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Getting Started in Papervision3D

Introduction

3D Computer Graphics

Shapes vs. Objects Rendering

Hidden Surface Drawing Painter’s Algorithm

Z Buffering

Culling and Clipping Portals in Papervision

Class Structure (OOP)

Writing a Class

Extending Your Class Creating Methods Public vs. Private Custom Properties

Formulating a Papervision Class

Viewport

Camera Scene Renderer

Running Papervision.

Document Class Class Path Flex Builder

Adding Motion

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Understanding Coordinates

Flash’s Coordinates

Papervision’s Coordinates Sphere’s Coordinates Right vs. Left Coordinates

Using BaseView

Super

Stage Materials onRenderTick Normals

Flash and Flex

Display List

Sprite Class

addChild and removeChild

Summary

Références

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