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Towards the Full Experience of Playing Drums on a Virtual Drum Kit

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HAL Id: hal-01417872

https://hal.inria.fr/hal-01417872

Submitted on 16 Dec 2016

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Towards the Full Experience of Playing Drums on a Virtual Drum Kit

Thomas Pietrzak

To cite this version:

Thomas Pietrzak. Towards the Full Experience of Playing Drums on a Virtual Drum Kit. Symposium

on Force Feedback and Music, Dec 2016, Montréal, Canada. pp.1, 2016. �hal-01417872�

(2)

Towards the Full Experience of Playing Drums on a Virtual Drum Kit

Thomas Pietrzak Univ. Lille 1

thomas.pietrzak@univ-lille1.fr

ABSTRACT

A key concept of drums kits is the ability to customize ele- ments and their placement. It is part of the creative process which influences the playing style. We discuss elements of drum kits customization, existing haptic interactive systems for drums, and technologies which would make it possible to implement a virtual drum set which provides the full experi- ence of playing drums.

MOTIVATIONS

Drums is a particular musical instrument in the sense that each musician builds his own drum set to create his own sound.

Each element produces a particular sound, takes a significant space, and costs a significant amount of money. Few musicians can afford a drum kit with tens of drums and cymbals like Terry Bozzio

1

or Mike Portnoy

2

.

Electronic kits use pads and piezo sensors with a MIDI ex- pander, and produces music similarly to synthesizers. Recent kits replaced pads with drumheads, which gives a more real- istic and enjoyable haptic sensation. These kits give make it possible to customize the sound of each drum element. How- ever the haptic feedback is not customizable, and these kits still need as many physical elements as virtual elements. A virtual drum kit would make it possible to build any kit possible.

HAPTIC DRUMS

Research about haptic drum focused on the emulation of a drum sound [1]. Authors emulate a stroke on a drum head with a mechanical apparatus. However the user just presses a button to trigger the mechanical actuation. This does not reproduce the experience of playing drums. Later studies presented a drum emulation system [2], which uses a PHANToM [3]

haptic device. There is more interaction, but it is still far away from the experience of playing a full drum set. The Ubiquitous Drums project is a step forward in this direction [5]. Input

1

http://terrybozzio.com/about-terry/kit-setup/the-big-kit/

2

https://www.mikeportnoy.com/drums/mirage/

Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored.

For all other uses, contact the owner/author(s).

CIRMMT Symposium on Force Feedback and Music,dec 2016, Montreal, Canada

© 2016 Copyright held by the owner/author(s).

sensors on the hands and feet make it possible to play drums without drum kits. However in this case there is no haptic feedback, and no actual drum kit.

To summarize, to our knowledge, there is no full haptic virtual drum kit which provides a full drumming experience with extensive customization of the drum elements.

TECHNOLOGIES

Technology is a key limitation for this application. The actua- tion apparatus has to react as fast as extreme limbs movements, and resist to arm strength. Typical robotic arms hardly reach this level of performance [3]. We envision using alternative technologies such as a SPIDAR [4] or Electro-Muscle Stim- ulation [6]. Besides, haptic drum kit have no visual aspect.

However this is critical for actual play. Thankfully recent ad- vances in VR headsets enables crating the sensation of being surrounded with the drum kit.

REFERENCES

1. Peter D. Bennett. 2004. Hap-Kit: A haptic interface for a virtual drum-kit. In The Symposium for Cybernetics Annual Research Projects. 1–5.

2. Edgar Berdahl, Bill Verplank, Julius Smith III, and Günter Niemeyer. 2007. A Physically Intuitive Haptic Drumstick. In International Computer Music Conference.

363–366.

3. Thomas M. Massie and J. Kenneth Salisbury. 1994. The PHANToM Haptic Interface: A Device for Probing Virtual Objects. In Proceedings of the ASME Winter Annual Meeting, Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems. Chicago, 295–301. vol. 1.

4. Jun Murayama, Laroussi Bougrila, Yanlin Luo, Katsuhito Akahane, Béat Hirsbrunner, and Makoto Sato. 2004.

SPIDAR G&G: A Two-Handed Haptic Interface for Bimanual VR Interaction. In Proc. EuroHaptics 2004.

München, Germany, 138–146.

5. Boris Smus and Mark D. Gross. 2010. Ubiquitous Drums:

a Tangible, Wearable Musical Interface. In E.A. CHI’10.

Atlanta, GA, USA, 4009–4014.

6. Emi Tamaki, Takashi Miyaki, and Jun Rekimoto. 2011.

PossessedHand: Techniques for Controlling Human Hands Using Electrical Muscles Stimuli. In Proc. CHI’11.

Vancouver, Canada, 543–552.

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