuroticism and both overall and problematic Internet activities, a meta-analysis was conducted according to the PRISMA guidelines. A comprehensive search was carried out in nine academic databases. After a stepwise screening procedure, 159 studies were eventually included: 104 studies in the meta-analysis on neuroticism and Internet activities and 64 studies in the meta-analysis on neuroticism and problematic Internet activities, comprising Internet, social media, Facebook, smartphone, and online gaming addiction (9 studies considered both aspects). When it comes to overall Internet activities, effect sizes were generally small and frequently non-significant, with some exceptions (e.g., expression of real me). For problematic Internet activities, a completely different picture emerged: high levels of neuroticism significantly correlated with all measures of problematic Internet activities, with medium size cor-relations. The differential results for Internet activities in general and problematic Internet activities can be related to problems in the conceptualization and assessment of the latter. More research is needed to overcome current conceptual and methodological issues and investigate the real nature of problematic Internet activities and to be eventually able to evaluate if neurotic people are really an at-risk population.

1. Introduction

Today, Internet pervasiveness has reached a plateau in different

affluent societies, with 90% of the U.S. (

Pew Research, 2019

) and 89% of

the European (

Eurostat, 2019

) population having access to it. At the same

time, access rates are growing in developing countries (

Pew Research,

2019

). Whether through a smartphone or a personal computer, Internet

access facilitates the exchange of information and interactions, for

example, through social media, and it offers sources of entertainment as

well as educational services. Despite beneficial outcomes of the Internet

such as increased social capital, peer and family connection, improved

self-expression and self-identity all associated with social media use

(

Bolton et al., 2013

), as well as increased civic engagement related to

news media consumption (

Pasek, Kenski, Romer,

& Jamieson, 2006

),

adverse outcomes have received far more attention in the scienti

fic and

public debate. In particular, the Internet and its problematic or excessive

use have been blamed for negatively affecting physical, mental, and

psychosocial functioning, especially in younger generations (

Ko, Yen,

Yen, Chen,

& Chen, 2012

).

Given the worrisome evidence on the detrimental effects of

problematic Internet use, scholars have invested their efforts in

identi-fying potential risk factors not only attributable to the Internet but also

the users. Neuroticism has been identified as a particularly significant

risk factor. Since neurotic people often experience negative feelings and

engage in maladaptive coping strategies during stressful situations

(

Carver

& Connor-Smith, 2010

), they can be more at risk of using the

Internet in an unhealthy way (

Hamburger

& Ben-Artzi, 2000

;

Hardie

&

Tee, 2007

). The considerable number of studies on neuroticism and

(problematic) Internet use calls for a comprehensive, quantitative

syn-thesis of the empirical

findings to provide evidence on the link between

the two. Hence, this study aimed to

fill the gap by summarizing the

existing literature on neuroticism and (problematic) online media

ac-tivities,

using

a

meta-analytic

approach.

More

precisely,

this

meta-analysis synthesized 159 studies investigating neuroticism, Internet

activities, and problematic or addictive Internet activities, As such, it is

an extension of previous syntheses of a much smaller number of studies

(e.g.,

Kayis¸ et al., 2016

). Results underline that neurotic persons,

although not engaging with the online world extensively, are more likely

to show signs of problematic online activities, including Internet, social

media, Facebook, smartphone, and online gaming addiction. This poses

* Corresponding author.

E-mail address:laura.marciano@usi.ch(L. Marciano).

Contents lists available at

ScienceDirect

Computers in Human Behavior Reports

journal homepage:

www.journals.elsevier.com/computers-in-human-behavior-reports

https://doi.org/10.1016/j.chbr.2020.100026

Received 5 February 2020; Received in revised form 25 June 2020; Accepted 4 July 2020 Available online xxxx

2451-9588/© 2020 Elsevier Ltd. This is an open access article under the CC BY-NC-ND license (http://creativecommons.org/licenses/by-nc-nd/4.0/).

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questions on whether problematic online activities actually trigger

addictive behaviors or behavioral problems which the person already

experienced in other (offline) settings. Methodological and conceptual

consideration of neuroticism and problematic online activities are further

addressed.

2. Literature review

2.1. Internet activities and Problematic Internet activities

While the concept of Internet use is rather well-de

fined and generally

includes the duration and frequency of the use of the Internet in general,

or specific contents and services, there has been a growing and still

un-solved debate about what constitutes problematic Internet use, also

called

“Internet addiction” (

Block, 2008

;

Shaw

& Black, 2008

). The lack

of consensus on the concept

– and the terminology used to describe it –

may be one of the reasons why Internet addiction has not (yet) been

inserted in the Diagnostic and Statistical Manual of Mental Disorders

(DSM-5,

American Psychiatric Association, 2013

) (

Block, 2008

;

Pies,

2009

), although Internet gaming disorder is now listed in the third

sec-tion of the DSM-5 and the diagnosis of Gaming Disorder has been

recently introduced in the 11th revision of the International

Classifica-tion of Diseases (ICD-11) (

World Health Organization, 2018

). However,

different terminologies such as

“addictive”, “pathological”,

“problem-atic”, “excessive” or “compulsive” Internet use reflect the unsolved

debate about the existence of a well-defined and widely acknowledged

Internet addiction or Internet disorder (

Shaw

& Black, 2008

). Thus, the

reader will

find the different terminologies used interchangeably during

the remainder of this meta-analysis to refer to the same concept as

described hereafter.

Both the DSM-5 and the ICD-11 describe

“addictive use” as a pattern

of repetitive behaviors, which can also be applied to characterize Internet

addiction and other, more specific forms such as social media addiction.

Internet addiction involves (i) a lot of time thinking about

Internet-related activities, even when not used (cognitive salience); (ii)

experi-ence of irritability and depressed mood related to not being online

(withdrawal); (iii) more time online than before to obtain the same

gratification(s) (tolerance); (iv) difficulties in regulating the time spent

on Internet activities (regulation problems), and (v) decreased time

dedicated to other hobbies and friends. Furthermore, symptoms are (vi)

persistent Internet use despite negative consequences at work, school, or

in the private sphere (persistent use) up to the point where (vii) the time

spent in online activities is hidden from others. In addition, symptoms of

Internet addiction include (viii) positive mood when being online, while

the mood changes to negative during offline periods (mood regulation),

which leads to (ix) a strong desire to engage in such activities (craving)

despite (x) interpersonal problems (e.g., with family members or friends,

at work or school) due to excessive use (

Black, Belsare,

& Schlosser,

1999

;

Jo et al., 2019

;

Shapira et al., 2003

;

Shaw

& Black, 2008

).

