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Next step: empirically assess social influence

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Gaming to gain insight in Dutch pork farmer strategic decision-making

Focusing on social influence

16-09-2015, Floor Ambrosius, Christophe le Page, Gert Jan Hofstede, Bettina Bock, en Eddie Bokkers

Pictures taken from www.lagd.nl; foodlog.nl

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The Dutch pork sector

Wanted

Important actor(s)

Innovations

Complex

Adaptive

Heterogeneity

Normative influence

Pork sector now

Added-value markets

Innovations

* Shaun the Sheep Farmer

** Adapted from www.shutterstock.com

**

Step 1: Farmer decision-making Intermediate markets

Niche markets

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First findings: framework

Ambrosius et al, 2015.

What factors influence pork farmer strategic decision-making?

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First findings: framework

Ambrosius et al, 2015.

What factors influence pork farmer strategic decision-making?

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Next step: empirically assess social influence

Ambrosius et al, 2015.

Gain insight in whether and how social influence mechanisms play a role amongst farmers in innovation adoption & how this effects

innovation diffusion

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This presentation: Decisions in Game Design

Game design challenges:

1. Trigger imagination & exploration 2. Playable & understandable

3. Be able to test relevance of social influence mechanisms

This presentation:

1. System representation – farm resources and external environment 2. social influence mechanisms framework

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Game design: Pork system representation

1. Possibility to invest

2. Strategies: should not differ in economic attractiveness

Real world Game

Possibility to invest: Possibility to invest:

- Lifetime current housing system Capital

- Loan Farm size

- Capital optional: loan

- Farm performance - Entrepreneurial skills

Strategies (added-value markets): Strategies (added-value markets):

- Ideology Ideology

- Management style Investment costs

- Investment costs 3 Markets

- Information on demand and market share

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Game design: social influence

Theoretical assumptions Real world Game: measure social influence

Identity theory Identity: Identity:

identity farmer neighbours Study group

similarity farmers with similar identity Questionnaire

leadership board members Observation: film

Sheet Debriefing

Important individuals Important others Important others:

advisors Advisors

wife or husband friends

Idealist

Craftsman Entrepreneur Constructivist Shifter

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Game Design: Participants, Roles and Rules

Participants: study group farmers

Roles: pork farmers

advisors

Medium: Board game

1. Choose strategy

2. Get income 3. Pay back loan (optional)

Game steps:

Rules: Communication allowed

Can ask advisor for information

(information about the % of farmers that adopted a certain strategy)

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Some first results

People who collaborate and talk play the same strategy Non-farmer participants want to have the option to quit

identity seems important

Interview pointed towards the representation of risk as important

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Thank you!

Conclusions & Future work

* theforumsite.com

Crashtests and game workshops *

Test the measurement of social influence

Future work:

Game design is determined by its goal:

Level of abstraction Choice for board game

Choice for participants and roles Identity does seem important

Collaboration with colleague seems to influence strategy

Conclusions:

Références

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