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SimScene : a web-based acoustic scenes simulator

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Academic year: 2021

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Figure

Figure 1: Two distinct instantiations (realizations) of two identical sound tracks having the same parameters.
Figure 2: The interface of SimScene using with three tracks: the two first tracks correspond to event classes, and the last one to a texture class
Figure 5 depicts the hierarchical structure used for both the event and texture datasets
Figure 4: Dataset Management: the leaf class of D groups all items of the “ passing scooter ” category, including E (similarly for A, B and C)

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