Consistent Communication with Control
Jan M. Allbeck and Norman I. Badler Center for Human Modeling and Simulation
University of Pennsylvania
200 S. 33rd St., Philadelphia, PA 19104-6389 allbeck@graphics.cis.upenn.edu
ABSTRACT
Weare seekingto outline aframeworktocreateembodied
agentswithconsistencybothintermsofhumanactionsand
communications ingeneral and individual humans in par-
ticular. Ourgoal is to drive this consistent behavior from
internalorcognitivemodelsoftheagents.First,wedescribe
channels ofnon-verbalcommunicationandrelatedresearch
inembodiedagents. We thendescribe cognitive processes
thatcanbeusedtocoordinatethesechannelsofcommuni-
cationandcreateconsistentbehavior.
1. INTRODUCTION
Consciouslyor not, peoplespendtheir entirelivesobserv-
ingother people. Wehaveunconsciousandculturalnorms
ofhumanbehaviorand aremorelikelytonotice theunex-
pectedratherthanthenaturalorexpected. Intheembodied
agentresearchcommunity,agentbehaviorscreatedwithan
attempttoconformtoournominalexpectationsaretermed
believable. Unfortunately, this termis awkward to dene.
Believable means \to accept as real." But real is itself a
loaded term, as thereare numerousaspects of realpeople
that embodied agents donot or cannot portray. Usually,
itisthecharacter'sactionsandcommunicationsthatought
to appear similar enough to those of real people that we
accepttheanimationashavingbelievablethoughtsoremo-
tions. Iftheseconditionsaresatised weare capableofig-
noringsignicant non-humanvariantsinform,appearance,
orstructure. Oneonlyneedlook atthewiderangeofani-
matedcartooncharactersthatcommunicatetheirpresumed
thoughtsandfeelingstoseethatrealityinexpressionisthe
strongerdeterminerofbelievability[29].
Ifactionsandcommunicationsarethetriggersforourunder-
standing ofanimatedcharacters, thenthesemustbe man-
ifest on the character in human-like ways. For example,
mechanicalspeechmaydestroythebelievabilityofanother-
wiseaccuratelyrenderedcharacter(unlessweneedtobelieve
that it is arobot!); an awkward mechanical walkcan dis-
tractusfromseeingwell-executedandsubtlefacialexpres-
sions. Hereinliesthe rstmajor goal of thisstudy. What
weareseekingisananimatedembodiedagentwithconsis-
tency both interms of our expectations of human actions
andcommunications ingeneralandourexpectationsofin-
dividualhumansinparticular. Theagent'sbehavior must
be consistent frommoment tomoment andfrom situation
tosituation. Thereshouldbenowildmoodswingsorcom-
plete loss offocus. Departuresfrom consistency might be
interpreted as dramatic eects or, more likely, as internal
conictswithintheagent'sowncognitivestate 1
. Normally,
weshouldexpectthecognitivestateoftheagenttobecon-
sistentwitheverylevelofitsbehavior: theexpressiononits
face,theaectofitsmovements,theactionsitperforms,and
thegoals whichitpursues. Also, cognitivestate(andthus
actions)mustbeconsistentwiththecontextorsituationin
whichtheagentndsitself.
Inconsistencies atany levelcan causemixedmessages and
miscommunication. AsBurgoonetal[6] indicates,\When
enactingmultichannelnonverbalpresentations,commonsense
saysthat oneshouldcoordinatethe channels to producea
consistent message." Sometimesmixedmessagesaredelib-
erateasinthecaseofjokesandsarcasm. Othertimes,mixed
messagesareindicativeofinternalconfusion[6]. Theremay,
of course, be times when internal confusion is our intent,
butitseemsmoreprudenttorstmodelunconfusedinter-
nal states and demonstrate consistent communication. If
thetheoryworks,weshouldbeabletoportrayinconsistent
behaviorsandhaveobserversinferconictedorunbelievable
stateswithintheagent.
Our secondmajor goal is to drivethis consistent behavior
frominternalor cognitive modelsofthe agent. It issome-
whatsurprisingthatagentmodelershavebeensoheavilyin-
uencedbyEkmanandFriesen[11]that manyconcentrate
onlyonthebasicfacialexpressionsofhappy,sad,anger,fear,
anddisgustanddonotincludeinternalreectivestatessuch
asdetermination, confusion,vacillation,andanxiety. Simi-
larly,humangestureperformanceappearstoreectinternal
agent stateinsubtlebutobservableways[2]. Onlybyrep-
resentingthe agent'sinternal cognitive state and thus the
information, beliefs, desires, and intentions that motivate
it,canweachieveconsistentexternalizedactions.
