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Towards Affective Lifelogging with Information Fusion

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Jason J. Jung

Department of Computer Engineering Chung-Ang University, Seoul, Korea

j2jung@gmail.com

Abstract. Recently, many of context-aware services are trying to exploit the emotional contexts of the target users. The aim of this conceptual paper is to discuss affective lifelogging framework which can recognize the emotions by in- tegrating multimodal information from multiple sources. Moreover, we will men- tion the open problems on affective lifelogging.

Keywords: Lifelogging · Affective computing · Information fusion · Stream syn- chronization.

1 Introduction

Lifelogging (also known as Quantified self [3]), which is a historical dataset of user activities (and behaviors), has been regarded as an important information for under- standing their personal contexts (e.g., interests and patterns). Especially, with various smart devices and wearable devices, it has been much easier for users to record their lifeloggings. Given a particular domain, lifelogging has been studied for various appli- cations, e.g., storification [2] and MyMovieHistory [1].

It is important for context-aware services to recognize emotional states of the target users (whether they are happy or sad). In this study, we are interested in affective lifel- ogging of users. By analogy, it means that the history of user’s emotional states can be recorded.

However, it is impractical to ask users to answer what their current emotional state is. It means that affective lifelogging has to be in a non-intrusive manner.

Thereby, this work is focusing on collecting all possible lifelogging datasets, and discovering meaningful patterns for affective lifelogging, as shown in Fig. 1.

The outline of this paper is as follows. Sect. 2 shows the main idea on affective lifelogging frameworks. In Sect. 3 and Sect. 4, we will address the open problems on capturing the emotional state of users, and draw our conclusion of this on-going work, respectively.

2 Affective lifelogging

We design the affective lifelogging framework with multimodel data streams.

Definition 1 (Multimodel streams).Given a set of data streams S={si|i∈[1,N]}, multimodel streams can be represented as

S =hsi,τ,δi|si∈S, (1)

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2 Jason J. Jung

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2.2

핵심 기술

- 13 -

시스템 시나리오

EEG Blood Pressure

BPM Temperature

Photo stream Location

Tweets Busy

Busy Time

Fig. 1.Multimodal streams from multiple data sources

whereτandδ indicate the timestamps and data mode, respectively. This work is focus- ing on collecting all possible lifelogging datasets, and discovering meaningful patterns for affective lifelogging, as shown in Fig. 1. For example, the streams are including

– various bio-signals (e.g., EEG, blood pressure, and BPM) by wearable devices, – location by GPS-enabled smart devices,

– photos by camera, and – texts by social media.

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2.2

핵심 기술

2. 연구개발의 계획의 우수성

- 10 -

감성 이벤트 패턴 마이닝

EEG 혈압 심박수

체온

사진 위치 텍스트

Affective Event Pattern Mining

!– size window

"# "$ "%

Event Pattern Library

Happy Busy Sleepy

Fig. 2.Event-driven learning for affective lifelogging

Thereby, this framework can capture the timestamps when the emotion is recog- nized with high confidence, and regard them as the events (for segmenting the multiple data streams), as shown in Fig. 2.

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Definition 2 (Event).A set of events E is represented as

E={ei@eiτA} (2)

whereτ@andτAare the beginning and ending of an event, respectively.

2.1 Learning by discovering correlation

Once the events are detected, the multiple multimodal streamsS can be segmented. By measuring the correlation among the multiple multimodal streams in the same segment, we can find the event pattern library (shown in Fig. 2). Thus, this event-driven approach is similar to the labeling process for training.

As another important issue, we are focusing on relative scaling factor (RSF). When the correlation is computed, we want to consider the unique characteristics of the data stream.

2.2 Applications and services

With the proposed affective lifelogging framework, several applications and services will be developed with respect to the target user.

– single individuals (shown in Fig. 3)

– a group of users in a certain location and time (shown in Fig. 4)

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2. 연구개발의 계획의 우수성

감성 히스토리 기록

2.3

예상 결과물

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04:15 hours

13:14 hours

01:10 hours

03:11 hours

05:33 hours

Fig. 3.Personal service for affective lifelogging

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4 Jason J. Jung

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사회 감성 지도

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Emotion1

Emotion4 Emotion2 Emotion3

2.3

예상 결과물

Fig. 4.Spatiotemporal visualization

3 Open problems

Since it is the on-going work, we want to mention the following open problems.

1. Evaluation issue: In order to evaluate the proposed framework, we need to collect real world data from users.

2. privacy: Most seriously, it is almost impractical to ask users to recall their own emotion states in the past.

4 Conclusion

In this paper, we have introduced a conceptual design on affective lifelogging frame- work. The proposed framework is based on event-based segmentation for the multiple multimodal stream.

Acknowledgment

This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP) (NRF-2017R1A2B4010774).

References

1. Hong, M., Jung, J.J.: Mymoviehistory: Social recommender system by discovering social affinities among users. Cybernetics and Systems47(1-2), 88–110 (2016)

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2. Jung, J.E., Hong, M., Hoang, L.N.: Serendipity-based storification: from lifelogging to story- telling. Multimedia Tools Appl.76(8), 10345–10356 (2017). https://doi.org/10.1007/s11042- 016-3682-x, https://doi.org/10.1007/s11042-016-3682-x

3. Swan, M.: The quantified self: Fundamental disruption in big data science and biological discovery. Big Data1(2), 85–99 (2013)

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