However, scholars have progressively questioned the concept of

Internet addiction, with critics targeting the lack of focus on specific

problematic online behaviors (

Starcevic

& Aboujaoude, 2016

), the

confusion between addiction to the Internet versus addiction on the

Internet (

Grif

fiths & Szabo, 2014

), the challenge in delimiting excessive

use as people are increasingly always online (

Starcevic

& Aboujaoude,

2016

), and the problematic separation between the Internet and the

device enabling access to it (e.g., smartphones, computer, tablets,

ap-plications). Further critics target the tricky differentiation between

proximal causes of Internet addiction, among others, anxiety and

depressive symptomatology, and the addiction itself (

Aboujaoude,

2010

). Additionally, in accordance to the criteria identified to detect

behavioral addictions, it seems that any online behavior, if carried out

excessively, can be described as problematic, or even pathological

(

Mihordin, 2012

). Indeed, the risk to categorized any exaggerated

attachment to the device as addictive is to neglect the pivotal

psycho-cognitive processes including motivations, cognitions, and

feelings that led and sustained the dysfunctional conduct (

Billieux,

Schimmenti, Khazaal, Maurage,

& Heeren, 2015

). Such shortcomings

lead to the lack of agreement upon proposed terminologies and

assess-ments of problematic Internet use or Internet addiction, and the absence

of a recognised de

finition of what constitutes Internet-related

psycho-pathology (

Aboujaoude, 2017

). Hence, although recent studies and

re-visions tried to disentangle different components of Internet (and other

media) addiction, a solution has not yet been found.

2.2. Personality and (problematic) internet activities

As stated by the Interaction of Person-Affect-Cognition-Execution

(I-PACE) model (

Brand et al., 2019

;

Brand Young, Laier, W€olfling, and

Potenza, 2016

), different factors contribute to the development and

maintenance of specific Internet-use disorders. In particular, a person's

characteristics (including bio-psychological factors, cognition,

personal-ity, existing psychopathology, and motives for media use) determine the

actual situation of a person, which can lead to using the Internet in a

certain way. The resulting Internet usage, in turn, elicits cognitive and

affective responses related to the grati

fications obtained, which foster its

subsequent use. The stabilisation of Internet use can diminish the

per-son's control of its use over time, leading to negative consequences in

daily life, which depend on the person's predispositions. Hence, one of

the crucial points to focus on when explaining (problematic) Internet use

are predisposing factors.

Among these factors, previous studies concentrated on a person's

personality, trying to explain if and how personality traits are related to

specific Internet use as well as problematic use. Using the Five-Factor

Model of personality traits as the main framework, previous reviews

and meta-analyses synthesized the relationship between neuroticism (or

emotional instability), extraversion, openness to experience,

agreeable-ness and conscientiousagreeable-ness (

Goldberg, 1990

), and (problematic) Internet

use (

de Francisco Carvalho, Sette,

& Ferrari, 2018

;

Kayis¸ et al., 2016

;

Liu

& Campbell, 2017

;

Twomey

& O'Reilly, 2017

), three reviews aimed to

infer personality from digital footprints (

Azucar, Marengo,

& Settanni,

2018

;

de Francisco Carvalho

& Pianowski, 2017

;

Tskhay

& Rule, 2014

),

and one focused on gaming disorder (

S¸alvarlı & Griffiths, 2019

). These

reviews and meta-analyses come to similar conclusions. For example,

based on twelve studies,

Kayis¸ et al. (2016)

reported correlational effect

sizes between Internet addiction and the Big Five personality traits and

showed that neuroticism was the only trait that was positively related to

Internet addiction. Another meta-analysis, based on four studies, focused

on problematic smartphone use and reported that it was associated with

neuroticism and impulsivity (

de Francisco Carvalho et al., 2018

). With

respect

to

general

(non-addictive)

media

activities,

only

one

meta-analysis (

Liu

& Campbell, 2017

) explored social media-related

ac-tivities and personality. Based on 33 studies, the authors found that

ex-traversion and openness were the strongest predictors of Social Network

Site (SNS) activities (e.g. SNS gaming, SNS interactions, posting photos,

number of friends, information seeking, and status update), whereas

agreeableness and conscientiousness showed few significant correlations

with social media use, and neuroticism correlated only with global social

media use. They concluded that

“researchers might want to focus at an

even narrower level than the Big Five traits by looking at aspects or

facets

” (

Liu

& Campbell, 2017

, p. 237).

2.3. Neuroticism and (problematic) internet activities

Given the results of past reviews and their recommendations for

future research, we decided to focus on neuroticism as a personality trait

that was not only found to be most frequently related to problematic

Internet (or media) use but also relevant from a public health perspective

(

Lahey, 2009

). Neurotic individuals tend to experience negative

emotional responses to challenges (

McCrae

& Costa, 2003

), and they are

often self-critical and sensitive to the criticisms of others, which foster the

perception of feeling inadequate (

Watson, Clark,

& Harkness, 1994

). In

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general, core aspects of neurotic people involve negative affectivity (i.e.

the inclination to experience negative emotions), cognitive dispositions

(e.g., ruminative thoughts), abnormal reactivity to stress (e.g.,

psycho-physiological anxiety or distress), and behavioral or interpersonal

prob-lems (e.g., recklessness or hostility) (

Kirkegaard Thomsen, 2006

;

Suls

&

Martin, 2005

;

Widiger, 2017

). Growing evidence posits neuroticism as a

psychological trait of profound public health significance (

Friedman,

2019

;

Jeronimus, Kotov, Riese,

& Ormel, 2016

;

Lahey, 2009

;

Ormel

et al., 2013

). In fact, neuroticism correlates with and predicts many

distinct mental and physical disorders, including anxiety, mood, and

substance use disorders, as well as comorbidity among them and frequent

use of health services. High levels of neuroticism increase the risk of

having the most impairing and expensive mental health problems (

Lahey,

2009

). Neuroticism is also a reliable predictor of the quality of life and

longevity (

Friedman, 2019

), and a large amount of research (e.g.,

Jer-onimus, 2015

;

Ormel et al., 2013

;

Shackman et al., 2016

;

Van Os, Park,

&

Jones, 2001

;

Vink et al., 2009

) hints towards a theoretical explanation

called

“the vulnerability model”, stating that neuroticism promotes

processes that lead to common mental disorders (CMDs). More precisely,

high levels of neuroticism may lead to the development of CMDs both

directly and indirectly by increasing the negative impact of risk factors

such as stressful life events through cognitive processes such as the

negativity bias in attention, interpretation and recall of information, and

emotional processes such as increased reactivity and ineffective coping

(

Ormel et al., 2013

). Additionally, genetic overlaps have been found for

mood disorders and associated symptomatologies and neuroticism, i.e.

some genetic variants in

fluence both (

De Moor et al., 2015

).

