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Haut PDF A brain-computer interface for navigation in virtual reality

A brain-computer interface for navigation in virtual reality

A brain-computer interface for navigation in virtual reality

... Abstract: A Brain-Computer Interface (BCI) decodes the brain signals representing a desire to do something, and transforms those signals into a control ...only a ...

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Robust Virtual Keyboard for Brain-Computer Interface (ROBIK): An Halfway Update on the Project

Robust Virtual Keyboard for Brain-Computer Interface (ROBIK): An Halfway Update on the Project

... headset for daily use at home A prototype of the electronic board was ...on a dedicated ASIC) and preliminary throughput tests have been ...with a 12-bit resolution sampled at 1 kHz. An ...

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Contribution to the study of the use of brain-computer interfaces in virtual and augmented reality

Contribution to the study of the use of brain-computer interfaces in virtual and augmented reality

... either in a concentrated or in a relaxed mental state with the Mind- Mirror ...as a feed- back for a neurofeedback/BCI ...than a classical gauge, does not seem to ...

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Dynamic Platform for Virtual Reality Applications

Dynamic Platform for Virtual Reality Applications

... machine interface, dynamic platform, virtual ...Introduction Virtual reality is a tool allowing users to immerse in a virtual ...the virtual environment [2, ...

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Evaluation of a Vibrotactile Device For Outdoor and Public Transport Pedestrian Navigation Using Virtual Reality

Evaluation of a Vibrotactile Device For Outdoor and Public Transport Pedestrian Navigation Using Virtual Reality

... way in public transport, especially when the journey combines indoor and outdoor trans- ...guide a pedestrian in public transport. This multi-modal interface can be used to guide a ...

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User Adapted Brain-Computer Interface

User Adapted Brain-Computer Interface

... crucial for the performance of the ...modulation in order to design an appropriate interface for the auto-calibration c-VEP BCI ...obtain a high performance c-VEP ...2019] in- ...

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A Semiautomatic Navigation Interface to Reduce Visually Induced Motion Sickness in Virtual Reality

A Semiautomatic Navigation Interface to Reduce Visually Induced Motion Sickness in Virtual Reality

... examples for the application of the semiautomatic navigation ...position A, and in the simplest case, if there is no specific reason motivating her/him to pass through position D, the path ...

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Robust Brain-computer interface for virtual Keyboard (RoBIK): project results

Robust Brain-computer interface for virtual Keyboard (RoBIK): project results

... like in “P300” designs. A P300 is a positive Event Related Potential (ERP) occurring about 300 ms after the presentation of a “rare” stimulus [37], which has been broadly used in ...

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Adaptive Navigation for Virtual Environments

Adaptive Navigation for Virtual Environments

... ONCLUSIONS In this paper we have proposed and evaluated a speed adaptation al- gorithm which automatically adjusts the navigation speed based on the spatial relationship between the user and the ...

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Social interaction in virtual reality

Social interaction in virtual reality

... repeated in sequence ...create a walk animation for instance, an animation representing a sequence of two steps is created and played over and over; for the animation to be correctly ...

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Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping

Integration of a Balanced Virtual Manikin in a Virtual Reality Platform aimed at Virtual Prototyping

... is a sore point when designing a product, digital humans were introduced into all major Product Lifecycle Management (PLM) tools such as in ...studies in such frameworks is really long, ...

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Extending Riemannian Brain-Computer Interface to Functional Connectivity Estimators

Extending Riemannian Brain-Computer Interface to Functional Connectivity Estimators

... INTRODUCTION Brain-Computer Interfaces (BCI) consists of a device that translates brain activity into commands for control and ...be a valuable tool in the treatment of ...

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Ensemble learning for brain computer-interface using uncooperative democratic echo state communities

Ensemble learning for brain computer-interface using uncooperative democratic echo state communities

... obtained in this work, ranging from 53 % for subject b to 75 % for subject a, are relatively low compared to those usually reported in classical 2-class motor-imagery ...considered ...

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Spelling with brain-computer interface - current trends and prospects

Spelling with brain-computer interface - current trends and prospects

... from a keyboard- like matrix on the screen just by paying attention to the target for several ...has a 5 × 10 size as depicted in ...with a reasonable ...performance for the ...

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Detecting awareness in patients with disorders of consciousness using a hybrid brain–computer interface

Detecting awareness in patients with disorders of consciousness using a hybrid brain–computer interface

... the brain signals evoked by the auditory stimuli are generally weaker than those evoked by the visual ...accuracy in healthy subjects are based on visual stimuli and feedback (Sellers et al 2006 , Bin et al ...

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Impact of spatial filters during sensor selection in a visual p300 brain-computer interface

Impact of spatial filters during sensor selection in a visual p300 brain-computer interface

... Abstract. A challenge in designing a Brain-Computer Interface (BCI) is the choice of the channels, ...Although a setup with many sensors can be more efficient for ...

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A Virtual Reality and BIM Approach for Clash Resolution

A Virtual Reality and BIM Approach for Clash Resolution

... A Virtual Reality and BIM Approach for Clash Resolution Pierre Raimbaud 1,2 , Mateo Bonilla Palacios 2 , Juan Pablo Romero Cortes 2 , Pablo Figueroa 2 , Ruding Lou 1 , Florence Danglade 1 , ...

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Crisis Management Exercises in Virtual Reality

Crisis Management Exercises in Virtual Reality

... scenario. Virtual exercises can represent a wide range of conditions while providing consistent and repeatable scenarios, each of them being practicable as many times as needed ...of a scenario ...

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Experimenters Influence on Mental-Imagery based Brain-Computer Interface User Training

Experimenters Influence on Mental-Imagery based Brain-Computer Interface User Training

... presented in a ran- dom order), each trial lasted 8s. At t = 0s, a cross was displayed on the ...of a red arrow, which appeared one second later (at t = 3s) and remained displayed for ...

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Cutting the Cord in Virtual Reality

Cutting the Cord in Virtual Reality

... advances in aug- mented reality and virtual reality (VR) systems, which have led to accelerated market ...headsets in the first 10 minutes fol- lowing release ...applications in ...

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