In this paper, we will concentrate onnonverbalcommuni-
1
Inthispaperweabusetheterm\cognitive." Bycognitive
stateorprocess,wealsoincludeotherinternal,mentalpro-
Wewill propose aparameterized agent modelthat creates
consistent behaviors and allows controllability at dierent
levels. Wewill describe theimportance and interactionof
thecomponentsand theirmanifestationinthe channels of
nonverbalcommunication.
2. MANIFESTATIONS OF NONVERBAL COMMUNICATION
Though verbal communication is the standard channel of
communication used by people, nonverbal communication
alsocontainsvaluableinformation. Infact,theinformation
containedinnonverbal communicationmay be more valu-
ableinsomesituations. InSnowCrash[28]NealStephenson
describesaninternationalbusinessmeetingtakingplacein
avirtualworld:
They comehere [TheBlack Sun]totalk turkey
withsuitsfromaroundtheworld,andtheycon-
sideritjustasgoodasaface-to-face. Theymore
orlessignorewhatisbeingsaid{alotgetslostin
thetranslation, afterall. Theypay attentionto
the facialexpressions andbodylanguageofthe
peopletheyaretalkingto. Andthat'showthey
knowwhat'sgoingoninsideaperson'shead{by
condensingfactfromthevaporofnuance.
Theinternalorcognitivestateofapersoncanmanifestitself
inallofthechannelsofnonverbalcommunication. Accord-
ingto[19]thechannelsofnonverbalcommunicationare:
facialexpressions(smiles,nods)
gestures (especiallyhandandarmmovements)
bodymovements
posture
visualorientation(especiallyeyecontact)
physicalcontacts(handshakes,patting)
spatialbehavior(proximity,distance,positions)
appearance(includingclothes)
non-verbalvocalizations
We will briey describe each of these channels and some
oftheresearchthat hasbeendoneintheembodiedagents
community.
2.1 Facial Expressions
Facialexpressionsareknowntoexpressemotion[11],butfa-
cialexpressioncanindicatewhatapersonisthinkingaswell
asfeeling. Thefacereectsinterpersonalattitudes,provides
nonverbalfeedback onthe commentsofothers, opens and
closeschannelsofcommunication,complementsorqualies
waysofgeneratingfacialexpressionsforspeech.Brandgen-
erates facialanimationfrominformationinanaudiotrack.
Poggi and Pelachaud concentrate on the visual display of
intentionsthroughfacialanimationbasedonsemanticdata.
They modelperformatives, which are the type ofaction a
sentenceperforms, such as requesting or informing. They
alsodiscusshowthedegreeofcertainty,thepowerrelation-
ship, the type of social encounter, and the aective state
eectthefacial animation.
Cassell etal[7] present asystem whichautomatically gen-
eratesandanimatesconversationsbetweenmultipleagents.
A dialogue plannercreates theconversationand generates
andsynchronizesappropriatefacialexpressions,intonation,
eyegaze,headmotion,andarmgestures.
2.2 Gestures and Body Movements
Gestures are voluntaryor involuntarymovementsthatare
intended to communicate. They may involve any part of
thebody. Theyareusedtoemphasize,clarify,oramplifya
verbalmessage. Theycanalsoregulateorcontrolahuman
interaction, ordisplayaect[19].
By contrast body movements are not intended to convey
information. Body movementsinclude, walking, reaching,
turning, bending, etc. The mannerinwhichthese actions
are done can help convey the cognitive state of the per-
former. Peoplecanwalkindramaticallydierentways:fast,
slow,straight,swerved,proudly,sadly,joyfully,etc.[25].
Gesturalcommunicationandbodylanguagehavebeenstud-
iedbyseveralgroupse.g.,MorawetzandCalvert[21], Kur-
landeretal[18]. TheEMOTEtoolofChietal[9] controls
the expressive shape and eort characteristics of gestures.
Amaya etal [1] studied the expression of emotion on the
body.
