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Apprehending works of computer music through a represenation of the code

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HAL Id: hal-01371951

https://hal.archives-ouvertes.fr/hal-01371951

Submitted on 3 Mar 2017

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Apprehending works of computer music through a represenation of the code

Maxence Larrieu

To cite this version:

Maxence Larrieu. Apprehending works of computer music through a represenation of the code. Inter- national Conference of Students of Systematic Musicology (SysMus 2014), Sep 2014, Londres, United Kingdom. �10.6084/m9.figshare.4715371.v1�. �hal-01371951�

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Apprehending works of computer music through a representation of the code

Maxence Larrieu, Université-Paris-Est, LISAA, UPEM, France

Theoretically Proposition

I believe that a representation of the code can be helpful for the analysis.

Here are the main points of the desired representation :

Independent to programming

languages : it must be applicable in all cases

"Upper" the programming languages, i.e. in a higher abstraction level

Readable : all the code do not have to be include but only the salient elemen

Personal : the representation is built by the analyst

Dynamic : the representation must evolve at the same time as the music Most of these points can be illustrated with the Graphic User Interface (GUI) often present in code of works. Mainly, GUI are used to give a global view of the code so that the user can easily

control the computation. In a same way, the representation I need must be built upper the code to facilitate the

understanding.

Practical proposition

I have developed a software that allows to build this representation. The

implementation is done with

Processing, a programming language dedicated to graphic rendering. To build the representation, the user has to

identify the salient element of the code, construct OSC message, and send it to the software.

Summary

My research is based on the code that exists in computer music works. I

suggest that the code can be helpful for musical analysis.

Having seen the main difficulties while studying this code, I am introducing a

tool that provides a representation of the code during the work

By representing the elements of the

code that produce the music, I suggest a new way to apprehend works of

computer music.

Introduction

At the end of the 20th century Jean-

Claude Risset highlighted a novel aspect of computer music composition : sound production through calculation (Risset 1999). Pursuing this line of thought, I view composition as a process that

defines the different calculations needed to produce music. Since this calculations are implemented in programming

languages, I name them 'code'.

Code is rich

First I notice that the relation between the code and the work is new in music : the same code permit to compose, to

actualize and to reconstruct the work.

This omnipresence of the code reveals its richness : it contains a lot of

information. Thus, as Matteo Meneghini has shown in 2006 with Stria, a study

based on this code can be helpful for the analysis.

Main difficulties

Nevertheless, this approach is not yet widespread in musical analysis. I can understand this by revealing the main difficulties for studying the code :

Code is hermetic : it is dedicated to the computer, not the human

Code is plural : several programming languages can be used in a piece

Codes of works are heterogeneous : many languages are used in computer music

Languages are not perennial : they are evolving with the technological

obsolescence (corollary to Moore's law)

Interactivity

I dedicated these representations to the

“interactive works” (i.e. when an exterior phenomena is acquired and linked to the

computation). Thus, the representation includes three layer : the inputs, the connections and the computation. I choose to work on interactive

pieces because the representation of the code are more meaningful.

Example

Conclusion

I introduce a new way to use the code of works in an analytically approach. By identifying and

representing the evolution of the most salient element of the code, we would like to permit

another way for apprehending electroacoustic and computer music works.

This research also leads to question the relation between the piece of work and the code, this

brings to the ontology of computer music works.

Capture of a representation given by Dodécalite Intérieur, Jean Michel Bossini, 2009, for vibraphone

and live electronics

Maxence LARRIEU

Université Paris-Est Laboratory LISAA

SysMus 2014 Illustration of the device

OSC

messages

Representation

Music

Graphic Rendering

Processing Sound

computing

PureData, Max, Csound,

OpenMusic etc.

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