Hierarchies and Trees 1
CS 7450 - Information Visualization February 24, 2004
John Stasko
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Hierarchies
• Definition
− Data repository in which cases are related to subcases
− Can be thought of as imposing an ordering in which cases are parents or ancestors of other cases
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Hierarchies in the World
• Pervasive
− Family histories, ancestries
− File/directory systems on computers
− Organization charts
− Animal kingdom: Phylum,…, genus,…
− Object-oriented software classes
− ...
Trees
• Hierarchies often represented as trees
− Directed, acyclic graph
• Two main representation schemes
− Node-link (today)
− Space-filling
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Node-Link Diagrams
• Root at top, leaves at bottom is very common
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Sample Representation
Johnson & Shneiderman, ‘91
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Examples
Good for?
Bad for?
Search
Understanding structure
Why Put Root at Top?
Root can be at center with levels growing outward too
Can any node be the root?
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Drawing a Tree
How does one draw this?
• DFS
• Percolate requirements upward
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Potential Problems
• For top-down, width of fan-out uses up horizontal real estate very quickly
− At level n, there are 2n nodes
• Tree might grow a lot along one particular branch
− Hard to draw it well in view without knowing how it will branch
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InfoVis Solutions
• Techniques developed in Information Visualization largely try to assist the problems identified in the last slide
• Alternatively, Information Visualization techniques attempt to show more
attributes of data cases in hierarchy or focus on particular applications of trees
3D Approaches
• Add a third dimension into which layout can go
• Compromise of top-down and centered techniques mentioned earlier
• Children of a node are laid out in a cylinder “below” the parent
− Siblings live in one of the 2D planes
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Cone Trees
Video Developed at
Xerox PARC 3D views of hierarchies such as file systems
Robertson, Mackinlay, Card CHI ‘91
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Alternate Views
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Cone Trees
• Positives & negatives?
− Discuss
Cone Trees
• Positive
− More effective area to lay out tree
− Use of smooth animation to help person track updates
− Aesthetically pleasing
• Negative
− As in all 3D, occlusion obscures some nodes
− Non-trivial to implement and requires some graphics horsepower
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Alternative Solutions
• Change the geometry
• Apply a hyperbolic transformation to the space
• Root is at center, subordinates around
• Apply idea recursively, distance decreases between parent and child as you move farther from center, children go in wedge rather than circle
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Hyperbolic Browser
• Focus + Context Technique
− Detailed view blended with a global view
• First lay out the hierarchy on the hyperbolic plane
• Then map this plane to a disk
• Start with the tree’s root at the center
• Use animation to navigate along this representation of the plane
Lamping and Rao, JVLC ‘96
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2D Hyperbolic Browser
• Approach: Lay out the hierarchy on the hyperbolic plane and map this plane onto a display region.
• Comparison
− A standard 2D browser: 100 nodes (w/3 character text strings)
− Hyperbolic browser: 1000 nodes, about 50 nearest the focus can show from 3 to dozens of characters
1 2 3
Clicking on the blue node brings it into focus at the center
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Watch it Work
• Video
• Demo from Inxight web site
• Live demo from laptop showing file system
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Key Attributes
• Natural magnification (fisheye) in center
• Layout depends only on 2-3 generations from current node
• Smooth animation for change in focus
• Don’t draw objects when far enough from root (simplify rendering)
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Problems
• What might be problems with this approach?
Problems
• Orientation
− Watching the view can be disorienting
− When a node is moved, its children don’t keep their relative orientation to it as in Euclidean plane, they rotate
− Not as symmetric and regular as Euclidean techniques, two important attributes in aesthetics
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How about 3D?
• Can same hyperbolic transformation be applied, but now use 3D space?
• Sure can
• Have fun with the math!
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H3Viewer
Munzner, IEEE CG&A ‘98
Video
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Layout
• Find a spanning tree from an input graph
− Use domain-specific knowledge
• Layout algorithm
− Nodes are laid out on the surface of a hemisphere
− A bottom-up pass to estimate the radius needed for each hemisphere
− A top-down pass to place each child node on its parental hemisphere’s surface
Drawing
• Maintain a target frame by showing less of the context surrounding the node of interest during interactive browsing
• Fill in more of the surrounding scene when the user is idle
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Navigation
Translation of a node to the center
Rotation around the same node
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Performance
• Handle much larger graphs, i.e. >100,000 edges
• Support dynamic exploration & interactive browsing
• Maintain a guaranteed frame rate
http://graphics.stanford.edu/~munzner/
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See the Forest...
• How about collections of trees? (Forests)
• Multitrees (M-trees)
− “A class of directed acyclic graphs (DAGs)…
(that) have large easily identifiable substructures that are trees.”
− M-trees are DAGs, not trees, but…
Furnas & Zacks, CHI ‘94
Multitrees are DAGs
• Can be built by adding new tree structure above existing subtrees
• The descendants of any node form a tree of contents
• The ancestors of any node form a tree of contexts
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Example
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Composition
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Old School
• After all the interest in 3D and hyperbolic techniques in the ’90’s, recently, there has been renewed interest in the old 2D
methods (just done better)
Degree-of-Interest Trees
• Uses traditional 2D techniques with additions:
− Drawing based on estimation of user’s DOI
− Elision of nodes with low DOI
− Geometric scaling of node size based on DOI
− Semantic scaling of node contents with size
− Clustered representations of large,
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Example Operations
1. Display of a uniform tree of 4 levels
2. Same table with focus on Node 3
3. Same tree expanded down to a leaf node
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Useful Contents
Organization chart with over 400 nodes accessible over WWW through Web browser
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SpaceTree
• Uses conventional 2D layout techniques
• Adds:
− Dynamic rescaling of branches for better space use
− Smart camera movements
− Preview icons for branch topologies
Grosjean, Plaisant, Bederson InfoVis ‘02
SpaceTree Example
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Polyarchy Visualization
• Visualizing multiple intersecting hierarchies
• Developed some visual transition techniques
including animation
Robertson, Cameron, Czerwinski, & Robbins CHI ’02, InfoVis Journal ‘02
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Food for Thought
• Which of these techniques are useful for what purpose?
• How well do they scale?
• What if we want to portray more variables of each case?
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Project
• Tips for contest groups
• Tips for others
Upcoming
• Trees 2 - Space-filling tree representations
− Reading Chapter 8
Johnson & Shneiderman
• Graphs and networks
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References
• Spence and CMS texts
• All referred to papers
• Cai & Krohne and Pan & Wang F ‘99 slides
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Extra Slides
• Multitrees
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No Diamonds
• Diamonds are not permitted
• Occurs when there are 2 distinct directed paths between 2 nodes.
• At most one directed path between 2 nodes.
Centrifugal View
• A view of the ancestors (context) and descendants (children) of an individual (interior) node
• Transitions between centrifugal views can be animated
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Centrifugal View
Directions
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Contents Fisheye View
• Downward tree of contents rooted at the context “User JMZ”
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Contexts Fisheye View
• Inverted tree of contexts rooted at the content
“Directions”