2.3 Postures
Posture is an indicator of the degree of involvement, the
degreeofstatusrelativetotheotherparticipants,orthede-
gree oflikingfor theotherinteractants. A forwardleaning
posture,forexample,canindicatehigherinvolvement,more
liking,andlowerstatusinsituationswheretheparticipants
donotknoweachotherverywell. Postureisalsoakeyindi-
catoroftheintensityofsomeemotionalstates. Adrooping
postureisassociatedwithsadnessandarigid,tenseposture
isassociatedwithanger. Theextendtowhichthecommuni-
catorsreecteachother'sposturemayalsobeanindication
ofrapportoranattempttobuildrapport[17].
Becheiraz and Thalmann[3] present amodelof nonverbal
communicationwhereagentsreactto oneanotherinavir-
tualenvironmentbasedontheirpostures. Relationshipsbe-
tweentheagentsevolvebasedontheperceptionsofpostures.
2.4 Visual Orientation
What apersonpaysattention toand howmuchattention
theypay isanotherchannelofcommunication. Aperson's
gaze andeventhe dilation andconstrictionor their pupils
Johnson and Rickel [15] present an animated pedagogical
agent,whichusesbothgesturesandattentiontoaidinthe
instruction of manual tasks. Cassell et. al [7] created an
interfaceforchatroomavatarsthatallows theuserto give
conversationalcuesthroughattentioncontrol. Ifausersees
anagent thatheis talkingto begin tolook away fromhis
avatar moreand more,thenthis is probablyanindication
thattheagentnolongerwantstoparticipateintheconver-
sation.
2.5 Physical Contacts and Spatial Behavior
Physicalcontactsmaybeself-focusedorother-focused. Self-
focused touching may reect a person's cognitive state or
ahabitand includenervous mannerisms. Thereare many
kindsofother-focusedtouching,including,irritating,conde-
scending,comforting,andelectric. Themeaningofatouch
behaviorisoftenderivedmorefromitscontextandmanner
thanfromitsconguration.
Spatialbehaviorreferstosocialandpersonalspace. Spatial
behaviorcanvarybasedonmanyaspectsofindividualsin-
cluding,age,gender,status,roles, culture,personality and
context. Studiesshowthatconversationaldistanceisrelated
togeneralcomfortlevel[6].
Physical contactsandspatialbehaviorsare typesofbehav-
iors that animation artists do well, but embodied agents
researchersdo not focus on. Inorderto create consistent
communication these two channels of communication will
havetobecoordinatedwiththeotherchannels.
2.6 Appearance
Amongother things, appearance can provide information
about,behavior,valuesandattitudes,andoccupation. An
immaculateappearancecanindicatethatapersonpaysat-
tentionto details. Wearing hikingbootscanindicatethat
thepersonlikestheoutdoors. Anold-fashionedappearance
sometimesindicatesold-fashionedvalues,andexcessivejew-
elrycanindicatematerialism. Wearingattire thatis func-
tionalandprotectivecanindicateabluecollarjob,whereas
whitecollarworkerswearmoreformalclothing[19].
There are many companies and research laboratories, in-
cludingBlaxxunInteractive[4]andMIRALab[20],working
onmodelingvirtualhumanbodies,skin,hair,andclothing.
2.7 Nonverbal vocalizations
Nonverbalvocalizationsarevocalsoundsotherthanwords.
Thisincludestoneofvoicewhichisknowntoconveyemo-
tionalinformation[17]. Forexample,depressedpeoplespeak
inalow,slowvoice,withfallingpitch.
The Sims [27] is a good example of the use of nonverbal
vocalizations inembodied agents. In this game, the char-
acterslivetheirdailylivesincluding,participatinginpolite
conversationsandangrydiscussions,butthecharactershave
nodiscerniblespokenlanguage. Thegame'scharacterscom-
municatethroughgestures,thought-bubbles,andnonverbal
vocalizations. Inthegame,itiseasytodistinguishapolite
conversationfrom anheated argumentby thevolume and
3. AGENT COGNITIVE MODEL
Inordertocreateanagentwhosecognitivestateisreected
inthesechannelsofcommunicationandthereforecreatecon-
sistent communication and behavior, we need to examine
whatcognitive processeseectthechannelsofcommunica-
tion. Booksconcerningnonverbalcommunication[17,19,6]
often talk about the eects of thefollowing cognitive pro-
cessesoncommunication: age,status,gender,culture,role,
context,emotion,mood,andpersonality.
3.1 Age and Status
Inanyinterpersonalsituation,oneperson'sstatusisalways
atleastalittleaboveorbelowtheotherperson's[16], and
ageis oftenacomponentofstatus. Age andstatusare re-
ectedinmanydierentcommunicationchannels. Inorder
topresent consistentagent behavior,thesechannels should
allindicatethesameageandstatuscognitivestates.