Hence, understanding if and how neuroticism is associated with

Internet use and

– more importantly – problematic Internet activities or

addictions is today mandatory. However, a comprehensive quantitative

synthesis of the existing literature on neuroticism and (problematic or

addictive) Internet use is still missing. The present study aims to

under-stand better how neurotic people interact with the Internet, i.e., if they

tend to use it in a speci

fic way, and to which extent they are addicted to it.

For that purpose, we carried out a comprehensive meta-analysis,

including 159 studies on the relationship between neuroticism,

Internet activities, and problematic Internet activities. To our knowledge,

this up-to-date meta-analysis is the

first that aimed to comprehensively

understand the relation between these concepts and, in doing so, it

comprises far more studies than previous meta-analyses. In addition,

with respect to previous works, it distinguishes between Internet use

(overall and specific activities such as social networking) and

problem-atic Internet use, and it discusses differential relationships between these

two and neuroticism.

3. Methods

The meta-analysis was conducted according to the PRISMA guidelines

(

Shamseer et al., 2015

), which provide a practical guide on how

high-quality systematic reviews and meta-analyses should be carried out,

including instructions for each step (e.g., rationale and objectives, search

strategy, eligibility criteria, studies selection, data collection, risk of bias

assessment, and synthesis and discussion of results).

3.1. Search strategy and study selection

The research was carried out on February 7th, 2019 in titles of articles

listed in the following nine academic databases: Communication and

Mass Media Complete, Psychology and Behavioral Sciences Collection,

PsycINFO, PsychARTICLES, and CINAHL (all via EBSCOhost), ERIC and

ProQuest Sociology (both via ProQuest), Medline (via ProQuest, ISI Web

of Knowledge, and PubMed), and Web of Science. The search terms used

to identify eligible articles are reported in

Table 1

.

We imported all entries in Zotero to exclude any duplicates. Next, two

authors [L.M. and AL. C.] screened all titles and abstracts according to

prede

fined eligibility criteria and downloaded the full text of the retained

studies. We calculated Cohen's kappa statistic (

McHugh, 2012

) as a

measure of inter-coder reliability. Discrepancies after full-text screening

were resolved through a consensus meeting with the third author.

3.2. Inclusion and exclusion criteria

We included studies: (i) written in English, (ii) with a measure of

neuroticism (or emotional instability), (iii) published in a peer-reviewed

journal, (iv) with a measure of general Internet activities (including

on-line gaming) or a measure of problematic Internet use or onon-line

addic-tion, and (v) with a result convertible into an effect size. Studies reporting

information on consumer behavior, branding, shopping, learning,

multitasking, job contents, marketing, advertisement, cyberbullying,

validation, political contents, dating, sexting, therapies/counselling,

substance use, or digital footprint were excluded. Reviews, conference

papers, book chapters, and studies with an experimental or an

inter-vention design as well as studies that used the construct of anxiety as a

proxy of neuroticism were also excluded. We included thesis

disserta-tions when available online.

3.3. Data extraction and preparation

For each study that met the inclusion criteria, we collected

informa-tion on the following aspects: the country where the study was

con-ducted, study design (longitudinal or cross-sectional), sample size,

gender (% of male) and age of participants, type of recruitment (online vs

other), type of sampling procedure (random vs not), theoretical

back-ground (if reported), the personality scale used to measure neuroticism,

and the type of online (addictive) activity with its relative measurement.

Once we obtained a list with all the included studies, we grouped the

final results into two sections, summarizing conceptually comparable

Internet use behaviors into the same category: (i) general Internet use

(including online gaming) and (ii) addictive Internet use. A summary of

all the extracted information for each retained study can be found in

Appendix A

.

Table 1 Key terms used.

Context (in titles) Content (in titles) online OR chat* OR electronic OR mobile

OR social media OR social network* OR SNS OR SNSs OR OSN OR OSNs OR new media OR media use OR screen time OR digital OR instant OR messag* OR IM OR text-based media OR smartphone* OR online communication OR CMC OR ICT OR computer-mediated communication OR computer mediated communication OR smart phone* OR iPhone* OR facebook OR instagram OR snapchat OR selfie* OR posting OR internet OR TV OR television OR screen OR video* OR traditional media OR electronic media OR broadcast media OR internet addiction OR smartphone addiction OR social media addiction OR online game OR online gaming OR internet game OR internet gaming OR social network addiction OR problematic internet OR problematic smartphone OR problematic social media OR overuse internet OR excessive internet OR excessive smartphone OR excessive social media OR pathological internet OR pathological smartphone use OR pathological social media OR compulsive internet OR compulsive social media OR compulsive smartphone OR cellphone*

negative affect OR negative affectivity OR detachment OR introver* OR neurotic* OR negative emotional* OR emotional lability OR emotional instability OR emotional stability OR trait anxiety OR personality OR irritability OR bigfive OR five factor model OR FFM OR big5 OR big 5 OR IPIP OR TIPI OR irritability OR PID-5* OR PID-5-BF OR DSM-5 OR MMQ OR MPI OR EPI OR EPQ OR NEO-PI*

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3.4. Methodological quality assessment

To assess the methodological quality of each study, we considered: (i)

the form of data collection (1

¼ online, 0 ¼ offline), (ii) the number of

items used to measure neuroticism, (iii) the presence of a reliability

check for multiple-item measures of neuroticism (1

¼ present, 0 ¼

ab-sent, NA

¼ not applicable due to single-item measures), and (iv) the

in-formation source for the Internet activity measure (i.e., 0

¼ self-reported,

1

¼ recorded from the web).

3.5. Meta-analytic procedure

The meta-analysis was carried out using the

“esc” (

Lüdecke, 2018

),

the

“meta” (

Schwarzer, Carpenter,

& Rücker, 2015

), and the

“metaphor”

(

Viechtbauer, 2010

) packages in R statistical software. We used Fisher's

r-to-z transformation as a measure of effect size, with results converted

back to r correlation coef

ficient for easier interpretation. We implied

different conversion formulas (

Bonett, 2007

;

Peterson

& Brown, 2005

;

Wan, Wang, Liu,

& Tong, 2014

) to convert raw data into the

final effect

size. We carried out several meta-analyses, one for each different

Internet-related activities. We interpreted the pooled effect according to

Cohen (1988)

, with r

¼ 0.10 as a small, r ¼ 0.30 as a medium, and

r

¼ 0.50 as a large effect size. To control for possible study diversities, we

used the inverse-variance method with a random-effects model and

Hartung-Knapp-Sidik-Jonkman adjustment (

IntHout, Ioannidis,

& Borm,

2014

) in each meta-analysis. The heterogeneity of the effect sizes was

calculated

with

the

between-study-variance

τ

2

,

the

restricted

maximum-likelihood estimator (REML), and the I

2

statistic (

Borenstein,

Hedges, Higgins,

& Rothstein, 2010

;

Higgins, Thompson, Deeks,

&

Alt-man, 2003

;

Ried, 2006

). According to the suggestions by

Higgins et al.

