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Getting Started in Papervision3D
Introduction
3D Computer Graphics
Shapes vs. Objects Rendering
Hidden Surface Drawing Painter’s Algorithm
Z BufferingCulling and Clipping Portals in Papervision
Class Structure (OOP)
Writing a Class
Extending Your Class Creating Methods Public vs. Private Custom PropertiesFormulating a Papervision Class
ViewportCamera Scene Renderer
Running Papervision.
Document Class Class Path Flex Builder
Adding Motion
Understanding Coordinates
Flash’s CoordinatesPapervision’s Coordinates Sphere’s Coordinates Right vs. Left Coordinates
Using BaseView
SuperStage Materials onRenderTick Normals
Flash and Flex
Display List
Sprite ClassaddChild and removeChild