Forexample,gestureschangeandbecomemoresubtlewith
age [19], and peopleof higher status seem to gesture less
frequently[19].Interpersonaldistancealsochangeswithage.
Distance seems to increase with age, but is always closer
withpeersthanwiththosethatareyoungerorolder. Older
people are more likely to touch younger people thanvice
versa[6],whichisprobablyafactorofbothstatusandage.
Peopleofmoredominancearemorelikelytoengage inun-
wavering, direct looks. People tendto lower their eyes to
show deference to authority gures, and submission is of-
tenmarkedbyraisedeyebrows,whichconnotedeference[6].
Properposture signalsdominance. Highstatus peopleare
more condent and therefore comfortable in their space.
Nonverbalvocalizationsarealsoeectedbystatus. Ashort
\er"atthebeginningofasentenceisweak,butalong\er"
isstrong[17].
Theagentsresearchcommunityhas,tosomeextend,mod-
eledstatus. Hayes-Roth etal[12] haveexploredtheuse of
status withembodiedagentsintheform ofa master-slave
relationship. Theyillustratehowtheposturesandactionsof
thecharacterschangeastheservantbecomesthedominant
character. Poggi and Pelachaud [8] model status through
facial expressions calledperformatives,whichare facial ex-
pressionsthataccompanyandaddinterpersonalrelationship
information tospeech. Musse andThalmann [22]included
dominanceintheircrowdsimulations.
3.2 Gender
Physicalappearanceisanobviouschanneltocommunicate
gender,butgendershouldalsobeconsistentwiththeother
channels ofcommunications. For instance,pairs ofwomen
tend to engageinmore eye contactthan pairs ofmen[6].
Burgoon etal [6] alsodiscusses many othergender dier-
ences thateectthechannels ofnonverbalcommunication,
including: postures in which malestend havemore domi-
nant,lessaÆliative,andlessintimateposturesthanwoman,
andspatialbehaviorinwhichinsmallgroupsandinterper-
sonal interactions,women requirelesspersonalspace than
men.
Thoughbothmenandwomenhavebeenmodeledinvirtual
environments,wecurrentlyknowofnoimplementationthat
modelsgenderasacomponentofthecognitivestateofthe
3.3 Culture and Role
Itissaidthat culturalinformation isaminimumprerequi-
sitefor humaninteraction{in theabsence ofsuchinforma-
tioncommunicationbecomes atrialanderrorprocess[17].
Culturaldierencesincommunicationcanbeextensiveand
donotonlyincludethelanguagespoken.First,dierentcul-
tureshave dierentdistancesfor interacting. Insomecul-
turesstandingclose anddirectlyinfront ofapersonwhile
speaking is considered either anintimate or a hostile act.
Inother cultures, not standing close and directly facing a
person wouldbe considered rude. There are alsodierent
touchingbehaviors,gestures,andeyegazepatterns[17].
Itisalsowellknownthattherearesomesimilaritiesacross
cultures. Studieshaveshownthatthesixbasicfacialexpres-
sionscanbe distinguishedacross cultures[11]. Also,some
behaviorshavecross-culturalsimilarities,e.g.coyness,irt-
ing,embarrassment, open-handedgreetings, and alowered
posturefor showingsubmission[17].
Whilecultureisaveryimportantcomponentofhumanbe-
haviorandcommunication,ithasbeenneglectedasafocus
for the embodied agents researchcommunity,perhaps due
toitscomplexity.
Everycharacterinavirtualenvironmentshouldhavearole
thatitis playing,whetherit isaprofessor ofastrophysics,
atour guide,orjustamanwalking downthestreet. Roles
involve expectations, both fromthe individual playingthe
roleandfromthoseinteractingwiththeindividual playing
therole. Inorderfora character inavirtualenvironment
tobe consistent, itmustmeet theexpectationsof therole
itisplaying.
Rolesarelearned,generalizedguidelinesforbehavior. Among
otherthings,arole canstemfrom anindividual's occupa-
tion, kinship, age, sex, prestige, wealth, or associational
grouping. In a situation, one participant normally estab-
lisheshisorherroleandtheotherparticipant(s)musteither
goalong or counterwith adierent roledenition. There
mustbe an agreement onthe roles inorder to eectively
interact. Otherwise,communicationwillbreakdown[6].
