The interactions between the architect and his sketch on the one hand, and between the team and the pictures on the other hand, were very different. Regarding the architect and his sketches (Case 1), a real dialog took place between the drawings and the designer. The sketches sometimes directly bring new concepts to the designer, and sometimes provide him with knowledge that he had already mobilized (for instance, K about former projects or regulation), or with knowledge that has not previously mobilized (for instance, knowledge on new forms and patterns). In return, the architect also included concepts and knowledge, which did not come from the sketches, in his drawings. Concerning the Renault team and the card deck, the pictures were only used to bring knowledge to the team members. In the same way, knowledge was either knowledge already activated or new knowledge, which could appear less or more original to the team. However, the Renault team did not modify the card deck in return. The section below shows the occurrence of the D->K and D->K * operators in Case 1 and Case 2. The next section explains how these knowledge inputs impacted the knowledge structure of the designers, and explores the correspondence between potential knowledge restructuration and new ideageneration.
A BSTRACT : Sustainable open innovation often has ideageneration as a key step. When faced with
challenge of stimulating ideation, organizations have few things they are sure about. An experiment was conducted to identify what type of stimulating written communication yields the biggest number of submitted ideas from students as users of educational services from their university. Results show that users generate more ideas when they are presented with specific problems that need solution than when they are generally asked to give any ideas for improvement they have. These results are discussed in the context of stimulating ideation through open innovation software platforms. This research tried to examine possible communication stimuli that may lead to bigger number of submitted ideas by users. In conclusion, the results of this research are applied to the field of open innovation software.
1.1. 1 F R O M M A N U F A C T U R I N G T O M A S S P R O D U C T I O N
When Konosuke Matsushita opened a tiny workshop in 1918, he had just identified a business opportunity in Japanese homes. At this time there was only one socket per room. Most people needed to unplug their lamp in order to use other devices. His idea was to produce multi-sockets. From there on his vision became to produce electrical products at a cheap price so that everybody could profit from the electrification. He expanded to bicycle lamps, irons, and later washing machines and radios. The means of mass production allowed making these items at a low price. That gave more and more people access to a wide range of consumer products. Starting from one-man garage businesses Matsushita became Panasonic and grew quickly into a global player with thousands of employees around 1960 (Panasonic, 2012). Long gone are the days when an entrepreneur like Matsushita had a simple product idea that he could sell in its original form over many years. Today a company like Panasonic is producing all kinds of consumer goods from home appliances to mobile phones. Companies like Samsung, Philips, Haier or Siemens supply the market with the same products and compete for the same costumers. They refine their array of products on an ongoing basis to secure their market position. New products and services need to catch the consumer attention and established products have to evolve quickly to stay up-to-date.
Effects of Social Influence on Idea Selection in Creativity Workshops
Different variants of brainstormings and brainwritings exist and are regularly used in companies. Several phenomena of social influence in the ideageneration stage have been highlighted. The hypothesis of this research was that under specific conditions, social influence biases the idea selection stage. An experimental study was conducted with 30 participants who had to select ideas. The results indicate that seeing another person’s choice of ideas is enough to influence participants’ choices and thus bias their responses. This result is interpreted as the consequence of a phenomenon of social proof: when participants do not know what to choose, they decide to rely on the choice of their partner. Methodological recommendations are provided to avoid this bias during ideation sessions. Keywords : Brainstorming, social influence, ideation, social proof, convergence, idea selection, brainwriting, sticky notes, Innovation, creativity
The increased share of stochastic power generation in the electricity system certainly is one of the drivers for looking at the various forms of energy storage, which can compen- sate for the limited predictability of wind and solar power. Changing consumption patterns can magnify the issues associated with stochastic power generation. For instance, it is likely that in the future the transport sector will come to rely increasingly on electricity, and this will create a degree of exposure to variations in electricity supply that does not exist in this sector at the moment. Another exam- ple is the increasing tendency of households to generate power via PV panels, or other local generation means, as well as consuming it from the grid. Such “producers/con- sumers” (“prosumers”) may be less predictable in their consumption patterns than traditional consumers, espe- cially since they are more likely to participate in demand
