• Aucun résultat trouvé

Interactive spatial augmented reality in the Allard-Pierson museum: Exploration of cultural artifacts by simple finger pointing

N/A
N/A
Protected

Academic year: 2021

Partager "Interactive spatial augmented reality in the Allard-Pierson museum: Exploration of cultural artifacts by simple finger pointing"

Copied!
2
0
0

Texte intégral

(1)

HAL Id: hal-01857286

https://hal.inria.fr/hal-01857286

Submitted on 10 Jul 2019

HAL is a multi-disciplinary open access archive for the deposit and dissemination of sci- entific research documents, whether they are pub- lished or not. The documents may come from teaching and research institutions in France or abroad, or from public or private research centers.

L’archive ouverte pluridisciplinaire HAL, est destinée au dépôt et à la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des établissements d’enseignement et de recherche français ou étrangers, des laboratoires publics ou privés.

Interactive spatial augmented reality in the

Allard-Pierson museum: Exploration of cultural artifacts by simple finger pointing

Wim Hupperetz, Merel van der Vaart, Patrick Reuter, Brett Ridel, Xavier Granier, Christie Ray

To cite this version:

Wim Hupperetz, Merel van der Vaart, Patrick Reuter, Brett Ridel, Xavier Granier, et al.. Interactive spatial augmented reality in the Allard-Pierson museum: Exploration of cultural artifacts by simple finger pointing. Digital Heritage 2013 - Demos, Oct 2013, Marseille, France. pp.51-52. �hal-01857286�

(2)

Interactive spatial augmented reality in the Allard Pierson Museum

Exploration of cultural artifacts by simple finger pointing

Wim HUPPERETZ1, Merel van der VAART1, Brett RIDEL2,3, Patrick REUTER2,3, Xavier GRANIER2, Christie A. RAY1 (1) The Allard Pierson Museum, Amsterdam, THE NETHERLANDS

(2) Inria Bordeaux Sud-Ouest, FRANCE (3) University Bordeaux, France

The visual and material properties of cultural heritage artifacts provide important information about their history.

For example, traces of wear and tear inform us about an object’s use. However, changes caused by manual handling or corrosion might also result in loss of either geometric properties, such as the deterioration of fine inscriptions, or appearance properties, such as fading color.

Often, heritage institutions wish to inform visitors about these lost physical properties. Traditionally, this is done through the separate display of the physical artifact and additional textual or visual information. However, this approach requires considerable cognitive attention from the visitor, who is expected to successfully link the information provided by both resources, and thus hinders the process of understanding.

This demonstration showcases an exhibit currently on display in the Allard Pierson Museum in Amsterdam (the Netherlands) which contains a relief fragment from the wall of a mastaba1 (a type of ancient Egyptian tomb).This fragment, which was originally colored, shows part of a scene of an ox being butchered, while an accompanying text urges the butcher to hurry up, as well asa flute player, accompanied by a descriptive text. This limestone relief is dated within the 4th or 5th dynasty (c. 2600-2350 BC). All the original pigmentation has been lost.

We use spatial augmented reality to superimpose the original colors directly onto the artifact by means of a video projector. To encourage an interactive experience and prolonged attention, the color will only become visible where a visitor finger points at the relief. As a result, switching between the real artifact and the additional information is natural and visitors are encouraged to individually explore the various sections of the relief. The finger tracking is done by infrared sensing with the LeapMotion device, and for the color projection, a 3D acquisition of the original artifact was used.

Our setup makes advanced 3D analysis accessible to the greater public with an everyday gesture, by naturally combining the inspection of the real object and the virtual object in a co-located interactionand visualization space.

1inv. Nr. APM 8850

Références

Documents relatifs

Fast Calibration for Augmented Reality Proceedings of ACM Virtual Reality Software & Technology '99 (VRST'99), short paper, London, December 1999. Guye-Vuillieme,

On the other hand, among the cognitive design activities, we do not notice any difference in cognitive process between a Standard condition and a SAR condition whether for clients

Remerciements Je remercie : • mon encadrant entreprise de ma thèse CIFRE Jean-Philippe Gouigoux (directeur technique de MGDIS) et mon directeur de thèse CIFRE Flavio

spatial augmented reality, projection, paper, tangible interaction, depth camera, drawing, artistic creation, multi-touch, creative coding, spatial

We address three specific as- pects of the common illumination problem for CAR: (a) simplification of camera calibration and modeling of the real scene; (b) efficient update

This presentation examines both the state of the art in Augmented Reality Applications for Cultural Heritage and Mobile Multimedia Guides for the museum setting,

In SAR, the virtual scene was projected directly onto the physical objects whereas a white wooden surface located at the same position was used in the SCREEN

L’archive ouverte pluridisciplinaire HAL, est destinée au dépôt et à la diffusion de documents scientifiques de niveau recherche, publiés ou non, émanant des