(2003)

, we interpreted the I

2

level as low (25%), moderate (50%), and

high (75%). Potential publication biases were assessed via Egger's

regression test for funnel plot asymmetry (

Egger, Smith, Schneider,

&

Minder, 1997

). Finally, influence analyses (using the leaving-one-out

method) and meta-regressions (with bubble plots) were carried out to

investigate heterogeneity in the effect size. In meta-regression analyses,

we included as predictors the proportion (in %) of male participants and

the mean age. We employed meta-regressions only for meta-analyses

with a suf

ficient number of studies, which is preferably ten (

Higgins

&

Green, 2008

).

4. Results

The initial research produced 4238 entries, which resulted in 2095

after duplicates were removed. A

first title and abstract screening led to

the exclusion of publications on neuroticism and consumer behavior

(n

¼ 89), learning (n ¼ 40), digital footprint (n ¼ 30), political content

consumption (n

¼ 13), bullying and dating (n ¼ 9 and n ¼ 7 respectively)

as well as reviews (n

¼ 17) and conference papers (n ¼ 15). Additional

1533 publications were removed as they were out of topic (i.e., they did

not include a measure of neuroticism and/or (addictive) Internet use).

Full texts of the retained studies (n

¼ 386) were then screened by two

authors. At this stage, publications were excluded because they did not

include a measure of the constructs of interest or they did not provide raw

data to calculate the effect size (n

¼ 160), because full texts were not

available or they were books chapters, poster, or other duplicates

(n

¼ 62), or because they included clinical samples (n ¼ 5). The

remaining 159 articles were eventually included in the meta-analysis and

divided into two main categories reflecting conceptually comparable

Internet activities. In particular, 104 studies were included in the

meta-analysis on general Internet activities (including online gaming), and

64 studies were included in the meta-analysis on problematic Internet

activities and specific sub-categories (i.e., Internet, social media,

Face-book, smartphone, and online gaming addiction). Some studies were

included in both subcategories because they considered general and

addictive use. Cohen's kappa for the title and abstract screening for each

category was 0.708 for general Internet activities (including social media

activities), 0.739 for online gaming, and 0.836 for problematic Internet

activities, reflecting a substantial agreement between the coders

(

McHugh, 2012

). A comprehensive description of the screening process,

with reasons for publication exclusion, is reported in the PRISMA

flow-chart (

Fig. 1

).

4.1. Study description

Of the 159 included studies, only two studies, both conducted in

China and focusing on Internet addiction, applied a longitudinal design

(

Dong, Wang, Yang,

& Zhou, 2012

;

Zhou et al., 2018

), whereas all the

others (n

¼ 157) used a cross-sectional design. The majority of the studies

were published in peer-reviewed journals, and seven were dissertation

theses. Studies were conducted in North America, including the U.S.

(n

¼ 35) and Canada (n ¼ 5); Europe (n ¼ 46), including Germany

(n

¼ 10), United Kingdom (n ¼ 8), Poland (n ¼ 7), and Italy (n ¼ 6); Asia

and Oceania (n

¼ 41), including Australia (n ¼ 6), China (n ¼ 15), Korea

(n

¼ 9) and Taiwan (n ¼ 3); and the Middle East (n ¼ 25), including

Turkey (n

¼ 14) and Israel (n ¼ 6). One cross-sectional study investigated

inter-cultural differences by using samples from different countries,

including China, Greece, Israel, Italy, Poland, Romania, Turkey and the

U.S. (

Blachnio

& Przepiorka, 2016

). Sample sizes ranged from n

¼ 40

participants (

Amichai-Hamburger, Wainapel,

& Fox, 2002

) to n

¼ 21

0

314

(

Gil de Zú~niga, Diehl, Huber, & Liu, 2017

), with a median of n

¼ 460.

Sixty-six studies recruited participants via online platforms, of which six

relied on single platforms such as Qualtrics or Amazon Mechanical Turk

(MTurk) to collect data. Only twenty-two studies used a random or

stratified sampling approach, and seventy-one implied a convenience

sample, mostly university students. The remaining 66 studies did not

specify the type of recruitment procedure.

Regarding the sample characteristics, the median percentage of male

participants was 44%, ranging from 0% (

Ezoe et al., 2009

;

Kakaraki,

Tselios,

& Katsanos, 2017

;

Molavi

& Pashaei, 2012

) to 97% (

Nithya

&

Julius, 2007

). The median age across all studies was 21.5 years (range

from 13 to 52 years). The majority of the studies included samples with

young adults (69% with an age range from 18 to 35 years). Fifteen studies

used an underage population (median

¼ 15.5). A summary of the

char-acteristics of all the included studies is reported in

Table 3

(

Appendix A

)

and

Figs. 2

–6

(

Appendix B

).

4.2. Measures of neuroticism

Neuroticism was labelled in different ways, however, the majority of

the studies (n

¼ 113) referred to the construct of “Neuroticism”, whereas

forty-one studies labelled it as

“Emotional Stability or Emotionality”, and

five studies used the updated construct of “Negative Affectivity” as part

of the new dimensional personality model proposed by the DSM-5

(

American Psychiatric Association, 2013

).

Table 5

(

Appendix B

)

pre-sents an overview of the measures utilised in the included studies,

including the number of items used to assess neuroticism. In general, the

following scales were applied the most: the Big-Five Inventory (BFI,

John

& Srivastava, 1999

; n

¼ 41 studies), including the 10-item version BFI-10

(

Rammstedt

& John, 2007

; n

¼ 18 studies), the Ten-Items Personality

Inventory (TIPI) (

Gosling, Rentfrow,

& Swann, 2003

; n

¼ 21 studies), the

Revised NEO Personality Inventory (

Costa

& McCrae, 2008

; n

¼ 19), the

Eysenck Personality Questionnaire (

Bodling

& Martin, 2011

; n

¼ 16),

and the International Personality Item Pool (IPIP,

Goldberg et al., 2006

;

n

¼ 16). The utilised scales included a different number of items to

measure neuroticism, ranging from two (of the BFI-10 and the TIPI) to 48

items (of the NEO PI-R and the Big-Five adjectives), however, studies

usually employed a ten-item scale, and 121 studies calculated a measure

of internal consistency.

