... Mapping forVisuallyImpairedPeople The usual first step of map design is to understand the needs of the map ...users for on demand tactile maps: the transcribers or ...
... 5.3.2 Design of tangible objects: Before developing the device, it is essential to study the design of the physical icons ...weight and make them stable. These objects are tagged and their ...
... TANGIBLE MAPS The main issue of interactive audio-tactile maps is that once the map is printed, its physical form cannot be ...objects and environments”. In our ongoing work, we suggest that a ...
... allows visuallyimpaired users to access graphs and ...provided design recommendations for non-visual tangible interaction, such as choosing object shapes that are distinctive by touch ...
... knowledge and graphical ...knowledge. For example, in her study of the usability of interactive tactile maps, Brock [24] asked participants to list the names of the streets and ...
... beneficial for the acquisition of spatial knowledge by visuallyimpairedpeople ( Picard and Pry, 2009 ...using interactive SSMs. Thus, we aimed to evaluate the ...
... Discussion and Conclusion In this paper, we presented a state of the art of non-visual gestural ...in interactivemapsforvisuallyimpaired ...possible for a blind user ...
... tactile maps provide visuallyimpairedpeople with accessible geographic ...these maps are presented on large tabletops, tactile exploration without sight is long and tedious due ...
... that interactivemaps may advantageously replace traditional paper mapsfor providing visuallyimpairedpeople with access to spatialand geographic ...
... our interactive map prototype Prototype Prototype design was based upon the previous analysis of context and generation of ...needs and recommendations (see Brock, Truillet, et ...VI ...
... laboratories for the dry background noise ...insulation, and potential calibration errors, and is not entirely accounted ...RT. For the remainder of the analysis to be presented, the raw, ...
... Pour la construction, une technique de guidage en deux temps (Figure 4.b) permet à l’utilisateur de placer rapidement un nouveau TReel sur la table, ou de l’attacher à un TReel déjà placé, créant ainsi une ligne physique ...
... numerical, and chronological ordering are all examples of ordering techniques that can reduce menu selection times if used appropri- ately [ 10 ...impossible for us to use that app- roach due to the extreme ...
... 3 Waypoint Validation Strategies Each waypoint in an itinerary is specified with geographical coordinates. The system defines a “capture radius” around each waypoint to validate them as the user passes by (see Fig.1). ...
... 5: Usability assessment of the SENSIVISE application for all participants ...longer for participants in the low vision conditions compared to control ...longer and participants tend to be ...
... model for children with autism spectrum disorder (ASD). We design a new convolution neural network and train it with a new ASD ...methods for ASD ...control people, our results hint ...
... empowering for children and caretakers [19], technologies perceived as stigmatizing are more often abandoned [42, 3], children may not feel dis- abled once the material barriers are overcome [9] and ...
... The interactive objects ...designed forvisuallyimpaired children between five to fifteen years old with important associated disorders, in order to train them to identify everyday ...objects, ...
... obvious for a blind ...orientation and mobility. These problems often mean that the visuallyimpaired travel less, which influences their personal and professional life and can ...