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A Study of Distance of Manipulation on the Responsive Workbench
Alexis Paljic, Sabine Coquillart, Jean-Marie Burkhardt, Paul Richard
To cite this version:
Alexis Paljic, Sabine Coquillart, Jean-Marie Burkhardt, Paul Richard. A Study of Distance of Manip-
ulation on the Responsive Workbench. Immersive Projection Technology Symposium, 2002, Orlando,
United States. �hal-01479090�
See discussions, stats, and author profiles for this publication at: https://www.researchgate.net/publication/249485961
A Study of Distance of Manipulation on the Responsive WorkbenchTM
Conference Paper · April 2002
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ANR MacCoy Critical - Models for Adaptative feedback enriChment and Orchestration based virtual realitY in Critical situations View project
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MINES ParisTech
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Jean-Marie Burkhardt
Institut Français des Sciences et Technologies … 139 PUBLICATIONS 1,521 CITATIONS
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Paul Richard University of Angers
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A Study of Distance of Manipulation on the Responsive Workbench TM
Alexis Paljic
INRIA alexis.paljic@inria.fr
Sabine Coquillart
INRIA sabine.coquillart@inria.fr
Jean-Marie Burkhardt
INRIA, Universit´e Paris V jean-marie.burkhardt@inria.fr
Paul Richard
ISTIA
paul.richard@istia.univ-angers.fr
Abstract
Virtual environments such as the Responsive Workbench TM1 allow the close manipulation of virtual objects. We define close manipulation as either direct ma- nipulation or manipulation at a relatively small distance.
This paper reports on two studies on close manipulation us- ing the Responsive Workbench. The first study investigates the influence of manipulation distance on performance in a 3D location task. The results indicate that direct manipulation and 20 cm distance manipulation are more efficient than for 40 and 55 cm distances. The second study investigates the effect of two factors: the presence or absence of a visual clue, and the scale value, which is a variation of the scale (1 or 1.5) used to map the user’s movements to the pointer. Task performance is significantly lower when using the visual clue, and when using the 1.5 scale.
1. Introduction
The design of efficient interfaces for 3D applications is a concern for application developers and researchers. Vir- tual environment systems like the CAVE TM2 , the Respon- sive Workbench TM (or Workbench), the FishTank, or Head- Mounted Displays (HMD’s) are powerful technologies for interacting with 3D worlds. With such systems, the user is typically presented with stereoscopic views of the virtual world. By means of head tracking, the stereoscopic images can be presented to the user according to his viewpoint. In this case, the virtual and real spaces are superimposed and can be mixed together. By superimposing real and virtual spaces, systems utilizing head tracking allow close manipu- lation.
Close manipulation is often intended to provide the users with an intuitive way of interacting with 3D computer-