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4.3. Measures of internet activities

Internet activities were measured in different ways, however, the

majority of the studies focused on general Internet use (n

¼ 26). In

particular, they assessed the frequency of Internet use, the familiarity

with the Internet and the computer in general, as well as the use of the

Internet for information seeking, entertainment, and leisure activities.

The majority of the studies also reported information on online activities

through social media (n

¼ 53). To note, thirty-three studies were on

Facebook use, and only a minority was focused on other social media

platforms, such as Instagram, Pinterest, Twitter, Renren, and Yik Yak.

Usually, social media use was investigated not only in terms of having a

social media account, frequency of usage, and number of friends, but also

in terms of different activities. For example, some studies focused on

passive social media use, including information-seeking behaviors and

receiving feedback, and others on active social media use, including

self-disclosure (in terms of expression of real, hidden, and ideal me) and

social media use for communication. Some studies reported information

on taking selfies, and others investigated “faux pas” behaviors, i.e. the

use of social media to publish compromised material about the self.

Eleven studies focused on speci

fic activities of mobile phone use and app

usage. To note, one study (

Stachl et al., 2017

) collected information on

app usage directly from the Android phone of participants. Whereas the

majority of the included studies used self-reports to collect information

on media use, seven studies scraped the data directly from the social

media profiles of their participants, collecting information about the

number of friends, likes, posts, sel

fies about the participants’ profiles.

Concerning gaming behaviors, although a lot of the studies reported

results on the frequency of online gaming activities, some were also

focused on engagement in continuing to play, frequency of violent video

gaming, teamwork and socialisation on gaming platforms, and

engage-ment in creative tasks.

4.4. Measures of Problematic Internet activities

Problematic Internet use and equivalent concepts, such as Internet

addiction, social media addiction (including Facebook and Instagram

addiction), and,

finally, smartphone addiction, were assessed with 38

different scales. The Internet Addiction Test (

Young, 1998

) was the most

commonly used (n

¼ 23), and items from this scale were adapted in other

studies to measure Instagram and smartphone addiction or compulsive

use, problematic SNS use, and compulsive smartphone use. The Online

Cognition Scale by

Davis, Flett, and Besser (2002)

and the Chen Internet

Addiction Scale (

Chen, Weng, Su, Wu,

& Yang, 2003

) were utilised to

assess Internet addiction and problematic Internet use. Furthermore, the

Bergen Social Media Addiction Scale (

Andreassen, Torsheim, Brunborg,

& Pallesen, 2012

), including the dimensions of salience, tolerance, mood

modification, conflict, relapse, and withdrawal, was adopted to measure

social media and Facebook addictive behaviors. Facebook addiction was

also measured with the Problematic Facebook Use Scale, adapted from

the Generalized Problematic Internet Use Scale 2

– GPIUS-2 (

Caplan,

2010

), which addresses the core dimensions of the Cognitive-Behavioral

Theory (i.e. online interaction, mood regulation, cognitive

preoccupa-tion, compulsive use and adverse outcomes). Finally, the Smartphone

Addiction Scale (

Kwon et al., 2013

) was the most frequently scale utilised

to measure problematic smartphone use. Concerning online gaming, ten

studies focused on online gaming addiction, which was measured, among

others, with the Game Addiction Scale (

Lemmens, Valkenburg,

& Peter,

2009

) and the Assessment of Internet and Computer Game Addiction

(AICA-S- gaming) (

W€olfling, Müller, & Beutel, 2011

), an adapted gaming

version of the Generalized Problematic Internet Use Scale (

Caplan, 2002

)

(for an overview of all measures see

Appendix A

;

Table 4

).

(6)

4.5. Theoretical frameworks

Of the 159 included studies, only 9.4% (n

¼ 15) adopted a theoretical

framework. The Interaction of Person-Affect-Cognition-Execution

(I-PACE) model and the Uses and Grati

fication Theory were used more than

once (

Kircaburun, Alhabash, Tosuntaș, & Griffiths, 2018

;

Kircaburun

&

Griffiths, 2018

;

Laier, Wegmann,

& Brand, 2018

;

Wolniewicz, Tiamiyu,

Weeks,

& Elhai, 2018

). The I-PACE model is one of the most recent

at-tempts to explain specific Internet-use disorders (

Brand, Young, Laier,

W€olfling, & Potenza, 2016

). As described in the introduction of this

meta-analysis, the I-PACE model aims to give a comprehensive view of

the mechanisms underlying the development and maintenance of speci

fic

Internet-use disorders, with particular emphasis on the temporal

dy-namics of the addiction process. On the other side, the Uses and

Grati-fication Theory (UGT;

Katz, Blumler,

& Gurevitch, 1973

) focuses on

users’ motivations for and gratifications obtained from specific media

use. According to the theory, these two elements in

fluence the selection,

the frequency, and the intensity of media use (

Kircaburun, Alhabash,

Tosuntas¸,

& Griffiths, 2018

).

Table 6

(

Appendix B

) reports a list of all the

theories used.

4.6. Meta-analysis

All the meta-analytic results are summarized in

Table 2

, and Forest

plots are reported in

Appendix C.

4.6.1. Meta-analytic results for internet activities

Seventy-nine studies were included in the meta-analysis on Internet

activities. Overall, no significant results were found between neuroticism

and Internet/computer familiarity, Internet frequency, and online

in-formation seeking, whereas neuroticism signi

ficantly correlated with the

frequency of online leisure activities (n

¼ 8, r ¼ 0.040, 95% CI

[0.004-0.075], p

¼ .033, I

2

¼ 51%, total sample ¼ 18,611), e.g. entertainment

contents, including music, videos, and images. With respect to social

media use, no significant relationship was found between neuroticism

and social media membership, number of friends, and feedbacks

received. However, neuroticism was positively related to the frequency

of social media use (n

¼ 25, r ¼ 0.090, 95% CI [0.049-0.131], p < .001,

I

2

¼ 87%, total sample ¼ 28,000). Interestingly, neurotic people seem to

use social media more for self-disclosure than for communicative

pur-poses. In fact, we found a signi

ficant relation with social media disclosure

(n

¼ 22, r ¼ 0.071, 95% CI [0.016-0.125], p ¼ .013, I

2

¼ 76%, total

sample

¼ 9130), expression of the real me (n ¼ 6, r ¼ 0.201, 95% CI

[0.024-0.365], p

¼ .033, I

2

¼ 82%, total sample ¼ 1633), and a

margin-ally significant relation, probably due to the low number of studies, with