Rolesinuencesmanyofthechannelsofnonverbalcommu-
nication. Takeforexampletherolesofdoctorandmechanic.
We have certain expectations about these roles. The ap-
pearance of adoctor is expected beclean and neat, while
amechanic may beverymessy. Wewouldalso expectthe
interpersonaldistance withadoctorto besmaller andthe
physicalcontactsmorefrequent(whencomfortingaswellas
examining). Confusionand alarmmight resultfromame-
chanicstanding tooclose ortouchingtoooften(eveniftry
tocomfortsomeoneaftershowingthemthebill).
IsbisterandHayes-Roth[13]haveexploredrolesinrelation
tointelligentinterfaceagents. Theyfoundthatmakingthe
roleofaninterfaceagentclearhelpstoconstraintheactions
userswilltakeintheircorrespondingroles.
3.4 Context
People all perceive situations dierently, and form dier-
entmentalrepresentationsoftheenvironment,people,and
predicatedontheirknowledgeandunderstandingofthesit-
uation. Anembodiedagent'sbehaviorshouldbeconsistent
withthecurrentcontext(oritsperceptionofit). Wewould
notexpectthesamebehaviorinanopera-houseasafootball
stadium.
TheproblemisthatcontextisadiÆcultthingtorepresent.
Notonlymustwetakeintoaccountallofthepeopleandob-
jectsintheenvironment,andtheembodiedagent'sfeelings
about them, and all of the action taking place inthe en-
vironment,andthefeelings abouttheactions,and feelings
about past events, and the overall feeling of the environ-
ment, butwemustthendecidewhatthe signicanceofall
ofthesefactorsare.
Althoughcontextisanimportantfeatureforagentsinvir-
tualenvironments,ithasnotbeenheavilyresearchedbythe
community. Itrequires attention,syntheticvision,arepre-
sentationof thesituation,and away todeterminewhat is
importantinthesituationbasedontheagent'scurrentcog-
nitivestate. Oncetheenvironmenthasbeenperceivedand
thesituationrepresented,thecontextcanbeusedtocreate
behaviorwhichiscontextuallyconsistent.
3.5 Emotion, Mood, and Personality
Emotionsandmoodeectmanyofthechannelsofnonverbal
communication. Theeectofemotionsonfacialexpressions
is well-knownandwell-studied[11], butotherchannelsare
eectedaswell. Lewis[19]indicatesthattensemoodscause
postures thatare rigidandupright,or slightlyleaningfor-
ward. Extremeinhibitiontendstocausewithdrawalmove-
ments and general motor unrest. Whendepressed, move-
mentsareslower,fewer,andhesitating. Bycontrast,elation
causesfast,expansive,emphatic,spontaneousmovements.
Theembodiedagentsresearchcommunityhasstudiedemo-
tion and mood more thanany of the other cognitive pro-
cesses [10, 8]. Personality isa patternof behavioral, tem-
peramental,emotional,andmentaltraitsforanindividual.
There is still a lot of controversy in personality research
overhowmanypersonalitytraitsthereare,buttheOCEAN
modelbyispopular[31]. SeeTable 1
Likethe othercognitiveprocessesdescribed,the modeling
ofpersonality mayleadtomoreconsistentcommunication,
andbecausepersonalityisapatternofbehavior(longertem-
poralextent)itshouldleadtomoreconsistentbehaviorfrom
situationtosituation.Thismayaidinobserversofthechar-
acter developingasense ofknowingthe character. It may
becomeanindividualinsteadofjustanothercomputerchar-
acter.
In spatial relations, introverts generally prefer greater in-
terpersonal distances. Aggressiveandviolence-proned (not
agreeable) individuals tend to need even greater interper-
sonaldistancesinordertofeelcomfortable. Introvertsalso
tendtoresistvisualinteraction. Peoplewho aremoreneu-
roticandintrovertedhavemorerestrainedandrigidbehav-
ior,anddisplaymoreuncoordinated,randommovements[6].
