Teaching canal hydraulics and control using a computer game or a scale model canal
Texte intégral
Figure
Documents relatifs
Figure 2: Item buffer showing all color coded objects which enable us to relate fixation points to objects and object classes (left), as well as the different object classes in
It allows physically distributed agents to play an interactive game and provides a dynamic learning environment that can enhance a number of computer science courses: it can be used
Contributions of our work include the design of a complete system for reachability analysis of computer game narratives, an optimized search based on a novel dataflow analysis,
In this paper, we design, and evaluate an online game that classifies, using the input from players, text extracted from the web as either commonsense
HCI; Game design; Level design; Human Computer Interaction applied to visual interfaces; Adaptive and Context-Aware Interfaces; Agency of objects; Artificial
Multilevel models integrating both processing modes in emotion elicitation So far, research has been reviewed on how “higher” cognitive, appraisal processes are related to
Students using this system engage in less gaming, and students who receive many supplemental exercises have considerably better learning than is associated
The contribution of this paper consists of the application of LQG centralized and distributed fault tolerant control to a water delivery canal in the presence of actuator faults..