the expression of the ideal me (n

¼ 4, r ¼ 0.099, 95% CI [-0.01-0.205],

p

¼ .062, I

2

¼ 53%, total sample ¼ 2190). We did not find any

relation-ships between neuroticism and the use of social media for

communica-tion (n

¼ 18, r ¼ 0.003, 95% CI [-0.037-0.043], p ¼ .870, I

2

¼ 55%, total

sample

¼ 7965). Neurotic people seem to use social media in a more

passive way, as reflected by the significant relation with passive social

media use (n

¼ 11, r ¼ 0.055, 95% CI [0.009-0.101], p ¼ .024, I

2

¼ 55%,

total sample

¼ 6426). Eventually, no significant relationships were found

between neuroticism and posting sel

fies, “faux pas” behaviors (i.e.

posting personal compromising material), and expression of the hidden

me. With regards to different online gaming activities, we did not

find

any signi

ficant relationships with neuroticism.

4.6.2. Meta-analytic results for Problematic Internet activities

Sixty-four studies provided effects sizes for the relationship between

neuroticism and problematic Internet use and other online addiction

measures (62 cross-sectional and 2 longitudinal). Meta-analytic results

showed that neuroticism signi

ficantly correlated with all online

addic-tion measures. In particular, neuroticism was found to be significantly

positively related to problematic Internet use, with a small-to-medium

effect size (n

¼ 34, r ¼ 0.249, 95% CI [0.201, 0.296], p < .001,

I

2

¼ 92%, total sample ¼ 29,637). In a similar way, neuroticism

posi-tively and significantly correlates with social media addiction (n ¼ 12,

r

¼ 0.277, 95% CI [ 0.182, 0.368], p < .001, I

2

¼ 88%, total

sam-ple

¼ 5949), Facebook addiction (n ¼ 8, r ¼ 0.217, 95% CI [0.161,

0.271], p

< .001, I

2

¼ 75%, total sample ¼ 8779), and smartphone

Table 2 Meta-analytic results. Outcomes N k r CI [95%] Q I2 Internet activities General Computer familiarity 587 3 0.1165 [-0.224 .432] 5.42 63% Internet frequency 12,273 11 0.0570 [-0.0727; 0.1848] 322.97** 97%

Online information seeking 21,266 10 -.009 [-.073; .056]

114.64** 92%

Online leisure activities 18,611 8 .040* [.004; .075] 14.42* 51% Online gaming Gaming frequency 28,675 10 .042 [-.095; .178] 142.98** 94%

Online gaming onset 21,935 3 .000 [-.225; .226]

38.10** 95%

Online gaming engagement 2798 3 .023 [-.184; .229]

6.51 69%

Online gaming teamwork 509 3 -.069 [-.436; .318]

7.39* 73%

Violent online gaming 763 3 .-.114 [-.504; .315]

16.11** 88%

Creative online gaming 417 2 .140 [-.734; .839]

2.95 66%

Social media activities

Social media membership 10,156 5 -.076 [-.341; .201]

581.18** 99%

Friends on social media 6998 10 .025 [-.032; .082]

50.52** 82%

Social media frequency 28,000 25 .090** [.049; .131] 187.71** 87% Expression of real me 1633 6 .201* [.024; .365] 27.75*** 82% Expression of hidden me 745 3 .219 [-.120; .513] 8.24* 76%

Expression of ideal me 2190 4 .099y [-.10; .205]

6.37y 53%

Receiving feedbacks 1684 3 .017 [-.321; .351]

17.50** 89%

Disclosure on social media 9130 22 .071* [.016; .125]

86.22** 76%

Social media passive use 6426 11 .055* [.009; .101] 22.42* 55% Communication on social media 7965 18 .003 [-.037; .043] 37.47** 55% Doing selfies 2031 4 .038 [-.121; .194] 12.33** 76%

Faux pas on social media 1275 3 .073 [-.189; .325]

5.16y 61%

Problematic Internet activities

Internet addiction 29,637 34 .249 ** [.201; .296]

410.39** 92%

Social media addiction 5949 12 .277** [.182; .368] 94.70** 88% Facebook addiction 9673 9 .154** [.005; .296] 246.28* 97% Smartphone addiction 5552 12 .296** [.224; .312] 30.16** 64%

Online gaming addiction 4935 10 .180** [.080; .276] 68.98** 87% Longitudinal correlations btw neuroticism at T1→ IA at T2 3384 2 .217y [-.055; .459] 1.38 28%

(7)

addiction (n

¼ 12, r ¼ 0.269, 95% CI [0.224, 0.312], p ¼ .001, I

2

¼ 64%,

total sample

¼ 5552). Additionally, two studies investigated how

neuroticism at Time 1 predicted Internet addiction at Time 2. The

meta-analytic results showed a medium positive but only marginally

signifi-cant correlation (r

¼ 0.217, 95% CI [-0.055, 0.459], p ¼ .062, I

2

¼ 28%,

total sample

¼ 3384), probably because the analysis was underpowered.

Finally, neuroticism significantly correlates with online gaming

addic-tion (n

¼ 10, r ¼ 0.180, 95% CI [0.080-0.276], p ¼ .003, I

2

¼ 87%, total

sample

¼ 4935).

4.6.3. Publication bias analyses

For each meta-analysis, the Egger's regression test for funnel plot

asymmetry was run to identify the presence of possible publication

bia-ses. Non-symmetrical patterns were found only in the funnel plot (see

Appendix C

) of neuroticism and social media addiction (p

¼ .0033), thus

suggesting the presence of publication bias.

4.6.4. Meta-regression analyses

In order to explain the heterogeneity in our meta-analytical results,

meta-regression analyses were performed to investigate if and how

gender and age in

fluenced the pooled effect sizes. Results showed a very

small effect of age in the meta-analysis on neuroticism and online leisure

activities (β ¼ 0.0042, p ¼ .05). Furthermore, age negatively impacted

the effect size of the meta-analysis on neuroticism and problematic

Internet use (β ¼ 0.0134, p ¼ .001), indicating that, in studies with

older participants, the effect size was weaker. Additionally, the

per-centage of males had a signi

ficant effect on the final effect size in the

meta-analysis on neuroticism and online gaming addiction (

β ¼ 0.0067,

p

¼ .039), indicating that studies with a larger share of male participants

showed larger effect sizes. None of the other analyses revealed any

sig-ni

ficant results. The results of significant meta-regressions are displayed

in the bubble plots (see

Appendix C

).

