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Naming game: dynamics on complex networks

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Naming game:

dynamics on complex networks

A. Barrat, LPT, Université Paris-Sud, France

A. Baronchelli (La Sapienza, Rome, Italy) L. Dall’Asta (LPT, Orsay, France)

V. Loreto (La Sapienza, Rome, Italy)

http://www.th.u-psud.fr/

-Phys. Rev. E 73 (2006) 015102(R) -Europhys. Lett. 73 (2006) 969

-Preprint (2006)

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Naming game

Interactions of N agents who communicate on how to associate a name to a given object

Agents:

-can keep in memory different words -can communicate with each other

Example of social dynamics or agreement dynamics

(3)

Minimal naming game:

dynamical rules

At each time step:

-2 agents, a speaker and a hearer, are randomly selected -the speaker communicates a name to the hearer

(if the speaker has nothing in memory –at the beginning- it invents a name)

-if the hearer already has the name in its memory: success

-else: failure

(4)

Minimal naming game:

dynamical rules

success => speaker and hearer retain the uttered word as the correct one and cancel all other words from their memory

failure => the hearer adds to its memory the word given by

the speaker

(5)

Minimal naming game:

dynamical rules

Speaker

Speaker Speaker

Speaker Hearer

FAILURE

Hearer Hearer

Hearer

SUCCESS

ARBATI ZORGA GRA

ARBATI ZORGA GRA

ZORGA ARBATI ZORGA GRA

ZORGA REFO

TROG ZEBU

REFO TROG ZEBU ZORGA

ZORGA

TROG

ZEBU

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Naming game:

other dynamical rules

Speaker

Speaker Speaker

Speaker Hearer

FAILURE

Hearer Hearer

Hearer

SUCCESS

1.ARBATI 2.ZORGA 3.GRA

1.ARBATI 2.ZORGA 3.GRA

1.ZORGA 2.ARBATI 3.GRA

1.ARBATI 2.GRA

3.ZORGA

1.TROG 2.ZORGA 3.ZEBU 1.REFO

2.TROG 3.ZEBU

1.REFO 2.TROG 3.ZEBU 4.ZORGA

1.TROG 2.ZEBU 3.ZORGA

Possibility of giving weights to words, etc...

=> more complicate rules

(7)

Simplest case: complete graph

interactions among individuals create complex networks:

a population can be represented as a graph on which

interactions

agents nodes

edges

a node interacts equally with all the

others, prototype of mean-field behavior

Naming game:

example of social dynamics

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Baronchelli et al. 2005 (physics/0509075)

Complete graph

Total number of words=total memory used N=1024 agents

Number of

different words

Success rate Memory peak

Building of correlations

Convergence

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Complete graph:

Dependence on system size

● Memory peak: t max / N 1.5 ; N maxw / N 1.5

average maximum memory per agent / N 0.5

● Convergence time: t conv / N 1.5

Baronchelli et al. 2005 (physics/0509075)

diverges as

N 1

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Local consensus is reached very quickly through repeated interactions.

Then:

-clusters of agents with the same unique word start to grow,

-at the interfaces series of successful and unsuccessful interactions take place.

coarsening phenomena (slow!)

Few neighbors:

Another extreme case:

agents on a regular lattice

Baronchelli et al., PRE 73 (2006) 015102(R)

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Another extreme case:

agents on a regular lattice

N=1000 agents

MF=complete graph

1d, 2d: agents on a regular lattice

N w =total number of words; N d =number of distinct words; R=sucess rate

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Regular lattice:

Dependence on system size

● Memory peak: t max / N ; N maxw / N

average maximum memory per agent: finite!

● Convergence by coarsening: power-law decrease of N w /N towards 1

● Convergence time: t conv / N 3 =>Slow process!

(in d dimensions / N 1+2/d )

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Two extreme cases

Complete graph dimension 1 maximum

memory

/ N 1.5 / N

convergenc e

time

/ N 1.5 / N 3

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Naming Game on a Small-world

Watts & Strogatz,

Nature 393, 440 (1998)

N = 1000

•Large clustering coeff.

•Short typical path

N nodes forms a regular lattice.

With probability p,

each edge is rewired randomly

=>Shortcuts

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1D Random topology p: shortcuts

(rewiring prob.)

(dynamical) crossover expected:

short times: local 1D topology implies (slow) coarsening

distance between two shortcuts is O(1/p), thus when a cluster is of order 1/p the mean-field behavior emerges.

Dall'Asta et al., EPL 73 (2006) 969

Naming Game on a small-world

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Naming Game on a small-world

increasing p p=0

p=0: linear chain

p À 1/N : small-world

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Naming Game on a small-world

convergence time:

/ N 1.4

maximum memory:

/ N

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Complete

graph dimension 1 small-world maximum

memory

/ N 1.5 / N / N

convergence

time / N 1.5 / N 3 / N 1.5

What about other types of networks ? Better not to have

all-to-all communication,

nor a too regular network structure

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1.Usual random graphs: Erdös-Renyi model (1960)

N points, links with proba p:

static random graphs

Poisson distribution

(p=O(1/N))

Networks:

Homogeneous and heterogeneous

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P(k) ~k -3

(1) GROWTH : At every timestep we add a new node with m edges (connected to the nodes already present in the system).

(2) PREFERENTIAL ATTACHMENT : The probability Π that a new node will be connected to node i depends on the connectivity k

i

of that node

A.-L.Barabási, R. Albert, Science 286, 509 (1999)

Networks:

Homogeneous and heterogeneous

2.Scale-free graphs: Barabasi-Albert (BA) model

/ k i

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Definition of the Naming Game on heterogeneous networks

recall original definition of the model:

select a speaker and a hearer at random among all nodes

=>various interpretations once on a network:

-select first a speaker i and then a hearer among i’s neighbours -select first a hearer i and then a speaker among i’s neighbours

-select a link at random and its 2 extremities at random as hearer and speaker

can be important in heterogeneous networks because:

-a randomly chosen node has typically small degree

-the neighbour of a randomly chosen node has typically large degree

(22)

NG on heterogeneous networks

Different behaviours

shows the importance

of understanding the role of the hubs!

Example: agents on a BA network:

(23)

NG on heterogeneous networks

Speaker first: hubs accumulate more words

Hearer first: hubs have less words and “polarize” the system,

hence a faster dynamics

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NG on homogeneous and heterogeneous networks

-Long reorganization phase with creation of correlations, at almost constant N w and decreasing N d

-similar behaviour for BA

and ER networks

(25)

NG on complex networks:

dependence on system size

● Memory peak: t max / N ; N maxw / N

average maximum memory per agent: finite!

● Convergence time: t conv / N 1.5

(26)

Effects of average degree

larger <k>

larger memory,

faster convergence

(27)

larger clustering

smaller memory,

slower convergence

Effects of enhanced clustering

C

increases

(28)

Other issues

● Hierarchical structures

● Community structures

● Other (more efficient?) strategies (i.e. dynamical rules)

● ...

Slow down/stop

the dynamics

(29)

Conclusions and (Some) Perspectives

• Importance of the topological properties for the processes taking place on the network

• Weighted networks

• Dynamical networks (e.g. peer to peer)

• Coupling (evolving) topology and dynamics

on the network

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Alain.Barrat@th.u-psud.fr

http://www.th.u-psud.fr/

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