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Soft Textured Shadow Volume

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Academic year: 2021

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Figure 1: Illustration of shadows cast by perforated triangles (fences) using our soft textured shadow volume algorithm.
Figure 3: Construction of the Soft Textured Shadow Vol- Vol-ume. (left) We first extrude the penumbra wedge outer-quads from the front cap triangle edges
Figure 4: Comparison between the shadows computed by (a) the Penumbra Wedge+Soft Textured Shadow Volume  al-gorithm, (b) the Depth Complexity Sampling+Soft Textured Shadow Volume technique, and (c) a Ray Traced reference [mi] computed onto the fences repre
Figure 5: Impact of the sampling strategy on the shadow quality. Shadows are generated with either 16 (a, b, c) or 64 (d, e, f) decorrelated light samples using a (a) uniform, (b) stratified, (d) low-discrepancy, or (c, e) Poisson disk sampling strategy.
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