5. Discussion

The pervasiveness of the Internet has raised concern about its

po-tential detrimental effects, including problematic Internet use and

asso-ciated physical, mental, and psychosocial malfunctioning, especially

among younger generations (

Caplan

& High, 2007

, pp. 35–53;

Gross,

Juvonen,

& Gable, 2002

;

Ko et al., 2012

). As theorised in the

compre-hensive I-PACE model (

Brand et al., 2016

;

2019

), personality traits are

among the predisposing factors of (specific) Internet use as well as

addictive online behaviors (

Kuss

& Griffiths, 2011

). Using the Five-Factor

Model of personality traits, including neuroticism or emotional

insta-bility, extraversion, openness to experience, agreeableness and

consci-entiousness (

Goldberg, 1990

), past reviews and meta-analyses have

systematically related these traits to Internet use and problematic use (

de

Francisco Carvalho

& Pianowski, 2018

;

Kayis¸ et al., 2016

;

Liu

&

Camp-bell, 2017

;

Twomey

& O'Reilly, 2017

). Across these reviews and

meta-analyses, neuroticism proved to be a particular risk factor of

Internet-related addiction(s). Neuroticism is characterized by the

frequent experience of negative emotions and inadequate coping

strate-gies, including abnormal reactions to stress situation and interpersonal

problems (

Kirkegaard Thomsen, 2006

;

Suls

& Martin, 2005

;

Widiger,

2017

). It has been widely described as correlating with many mental and

physical disorders, as well as predicting the comorbidity among them

(

Friedman, 2019

;

Jeronimus et al., 2016

;

Lahey, 2009

;

Ormel et al.,

2013

). Despite the importance of neuroticism as a health risk factor, prior

reviews and meta-analyses on media effects considered only a small

number of empirical studies on (problematic) Internet use and

person-ality traits, resulting in a lack of a comprehensive summary of evidence

on neuroticism and online addictive behaviors. For example,

Kayis¸ et al.

(2016)

included only twelve studies that looked at all

five personality

traits and Internet addiction, and

de Francisco Carvalho and Pianowski

(2018)

considered only four studies focusing on problematic smartphone

use, neuroticism and impulsivity. To verify the associations between

neuroticism and (problematic) Internet activities, we decided to carry out

an up-to-date meta-analysis to quantitatively synthesise the existing

literature on the relation between i) neuroticism and a general use of the

Internet and specific online activities, and ii) neuroticism and

problem-atic Internet use, including Internet, social media, Facebook,

smart-phone, and online gaming addiction. Our meta-analysis comprised 104

studies for Internet use and 64 for addictive use, thus giving the

first

comprehensive view on this particular risk factor.

Results on addictive Internet-related activities showed

non-significant correlations, with the exception of Internet use for online

leisure activities and selected social media activities, i.e. frequency of

social media use, passive social media use, and the use of social media for

information disclosure. Although effect sizes were positive and

signifi-cant in these cases, they were very small. Only for one type of social

media use, i.e. the expression of the real-me, the meta-analysis showed a

medium effect size. It should be noted, though, that this particular

meta-analysis relied only on six studies so that conclusions on the relationship

between neuroticism and real-me expression should be made with

caution. It is possible that the Internet environment provides a safe place,

in which neurotic individuals feel secure enough to express themselves,

thus, reducing distress related to real (of

fline) social situations (

Ami-chai-Hamburger et al., 2002

;

Hamburger

& Ben-Artzi, 2000

). Indeed,

people high in neuroticism may hide their worries more easily in online

social communication, since manifestations of social anxiety,

sensitive-ness to others’ critics, and recklesssensitive-ness may not be evident in virtual

interactions (

Marriott

& Buchanan, 2014

).

Concerning our meta-analytic results for addictive Internet activities,

a completely different picture emerged: high levels of neuroticism

significantly correlated with all measures of problematic Internet use,

including Internet, social media, Facebook, smartphone, and online

gaming addiction. Signi

ficant effect sizes were of medium size, ranging

from small (for online gaming addiction) to medium (for smartphone

addiction). Additionally, although underpowered, the meta-analysis on

two longitudinal studies (in which neuroticism at T1 predicted Internet

addiction at T2) was positive and marginally significant, indicating that

the relationship may also exist longitudinally, as suggested in the I-PACE

model (

Brand et al., 2016

).

5.1. Are neurotic people really addicted to the internet?

Given the different pictures for Internet use and problematic Internet

use, these results need further discussion. Since we found no or very

small signi

ficant effect sizes for non-addictive Internet use, it is hard to

uphold that neurotic people are addicted to the Internet because they use

it more frequently (up to excessively) or because they spend a lot of time

engaging in specific online activities (e.g., frequent social media use). In

other words, if neurotic people show signi

ficant symptoms of Internet,

smartphone, social media, and online gaming addiction, they do not

show a particular pattern of increased usage related to these different

online activities. Instead, it seems that measures of problematic or

addictive Internet use point towards dysfunctional aspects of a person's

character and behaviors, i.e. by picking up emotional and interpersonal

problems, which are frequently experienced by neurotic people. In this

case, we already know that neurotic people show these problems in other

situations of their everyday life (

Suls

& Martin, 2005

) and Internet use

may constitute a helpful, but also maladaptive, coping strategy for

already existing problems. Thus, emotional and interpersonal problems

used to operationalize Internet addictions (e.g., items focusing on

“feeling anxious or fretful without access to the Internet”, or “having a

hard time doing work or studying due to media use

”) are not (at least in

their totality) a consequence of problematic Internet use. The fact that

functional impairment or distress, persistent over time, should be a direct

consequence of the behavioral addictive conduct leaves unclear what the

real relationship between neuroticism and problematic Internet use is. In

fact, according to a recent definition of behavioral addiction (

Karde-felt-Winther et al., 2017

), such forms of addictive behaviors should not

(8)

be a direct consequence of an underlying disorder nor the result of a

coping strategy.