Thoughoftenpersonalitytraitsareconfusedwithemotions
inembodiedagents research,therehasbeenresearchdone
Openness Creative,Curious,Complex Conventional,Narrowinterests,Uncreative
Conscientiousness Reliable,Well-organized, Disorganized,Undependable,Negligent
Self-disciplined,Careful
Extraversion Sociable,Friendly,Fun-loving,Talkative Introverted,Reserved,Inhibited,Quiet
Agreeableness Goodnatured,Sympathetic, Critical,Rude,Harsh,Callous
Forgiving,Courteous
Neuroticism Nervous,High-strung,Insecure,Worrying Calm,Relaxed,Secure,Hardy
Table1: OCEAN ModelofPersonality
3.6 Interaction of Cognitive Processes
These cognitive processes can inuence and even conict
withoneanother. Anextremelyintrovertedperson,forex-
ample, isunlikelyto expressanger inthe same way as an
extrovertedperson. Anagreeablepersonislesslikelytofeel
angerortofeelitasintenselyasadisagreeableperson. Per-
hapspersonalityalsoinuencesthetypesof rolesaperson
performs. Wouldwewantanunconscientious,neuroticper-
sonasadoctor? Anintrovertedpersonwhoisforcedintoa
publicrolewouldfeeluncomfortable. Onlybyrepresenting
theagent'sinternal cognitive state, canwehope todepict
suchinteractionsand contradictions that resultinanxiety,
vacillation,orconfusion.
3.7 Individuals
What is important to people, what theyvalue, and what
theydesireare important aspectsof theirindividuality. at
anymomentaperson'sactionsaremotivatedbytheirgoals
andtheinteractionsandconictsoftheirgoals. Inorderto
achieveconsistentexternalactionsforembodiedagents,we
alsoneedtomodeltheirgoalsandtheprocessesinvolvedin
planningforgoalsandresolvingconictsbetweengoals. AI
researchhasstudiedmanyaspectsofplanningand conict
resolutioninplanning[26],butwhatismoveimportantfor
consistentcommunicationisthemanifestationofthesepro-
cessesinthechannelsofnonverbalcommunication.Imagine
ayoungchildwhose motherasks ifhepulledup all ofher
newly-planted owers. Thechild values being honest with
hismother,buthealsovaluesthedessertwhichwillbetaken
awayaspunishment. Hewillexpressconfusionandanxiety
ashedecideswhatto do. Themanifestationsofhiscogni-
tiveprocesseswillcommunicatevaluableinformationtohis
mother.
Aperson'sgoalsandtheirothercognitiveprocessesarere-
lated. Age inuencesan individual's perceptions, actions,
decisions. Dominant individuals tendto claim scarce and
desirable resources. In oursociety, malesare traditionally
thoughtofasmoretaskoriented,while femalesareconsid-
ered more interpersonal oriented. Culture helps in deter-
miningthe importance and immediacy of the activities of
life. Roles can be dened by what goals are valued while
theperson isperformingthe roles, and personality canbe
denedby whatgoals are valued and how thosegoals are
achievedthroughtime.
4. CONCLUSION
Studieshaveshownthatconsistencyinuencespeople'sre-
actionstoembodiedagents.Both[14,23]showedthatpeo-
plepreferconsistent characters andthatconsistentcharac-
seekingananimatedembodiedagentwithconsistencyboth
in terms of our expectations of human actions and com-
munications ingeneral and our expectationsof individual
humansinparticular. Webelievethat modelingthecogni-
tiveprocessesofembodiedagentsisastepinthisdirection,
and will facilitate the communicationof internal reective
statessuchasdetermination,confusion,andanxiety.
Wehavediscussedthetypeofcognitiveprocessesanembod-
iedagentshouldhaveinordertocreateconsistentcommuni-
cation. Wemustalsoaddresshowtocreateandcontrolthese
cognitiveprocesses. Ideallyour modelwill providevarying
levels of control. There are times whena virtual environ-
ment createwantstospecifyeverydetailofthe characters
behavior, and thereare othertimes whenhe orshe wants
autonomouscharacters. Weenvisionasystemwhereauser
setsonlytheparametersthattheyareinterestedin,andthe
systemsets therest. Forexample, ifauseronlydesires to
createacharacterwhoisclose-minded,unconscientious,ex-
troverted,disagreeable,andneurotic,thenthesystemwould
set theotherparametersbasedonthesepersonality traits.
This character, for example, might tend toward anger. If
therolesinthesystemincludednunandboxer,boxerwould
probablybechosen. Theusercouldalwaysgobackandx
settingsthatwereundesirable.
This paper has focused on nonverbal communication, but
thesechannels ofcommunicationwouldhaveto becoordi-
natedwithverbalcommunicationincludingvocabulary,tone
ofvoice,andintonation.
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