4 Concluding remarks
It is thinkable that if Erasmus really thought that he could divide the sesquioctave ratio in terms of a purely numerical operation, he must have possessed an at least rudimentary concept of the number continuum. Such an assumption is corroborated by a passage appearing later on in Chapter 17, where he seems to refer directly to the idea of such a continuum, mentioning Boethius as a prisoner of the Pythagorean doctrine of discrete integer number not accessing all ratios of numbers (Erasmus Horicius, [ca. 1500], fo. 67v). Just
We transformed each of the classes in the ReVeRIES model into a web component. For the time being, it is possible to create instances of each class by using an html tag. For instance, one can create an OnSiteActivity by using the <on-site-activity> tag. Each of these components takes parameters defined by the user, for instance in the case of a MCQ activity, the component takes the questions, possible answers and correct answers as parameters. These parameters are then used to instantiate the com- ponents on the web page. We are currently developing an authoring tool prototype that will allow non-computer scientist to create these instances without having to manipulate html. We are now in a phase of internal testing of the prototyping tools, and we plan to test them with field specialists soon. In future work, we will focus on automating the trace generation and processing to obtain feedback on the user activi- ty. We will also work on defining MLG patterns that could provide a basic high-level succession of activity in a learning situation.
Advances in computational methods Bixby and Rothberg (2007) such as cutting- plane technology Marchand et al. (2002); Richard and Dey (2010) and formulation techniques Vielma (2015) have made the generation of good bounds with a state- of-the-art mixed integer programming (MIP) solver attainable for a great number of problems. However, there are still many classes of problems for which the generation of bounds remains a challenge. A common approach to generate bounds for such problems is to use semidefinite programming (SDP) techniques to construct hierarchies of relax- ations that theoretically converge to the best possible bound (e.g. Laurent and Rendl
Mots clés : IDEAv4 / évaluation de la durabilité / agriculture durable / propriétés de la durabilité / indicateur de durabilité d ’une exploitation agricole
Abstract – Assessing the sustainability of farms. The IDEA v4 method, a conceptual framework based on the dimensions and properties of sustainability. This article presents the fourth version of the conceptual framework used in the “IDEA” method (Indicateurs de durabilité des exploitations agricoles or Farm Sustainability Indicators) (IDEA v4). It combines two approaches: one based on sustainable agriculture goals and the other applying a systemic approach focusing on the properties of sustainable agricultural systems. The IDEA v4 method includes both strong sustainability and agricultural multifunctionality paradigms. It takes into account the global challenges of sustainable agriculture. Using this framework, we were able to develop 53 indicators to assess the sustainability of a given farm * Auteur de correspondance : email@example.com
Next generation biobanking: the challenge of data
Human biological samples are key resources in unrav- elling physiopathological factors underlying diseases and influencing their outcome. By making use of these resources, genomics, proteomics and molecular imaging techniques have achieved unprecedented progress in the past decade. The development of genomics platforms, molecular imaging as well as bioinformatics allowed a significant development of the biomarkers field thus realizing significant advances towards personalized medicine. The exponential increase of data, their com- plexity, the necessity of their integration for analysis require the development of appropriate infrastructures.
Syntactic Possibilistic Goal Generation C´elia da Costa Pereira and Andrea G. B. Tettamanzi 1
Abstract. We propose syntactic deliberation and goal election al- gorithms for possibilistic agents which are able to deal with incom- plete and imprecise information in a dynamic world. We show that the proposed algorithms are equivalent to their semantic counterparts already presented in the literature. We show that they lead to an ef- ficient implementation of a possibilistic BDI model of agency which integrates goal generation.
The idea of maintaining independent stars for each vertex of a mesh has been first proposed by Shewchuk  for maintaining triangulations of moving points. The star set has also been used  to build the dual of an anisotropic Voronoi diagram as defined by Labelle and Shewchuk . The method we use to ensure consistency among the stars is inspired by the work of Li and Teng [28, 27] for removing slivers in isotropic meshes. In our context, the method is extended so as to take into account the metric distortion between neighboring stars and also to avoid, in addition to slivers, more general quasi-cospherical configurations that may prevent the termination of the algorithm.