5.2. The challenge of conceptualizing Problematic Internet activities

One possibility to explain the different results for Internet activities

and problematic Internet activities and neuroticism is to look at the

conceptualization and measurement of the concepts. Conceptualizations

and, consequently, measures of Internet-related addictions tend to be too

general and super

ficial, leading to an over-estimation of problems related

to problematic Internet use as well as an over-pathologising of daily life

activities (

Billieux et al., 2015

;

Kardefelt-Winther et al., 2017

). In

addi-tion, the conceptualization of diverse behavioral addictions, included

Internet-related addictions, is still an ongoing process which needs

further specification and research, together with exclusion criteria of

what is not a behavioral addiction (

Billieux et al., 2017

). In particular,

highly neurotic people, who are more likely to feel negative emotions

and display unsuccessful coping styles, are also more likely to report

higher levels of problematic Internet behaviors and addictive symptoms

because of their perceptions of themselves and not because they show

higher levels of Internet addiction than non-neurotic people. Hence, it is

dif

ficult to discern an actual dysfunctional Internet use from an already

existing dysfunctional trait. In this respect, also the eleventh edition of

the International Statistical Classification of Diseases and Related Health

Problems (ICD-11;

World Health Organization, 2018

) calls for more

detailed assessments of behavioral addictions. In particular, in the

ICD-11, the

first focus is set on the disorder itself (e.g., gambling

disor-der), without mentioning the context where this disorder occurs, which

can be speci

fied only subsequently, e.g., as predominantly offline (i.e.

gambling disorder) or online (i.e. online gaming disorder). Hence, using

the ICD-11 framework, we should,

firstly, describe to which activity

people are addicted to, and, only secondly, examine the context where

the addictive behavior occurs. In this vein, it is better to talk about

ad-dictions on the Internet and not addiction to the Internet (

King,

Delfab-bro, Grif

fiths, & Gradisar, 2011

). To additionally overcome the problem

of misinterpretation, future research should include an alternative source

of information when measuring problematic Internet use, e.g. digital

trace data (

Lin et al., 2015

), to better understand how neurotics interact

on the Internet and social media, and to discover speci

fic Internet-related

contents (e.g., social media and online games) and dynamics (e.g.,

fre-quency versus duration of use) that are potentially risky for this

popu-lation. Furthermore, more qualitative studies, such as interviews or

ethnographic studies, are needed to add valuable information on how

neurotics experience their online activities, and what motivates them to

engage in online activities in a potentially problematic way.

5.3. Problematic Internet activities versus other psychological disorders

Internet-related experiences have significant psychological effects,

which start in the online world and translate to the of

fline world, and

vice-versa. Hence, the focus on Internet addiction redirects the attention

to everyday feelings and experiences, which may affect and be affected,

in different ways, by online behaviors, even if users cannot be strictly

classified as compulsively attached to the medium (

Aboujaoude, 2017

).

However,

there

has

been

very

little

consideration

for

the

psycho-cognitive effects of the Internet among people whose online

be-haviors cannot entirely be called

“addictive” (

Billieux et al., 2015

). For

example, no alternative conceptualization has been contemplated to

explain the problematic online behavior, like impulse control disorder,

obsessive

–compulsive disorder, social anxiety, depression, or

maladap-tive coping style. Thus, without clearly distinguising media-related

addictive behavior from other existing disorders, the risk is to create

new diagnoses and to incorrectly attribute them to people (

Karde-felt-Winther et al., 2017

). Following this point, two questions arise: As

neuroticism is strictly correlated with various mental illnesses (e.g.,

Ormel et al., 2013

), is it possible that the symptoms investigated as part

of the concept of Internet addiction are mainly due to pre-existing

psy-chological problems? And, is it possible that a problematic engagement

in Internet-related activities, at most, exacerbates or promotes new forms

of pre-existing problems? If the answers are

“yes”, we should start to

question how the symptoms of neuroticism, depression, anxiety, and

obsessions (to cite some) are shaped or even triggered by the online

environment. For example, is the obsessive-compulsive disorder, as

formerly conceptualized in the DSM, the same that we

find today, in

which the Internet is part of our everyday life? Or could the online

environment account for the development of

“new” problematic (and

pathological) behaviors (e.g., compulsive checking the phone), which

cannot be classi

fied as previously identified disorders or addictions? In

fact, to develop an online addictive behavior, a certain predisposing

factor should meet a speci

fic environmental stimulus which is

particu-larly gratifying, and the engagement in such conduct would lead to

impaired control over the rewarding behavior itself (

West

& Brown,

2013

). However, this de

finition is hardly met when considering online

addictions.

In line with the recent updates of the DSM, we argue that general

measures of Internet-related addictive behaviors are not useful in

explaining to what speci

fic activity people are addicted to, especially

considering that many online activities, such as checking e-mails,

searching for information, instant messaging, social media use, online

shopping, are more and more part of people's everyday life in many

so-cieties and they may (and often need to) be carried out frequently as part

of daily personal and work routines. Thus, a more detailed investigation

of which kind of dysfunctional behaviors are triggered by certain Internet

activities is necessary today. More importantly, the online behaviour

should lead to functional impairment in some aspects of the person's life,

due to an abnormal motivational system (

West

& Brown, 2013

), which is

tuned to give priority to a particular online activity despite the problems

caused by such behavior. Hence, specific focus should be given to

negative consequences, which, however, should not be present prior to

the pathological online conduct. In addiction, motives operate thanks to

low impulse control and inhibition (

Choi, King,

& Jung, 2019

). Hence

impairment in self-regulating processes need to be considered together

with personality predispositions like neuroticism. Last but not least, the

social and environmental context should be further investigated, since

addictive behaviors are frequently reported by people who have

trau-matic past experiences. Indeed, although

Kardefelt-Winther et al. (2017)

posed a maladaptive coping style as an exclusion criterion for the

iden-tification of behavioral addictions, it is noteworthy that negative life

experiences, included interpersonal trauma, can fuel addictive conducts

later in life (

Caretti, Craparo,

& Schimmenti, 2008

;

Thege et al., 2017

),

and considering the types of coping, e.g. emotion-versus problem-focus,

may further explicate the real nature of such a conduct and help

dis-tinguishing it from other disorders (

Zhou, Li, Li, Wang,

& Zhao, 2017

).

5.4. Limitations

This study comes with some limitations. In our selection process, we

did not include conference papers and unpublished works. The results are

mainly drawn on cross-sectional studies, hence we cannot interpret them

in terms of causality. Furthermore, heterogeneity levels were high for the

majority of the single meta-analyses, re

flecting the ongoing debate on the

definitions of Internet activities and Internet addictions, as well as

dif-ferences due to samples and contexts. We partially addressed them by

conducting meta-regression analyses.

5.5. Conclusions and future directions

Our meta-analysis considered a sample of high risk people, but no

particular activities emerged as fundamental in explaining the extensive

significant results of the meta-analyses on neuroticism and (problematic)

Internet use. It is imperative to develop measures focusing on different

aspect of addictive behaviors, which include the environment as a

Figure

Table 1 Key terms used.
Fig. 1. PRISMA flowchart of study selection.

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